390 lines
14 KiB
Lua
390 lines
14 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local select = select
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local ipairs = ipairs
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local pairs = pairs
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local hooksecurefunc = hooksecurefunc
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local InCombatLockdown = InCombatLockdown
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local UnitIsUnit = UnitIsUnit
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local function HandlePushToTalkButton(button)
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button:Size(button:GetSize())
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button.TopLeft:Hide()
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button.TopRight:Hide()
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button.BottomLeft:Hide()
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button.BottomRight:Hide()
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button.TopMiddle:Hide()
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button.MiddleLeft:Hide()
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button.MiddleRight:Hide()
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button.BottomMiddle:Hide()
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button.MiddleMiddle:Hide()
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button:SetHighlightTexture('')
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button:CreateBackdrop(nil, true)
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button:HookScript('OnEnter', S.SetModifiedBackdrop)
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button:HookScript('OnLeave', S.SetOriginalBackdrop)
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end
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function S.AudioOptionsVoicePanel_InitializeCommunicationModeUI(btn)
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HandlePushToTalkButton(btn.PushToTalkKeybindButton)
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end
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function S:BlizzardOptions()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.blizzardOptions) then return end
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-- here we reskin all 'normal' buttons
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S:HandleButton(_G.ReadyCheckFrameYesButton)
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S:HandleButton(_G.ReadyCheckFrameNoButton)
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S:HandleButton(_G.RolePollPopupAcceptButton)
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S:HandleButton(_G.LFDReadyCheckPopup.YesButton)
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S:HandleButton(_G.LFDReadyCheckPopup.NoButton)
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local ReadyCheckFrame = _G.ReadyCheckFrame
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_G.ReadyCheckFrameYesButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameYesButton:ClearAllPoints()
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_G.ReadyCheckFrameNoButton:ClearAllPoints()
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_G.ReadyCheckFrameYesButton:Point('TOPRIGHT', ReadyCheckFrame, 'CENTER', -3, -5)
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_G.ReadyCheckFrameNoButton:Point('TOPLEFT', ReadyCheckFrame, 'CENTER', 3, -5)
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_G.ReadyCheckFrameText:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameText:ClearAllPoints()
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_G.ReadyCheckFrameText:Point('TOP', 0, -15)
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_G.ReadyCheckListenerFrame:SetAlpha(0)
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ReadyCheckFrame:HookScript('OnShow', function(rcf)
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-- bug fix, don't show it if player is initiator
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if rcf.initiator and UnitIsUnit('player', rcf.initiator) then
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rcf:Hide()
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end
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end)
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_G.RolePollPopup:StripTextures()
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_G.RolePollPopup:CreateBackdrop('Transparent')
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S:HandleCloseButton(_G.RolePollPopupCloseButton)
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_G.InterfaceOptionsFrame:SetClampedToScreen(true)
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_G.InterfaceOptionsFrame:SetMovable(true)
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_G.InterfaceOptionsFrame:EnableMouse(true)
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_G.InterfaceOptionsFrame:RegisterForDrag('LeftButton', 'RightButton')
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_G.InterfaceOptionsFrame:SetScript('OnDragStart', function(iof)
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if InCombatLockdown() then return end
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iof:StartMoving()
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iof.isMoving = true
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end)
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_G.InterfaceOptionsFrame:SetScript('OnDragStop', function(iof)
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iof:StopMovingOrSizing()
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iof.isMoving = false
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end)
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--Chat Config
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local ChatConfigFrame = _G.ChatConfigFrame
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ChatConfigFrame.Header = ChatConfigFrame.Header
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ChatConfigFrame.Header:StripTextures()
