ElvUI/Modules/Misc/InfoItemLevel.lua

335 lines
10 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:GetModule('Misc')
local LSM = E.Libs.LSM
local _G = _G
local rad = rad
local gsub = gsub
local wipe = wipe
local next = next
local pairs = pairs
local unpack = unpack
local UnitGUID = UnitGUID
local CreateFrame = CreateFrame
local InspectItems = {
'HeadSlot',
'NeckSlot',
'ShoulderSlot',
'',
'ChestSlot',
'WaistSlot',
'LegsSlot',
'FeetSlot',
'WristSlot',
'HandsSlot',
'Finger0Slot',
'Finger1Slot',
'Trinket0Slot',
'Trinket1Slot',
'BackSlot',
'MainHandSlot',
'SecondaryHandSlot',
}
local whileOpenEvents = {
UPDATE_INVENTORY_DURABILITY = true,
AZERITE_ESSENCE_UPDATE = true
}
function M:CreateInspectTexture(slot, x, y)
local texture = slot:CreateTexture()
texture:Point('BOTTOM', x, y)
texture:SetTexCoord(unpack(E.TexCoords))
texture:Size(14)
local backdrop = CreateFrame('Frame', nil, slot, 'BackdropTemplate')
backdrop:SetTemplate(nil, nil, true)
backdrop:SetBackdropColor(0,0,0,0)
backdrop:SetOutside(texture)
backdrop:Hide()
return texture, backdrop
end
function M:GetInspectPoints(id)
if not id then return end
if id <= 5 or (id == 9 or id == 15) then
return 40, 3, 18, 'BOTTOMLEFT' -- Left side
elseif (id >= 6 and id <= 8) or (id >= 10 and id <= 14) then
return -40, 3, 18, 'BOTTOMRIGHT' -- Right side
else
return 0, 45, 60, 'BOTTOM'
end
end
function M:UpdateInspectInfo(_, arg1)
M:UpdatePageInfo(_G.InspectFrame, 'Inspect', arg1)
end
function M:UpdateCharacterInfo(event)
if (not E.db.general.itemLevel.displayCharacterInfo)
or (whileOpenEvents[event] and not _G.CharacterFrame:IsShown()) then return end
M:UpdatePageInfo(_G.CharacterFrame, 'Character', nil, event)
end
function M:UpdateCharacterItemLevel()
M:UpdateAverageString(_G.CharacterFrame, 'Character')
end
function M:ClearPageInfo(frame, which)
if not (frame and frame.ItemLevelText) then return end
frame.ItemLevelText:SetText('')
for i = 1, 17 do
if i ~= 4 then
local inspectItem = _G[which..InspectItems[i]]
inspectItem.enchantText:SetText('')
inspectItem.iLvlText:SetText('')
for y=1, 10 do
inspectItem['textureSlot'..y]:SetTexture()
inspectItem['textureSlotBackdrop'..y]:Hide()
end
end
end
end
function M:ToggleItemLevelInfo(setupCharacterPage)
if setupCharacterPage then
M:CreateSlotStrings(_G.CharacterFrame, 'Character')
end
if E.db.general.itemLevel.displayCharacterInfo then
M:RegisterEvent('AZERITE_ESSENCE_UPDATE', 'UpdateCharacterInfo')
M:RegisterEvent('PLAYER_EQUIPMENT_CHANGED', 'UpdateCharacterInfo')
M:RegisterEvent('UPDATE_INVENTORY_DURABILITY', 'UpdateCharacterInfo')
M:RegisterEvent('PLAYER_AVG_ITEM_LEVEL_UPDATE', 'UpdateCharacterItemLevel')
_G.CharacterStatsPane.ItemLevelFrame.Value:Hide()
if not _G.CharacterFrame.CharacterInfoHooked then
_G.CharacterFrame:HookScript('OnShow', M.UpdateCharacterInfo)
_G.CharacterFrame.CharacterInfoHooked = true
end
if not setupCharacterPage then
M:UpdateCharacterInfo()
end
else
M:UnregisterEvent('AZERITE_ESSENCE_UPDATE')
M:UnregisterEvent('PLAYER_EQUIPMENT_CHANGED')
M:UnregisterEvent('UPDATE_INVENTORY_DURABILITY')
M:UnregisterEvent('PLAYER_AVG_ITEM_LEVEL_UPDATE')
_G.CharacterStatsPane.ItemLevelFrame.Value:Show()
M:ClearPageInfo(_G.CharacterFrame, 'Character')
end
