501 lines
18 KiB
Lua
501 lines
18 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local gsub, pairs, ipairs, select, unpack, strmatch, strfind = gsub, pairs, ipairs, select, unpack, strmatch, strfind
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local C_QuestLog_GetNextWaypointText = C_QuestLog.GetNextWaypointText
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local C_QuestLog_GetSelectedQuest = C_QuestLog.GetSelectedQuest
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local GetMoney = GetMoney
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local CreateFrame = CreateFrame
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local GetQuestID = GetQuestID
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local GetQuestBackgroundMaterial = GetQuestBackgroundMaterial
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local GetQuestLogRequiredMoney = GetQuestLogRequiredMoney
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local GetQuestLogLeaderBoard = GetQuestLogLeaderBoard
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local GetNumQuestLeaderBoards = GetNumQuestLeaderBoards
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local GetNumQuestLogRewardSpells = GetNumQuestLogRewardSpells
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local GetNumRewardSpells = GetNumRewardSpells
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local hooksecurefunc = hooksecurefunc
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local sealFrameTextColor = {
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['480404'] = 'c20606',
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['042c54'] = '1c86ee',
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}
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function S:QuestInfoSealFrameText(text)
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if text and text ~= '' then
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local colorStr, rawText = strmatch(text, '|c[fF][fF](%x%x%x%x%x%x)(.-)|r')
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if colorStr and rawText then
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colorStr = sealFrameTextColor[colorStr] or '99ccff'
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self:SetFormattedText('|cff%s%s|r', colorStr, rawText)
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end
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end
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end
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local function HandleReward(frame)
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if not frame then return end
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if frame.Icon then
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frame.Icon:SetDrawLayer('ARTWORK')
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S:HandleIcon(frame.Icon, true)
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end
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if frame.IconBorder then
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frame.IconBorder:Kill()
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end
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if frame.Count then
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frame.Count:SetDrawLayer('OVERLAY')
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frame.Count:ClearAllPoints()
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frame.Count:Point('BOTTOMRIGHT', frame.Icon, 'BOTTOMRIGHT', 0, 0)
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end
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if frame.NameFrame then
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frame.NameFrame:SetAlpha(0)
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frame.NameFrame:Hide()
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end
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if frame.IconOverlay then
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frame.IconOverlay:SetAlpha(0)
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end
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if frame.Name then
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frame.Name:FontTemplate()
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end
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if frame.CircleBackground then
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frame.CircleBackground:SetAlpha(0)
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frame.CircleBackgroundGlow:SetAlpha(0)
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end
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for i = 1, frame:GetNumRegions() do
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local Region = select(i, frame:GetRegions())
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if Region and Region:IsObjectType('Texture') and Region:GetTexture() == [[Interface\Spellbook\Spellbook-Parts]] then
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Region:SetTexture('')
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end
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end
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end
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local function NewSealStyle()
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local theme = _G.QuestInfoSealFrame.theme
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return theme and theme.background
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end
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function S:QuestInfo_StyleScrollFrame(scrollFrame, widthOverride, heightOverride, inset)
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if not scrollFrame.backdrop then
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scrollFrame:CreateBackdrop()
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end
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if not scrollFrame.spellTex then
