103 lines
2.5 KiB
Lua
103 lines
2.5 KiB
Lua
--[[
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# Element: Raid Target Indicator
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Handles the visibility and updating of an indicator based on the unit's raid target assignment.
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## Widget
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RaidTargetIndicator - A `Texture` used to display the raid target icon.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture set.
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## Examples
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-- Position and size
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local RaidTargetIndicator = self:CreateTexture(nil, 'OVERLAY')
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RaidTargetIndicator:SetSize(16, 16)
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RaidTargetIndicator:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.RaidTargetIndicator = RaidTargetIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local GetRaidTargetIndex = GetRaidTargetIndex
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local SetRaidTargetIconTexture = SetRaidTargetIconTexture
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local function Update(self, event)
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local element = self.RaidTargetIndicator
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--[[ Callback: RaidTargetIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the RaidTargetIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local index = GetRaidTargetIndex(self.unit)
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if(index) then
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SetRaidTargetIconTexture(element, index)
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: RaidTargetIndicator:PostUpdate(index)
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Called after the element has been updated.
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* self - the RaidTargetIndicator element
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* index - the index of the raid target marker (number?)[1-8]
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(index)
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end
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end
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local function Path(self, ...)
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--[[ Override: RaidTargetIndicator.Override(self, event)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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--]]
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return (self.RaidTargetIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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if(not element.__owner.unit) then return end
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return Path(element.__owner, 'ForceUpdate')
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end
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local function Enable(self)
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local element = self.RaidTargetIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('RAID_TARGET_UPDATE', Path, true)
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if(element:IsObjectType('Texture') and not element:GetTexture()) then
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element:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]])
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end
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return true
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end
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end
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local function Disable(self)
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local element = self.RaidTargetIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('RAID_TARGET_UPDATE', Path)
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end
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end
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oUF:AddElement('RaidTargetIndicator', Path, Enable, Disable)
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