if E.db.general.itemLevel.displayInspectInfo then
M:RegisterEvent('INSPECT_READY', 'UpdateInspectInfo')
else
M:UnregisterEvent('INSPECT_READY')
M:ClearPageInfo(_G.InspectFrame, 'Inspect')
end
end
function M:UpdatePageStrings(i, iLevelDB, inspectItem, slotInfo, which) -- `which` is used by plugins
iLevelDB[i] = slotInfo.iLvl
inspectItem.enchantText:SetText(slotInfo.enchantTextShort)
if slotInfo.enchantColors and next(slotInfo.enchantColors) then
inspectItem.enchantText:SetTextColor(unpack(slotInfo.enchantColors))
end
inspectItem.iLvlText:SetText(slotInfo.iLvl)
if slotInfo.itemLevelColors and next(slotInfo.itemLevelColors) then
inspectItem.iLvlText:SetTextColor(unpack(slotInfo.itemLevelColors))
end
local gemStep, essenceStep = 1, 1
for x = 1, 10 do
local texture = inspectItem['textureSlot'..x]
local backdrop = inspectItem['textureSlotBackdrop'..x]
local essenceType = inspectItem['textureSlotEssenceType'..x]
if essenceType then essenceType:Hide() end
local gem = slotInfo.gems and slotInfo.gems[gemStep]
local essence = not gem and (slotInfo.essences and slotInfo.essences[essenceStep])
if gem then
texture:SetTexture(gem)
backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
backdrop:Show()
gemStep = gemStep + 1
elseif essence and next(essence) then
local hexColor = essence[4]
if hexColor then
local r, g, b = E:HexToRGB(hexColor)
backdrop:SetBackdropBorderColor(r/255, g/255, b/255)
else
backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
if not essenceType then
essenceType = inspectItem:CreateTexture()
essenceType:SetTexture(2907423)
essenceType:SetRotation(rad(90))
essenceType:SetParent(backdrop)
inspectItem['textureSlotEssenceType'..x] = essenceType
end
essenceType:Point('BOTTOM', texture, 'TOP', 0, -9)
essenceType:SetAtlas(gsub(essence[2], '^tooltip%-(heartofazeroth)essence', '%1-list-selected'))
essenceType:Size(13, 17)
essenceType:Show()
local selected = essence[1]
texture:SetTexture(selected)
backdrop:Show()
if selected then
backdrop:SetBackdropColor(0,0,0,0)
else
local r, g, b = unpack(E.media.backdropcolor)
backdrop:SetBackdropColor(r, g, b, 1)
end
essenceStep = essenceStep + 1
else
texture:SetTexture()
backdrop:Hide()
end
end
end
function M:UpdateAverageString(frame, which, iLevelDB)
local isCharPage = which == 'Character'
local AvgItemLevel = (isCharPage and E:GetPlayerItemLevel()) or E:CalculateAverageItemLevel(iLevelDB, frame.unit)
if AvgItemLevel then
if isCharPage then
frame.ItemLevelText:SetText(AvgItemLevel)
frame.ItemLevelText:SetTextColor(_G.CharacterStatsPane.ItemLevelFrame.Value:GetTextColor())
else
frame.ItemLevelText:SetFormattedText(L["Item level: %.2f"], AvgItemLevel)
end
else
frame.ItemLevelText:SetText('')
end
end
function M:TryGearAgain(frame, which, i, deepScan, iLevelDB, inspectItem)
E:Delay(0.05, function()
if which == 'Inspect' and (not frame or not frame.unit) then return end
local unit = (which == 'Character' and 'player') or frame.unit
local slotInfo = E:GetGearSlotInfo(unit, i, deepScan)
if slotInfo == 'tooSoon' then return end
M:UpdatePageStrings(i, iLevelDB, inspectItem, slotInfo, which)
end)
end
do
local iLevelDB = {}
function M:UpdatePageInfo(frame, which, guid, event)
if not (which and frame and frame.ItemLevelText) then return end
