200 lines
5.3 KiB
Lua
200 lines
5.3 KiB
Lua
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local MAJOR, MINOR = "LibChatAnims", 2 -- Bump minor on changes
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local LCA = LibStub:NewLibrary(MAJOR, MINOR)
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if not LCA then return end -- No upgrade needed
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LCA.animations = LCA.animations or {} -- Animation storage
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local anims = LCA.animations
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----------------------------------------------------
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-- Note, most of this code is simply replicated from
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-- Blizzard's FloatingChatFrame.lua file.
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-- The only real changes are the creation and use
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-- of animations vs the use of UIFrameFlash.
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--
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FCFDockOverflowButton_UpdatePulseState = function(self)
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local dock = self:GetParent()
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local shouldPulse = false
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for _, chatFrame in pairs(FCFDock_GetChatFrames(dock)) do
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local chatTab = _G[chatFrame:GetName().."Tab"]
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if ( not chatFrame.isStaticDocked and chatTab.alerting) then
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-- Make sure the rects are valid. (Not always the case when resizing the WoW client
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if ( not chatTab:GetRight() or not dock.scrollFrame:GetRight() ) then
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return false
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end
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-- Check if it's off the screen.
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local DELTA = 3 -- Chosen through experimentation
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if ( chatTab:GetRight() < (dock.scrollFrame:GetLeft() + DELTA) or chatTab:GetLeft() > (dock.scrollFrame:GetRight() - DELTA) ) then
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shouldPulse = true
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break
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end
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end
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end
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local tex = self:GetHighlightTexture()
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if shouldPulse then
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if not anims[tex] then
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anims[tex] = tex:CreateAnimationGroup()
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local fade1 = anims[tex]:CreateAnimation("Alpha")
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fade1:SetDuration(1)
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fade1:SetFromAlpha(0)
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fade1:SetToAlpha(1)
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fade1:SetOrder(1)
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local fade2 = anims[tex]:CreateAnimation("Alpha")
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fade2:SetDuration(1)
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fade2:SetFromAlpha(1)
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fade2:SetToAlpha(0)
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fade2:SetOrder(2)
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end
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tex:Show()
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tex:SetAlpha(0)
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anims[tex]:SetLooping("REPEAT")
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anims[tex]:Play()
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self:LockHighlight()
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self.alerting = true
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else
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if anims[tex] then
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anims[tex]:Stop()
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end
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self:UnlockHighlight()
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tex:SetAlpha(1)
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tex:Show()
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self.alerting = false
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end
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if self.list:IsShown() then
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FCFDockOverflowList_Update(self.list, dock)
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end
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return true
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end
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FCFDockOverflowListButton_SetValue = function(button, chatFrame)
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local chatTab = _G[chatFrame:GetName().."Tab"]
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button.chatFrame = chatFrame
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button:SetText(chatFrame.name)
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local colorTable = chatTab.selectedColorTable or DEFAULT_TAB_SELECTED_COLOR_TABLE
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if chatTab.selectedColorTable then
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button:GetFontString():SetTextColor(colorTable.r, colorTable.g, colorTable.b)
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else
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button:GetFontString():SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
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end
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button.glow:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
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if chatTab.conversationIcon then
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button.conversationIcon:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
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button.conversationIcon:Show()
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else
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button.conversationIcon:Hide()
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end
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if chatTab.alerting then
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button.alerting = true
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if not anims[button.glow] then
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anims[button.glow] = button.glow:CreateAnimationGroup()
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local fade1 = anims[button.glow]:CreateAnimation("Alpha")
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fade1:SetDuration(1)
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fade1:SetFromAlpha(0)
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fade1:SetToAlpha(1)
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fade1:SetOrder(1)
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local fade2 = anims[button.glow]:CreateAnimation("Alpha")
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fade2:SetDuration(1)
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fade2:SetFromAlpha(1)
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fade2:SetToAlpha(0)
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fade2:SetOrder(2)
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end
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button.glow:Show()
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button.glow:SetAlpha(0)
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anims[button.glow]:SetLooping("REPEAT")
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anims[button.glow]:Play()
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else
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button.alerting = false
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if anims[button.glow] then
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anims[button.glow]:Stop()
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end
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button.glow:Hide()
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end
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button:Show()
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end
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FCF_StartAlertFlash = function(chatFrame)
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local chatTab = _G[chatFrame:GetName().."Tab"]
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if chatFrame.minFrame then
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if not anims[chatFrame.minFrame] then
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anims[chatFrame.minFrame] = chatFrame.minFrame.glow:CreateAnimationGroup()
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local fade1 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
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fade1:SetDuration(1)
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fade1:SetFromAlpha(0)
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fade1:SetToAlpha(1)
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fade1:SetOrder(1)
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local fade2 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
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fade2:SetDuration(1)
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fade2:SetFromAlpha(1)
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fade2:SetToAlpha(0)
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fade2:SetOrder(2)
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end
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chatFrame.minFrame.glow:Show()
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chatFrame.minFrame.glow:SetAlpha(0)
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anims[chatFrame.minFrame]:SetLooping("REPEAT")
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anims[chatFrame.minFrame]:Play()
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chatFrame.minFrame.alerting = true
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end
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if not anims[chatTab.glow] then
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anims[chatTab.glow] = chatTab.glow:CreateAnimationGroup()
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local fade1 = anims[chatTab.glow]:CreateAnimation("Alpha")
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fade1:SetDuration(1)
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fade1:SetFromAlpha(0)
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fade1:SetToAlpha(1)
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fade1:SetOrder(1)
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local fade2 = anims[chatTab.glow]:CreateAnimation("Alpha")
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fade2:SetDuration(1)
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fade2:SetFromAlpha(1)
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fade2:SetToAlpha(0)
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fade2:SetOrder(2)
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end
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chatTab.glow:Show()
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chatTab.glow:SetAlpha(0)
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anims[chatTab.glow]:SetLooping("REPEAT")
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anims[chatTab.glow]:Play()
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chatTab.alerting = true
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FCFTab_UpdateAlpha(chatFrame)
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FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
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end
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FCF_StopAlertFlash = function(chatFrame)
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local chatTab = _G[chatFrame:GetName().."Tab"]
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if chatFrame.minFrame then
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if anims[chatFrame.minFrame] then
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anims[chatFrame.minFrame]:Stop()
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end
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chatFrame.minFrame.glow:Hide()
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chatFrame.minFrame.alerting = false
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end
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if anims[chatTab.glow] then
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anims[chatTab.glow]:Stop()
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end
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chatTab.glow:Hide()
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chatTab.alerting = false
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FCFTab_UpdateAlpha(chatFrame)
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FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
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end
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