110 lines
3.3 KiB
Lua
110 lines
3.3 KiB
Lua
--Credit Baudzilla
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local M = E:GetModule('Misc')
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local sin, cos, rad = math.sin, math.cos, rad -- sin~=math.sin, cos~=math.cos, rad==math.rad; why? who knows? :P
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local CreateFrame = CreateFrame
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local GetNumGroupMembers = GetNumGroupMembers
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local UnitIsGroupLeader = UnitIsGroupLeader
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local UnitIsGroupAssistant = UnitIsGroupAssistant
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local IsInGroup, IsInRaid = IsInGroup, IsInRaid
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local UnitExists, UnitIsDead = UnitExists, UnitIsDead
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local GetCursorPosition = GetCursorPosition
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local PlaySound = PlaySound
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local SetRaidTarget = SetRaidTarget
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local SetRaidTargetIconTexture = SetRaidTargetIconTexture
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local UIErrorsFrame = UIErrorsFrame
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-- GLOBALS: RaidMark_HotkeyPressed
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local ButtonIsDown
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function M:RaidMarkCanMark()
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if not self.RaidMarkFrame then return false; end
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if GetNumGroupMembers() > 0 then
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if UnitIsGroupLeader('player') or UnitIsGroupAssistant('player') then
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return true;
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elseif IsInGroup() and not IsInRaid() then
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return true;
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else
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UIErrorsFrame:AddMessage(L["You don't have permission to mark targets."], 1.0, 0.1, 0.1, 1.0);
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return false;
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end
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else
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return true
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end
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end
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function M:RaidMarkShowIcons()
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if not UnitExists('target') or UnitIsDead('target')then
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return;
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end
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local x, y = GetCursorPosition();
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local scale = E.UIParent:GetEffectiveScale();
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self.RaidMarkFrame:Point('CENTER', E.UIParent, 'BOTTOMLEFT', x / scale, y / scale);
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self.RaidMarkFrame:Show();
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end
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function RaidMark_HotkeyPressed(keystate)
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ButtonIsDown = (keystate=='down') and M:RaidMarkCanMark();
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if ButtonIsDown and M.RaidMarkFrame then
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M:RaidMarkShowIcons();
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elseif M.RaidMarkFrame then
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M.RaidMarkFrame:Hide();
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end
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end
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function M:RaidMark_OnEvent()
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if ButtonIsDown and self.RaidMarkFrame then
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self:RaidMarkShowIcons();
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end
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end
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M:RegisterEvent('PLAYER_TARGET_CHANGED', 'RaidMark_OnEvent');
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function M:RaidMarkButton_OnEnter()
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self.Texture:ClearAllPoints();
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self.Texture:Point('TOPLEFT', -10, 10);
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self.Texture:Point('BOTTOMRIGHT', 10, -10);
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end
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function M:RaidMarkButton_OnLeave()
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self.Texture:SetAllPoints();
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end
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function M:RaidMarkButton_OnClick(arg1)
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PlaySound(1115) --U_CHAT_SCROLL_BUTTON
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SetRaidTarget('target', (arg1~='RightButton') and self:GetID() or 0);
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self:GetParent():Hide();
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end
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local ANG_RAD = rad(360) / 7
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function M:LoadRaidMarker()
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local marker = CreateFrame('Frame', nil, E.UIParent);
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marker:EnableMouse(true);
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marker:SetFrameStrata('DIALOG');
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marker:Size(100);
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for i = 1, 8 do
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local button = CreateFrame('Button', 'RaidMarkIconButton'..i, marker);
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button:Size(40);
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button:SetID(i);
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button.Texture = button:CreateTexture(button:GetName()..'NormalTexture', 'ARTWORK');
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button.Texture:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]]);
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button.Texture:SetAllPoints();
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SetRaidTargetIconTexture(button.Texture, i);
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button:RegisterForClicks('LeftbuttonUp','RightbuttonUp');
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button:SetScript('OnClick', M.RaidMarkButton_OnClick);
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button:SetScript('OnEnter', M.RaidMarkButton_OnEnter);
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button:SetScript('OnLeave', M.RaidMarkButton_OnLeave);
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if i == 8 then
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button:Point('CENTER');
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else
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local angle = ANG_RAD * (i - 1)
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button:Point('CENTER', sin(angle) * 60, cos(angle) * 60);
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end
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end
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M.RaidMarkFrame = marker;
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end
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