44 lines
1.4 KiB
Lua
44 lines
1.4 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local _G = _G
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local strjoin = strjoin
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local InCombatLockdown = InCombatLockdown
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local displayString = ''
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local inRestrictedArea = false
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local mapInfo = E.MapInfo
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local function Update(self, elapsed)
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if inRestrictedArea or not mapInfo.coordsWatching then return end
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self.timeSinceUpdate = (self.timeSinceUpdate or 0) + elapsed
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if self.timeSinceUpdate > 0.1 then
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self.text:SetFormattedText(displayString, mapInfo.xText or 0, mapInfo.yText or 0)
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self.timeSinceUpdate = 0
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end
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end
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local function OnEvent(self)
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if mapInfo.x and mapInfo.y then
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inRestrictedArea = false
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self.text:SetFormattedText(displayString, mapInfo.xText or 0, mapInfo.yText or 0)
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else
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inRestrictedArea = true
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self.text:SetText('N/A')
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end
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end
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local function Click()
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if InCombatLockdown() then _G.UIErrorsFrame:AddMessage(E.InfoColor.._G.ERR_NOT_IN_COMBAT) return end
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_G.ToggleFrame(_G.WorldMapFrame)
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', hex, '%.2f|r', ' | ', hex, '%.2f|r')
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('Coords', nil, {'LOADING_SCREEN_DISABLED', 'ZONE_CHANGED', 'ZONE_CHANGED_INDOORS', 'ZONE_CHANGED_NEW_AREA'}, OnEvent, Update, Click, nil, nil, L["Coords"], mapInfo, ValueColorUpdate)
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