195 lines
5.9 KiB
Lua
195 lines
5.9 KiB
Lua
--[[
|
|
# Element: Power Prediction Bar
|
|
|
|
Handles the visibility and updating of power cost prediction.
|
|
|
|
## Widget
|
|
|
|
PowerPrediction - A `table` containing the sub-widgets.
|
|
|
|
## Sub-Widgets
|
|
|
|
mainBar - A `StatusBar` used to represent power cost of spells on top of the Power element.
|
|
altBar - A `StatusBar` used to represent power cost of spells on top of the AdditionalPower element.
|
|
|
|
## Notes
|
|
|
|
A default texture will be applied if the widget is a StatusBar and doesn't have a texture set.
|
|
|
|
## Examples
|
|
|
|
-- Position and size
|
|
local mainBar = CreateFrame('StatusBar', nil, self.Power)
|
|
mainBar:SetReverseFill(true)
|
|
mainBar:SetPoint('TOP')
|
|
mainBar:SetPoint('BOTTOM')
|
|
mainBar:SetPoint('RIGHT', self.Power:GetStatusBarTexture(), 'RIGHT')
|
|
mainBar:SetWidth(200)
|
|
|
|
local altBar = CreateFrame('StatusBar', nil, self.AdditionalPower)
|
|
altBar:SetReverseFill(true)
|
|
altBar:SetPoint('TOP')
|
|
altBar:SetPoint('BOTTOM')
|
|
altBar:SetPoint('RIGHT', self.AdditionalPower:GetStatusBarTexture(), 'RIGHT')
|
|
altBar:SetWidth(200)
|
|
|
|
-- Register with oUF
|
|
self.PowerPrediction = {
|
|
mainBar = mainBar,
|
|
altBar = altBar
|
|
}
|
|
--]]
|
|
|
|
local _, ns = ...
|
|
local oUF = ns.oUF
|
|
|
|
-- sourced from FrameXML/AlternatePowerBar.lua
|
|
local ADDITIONAL_POWER_BAR_INDEX = ADDITIONAL_POWER_BAR_INDEX or 0
|
|
local ALT_MANA_BAR_PAIR_DISPLAY_INFO = ALT_MANA_BAR_PAIR_DISPLAY_INFO
|
|
|
|
local _, playerClass = UnitClass('player')
|
|
|
|
local function Update(self, event, unit)
|
|
if(self.unit ~= unit) then return end
|
|
|
|
local element = self.PowerPrediction
|
|
|
|
--[[ Callback: PowerPrediction:PreUpdate(unit)
|
|
Called before the element has been updated.
|
|
|
|
* self - the PowerPrediction element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
--]]
|
|
if(element.PreUpdate) then
|
|
element:PreUpdate(unit)
|
|
end
|
|
|
|
local mainCost, altCost = 0, 0
|
|
local mainType = UnitPowerType(unit)
|
|
local mainMax = UnitPowerMax(unit, mainType)
|
|
local isPlayer = UnitIsUnit('player', unit)
|
|
local altManaInfo = isPlayer and ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass]
|
|
local hasAltManaBar = altManaInfo and altManaInfo[mainType]
|
|
local _, _, _, startTime, endTime, _, _, _, spellID = UnitCastingInfo(unit)
|
|
|
|
if(event == 'UNIT_SPELLCAST_START' and startTime ~= endTime) then
|
|
local costTable = GetSpellPowerCost(spellID)
|
|
local checkRequiredAura = isPlayer and #costTable > 1
|
|
for _, costInfo in next, costTable do
|
|
local cost, ctype, cperc = costInfo.cost, costInfo.type, costInfo.costPercent
|
|
local checkSpec = not checkRequiredAura or costInfo.hasRequiredAura
|
|
if checkSpec and ctype == mainType then
|
|
mainCost = ((isPlayer or cost < mainMax) and cost) or (mainMax * cperc) / 100
|
|
element.mainCost = mainCost
|
|
|
|
break
|
|
elseif hasAltManaBar and checkSpec and ctype == ADDITIONAL_POWER_BAR_INDEX then
|
|
altCost = cost
|
|
element.altCost = altCost
|
|
|
|
break
|
|
end
|
|
end
|
|
elseif(spellID) then
|
|
-- if we try to cast a spell while casting another one we need to avoid