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ChatConfigFrame.Header:Point('TOP', ChatConfigFrame, 0, 0)
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hooksecurefunc(_G.ChatConfigFrameChatTabManager, 'UpdateWidth', function(tm)
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for tab in tm.tabPool:EnumerateActive() do
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if not tab.IsSkinned then
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tab:StripTextures()
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tab.IsSkinned = true
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end
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end
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end)
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-- Chat Config
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local ChatFrames = {
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_G.ChatConfigFrame,
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_G.ChatConfigCategoryFrame,
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_G.ChatConfigBackgroundFrame,
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_G.ChatConfigCombatSettingsFilters,
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_G.ChatConfigCombatSettingsFiltersScrollFrame,
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_G.CombatConfigColorsHighlighting,
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_G.CombatConfigColorsColorizeUnitName,
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_G.CombatConfigColorsColorizeSpellNames,
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_G.CombatConfigColorsColorizeDamageNumber,
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_G.CombatConfigColorsColorizeDamageSchool,
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_G.CombatConfigColorsColorizeEntireLine,
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_G.ChatConfigChatSettingsLeft,
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_G.ChatConfigOtherSettingsCombat,
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_G.ChatConfigOtherSettingsPVP,
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_G.ChatConfigOtherSettingsSystem,
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_G.ChatConfigOtherSettingsCreature,
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_G.ChatConfigChannelSettingsLeft,
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_G.CombatConfigMessageSourcesDoneBy,
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_G.CombatConfigColorsUnitColors,
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_G.CombatConfigMessageSourcesDoneTo,
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}
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local ChatButtons = {
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_G.ChatConfigFrameDefaultButton,
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_G.ChatConfigFrameRedockButton,
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_G.ChatConfigFrameOkayButton,
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_G.ChatConfigCombatSettingsFiltersDeleteButton,
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_G.ChatConfigCombatSettingsFiltersAddFilterButton,
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_G.ChatConfigCombatSettingsFiltersCopyFilterButton,
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_G.CombatConfigSettingsSaveButton,
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_G.CombatLogDefaultButton,
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}
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local ChatCheckBoxs = {
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_G.CombatConfigColorsHighlightingLine,
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_G.CombatConfigColorsHighlightingAbility,
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_G.CombatConfigColorsHighlightingDamage,
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_G.CombatConfigColorsHighlightingSchool,
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_G.CombatConfigColorsColorizeUnitNameCheck,
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_G.CombatConfigColorsColorizeSpellNamesCheck,
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_G.CombatConfigColorsColorizeSpellNamesSchoolColoring,
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_G.CombatConfigColorsColorizeDamageNumberCheck,
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_G.CombatConfigColorsColorizeDamageNumberSchoolColoring,
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_G.CombatConfigColorsColorizeDamageSchoolCheck,
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_G.CombatConfigColorsColorizeEntireLineCheck,
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_G.CombatConfigFormattingShowTimeStamp,
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_G.CombatConfigFormattingShowBraces,
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_G.CombatConfigFormattingUnitNames,
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_G.CombatConfigFormattingSpellNames,
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_G.CombatConfigFormattingItemNames,
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_G.CombatConfigFormattingFullText,
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_G.CombatConfigSettingsShowQuickButton,
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_G.CombatConfigSettingsSolo,
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_G.CombatConfigSettingsParty,
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_G.CombatConfigSettingsRaid,
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}
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for _, Frame in pairs(ChatFrames) do
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Frame:StripTextures()
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Frame:CreateBackdrop('Transparent')
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end
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for _, CheckBox in pairs(ChatCheckBoxs) do
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S:HandleCheckBox(CheckBox)