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scrollFrame.spellTex = scrollFrame:CreateTexture(nil, 'BACKGROUND', 1)
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end
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if NewSealStyle() or GetQuestBackgroundMaterial() then
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scrollFrame.spellTex:Hide()
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scrollFrame.backdrop:Hide()
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else
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scrollFrame.backdrop:Show()
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scrollFrame.spellTex:Show()
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scrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]])
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scrollFrame.spellTex:Point('TOPLEFT', inset and 1 or 0, inset and -1 or 0)
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scrollFrame.spellTex:Size(widthOverride or 506, heightOverride or 615)
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scrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1)
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end
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end
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S.QuestInfo_StyleScrollFrames = {
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[_G.QuestDetailScrollChildFrame] = { frame = _G.QuestDetailScrollFrame, width = 506, height = 615, inset = true },
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[_G.QuestRewardScrollChildFrame] = { frame = _G.QuestRewardScrollFrame, width = 506, height = 615, inset = true },
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[_G.QuestLogPopupDetailFrame.ScrollFrame.ScrollChild] = {
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frame = _G.QuestLogPopupDetailFrameScrollFrame,
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width = 509, height = 630, inset = false,
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custom = function(self)
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self:Height(self:GetHeight() - 2)
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if not E.private.skins.parchmentRemoverEnable then
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self.spellTex:Height(self:GetHeight() + 217)
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end
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end
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}
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}
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-- Quest objective text color
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local function Quest_GetQuestID()
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if _G.QuestInfoFrame.questLog then
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return C_QuestLog_GetSelectedQuest()
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else
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return GetQuestID()
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end
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end
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function S:QuestInfo_ShowObjectives()
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local objectives = _G.QuestInfoObjectivesFrame.Objectives
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local index = 0
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local questID = Quest_GetQuestID()
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local waypointText = C_QuestLog_GetNextWaypointText(questID)
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if waypointText then
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index = index + 1
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objectives[index]:SetTextColor(.4, 1, 1)
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end
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for i = 1, GetNumQuestLeaderBoards() do
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local _, objectiveType, isCompleted = GetQuestLogLeaderBoard(i)
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if objectiveType ~= 'spell' and objectiveType ~= 'log' and index < _G.MAX_OBJECTIVES then
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index = index + 1
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local objective = objectives[index]
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if objective then
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if isCompleted then
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objective:SetTextColor(.2, 1, .2)
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else
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objective:SetTextColor(1, 1, 1)
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end
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end
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end
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end
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end
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function S:QuestInfoItem_OnClick() -- self is not S
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_G.QuestInfoItemHighlight:ClearAllPoints()
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_G.QuestInfoItemHighlight:SetOutside(self.Icon)
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for _, Button in ipairs(_G.QuestInfoRewardsFrame.RewardButtons) do
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Button.Name:SetTextColor(1, 1, 1)
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end
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self.Name:SetTextColor(1, .8, .1)
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end
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function S:QuestLogQuests_Update() -- self is not S
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for i = 1, _G.QuestMapFrame.QuestsFrame.Contents:GetNumChildren() do