if which == 'Inspect' and (not frame or not frame.unit or (guid and frame:IsShown() and UnitGUID(frame.unit) ~= guid)) then return end
wipe(iLevelDB)
local waitForItems
for i = 1, 17 do
if i ~= 4 then
local inspectItem = _G[which..InspectItems[i]]
inspectItem.enchantText:SetText('')
inspectItem.iLvlText:SetText('')
local unit = (which == 'Character' and 'player') or frame.unit
local slotInfo = E:GetGearSlotInfo(unit, i, true)
if slotInfo == 'tooSoon' then
if not waitForItems then waitForItems = true end
M:TryGearAgain(frame, which, i, true, iLevelDB, inspectItem)
else
M:UpdatePageStrings(i, iLevelDB, inspectItem, slotInfo, which)
end
end
end
if event and event == 'PLAYER_EQUIPMENT_CHANGED' then
return
end
if waitForItems then
E:Delay(0.10, M.UpdateAverageString, M, frame, which, iLevelDB)
else
M:UpdateAverageString(frame, which, iLevelDB)
end
end
end
function M:CreateSlotStrings(frame, which)
if not (frame and which) then return end
local itemLevelFont = E.db.general.itemLevel.itemLevelFont
local itemLevelFontSize = E.db.general.itemLevel.itemLevelFontSize or 12
local itemLevelFontOutline = E.db.general.itemLevel.itemLevelFontOutline or 'OUTLINE'
if which == 'Inspect' then
frame.ItemLevelText = _G.InspectPaperDollItemsFrame:CreateFontString(nil, 'ARTWORK')
frame.ItemLevelText:Point('BOTTOMRIGHT', -6, 6)
else
frame.ItemLevelText = _G.CharacterStatsPane.ItemLevelFrame:CreateFontString(nil, 'ARTWORK')
frame.ItemLevelText:Point('BOTTOM', _G.CharacterStatsPane.ItemLevelFrame.Value, 'BOTTOM', 0, 0)
end
frame.ItemLevelText:FontTemplate(nil, which == 'Inspect' and 12 or 20)
for i, s in pairs(InspectItems) do
if i ~= 4 then
local slot = _G[which..s]
local x, y, z, justify = M:GetInspectPoints(i)
slot.iLvlText = slot:CreateFontString(nil, 'OVERLAY')
slot.iLvlText:FontTemplate(LSM:Fetch('font', itemLevelFont), itemLevelFontSize, itemLevelFontOutline)
slot.iLvlText:Point('BOTTOM', slot, x, y)
slot.enchantText = slot:CreateFontString(nil, 'OVERLAY')
slot.enchantText:FontTemplate(LSM:Fetch('font', itemLevelFont), itemLevelFontSize, itemLevelFontOutline)
if i == 16 or i == 17 then
slot.enchantText:Point(i==16 and 'BOTTOMRIGHT' or 'BOTTOMLEFT', slot, i==16 and -40 or 40, 3)
else
slot.enchantText:Point(justify, slot, x + (justify == 'BOTTOMLEFT' and 5 or -5), z)
end
for u=1, 10 do
local offset = 8+(u*16)
local newX = ((justify == 'BOTTOMLEFT' or i == 17) and x+offset) or x-offset
slot['textureSlot'..u], slot['textureSlotBackdrop'..u] = M:CreateInspectTexture(slot, newX, --[[newY or]] y)
end
end
end
end
function M:SetupInspectPageInfo()
M:CreateSlotStrings(_G.InspectFrame, 'Inspect')
end
function M:UpdateInspectPageFonts(which)
local itemLevelFont = E.db.general.itemLevel.itemLevelFont
local itemLevelFontSize = E.db.general.itemLevel.itemLevelFontSize or 12
local itemLevelFontOutline = E.db.general.itemLevel.itemLevelFontOutline or 'OUTLINE'
for i, s in pairs(InspectItems) do
if i ~= 4 then
local slot = _G[which..s]
if slot then
slot.iLvlText:FontTemplate(LSM:Fetch('font', itemLevelFont), itemLevelFontSize, itemLevelFontOutline)
slot.enchantText:FontTemplate(LSM:Fetch('font', itemLevelFont), itemLevelFontSize, itemLevelFontOutline)
end
end
end
end