56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local select = select
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local format = format
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local strjoin = strjoin
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local UnitLevel = UnitLevel
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local UnitArmor = UnitArmor
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local PaperDollFrame_GetArmorReduction = PaperDollFrame_GetArmorReduction
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local STAT_CATEGORY_ATTRIBUTES = STAT_CATEGORY_ATTRIBUTES
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local ARMOR = ARMOR
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local chanceString = '%.2f%%'
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local displayString, lastPanel, effectiveArmor = ''
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local function OnEvent(self)
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effectiveArmor = select(2, UnitArmor('player'))
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if E.global.datatexts.settings.Armor.NoLabel then
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self.text:SetFormattedText(displayString, effectiveArmor)
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else
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self.text:SetFormattedText(displayString, E.global.datatexts.settings.Armor.Label ~= '' and E.global.datatexts.settings.Armor.Label or ARMOR..': ', effectiveArmor)
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end
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lastPanel = self
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end
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local function OnEnter()
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DT.tooltip:ClearLines()
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DT.tooltip:AddLine(L["Mitigation By Level: "])
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DT.tooltip:AddLine(' ')
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local playerlvl = E.mylevel + 3
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for _ = 1, 4 do
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local armorReduction = PaperDollFrame_GetArmorReduction(effectiveArmor, playerlvl)
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DT.tooltip:AddDoubleLine(playerlvl,format(chanceString, armorReduction),1,1,1)
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playerlvl = playerlvl - 1
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end
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local lv = UnitLevel('target')
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if lv and lv > 0 and (lv > playerlvl + 3 or lv < playerlvl) then
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local armorReduction = PaperDollFrame_GetArmorReduction(effectiveArmor, lv)
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DT.tooltip:AddDoubleLine(lv, format(chanceString, armorReduction),1,1,1)
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end
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DT.tooltip:Show()
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', E.global.datatexts.settings.Armor.NoLabel and '' or '%s', hex, '%d|r')
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if lastPanel then OnEvent(lastPanel) end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('Armor', STAT_CATEGORY_ATTRIBUTES, {'UNIT_STATS', 'UNIT_RESISTANCES', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE'}, OnEvent, nil, nil, OnEnter, nil, ARMOR, nil, ValueColorUpdate)
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