107 lines
2.5 KiB
Lua
107 lines
2.5 KiB
Lua
--[[
|
|
# Element: Raid Role Indicator
|
|
|
|
Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist).
|
|
|
|
## Widget
|
|
|
|
RaidRoleIndicator - A `Texture` representing the unit's raid assignment.
|
|
|
|
## Notes
|
|
|
|
This element updates by changing the texture.
|
|
|
|
## Examples
|
|
|
|
-- Position and size
|
|
local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
|
|
RaidRoleIndicator:SetSize(16, 16)
|
|
RaidRoleIndicator:SetPoint('TOPLEFT')
|
|
|
|
-- Register it with oUF
|
|
self.RaidRoleIndicator = RaidRoleIndicator
|
|
--]]
|
|
|
|
local _, ns = ...
|
|
local oUF = ns.oUF
|
|
|
|
local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
|
|
local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
|
|
|
|
local function Update(self, event)
|
|
local element = self.RaidRoleIndicator
|
|
local unit = self.unit
|
|
|
|
--[[ Callback: RaidRoleIndicator:PreUpdate()
|
|
Called before the element has been updated.
|
|
|
|
* self - the RaidRoleIndicator element
|
|
--]]
|
|
if(element.PreUpdate) then
|
|
element:PreUpdate()
|
|
end
|
|
|
|
local role, isShown
|
|
if(UnitInRaid(unit) and not UnitHasVehicleUI(unit)) then
|
|
if(GetPartyAssignment('MAINTANK', unit)) then
|
|
isShown = true
|
|
element:SetTexture(MAINTANK_ICON)
|
|
role = 'MAINTANK'
|
|
elseif(GetPartyAssignment('MAINASSIST', unit)) then
|
|
isShown = true
|
|
element:SetTexture(MAINASSIST_ICON)
|
|
role = 'MAINASSIST'
|
|
end
|
|
end
|
|
|
|
element:SetShown(isShown)
|
|
|
|
--[[ Callback: RaidRoleIndicator:PostUpdate(role)
|
|
Called after the element has been updated.
|
|
|
|
* self - the RaidRoleIndicator element
|
|
* role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST']
|
|
--]]
|
|
if(element.PostUpdate) then
|
|
return element:PostUpdate(role)
|
|
end
|
|
end
|
|
|
|
local function Path(self, ...)
|
|
--[[ Override: RaidRoleIndicator.Override(self, event, ...)
|
|
Used to completely override the internal update function.
|
|
|
|
* self - the parent object
|
|
* event - the event triggering the update (string)
|
|
* ... - the arguments accompanying the event
|
|
--]]
|
|
return (self.RaidRoleIndicator.Override or Update)(self, ...)
|
|
end
|
|
|
|
local function ForceUpdate(element)
|
|
return Path(element.__owner, 'ForceUpdate')
|
|
end
|
|
|
|
local function Enable(self)
|
|
local element = self.RaidRoleIndicator
|
|
if(element) then
|
|
element.__owner = self
|
|
element.ForceUpdate = ForceUpdate
|
|
|
|
self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.RaidRoleIndicator
|
|
if(element) then
|
|
element:Hide()
|
|
|
|
self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
|
|
end
|
|
end
|
|
|
|
oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
|