152 lines
3.7 KiB
Lua
152 lines
3.7 KiB
Lua
--[[
|
|
# Element: PvP and Honor Level Icons
|
|
|
|
Handles the visibility and updating of an indicator based on the unit's PvP status and honor level.
|
|
|
|
## Widget
|
|
|
|
PvPIndicator - A `Texture` used to display faction, FFA PvP status or honor level icon.
|
|
|
|
## Sub-Widgets
|
|
|
|
Badge - A `Texture` used to display the honor badge background image.
|
|
|
|
## Notes
|
|
|
|
This element updates by changing the texture.
|
|
The `Badge` sub-widget has to be on a lower sub-layer than the `PvP` texture.
|
|
|
|
## Examples
|
|
|
|
-- Position and size
|
|
local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1)
|
|
PvPIndicator:SetSize(30, 30)
|
|
PvPIndicator:SetPoint('RIGHT', self, 'LEFT')
|
|
|
|
local Badge = self:CreateTexture(nil, 'ARTWORK')
|
|
Badge:SetSize(50, 52)
|
|
Badge:SetPoint('CENTER', PvPIndicator, 'CENTER')
|
|
|
|
-- Register it with oUF
|
|
PvPIndicator.Badge = Badge
|
|
self.PvPIndicator = PvPIndicator
|
|
--]]
|
|
|
|
local _, ns = ...
|
|
local oUF = ns.oUF
|
|
|
|
local function Update(self, event, unit)
|
|
if(unit and unit ~= self.unit) then return end
|
|
|
|
local element = self.PvPIndicator
|
|
unit = unit or self.unit
|
|
|
|
--[[ Callback: PvPIndicator:PreUpdate(unit)
|
|
Called before the element has been updated.
|
|
|
|
* self - the PvPIndicator element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
--]]
|
|
if(element.PreUpdate) then
|
|
element:PreUpdate(unit)
|
|
end
|
|
|
|
local status
|
|
local factionGroup = UnitFactionGroup(unit) or 'Neutral'
|
|
local honorRewardInfo = C_PvP.GetHonorRewardInfo(UnitHonorLevel(unit))
|
|
|
|
if(UnitIsPVPFreeForAll(unit)) then
|
|
status = 'FFA'
|
|
elseif(factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
|
|
if(unit == 'player' and UnitIsMercenary(unit)) then
|
|
if(factionGroup == 'Horde') then
|
|
factionGroup = 'Alliance'
|
|
elseif(factionGroup == 'Alliance') then
|
|
factionGroup = 'Horde'
|
|
end
|
|
end
|
|
|
|
status = factionGroup
|
|
end
|
|
|
|
if(status) then
|
|
element:Show()
|
|
|
|
if(element.Badge and honorRewardInfo) then
|
|
element:SetTexture(honorRewardInfo.badgeFileDataID)
|
|
element:SetTexCoord(0, 1, 0, 1)
|
|
element.Badge:SetAtlas('honorsystem-portrait-' .. factionGroup, false)
|
|
element.Badge:Show()
|
|
else
|
|
element:SetTexture([[Interface\TargetingFrame\UI-PVP-]] .. status)
|
|
element:SetTexCoord(0, 0.65625, 0, 0.65625)
|
|
|
|
if(element.Badge) then
|
|
element.Badge:Hide()
|
|
end
|
|
end
|
|
else
|
|
element:Hide()
|
|
|
|
if(element.Badge) then
|
|
element.Badge:Hide()
|
|
end
|
|
end
|
|
|
|
--[[ Callback: PvPIndicator:PostUpdate(unit, status)
|
|
Called after the element has been updated.
|
|
|
|
* self - the PvPIndicator element
|
|
* unit - the unit for which the update has been triggered (string)
|
|
* status - the unit's current PvP status or faction accounting for mercenary mode (string)['FFA', 'Alliance',
|
|
'Horde']
|
|
--]]
|
|
if(element.PostUpdate) then
|
|
return element:PostUpdate(unit, status)
|
|
end
|
|
end
|
|
|
|
local function Path(self, ...)
|
|
--[[Override: PvPIndicator.Override(self, event, ...)
|
|
Used to completely override the internal update function.
|
|
|
|
* self - the parent object
|
|
* event - the event triggering the update (string)
|
|
* ... - the arguments accompanying the event
|
|
--]]
|
|
return (self.PvPIndicator.Override or Update) (self, ...)
|
|
end
|
|
|
|
local function ForceUpdate(element)
|
|
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
|
end
|
|
|
|
local function Enable(self)
|
|
local element = self.PvPIndicator
|
|
if(element) then
|
|
element.__owner = self
|
|
element.ForceUpdate = ForceUpdate
|
|
|
|
self:RegisterEvent('UNIT_FACTION', Path)
|
|
self:RegisterEvent('HONOR_LEVEL_UPDATE', Path, true)
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.PvPIndicator
|
|
if(element) then
|
|
element:Hide()
|
|
|
|
if(element.Badge) then
|
|
element.Badge:Hide()
|
|
end
|
|
|
|
self:UnregisterEvent('UNIT_FACTION', Path)
|
|
self:UnregisterEvent('HONOR_LEVEL_UPDATE', Path)
|
|
end
|
|
end
|
|
|
|
oUF:AddElement('PvPIndicator', Path, Enable, Disable)
|