|
|
-- resetting the element
|
|
mainCost = element.mainCost or 0
|
|
altCost = element.altCost or 0
|
|
else
|
|
element.mainCost = mainCost
|
|
element.altCost = altCost
|
|
end
|
|
|
|
if(element.mainBar) then
|
|
element.mainBar:SetMinMaxValues(0, mainMax)
|
|
element.mainBar:SetValue(mainCost)
|
|
element.mainBar:Show()
|
|
end
|
|
|
|
if(element.altBar and hasAltManaBar) then
|
|
element.altBar:SetMinMaxValues(0, UnitPowerMax(unit, ADDITIONAL_POWER_BAR_INDEX))
|
|
element.altBar:SetValue(altCost)
|
|
element.altBar:Show()
|
|
end
|
|
|
|
--[[ Callback: PowerPrediction:PostUpdate(unit, mainCost, altCost, hasAltManaBar)
|
|
Called after the element has been updated.
|
|
|
|
* self - the PowerPrediction element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
* mainCost - the main power type cost of the cast ability (number)
|
|
* altCost - the secondary power type cost of the cast ability (number)
|
|
* hasAltManaBar - indicates if the unit has a secondary power bar (boolean)
|
|
--]]
|
|
if(element.PostUpdate) then
|
|
return element:PostUpdate(unit, mainCost, altCost, hasAltManaBar)
|
|
end
|
|
end
|
|
|
|
local function Path(self, ...)
|
|
--[[ Override: PowerPrediction.Override(self, event, unit, ...)
|
|
Used to completely override the internal update function.
|
|
|
|
* self - the parent object
|
|
* event - the event triggering the update (string)
|
|
* unit - the unit accompanying the event (string)
|
|
* ... - the arguments accompanying the event
|
|
--]]
|
|
return (self.PowerPrediction.Override or Update) (self, ...)
|
|
end
|
|
|
|
local function ForceUpdate(element)
|
|
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
|
end
|
|
|
|
local function Enable(self)
|
|
local element = self.PowerPrediction
|
|
if(element) then
|
|
element.__owner = self
|
|
element.ForceUpdate = ForceUpdate
|
|
|
|
self:RegisterEvent('UNIT_SPELLCAST_START', Path)
|
|
self:RegisterEvent('UNIT_SPELLCAST_STOP', Path)
|
|
self:RegisterEvent('UNIT_SPELLCAST_FAILED', Path)
|
|
self:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path)
|
|
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
|
|
|
|
if(element.mainBar) then
|
|
if(element.mainBar:IsObjectType('StatusBar')
|
|
and not (element.mainBar:GetStatusBarTexture() or element.mainBar:GetStatusBarAtlas())) then
|
|
element.mainBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
|
end
|
|
end
|
|
|
|
if(element.altBar) then
|
|
if(element.altBar:IsObjectType('StatusBar')
|
|
and not (element.altBar:GetStatusBarTexture() or element.altBar:GetStatusBarAtlas())) then
|
|
element.altBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.PowerPrediction
|
|
if(element) then
|
|
if(element.mainBar) then
|
|
element.mainBar:Hide()
|
|
end
|
|
|
|
if(element.altBar) then
|
|
element.altBar:Hide()
|
|
end
|
|
|
|
self:UnregisterEvent('UNIT_SPELLCAST_START', Path)
|
|
self:UnregisterEvent('UNIT_SPELLCAST_STOP', Path)
|
|
self:UnregisterEvent('UNIT_SPELLCAST_FAILED', Path)
|
|
self:UnregisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path)
|
|
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
|
|
end
|
|
end
|
|
|
|
oUF:AddElement('PowerPrediction', Path, Enable, Disable)
|