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local child = select(i, _G.QuestMapFrame.QuestsFrame.Contents:GetChildren())
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if child and child.ButtonText and not child.questID then
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child:Size(16, 16)
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for x = 1, child:GetNumRegions() do
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local tex = select(x, child:GetRegions())
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if tex and tex.GetAtlas then
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local atlas = tex:GetAtlas()
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if atlas == 'Campaign_HeaderIcon_Closed' or atlas == 'Campaign_HeaderIcon_ClosedPressed' then
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tex:SetTexture(E.Media.Textures.PlusButton)
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elseif atlas == 'Campaign_HeaderIcon_Open' or atlas == 'Campaign_HeaderIcon_OpenPressed' then
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tex:SetTexture(E.Media.Textures.MinusButton)
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end
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end
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end
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end
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end
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end
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function S:QuestInfo_Display(parentFrame) -- self is template, not S
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local rewardsFrame = _G.QuestInfoFrame.rewardsFrame
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local isQuestLog = _G.QuestInfoFrame.questLog ~= nil
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for i, questItem in ipairs(rewardsFrame.RewardButtons) do
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local point, relativeTo, relativePoint, _, y = questItem:GetPoint()
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if point and relativeTo and relativePoint then
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if i == 1 then
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questItem:Point(point, relativeTo, relativePoint, 0, y)
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elseif relativePoint == 'BOTTOMLEFT' then
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questItem:Point(point, relativeTo, relativePoint, 0, -4)
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else
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questItem:Point(point, relativeTo, relativePoint, 4, 0)
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end
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end
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HandleReward(questItem)
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S:HandleIconBorder(questItem.IconBorder, questItem.Icon.backdrop)
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questItem.NameFrame:Hide()
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questItem.Name:SetTextColor(1, 1, 1)
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end
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local numSpellRewards = isQuestLog and GetNumQuestLogRewardSpells() or GetNumRewardSpells()
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if numSpellRewards > 0 then
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if E.private.skins.parchmentRemoverEnable then
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for spellHeader in rewardsFrame.spellHeaderPool:EnumerateActive() do
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spellHeader:SetVertexColor(1, 1, 1)
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end
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for spellIcon in rewardsFrame.spellRewardPool:EnumerateActive() do
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HandleReward(spellIcon)
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end
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end
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for followerReward in rewardsFrame.followerRewardPool:EnumerateActive() do
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if not followerReward.isSkinned then
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followerReward:CreateBackdrop()
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followerReward.backdrop:SetAllPoints(followerReward.BG)
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followerReward.backdrop:Point('TOPLEFT', 40, -5)
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followerReward.backdrop:Point('BOTTOMRIGHT', 2, 5)
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followerReward.BG:Hide()
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followerReward.PortraitFrame:ClearAllPoints()
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followerReward.PortraitFrame:Point('RIGHT', followerReward.backdrop, 'LEFT', -2, 0)
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followerReward.PortraitFrame.PortraitRing:Hide()
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followerReward.PortraitFrame.PortraitRingQuality:SetTexture()
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followerReward.PortraitFrame.LevelBorder:SetAlpha(0)
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followerReward.PortraitFrame.Portrait:SetTexCoord(0.2, 0.85, 0.2, 0.85)
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local level = followerReward.PortraitFrame.Level
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level:ClearAllPoints()
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level:Point('BOTTOM', followerReward.PortraitFrame, 0, 3)
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local squareBG = CreateFrame('Frame', nil, followerReward.PortraitFrame, 'BackdropTemplate')
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squareBG:SetFrameLevel(followerReward.PortraitFrame:GetFrameLevel()-1)