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end
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for _, Button in pairs(ChatButtons) do
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S:HandleButton(Button)
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end
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for i in pairs(_G.COMBAT_CONFIG_TABS) do
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S:HandleTab(_G['CombatConfigTab'..i])
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_G['CombatConfigTab'..i].backdrop:Point('TOPLEFT', 0, -10)
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_G['CombatConfigTab'..i].backdrop:Point('BOTTOMRIGHT', -2, 3)
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_G['CombatConfigTab'..i..'Text']:Point('BOTTOM', 0, 10)
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end
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_G.CombatConfigTab1:ClearAllPoints()
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_G.CombatConfigTab1:Point('BOTTOMLEFT', _G.ChatConfigBackgroundFrame, 'TOPLEFT', 6, -2)
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S:HandleEditBox(_G.CombatConfigSettingsNameEditBox)
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S:HandleNextPrevButton(_G.ChatConfigMoveFilterUpButton)
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S:HandleNextPrevButton(_G.ChatConfigMoveFilterDownButton)
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_G.ChatConfigMoveFilterUpButton:Size(19, 19)
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_G.ChatConfigMoveFilterDownButton:Size(19, 19)
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_G.ChatConfigMoveFilterUpButton:Point('TOPLEFT', '$parent', 'BOTTOMLEFT', 0, -3)
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_G.ChatConfigMoveFilterDownButton:Point('LEFT', _G.ChatConfigMoveFilterUpButton, 'RIGHT', 3, 0)
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_G.ChatConfigFrameOkayButton:Point('RIGHT', '$parentCancelButton', 'RIGHT', -1, -3)
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_G.ChatConfigFrameDefaultButton:Point('BOTTOMLEFT', 12, 10)
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_G.ChatConfigCombatSettingsFiltersDeleteButton:Point('TOPRIGHT', '$parent', 'BOTTOMRIGHT', -3, -1)
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_G.ChatConfigCombatSettingsFiltersAddFilterButton:Point('RIGHT', '$parentDeleteButton', 'LEFT', -2, 0)
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_G.ChatConfigCombatSettingsFiltersCopyFilterButton:Point('RIGHT', '$parentAddFilterButton', 'LEFT', -2, 0)
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S:HandleScrollBar(_G.ChatConfigCombatSettingsFiltersScrollFrameScrollBar)
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hooksecurefunc('ChatConfig_UpdateCheckboxes', function(frame)
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if not _G.FCF_GetCurrentChatFrame() then return end
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for index in ipairs(frame.checkBoxTable) do
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local checkBoxNameString = frame:GetName()..'CheckBox'
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local checkBoxName = checkBoxNameString..index
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local checkBox = _G[checkBoxName]
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local check = _G[checkBoxName..'Check']
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if checkBox and not checkBox.isSkinned then
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checkBox:StripTextures()
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S:HandleCheckBox(check)
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if _G[checkBoxName..'ColorClasses'] then
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S:HandleCheckBox(_G[checkBoxName..'ColorClasses'])
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end
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checkBox.isSkinned = true
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end
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end
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end)
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hooksecurefunc('ChatConfig_UpdateTieredCheckboxes', function(frame, index)
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local group = frame.checkBoxTable[index]
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local checkBox = _G[frame:GetName()..'CheckBox'..index]
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if checkBox then
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S:HandleCheckBox(checkBox)
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end
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if group.subTypes then
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for k in ipairs(group.subTypes) do
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S:HandleCheckBox(_G[frame:GetName()..'CheckBox'..index..'_'..k])
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end
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end
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end)
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hooksecurefunc('ChatConfig_UpdateSwatches', function(frame)
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if not _G.FCF_GetCurrentChatFrame() then return end
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for index in ipairs(frame.swatchTable) do
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_G[frame:GetName()..'Swatch'..index]:StripTextures()
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end
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end)
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local OptionsFrames = { _G.InterfaceOptionsFrame, _G.InterfaceOptionsFrameCategories, _G.InterfaceOptionsFramePanelContainer, _G.InterfaceOptionsFrameAddOns, _G.VideoOptionsFrame, _G.VideoOptionsFrameCategoryFrame, _G.VideoOptionsFramePanelContainer, _G.Display_, _G.Graphics_, _G.RaidGraphics_ }
