ElvUI/Modules/DataTexts/Reputation.lua

115 lines
4.5 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')
local _G = _G
local format = format
local C_Reputation_GetFactionParagonInfo = C_Reputation.GetFactionParagonInfo
local C_Reputation_IsFactionParagon = C_Reputation.IsFactionParagon
local GetFriendshipReputation = GetFriendshipReputation
local ToggleCharacter = ToggleCharacter
local GetWatchedFactionInfo = GetWatchedFactionInfo
local REPUTATION, STANDING = REPUTATION, STANDING
local function OnEvent(self)
local name, reaction, min, max, value, factionID = GetWatchedFactionInfo()
if not name then return end
local friendshipID = GetFriendshipReputation(factionID);
local isFriend, friendText, standingLabel
local isCapped
if friendshipID then
local _, friendRep, _, _, _, _, friendTextLevel, friendThreshold, nextFriendThreshold = GetFriendshipReputation(factionID);
isFriend, reaction, friendText = true, 5, friendTextLevel
if nextFriendThreshold then
min, max, value = friendThreshold, nextFriendThreshold, friendRep;
else
isCapped = true;
end
elseif C_Reputation_IsFactionParagon(factionID) then
local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID)
if currentValue and threshold then
min, max = 0, threshold
value = currentValue % threshold
if hasRewardPending then
value = value + threshold
end
end
else
if reaction == _G.MAX_REPUTATION_REACTION then
isCapped = true
end
end
local color = _G.FACTION_BAR_COLORS[reaction]
local text = ''
local textFormat = E.global.datatexts.settings.Reputation.textFormat
standingLabel = E:RGBToHex(color.r, color.g, color.b, nil, _G['FACTION_STANDING_LABEL'..reaction]..'|r')
--Prevent a division by zero
local maxMinDiff = max - min
if maxMinDiff == 0 then
maxMinDiff = 1
end
if isCapped then
text = format('%s: [%s]', name, isFriend and friendText or standingLabel)
else
if textFormat == 'PERCENT' then
text = format('%s: %d%% [%s]', name, ((value - min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel)
elseif textFormat == 'CURMAX' then
text = format('%s: %s - %s [%s]', name, E:ShortValue(value - min), E:ShortValue(max - min), isFriend and friendText or standingLabel)
elseif textFormat == 'CURPERC' then
text = format('%s: %s - %d%% [%s]', name, E:ShortValue(value - min), ((value - min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel)
elseif textFormat == 'CUR' then
text = format('%s: %s [%s]', name, E:ShortValue(value - min), isFriend and friendText or standingLabel)
elseif textFormat == 'REM' then
text = format('%s: %s [%s]', name, E:ShortValue((max - min) - (value-min)), isFriend and friendText or standingLabel)
elseif textFormat == 'CURREM' then
text = format('%s: %s - %s [%s]', name, E:ShortValue(value - min), E:ShortValue((max - min) - (value-min)), isFriend and friendText or standingLabel)
elseif textFormat == 'CURPERCREM' then
text = format('%s: %s - %d%% (%s) [%s]', name, E:ShortValue(value - min), ((value - min) / (maxMinDiff) * 100), E:ShortValue((max - min) - (value-min)), isFriend and friendText or standingLabel)
end
end
self.text:SetText(text)
end
local function OnEnter()
DT.tooltip:ClearLines()
local name, reaction, min, max, value, factionID = GetWatchedFactionInfo()
if factionID and C_Reputation_IsFactionParagon(factionID) then
local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID)
if currentValue and threshold then
min, max = 0, threshold
value = currentValue % threshold
if hasRewardPending then
value = value + threshold
end
end
end
if name then
DT.tooltip:AddLine(name)
DT.tooltip:AddLine(' ')
local friendID, friendTextLevel, _
if factionID then friendID, _, _, _, _, _, friendTextLevel = GetFriendshipReputation(factionID) end
DT.tooltip:AddDoubleLine(STANDING..':', (friendID and friendTextLevel) or _G['FACTION_STANDING_LABEL'..reaction], 1, 1, 1)
if reaction ~= _G.MAX_REPUTATION_REACTION or C_Reputation_IsFactionParagon(factionID) then
DT.tooltip:AddDoubleLine(REPUTATION..':', format('%d / %d (%d%%)', value - min, max - min, (value - min) / ((max - min == 0) and max or (max - min)) * 100), 1, 1, 1)
end
DT.tooltip:Show()
end
end
local function OnClick()
ToggleCharacter('ReputationFrame')
end
DT:RegisterDatatext('Reputation', nil, {'UPDATE_FACTION', 'COMBAT_TEXT_UPDATE'}, OnEvent, nil, OnClick, OnEnter, nil, REPUTATION)