ElvUI/Libraries/oUF/elements/threatindicator.lua
2020-11-13 14:27:50 -05:00

133 lines
3.7 KiB
Lua

--[[
# Element: Threat Indicator
Handles the visibility and updating of an indicator based on the unit's current threat level.
## Widget
ThreatIndicator - A `Texture` used to display the current threat level.
The element works by changing the texture's vertex color.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Options
.feedbackUnit - The unit whose threat situation is being requested. If defined, it'll be passed as the first argument to
[UnitThreatSituation](https://wow.gamepedia.com/API_UnitThreatSituation).
## Examples
-- Position and size
local ThreatIndicator = self:CreateTexture(nil, 'OVERLAY')
ThreatIndicator:SetSize(16, 16)
ThreatIndicator:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.ThreatIndicator = ThreatIndicator
--]]
local _, ns = ...
local oUF = ns.oUF
local Private = oUF.Private
local unitExists = Private.unitExists
local function Update(self, event, unit)
if(unit ~= self.unit) then return end
local element = self.ThreatIndicator
--[[ Callback: ThreatIndicator:PreUpdate(unit)
Called before the element has been updated.
* self - the ThreatIndicator element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PreUpdate) then element:PreUpdate(unit) end
local feedbackUnit = element.feedbackUnit
unit = unit or self.unit
local status
-- BUG: Non-existent '*target' or '*pet' units cause UnitThreatSituation() errors
if(unitExists(unit)) then
if(feedbackUnit and feedbackUnit ~= unit and unitExists(feedbackUnit)) then
status = UnitThreatSituation(feedbackUnit, unit)
else
status = UnitThreatSituation(unit)
end
end
local r, g, b
if(status and status > 0) then
r, g, b = unpack(self.colors.threat[status])
if(element.SetVertexColor) then
element:SetVertexColor(r, g, b)
end
element:Show()
else
element:Hide()
end
--[[ Callback: ThreatIndicator:PostUpdate(unit, status, r, g, b)
Called after the element has been updated.
* self - the ThreatIndicator element
* unit - the unit for which the update has been triggered (string)
* status - the unit's threat status (see [UnitThreatSituation](http://wowprogramming.com/docs/api/UnitThreatSituation.html))
* r - the red color component based on the unit's threat status (number?)[0-1]
* g - the green color component based on the unit's threat status (number?)[0-1]
* b - the blue color component based on the unit's threat status (number?)[0-1]
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit, status, r, g, b)
end
end
local function Path(self, ...)
--[[ Override: ThreatIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.ThreatIndicator.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.ThreatIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', Path)
self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', Path)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\RAIDFRAME\UI-RaidFrame-Threat]])
end
return true
end
end
local function Disable(self)
local element = self.ThreatIndicator
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_THREAT_SITUATION_UPDATE', Path)
self:UnregisterEvent('UNIT_THREAT_LIST_UPDATE', Path)
end
end
oUF:AddElement('ThreatIndicator', Path, Enable, Disable)