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squareBG:Point('TOPLEFT', 2, -2)
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squareBG:Point('BOTTOMRIGHT', -2, 2)
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squareBG:SetTemplate()
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followerReward.PortraitFrame.squareBG = squareBG
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followerReward.isSkinned = true
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end
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local r, g, b = followerReward.PortraitFrame.PortraitRingQuality:GetVertexColor()
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followerReward.PortraitFrame.squareBG:SetBackdropBorderColor(r, g, b)
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end
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end
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if E.private.skins.parchmentRemoverEnable then
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_G.QuestInfoTitleHeader:SetTextColor(1, .8, .1)
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_G.QuestInfoDescriptionHeader:SetTextColor(1, .8, .1)
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_G.QuestInfoObjectivesHeader:SetTextColor(1, .8, .1)
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_G.QuestInfoRewardsFrame.Header:SetTextColor(1, .8, .1)
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_G.QuestInfoDescriptionText:SetTextColor(1, 1, 1)
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_G.QuestInfoObjectivesText:SetTextColor(1, 1, 1)
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_G.QuestInfoGroupSize:SetTextColor(1, 1, 1)
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_G.QuestInfoRewardText:SetTextColor(1, 1, 1)
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_G.QuestInfoQuestType:SetTextColor(1, 1, 1)
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_G.QuestInfoRewardsFrame.ItemChooseText:SetTextColor(1, 1, 1)
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_G.QuestInfoRewardsFrame.ItemReceiveText:SetTextColor(1, 1, 1)
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if _G.QuestInfoRewardsFrame.SpellLearnText then
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_G.QuestInfoRewardsFrame.SpellLearnText:SetTextColor(1, 1, 1)
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end
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_G.QuestInfoRewardsFrame.PlayerTitleText:SetTextColor(1, 1, 1)
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_G.QuestInfoRewardsFrame.XPFrame.ReceiveText:SetTextColor(1, 1, 1)
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S:QuestInfo_ShowObjectives()
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else
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_G.QuestInfoTitleHeader:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoDescriptionHeader:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoObjectivesHeader:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoRewardsFrame.Header:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoDescriptionText:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoObjectivesText:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoGroupSize:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoRewardText:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoQuestType:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoRewardsFrame.ItemChooseText:SetShadowColor(0, 0, 0, 0)
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_G.QuestInfoRewardsFrame.ItemReceiveText:SetShadowColor(0, 0, 0, 0)
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local style = S.QuestInfo_StyleScrollFrames[parentFrame]
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if style then
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S:QuestInfo_StyleScrollFrame(style.frame, style.width, style.height, style.inset)
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if style.custom then
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style.custom(style.frame)
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end
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end
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end
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end
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function S:CampaignCollapseButton_UpdateState(isCollapsed) -- self is button, not S
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if isCollapsed then
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self:SetNormalTexture(E.Media.Textures.PlusButton)
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self:SetPushedTexture(E.Media.Textures.PlusButton)
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else
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self:SetNormalTexture(E.Media.Textures.MinusButton)
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self:SetPushedTexture(E.Media.Textures.MinusButton)
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end
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self:Size(16, 16)
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end
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function S:QuestFrameProgressItems_Update() -- self is not S
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_G.QuestProgressRequiredItemsText:SetTextColor(1, .8, .1)
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_G.QuestProgressRequiredMoneyText:SetTextColor(1, 1, 1)
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end
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function S:QuestFrame_SetTitleTextColor() -- self is fontString
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self:SetTextColor(1, .8, .1)
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end
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function S:QuestFrame_SetTextColor() -- self is fontString
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self:SetTextColor(1, 1, 1)
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end