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local OptionsFrameBackdrops = { _G.AudioOptionsSoundPanelHardware, _G.AudioOptionsSoundPanelVolume, _G.AudioOptionsSoundPanelPlayback, _G.AudioOptionsVoicePanelTalking, _G.AudioOptionsVoicePanelListening, _G.AudioOptionsVoicePanelBinding }
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local OptionsButtons = { _G.GraphicsButton, _G.RaidButton }
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local InterfaceOptions = {
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_G.InterfaceOptionsFrame,
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_G.InterfaceOptionsControlsPanel,
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_G.InterfaceOptionsCombatPanel,
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_G.InterfaceOptionsCombatPanelEnemyCastBars,
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_G.InterfaceOptionsCombatTextPanel,
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_G.InterfaceOptionsDisplayPanel,
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_G.InterfaceOptionsObjectivesPanel,
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_G.InterfaceOptionsSocialPanel,
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_G.InterfaceOptionsActionBarsPanel,
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_G.InterfaceOptionsNamesPanel,
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_G.InterfaceOptionsNamesPanelFriendly,
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_G.InterfaceOptionsNamesPanelEnemy,
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_G.InterfaceOptionsNamesPanelUnitNameplates,
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_G.InterfaceOptionsBattlenetPanel,
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_G.InterfaceOptionsCameraPanel,
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_G.InterfaceOptionsMousePanel,
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_G.InterfaceOptionsHelpPanel,
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_G.InterfaceOptionsAccessibilityPanel,
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_G.VideoOptionsFrame,
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_G.Display_,
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_G.Graphics_,
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_G.RaidGraphics_,
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_G.Advanced_,
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_G.NetworkOptionsPanel,
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_G.InterfaceOptionsLanguagesPanel,
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_G.AudioOptionsSoundPanel,
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_G.AudioOptionsSoundPanelHardware,
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_G.AudioOptionsSoundPanelVolume,
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_G.AudioOptionsSoundPanelPlayback,
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_G.AudioOptionsVoicePanel,
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_G.AudioOptionsVoicePanelTalking,
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_G.AudioOptionsVoicePanelListening,
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_G.AudioOptionsVoicePanelBinding,
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_G.AudioOptionsVoicePanelMicTest,
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_G.AudioOptionsVoicePanelChatMode1,
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_G.AudioOptionsVoicePanelChatMode2,
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_G.CompactUnitFrameProfiles,
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_G.CompactUnitFrameProfilesGeneralOptionsFrame,
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}
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for _, Frame in pairs(OptionsFrames) do
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Frame:StripTextures()
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Frame:CreateBackdrop('Transparent')
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end
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local InterfaceOptionsFrame = _G.InterfaceOptionsFrame
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InterfaceOptionsFrame.Header = InterfaceOptionsFrame.Header
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InterfaceOptionsFrame.Header:StripTextures()
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InterfaceOptionsFrame.Header:ClearAllPoints()
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InterfaceOptionsFrame.Header:Point('TOP', InterfaceOptionsFrame, 0, 0)
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local VideoOptionsFrame = _G.VideoOptionsFrame
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VideoOptionsFrame.Header:StripTextures()
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VideoOptionsFrame.Header:ClearAllPoints()
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VideoOptionsFrame.Header:Point('TOP', VideoOptionsFrame, 0, 0)
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for _, Frame in pairs(OptionsFrameBackdrops) do
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Frame:StripTextures()
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Frame:CreateBackdrop('Transparent')
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end
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for _, Tab in pairs(OptionsButtons) do
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S:HandleButton(Tab)
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end
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for _, Panel in pairs(InterfaceOptions) do
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if Panel then
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for i = 1, Panel:GetNumChildren() do
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local Child = select(i, Panel:GetChildren())
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if Child:IsObjectType('CheckButton') then
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S:HandleCheckBox(Child)
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elseif Child:IsObjectType('Button') then
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S:HandleButton(Child)
