ElvUI/Modules/Blizzard/AltPower.lua

179 lines
5.7 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local B = E:GetModule('Blizzard')
local LSM = E.Libs.LSM
local _G = _G
local floor = floor
local format = format
local CreateFrame = CreateFrame
local UnitPowerMax = UnitPowerMax
local UnitPower = UnitPower
local GetUnitPowerBarInfo = GetUnitPowerBarInfo
local GetUnitPowerBarStrings = GetUnitPowerBarStrings
local function updateTooltip(self)
if _G.GameTooltip:IsForbidden() then return end
if self.powerName and self.powerTooltip then
_G.GameTooltip:SetText(self.powerName, 1, 1, 1)
_G.GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1)
_G.GameTooltip:Show()
end
end
local function onEnter(self)
if (not self:IsVisible()) or _G.GameTooltip:IsForbidden() then return end
_G.GameTooltip:ClearAllPoints()
_G.GameTooltip_SetDefaultAnchor(_G.GameTooltip, self)
updateTooltip(self)
end
local function onLeave()
_G.GameTooltip:Hide()
end
function B:SetAltPowerBarText(text, name, value, max, percent)
local textFormat = E.db.general.altPowerBar.textFormat
if textFormat == 'NONE' or not textFormat then
text:SetText('')
elseif textFormat == 'NAME' then
text:SetText(format('%s', name))
elseif textFormat == 'NAMEPERC' then
text:SetText(format('%s: %s%%', name, percent))
elseif textFormat == 'NAMECURMAX' then
text:SetText(format('%s: %s / %s', name, value, max))
elseif textFormat == 'NAMECURMAXPERC' then
text:SetText(format('%s: %s / %s - %s%%', name, value, max, percent))
elseif textFormat == 'PERCENT' then
text:SetText(format('%s%%', percent))
elseif textFormat == 'CURMAX' then
text:SetText(format('%s / %s', value, max))
elseif textFormat == 'CURMAXPERC' then
text:SetText(format('%s / %s - %s%%', value, max, percent))
end
end
function B:PositionAltPowerBar()
local holder = CreateFrame('Frame', 'AltPowerBarHolder', E.UIParent)
holder:Point('TOP', E.UIParent, 'TOP', -1, -36)
holder:Size(128, 50)
_G.PlayerPowerBarAlt:ClearAllPoints()
_G.PlayerPowerBarAlt:Point('CENTER', holder, 'CENTER')
_G.PlayerPowerBarAlt:SetParent(holder)
_G.PlayerPowerBarAlt:SetMovable(true)
_G.PlayerPowerBarAlt:SetUserPlaced(true)
_G.UIPARENT_MANAGED_FRAME_POSITIONS.PlayerPowerBarAlt = nil
E:CreateMover(holder, 'AltPowerBarMover', L["Alternative Power"], nil, nil, nil, nil, nil, 'general,alternativePowerGroup')
end
function B:UpdateAltPowerBarColors()
local bar = _G.ElvUI_AltPowerBar
if E.db.general.altPowerBar.statusBarColorGradient then
if bar.colorGradientR and bar.colorGradientG and bar.colorGradientB then
bar:SetStatusBarColor(bar.colorGradientR, bar.colorGradientG, bar.colorGradientB)
elseif bar.powerValue then
local power, maxPower = bar.powerValue or 0, bar.powerMaxValue or 0
local value = (maxPower > 0 and power / maxPower) or 0
bar.colorGradientValue = value
local r, g, b = E:ColorGradient(value, 0.8,0,0, 0.8,0.8,0, 0,0.8,0)
bar.colorGradientR, bar.colorGradientG, bar.colorGradientB = r, g, b
bar:SetStatusBarColor(r, g, b)
else
bar:SetStatusBarColor(0.6, 0.6, 0.6) -- uh, fallback!
end
else
local color = E.db.general.altPowerBar.statusBarColor
bar:SetStatusBarColor(color.r, color.g, color.b)
end
end
function B:UpdateAltPowerBarSettings()
local bar = _G.ElvUI_AltPowerBar
local db = E.db.general.altPowerBar
bar:Size(db.width or 250, db.height or 20)
bar:SetStatusBarTexture(LSM:Fetch('statusbar', db.statusBar))
bar.text:FontTemplate(LSM:Fetch('font', db.font), db.fontSize or 12, db.fontOutline or 'OUTLINE')
_G.AltPowerBarHolder:Size(bar.backdrop:GetSize())
E:SetSmoothing(bar, db.smoothbars)
B:SetAltPowerBarText(bar.text, bar.powerName or '', bar.powerValue or 0, bar.powerMaxValue or 0, bar.powerPercent or 0)
end
function B:UpdateAltPowerBar()
_G.PlayerPowerBarAlt:UnregisterAllEvents()
_G.PlayerPowerBarAlt:Hide()
local barInfo = GetUnitPowerBarInfo('player');
local powerName, powerTooltip = GetUnitPowerBarStrings('player');
if barInfo then
local power = UnitPower('player', _G.ALTERNATE_POWER_INDEX)
local maxPower = UnitPowerMax('player', _G.ALTERNATE_POWER_INDEX) or 0
local perc = (maxPower > 0 and floor(power / maxPower * 100)) or 0
self.powerMaxValue = maxPower
self.powerName = powerName
self.powerPercent = perc
self.powerTooltip = powerTooltip
self.powerValue = power
self:Show()
self:SetMinMaxValues(barInfo.minPower, maxPower)
self:SetValue(power)
if E.db.general.altPowerBar.statusBarColorGradient then
local value = (maxPower > 0 and power / maxPower) or 0
self.colorGradientValue = value
local r, g, b = E:ColorGradient(value, 0.8,0,0, 0.8,0.8,0, 0,0.8,0)
self.colorGradientR, self.colorGradientG, self.colorGradientB = r, g, b
self:SetStatusBarColor(r, g, b)
end
B:SetAltPowerBarText(self.text, powerName or '', power or 0, maxPower, perc)
else
self.powerMaxValue = nil
self.powerName = nil
self.powerPercent = nil
self.powerTooltip = nil
self.powerValue = nil
self:Hide()
end
end
function B:SkinAltPowerBar()
if not E.db.general.altPowerBar.enable then return end
local powerbar = CreateFrame('StatusBar', 'ElvUI_AltPowerBar', E.UIParent)
powerbar:CreateBackdrop(nil, true)
powerbar:SetMinMaxValues(0, 200)
powerbar:Point('CENTER', _G.AltPowerBarHolder)
powerbar:Hide()
powerbar:SetScript('OnEnter', onEnter)
powerbar:SetScript('OnLeave', onLeave)
powerbar.text = powerbar:CreateFontString(nil, 'OVERLAY')
powerbar.text:Point('CENTER', powerbar, 'CENTER')
powerbar.text:SetJustifyH('CENTER')
B:UpdateAltPowerBarSettings()
B:UpdateAltPowerBarColors()
--Event handling
powerbar:RegisterEvent('UNIT_POWER_UPDATE')
powerbar:RegisterEvent('UNIT_POWER_BAR_SHOW')
powerbar:RegisterEvent('UNIT_POWER_BAR_HIDE')
powerbar:RegisterEvent('PLAYER_ENTERING_WORLD')
powerbar:SetScript('OnEvent', B.UpdateAltPowerBar)
end