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function S:QuestInfo_ShowRequiredMoney() -- self is not S
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local requiredMoney = GetQuestLogRequiredMoney()
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if requiredMoney > 0 then
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if requiredMoney > GetMoney() then
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_G.QuestInfoRequiredMoneyText:SetTextColor(.63, .09, .09)
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else
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_G.QuestInfoRequiredMoneyText:SetTextColor(1, .8, .1)
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end
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end
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end
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function S:BlizzardQuestFrames()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.quest) then return end
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S:HandleScrollBar(_G.QuestProgressScrollFrameScrollBar)
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S:HandleScrollBar(_G.QuestRewardScrollFrameScrollBar)
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S:HandleScrollBar(_G.QuestDetailScrollFrameScrollBar)
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S:HandleScrollBar(_G.QuestGreetingScrollFrameScrollBar)
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local QuestInfoSkillPointFrame = _G.QuestInfoSkillPointFrame
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QuestInfoSkillPointFrame:StripTextures()
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QuestInfoSkillPointFrame:StyleButton()
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QuestInfoSkillPointFrame:Width(QuestInfoSkillPointFrame:GetWidth() - 4)
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QuestInfoSkillPointFrame:SetFrameLevel(QuestInfoSkillPointFrame:GetFrameLevel() + 2)
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local QuestInfoSkillPointFrameIconTexture = _G.QuestInfoSkillPointFrameIconTexture
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QuestInfoSkillPointFrameIconTexture:SetTexCoord(unpack(E.TexCoords))
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QuestInfoSkillPointFrameIconTexture:SetDrawLayer('OVERLAY')
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QuestInfoSkillPointFrameIconTexture:Point('TOPLEFT', 2, -2)
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QuestInfoSkillPointFrameIconTexture:Size(QuestInfoSkillPointFrameIconTexture:GetWidth() - 2, QuestInfoSkillPointFrameIconTexture:GetHeight() - 2)
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QuestInfoSkillPointFrame:CreateBackdrop()
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_G.QuestInfoSkillPointFrameCount:SetDrawLayer('OVERLAY')
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local QuestInfoItemHighlight = _G.QuestInfoItemHighlight
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QuestInfoItemHighlight:StripTextures()
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QuestInfoItemHighlight:CreateBackdrop()
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QuestInfoItemHighlight.backdrop:SetAllPoints()
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QuestInfoItemHighlight.backdrop:SetBackdropBorderColor(1, 1, 0)
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QuestInfoItemHighlight.backdrop:SetBackdropColor(0, 0, 0, 0)
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QuestInfoItemHighlight:Size(142, 40)
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_G.QuestRewardScrollFrame:CreateBackdrop()
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_G.QuestRewardScrollFrame:Height(_G.QuestRewardScrollFrame:GetHeight() - 2)
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hooksecurefunc('QuestInfo_Display', S.QuestInfo_Display)
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hooksecurefunc('QuestInfoItem_OnClick', S.QuestInfoItem_OnClick)
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hooksecurefunc('QuestLogQuests_Update', S.QuestLogQuests_Update) -- Skin the Plus Minus buttons in the QuestLog
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hooksecurefunc(_G.CampaignCollapseButtonMixin, 'UpdateState', S.CampaignCollapseButton_UpdateState) -- Plus Minus buttons for the CampaignHeaders in the QuestLog
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for _, frame in pairs({'HonorFrame', 'XPFrame', 'SpellFrame', 'SkillPointFrame', 'ArtifactXPFrame', 'TitleFrame', 'WarModeBonusFrame'}) do
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HandleReward(_G.MapQuestInfoRewardsFrame[frame])
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HandleReward(_G.QuestInfoRewardsFrame[frame])
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end
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HandleReward(_G.MapQuestInfoRewardsFrame.MoneyFrame)
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--Reward: Title
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local QuestInfoPlayerTitleFrame = _G.QuestInfoPlayerTitleFrame
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QuestInfoPlayerTitleFrame.FrameLeft:SetTexture()
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QuestInfoPlayerTitleFrame.FrameCenter:SetTexture()
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QuestInfoPlayerTitleFrame.FrameRight:SetTexture()
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QuestInfoPlayerTitleFrame.Icon:SetTexCoord(unpack(E.TexCoords))
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QuestInfoPlayerTitleFrame:CreateBackdrop()
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QuestInfoPlayerTitleFrame.backdrop:SetOutside(QuestInfoPlayerTitleFrame.Icon)
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--Quest Frame
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local QuestFrame = _G.QuestFrame
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S:HandlePortraitFrame(QuestFrame)
