120 lines
3.6 KiB
Lua
120 lines
3.6 KiB
Lua
--[[
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# Element: PvPClassificationIndicator
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Handles the visibility and updating of an indicator based on the unit's PvP classification.
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## Widget
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PvPClassificationIndicator - A `Texture` used to display PvP classification.
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## Notes
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This element updates by changing the texture.
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## Options
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.useAtlasSize - Makes the element use preprogrammed atlas' size instead of its set dimensions (boolean)
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## Examples
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-- Position and size
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local PvPClassificationIndicator = self:CreateTexture(nil, 'OVERLAY')
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PvPClassificationIndicator:SetSize(24, 24)
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PvPClassificationIndicator:SetPoint('CENTER')
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-- Register it with oUF
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self.PvPClassificationIndicator = PvPClassificationIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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-- sourced from FrameXML/CompactUnitFrame.lua
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local ICONS = {
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[Enum.PvPUnitClassification.FlagCarrierHorde or 0] = "nameplates-icon-flag-horde",
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[Enum.PvPUnitClassification.FlagCarrierAlliance or 1] = "nameplates-icon-flag-alliance",
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[Enum.PvPUnitClassification.FlagCarrierNeutral or 2] = "nameplates-icon-flag-neutral",
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[Enum.PvPUnitClassification.CartRunnerHorde or 3] = "nameplates-icon-cart-horde",
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[Enum.PvPUnitClassification.CartRunnerAlliance or 4] = "nameplates-icon-cart-alliance",
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[Enum.PvPUnitClassification.AssassinHorde or 5] = "nameplates-icon-bounty-horde",
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[Enum.PvPUnitClassification.AssassinAlliance or 6] = "nameplates-icon-bounty-alliance",
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[Enum.PvPUnitClassification.OrbCarrierBlue or 7] = "nameplates-icon-orb-blue",
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[Enum.PvPUnitClassification.OrbCarrierGreen or 8] = "nameplates-icon-orb-green",
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[Enum.PvPUnitClassification.OrbCarrierOrange or 9] = "nameplates-icon-orb-orange",
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[Enum.PvPUnitClassification.OrbCarrierPurple or 10] = "nameplates-icon-orb-purple",
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}
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local function Update(self, event, unit)
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if(unit ~= self.unit) then return end
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local element = self.PvPClassificationIndicator
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--[[ Callback: PvPClassificationIndicator:PreUpdate(unit)
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Called before the element has been updated.
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* self - the PvPClassificationIndicator element
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* unit - the unit for which the update has been triggered (string)
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--]]
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if(element.PreUpdate) then
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element:PreUpdate(unit)
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end
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local class = UnitPvpClassification(unit)
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local icon = ICONS[class]
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if(icon) then
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element:SetAtlas(icon, element.useAtlasSize)
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: PvPClassificationIndicator:PostUpdate(unit, class)
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Called after the element has been updated.
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* self - the PvPClassificationIndicator element
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* unit - the unit for which the update has been triggered (string)
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* class - the pvp classification of the unit (number?)
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(unit, class)
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end
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end
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local function Path(self, ...)
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--[[Override: PvPClassificationIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.PvPClassificationIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.PvPClassificationIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
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return true
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end
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end
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local function Disable(self)
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local element = self.PvPClassificationIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
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end
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end
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oUF:AddElement('PvPClassificationIndicator', Path, Enable, Disable)
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