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elseif Child:IsObjectType('Slider') then
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S:HandleSliderFrame(Child)
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elseif Child:IsObjectType('Tab') then
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S:HandleTab(Child)
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elseif Child:IsObjectType('Frame') and Child.Left and Child.Middle and Child.Right then
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S:HandleDropDownBox(Child)
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end
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end
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end
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end
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_G.InterfaceOptionsFrameTab1:Point('BOTTOMLEFT', _G.InterfaceOptionsFrameCategories, 'TOPLEFT', 6, 1)
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_G.InterfaceOptionsFrameTab1:StripTextures()
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_G.InterfaceOptionsFrameTab2:Point('TOPLEFT', _G.InterfaceOptionsFrameTab1, 'TOPRIGHT', 1, 0)
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_G.InterfaceOptionsFrameTab2:StripTextures()
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_G.InterfaceOptionsSocialPanel.EnableTwitter.Logo:SetAtlas('WoWShare-TwitterLogo')
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--Create New Raid Profle
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local newProfileDialog = _G.CompactUnitFrameProfilesNewProfileDialog
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if newProfileDialog then
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newProfileDialog:StripTextures()
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newProfileDialog:CreateBackdrop('Transparent')
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S:HandleDropDownBox(_G.CompactUnitFrameProfilesNewProfileDialogBaseProfileSelector)
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S:HandleButton(_G.CompactUnitFrameProfilesNewProfileDialogCreateButton)
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S:HandleButton(_G.CompactUnitFrameProfilesNewProfileDialogCancelButton)
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if newProfileDialog.editBox then
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S:HandleEditBox(newProfileDialog.editBox)
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newProfileDialog.editBox:Size(210, 25)
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end
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end
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--Delete Raid Profile
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local deleteProfileDialog = _G.CompactUnitFrameProfilesDeleteProfileDialog
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if deleteProfileDialog then
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deleteProfileDialog:StripTextures()
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deleteProfileDialog:CreateBackdrop('Transparent')
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S:HandleButton(_G.CompactUnitFrameProfilesDeleteProfileDialogDeleteButton)
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S:HandleButton(_G.CompactUnitFrameProfilesDeleteProfileDialogCancelButton)
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end
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local AudioOptionsFrame = _G.AudioOptionsFrame
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AudioOptionsFrame.Header = AudioOptionsFrame.Header
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AudioOptionsFrame.Header:SetAlpha(0)
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AudioOptionsFrame.Header:ClearAllPoints()
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AudioOptionsFrame.Header:Point('TOP', AudioOptionsFrame, 0, 0)
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-- Toggle Test Audio Button - Wow 8.0
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S:HandleButton(_G.AudioOptionsVoicePanel.TestInputDevice.ToggleTest)
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local VUMeter = _G.AudioOptionsVoicePanelTestInputDevice.VUMeter
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VUMeter:SetBackdrop()
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VUMeter.Status:CreateBackdrop()
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VUMeter.Status:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(VUMeter.Status)
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-- PushToTalk KeybindButton - Wow 8.0
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hooksecurefunc('AudioOptionsVoicePanel_InitializeCommunicationModeUI', S.AudioOptionsVoicePanel_InitializeCommunicationModeUI)
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--What's New
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local SplashFrame = _G.SplashFrame
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SplashFrame:CreateBackdrop('Transparent')
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SplashFrame.Header:FontTemplate(nil, 22)
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S:HandleButton(SplashFrame.BottomCloseButton)
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S:HandleCloseButton(SplashFrame.TopCloseButton)
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SplashFrame.BottomCloseButton:SetFrameLevel(SplashFrame.BottomCloseButton:GetFrameLevel() + 1)
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-- New Voice Sliders
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S:HandleSliderFrame(_G.UnitPopupVoiceSpeakerVolume.Slider)
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S:HandleSliderFrame(_G.UnitPopupVoiceMicrophoneVolume.Slider)
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S:HandleSliderFrame(_G.UnitPopupVoiceUserVolume.Slider)
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end
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S:AddCallback('BlizzardOptions')
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