ElvUI/Modules/DataBars/Reputation.lua

155 lines
6.0 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DB = E:GetModule('DataBars')
local _G = _G
local format = format
local IsPlayerAtEffectiveMaxLevel = IsPlayerAtEffectiveMaxLevel
local C_Reputation_GetFactionParagonInfo = C_Reputation.GetFactionParagonInfo
local C_Reputation_IsFactionParagon = C_Reputation.IsFactionParagon
local GetFriendshipReputation = GetFriendshipReputation
local GetWatchedFactionInfo = GetWatchedFactionInfo
local ToggleCharacter = ToggleCharacter
local REPUTATION = REPUTATION
local STANDING = STANDING
function DB:ReputationBar_Update()
local bar = DB.StatusBars.Reputation
DB:SetVisibility(bar)
if not bar.db.enable or bar:ShouldHide() then return end
local name, reaction, Min, Max, value, factionID = GetWatchedFactionInfo()
local displayString, textFormat = '', DB.db.reputation.textFormat
local isCapped, isFriend, friendText, standingLabel
local friendshipID = GetFriendshipReputation(factionID)
local color = DB.db.colors.useCustomFactionColors and DB.db.colors.factionColors[reaction] or _G.FACTION_BAR_COLORS[reaction]
if friendshipID then
local _, friendRep, _, _, _, _, friendTextLevel, friendThreshold, nextFriendThreshold = GetFriendshipReputation(factionID)
isFriend, reaction, friendText = true, 5, friendTextLevel
if nextFriendThreshold then
Min, Max, value = friendThreshold, nextFriendThreshold, friendRep;
else
Min, Max, value = 0, 1, 1
isCapped = true
end
elseif C_Reputation_IsFactionParagon(factionID) then
local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID)
if currentValue and threshold then
Min, Max = 0, threshold
value = currentValue % threshold
if hasRewardPending then
value = value + threshold
end
end
elseif reaction == _G.MAX_REPUTATION_REACTION then
Min, Max, value = 0, 1, 1
isCapped = true
end
bar:SetMinMaxValues(Min, Max)
bar:SetValue(value)
bar:SetStatusBarColor(color.r, color.g, color.b)
standingLabel = _G['FACTION_STANDING_LABEL'..reaction]
--Prevent a division by zero
local maxMinDiff = Max - Min
if maxMinDiff == 0 then
maxMinDiff = 1
end
if isCapped and textFormat ~= 'NONE' then
-- show only name and standing on exalted
displayString = format('%s: [%s]', name, isFriend and friendText or standingLabel)
else
if textFormat == 'PERCENT' then
displayString = format('%s: %d%% [%s]', name, ((value - Min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel)
elseif textFormat == 'CURMAX' then
displayString = format('%s: %s - %s [%s]', name, E:ShortValue(value - Min), E:ShortValue(Max - Min), isFriend and friendText or standingLabel)
elseif textFormat == 'CURPERC' then
displayString = format('%s: %s - %d%% [%s]', name, E:ShortValue(value - Min), ((value - Min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel)
elseif textFormat == 'CUR' then
displayString = format('%s: %s [%s]', name, E:ShortValue(value - Min), isFriend and friendText or standingLabel)
elseif textFormat == 'REM' then
displayString = format('%s: %s [%s]', name, E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel)
elseif textFormat == 'CURREM' then
displayString = format('%s: %s - %s [%s]', name, E:ShortValue(value - Min), E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel)
elseif textFormat == 'CURPERCREM' then
displayString = format('%s: %s - %d%% (%s) [%s]', name, E:ShortValue(value - Min), ((value - Min) / (maxMinDiff) * 100), E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel)
end
end
bar.text:SetText(displayString)
end
function DB:ReputationBar_OnEnter()
if self.db.mouseover then
E:UIFrameFadeIn(self, 0.4, self:GetAlpha(), 1)
end
local name, reaction, min, max, value, factionID = GetWatchedFactionInfo()
if factionID and C_Reputation_IsFactionParagon(factionID) then
local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID)
if currentValue and threshold then
min, max = 0, threshold
value = currentValue % threshold
if hasRewardPending then
value = value + threshold
end
end
end
if name and not _G.GameTooltip:IsForbidden() then
_G.GameTooltip:ClearLines()
_G.GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
_G.GameTooltip:AddLine(name)
_G.GameTooltip:AddLine(' ')
local friendID, friendTextLevel, _
if factionID then friendID, _, _, _, _, _, friendTextLevel = GetFriendshipReputation(factionID) end
_G.GameTooltip:AddDoubleLine(STANDING..':', (friendID and friendTextLevel) or _G['FACTION_STANDING_LABEL'..reaction], 1, 1, 1)
if reaction ~= _G.MAX_REPUTATION_REACTION or C_Reputation_IsFactionParagon(factionID) then
_G.GameTooltip:AddDoubleLine(REPUTATION..':', format('%d / %d (%d%%)', value - min, max - min, (value - min) / ((max - min == 0) and max or (max - min)) * 100), 1, 1, 1)
end
_G.GameTooltip:Show()
end
end
function DB:ReputationBar_OnClick()
ToggleCharacter('ReputationFrame')
end
function DB:ReputationBar_Toggle()
local bar = DB.StatusBars.Reputation
bar.db = DB.db.reputation
if bar.db.enable then
E:EnableMover(bar.holder.mover:GetName())
DB:RegisterEvent('UPDATE_FACTION', 'ReputationBar_Update')
DB:RegisterEvent('COMBAT_TEXT_UPDATE', 'ReputationBar_Update')
DB:ReputationBar_Update()
else
E:DisableMover(bar.holder.mover:GetName())
DB:UnregisterEvent('UPDATE_FACTION')
DB:UnregisterEvent('COMBAT_TEXT_UPDATE')
end
end
function DB:ReputationBar()
local Reputation = DB:CreateBar('ElvUI_ReputationBar', 'Reputation', DB.ReputationBar_Update, DB.ReputationBar_OnEnter, DB.ReputationBar_OnClick, {'TOPRIGHT', E.UIParent, 'TOPRIGHT', -3, -264})
DB:CreateBarBubbles(Reputation)
Reputation.ShouldHide = function()
return (DB.db.reputation.hideBelowMaxLevel and not IsPlayerAtEffectiveMaxLevel()) or not GetWatchedFactionInfo()
end
E:CreateMover(Reputation.holder, 'ReputationBarMover', L["Reputation Bar"], nil, nil, nil, nil, nil, 'databars,reputation')
DB:ReputationBar_Toggle()
end