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_G.QuestFrameDetailPanel:StripTextures(nil, E.private.skins.parchmentRemoverEnable)
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_G.QuestDetailScrollFrame:StripTextures(nil, E.private.skins.parchmentRemoverEnable)
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_G.QuestProgressScrollFrame:StripTextures(nil, E.private.skins.parchmentRemoverEnable)
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_G.QuestGreetingScrollFrame:StripTextures(nil, E.private.skins.parchmentRemoverEnable)
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_G.QuestDetailScrollFrame:CreateBackdrop()
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_G.QuestProgressScrollFrame:CreateBackdrop()
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_G.QuestGreetingScrollFrame:CreateBackdrop()
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_G.QuestFrameGreetingPanel:HookScript('OnShow', function(frame)
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for button in frame.titleButtonPool:EnumerateActive() do
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button.Icon:SetDrawLayer('ARTWORK')
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if E.private.skins.parchmentRemoverEnable then
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local text = button:GetFontString():GetText()
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if text and strfind(text, '|cff000000') then
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button:GetFontString():SetText(gsub(text, '|cff000000', '|cffffe519'))
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end
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end
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end
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end)
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if E.private.skins.parchmentRemoverEnable then
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hooksecurefunc('QuestFrameProgressItems_Update', S.QuestFrameProgressItems_Update)
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hooksecurefunc('QuestFrame_SetTitleTextColor', S.QuestFrame_SetTitleTextColor)
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hooksecurefunc('QuestFrame_SetTextColor', S.QuestFrame_SetTextColor)
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hooksecurefunc('QuestInfo_ShowRequiredMoney', S.QuestInfo_ShowRequiredMoney)
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hooksecurefunc(_G.QuestInfoSealFrame.Text, 'SetText', S.QuestInfoSealFrameText)
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_G.QuestFrameDetailPanel.SealMaterialBG:SetAlpha(0)
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_G.QuestFrameRewardPanel.SealMaterialBG:SetAlpha(0)
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_G.QuestFrameProgressPanel.SealMaterialBG:SetAlpha(0)
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_G.QuestFrameGreetingPanel.SealMaterialBG:SetAlpha(0)
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else
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S:QuestInfo_StyleScrollFrame(_G.QuestProgressScrollFrame, 506, 615, true)
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S:QuestInfo_StyleScrollFrame(_G.QuestGreetingScrollFrame, 506, 615, true)
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end
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_G.QuestFrameGreetingPanel:StripTextures(true)
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S:HandleButton(_G.QuestFrameGreetingGoodbyeButton)
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_G.QuestGreetingFrameHorizontalBreak:Kill()
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_G.QuestDetailScrollChildFrame:StripTextures(true)
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_G.QuestRewardScrollFrame:StripTextures(true)
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_G.QuestRewardScrollChildFrame:StripTextures(true)
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_G.QuestFrameProgressPanel:StripTextures(true)
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_G.QuestFrameRewardPanel:StripTextures(true)
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S:HandleButton(_G.QuestFrameAcceptButton)
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S:HandleButton(_G.QuestFrameDeclineButton)
|
|
S:HandleButton(_G.QuestFrameCompleteButton)
|
|
S:HandleButton(_G.QuestFrameGoodbyeButton)
|
|
S:HandleButton(_G.QuestFrameCompleteQuestButton)
|
|
|
|
for i = 1, 6 do
|
|
local button = _G['QuestProgressItem'..i]
|
|
local icon = _G['QuestProgressItem'..i..'IconTexture']
|
|
icon:SetTexCoord(unpack(E.TexCoords))
|
|
icon:Point('TOPLEFT', 2, -2)
|
|
icon:Size(icon:GetWidth() -3, icon:GetHeight() -3)
|
|
button:Width(button:GetWidth() -4)
|
|
button:StripTextures()
|
|
button:SetFrameLevel(button:GetFrameLevel() +1)
|
|
|
|
local frame = CreateFrame('Frame', nil, button, 'BackdropTemplate')
|
|
frame:SetFrameLevel(button:GetFrameLevel() -1)
|
|
frame:SetTemplate('Transparent', nil, true)
|
|
frame:SetBackdropBorderColor(unpack(E.media.bordercolor))
|
|
frame:SetBackdropColor(0, 0, 0, 0)
|
|
frame:SetOutside(icon)
|
|
button.backdrop = frame
|
|
|
|
local hover = button:CreateTexture()
|
|
hover:SetColorTexture(1, 1, 1, 0.3)
|
|
hover:SetAllPoints(icon)
|
|
button:SetHighlightTexture(hover)
|
|
button.hover = hover
|
|
end
|
|
|
|
_G.QuestModelScene:StripTextures()
|
|
_G.QuestModelScene:CreateBackdrop('Transparent')
|
|
_G.QuestModelScene:Point('TOPLEFT', _G.QuestLogDetailFrame, 'TOPRIGHT', 4, -34)
|
|
_G.QuestNPCModelTextFrame:StripTextures()
|
|
_G.QuestNPCModelTextFrame:CreateBackdrop('Transparent')
|
|
S:HandleScrollBar(_G.QuestNPCModelTextScrollFrame.ScrollBar)
|
|
|
|
local QuestLogPopupDetailFrame = _G.QuestLogPopupDetailFrame
|
|
S:HandlePortraitFrame(QuestLogPopupDetailFrame)
|
|
|
|
S:HandleButton(_G.QuestLogPopupDetailFrameAbandonButton)
|
|
S:HandleButton(_G.QuestLogPopupDetailFrameShareButton)
|
|
S:HandleButton(_G.QuestLogPopupDetailFrameTrackButton)
|
|
_G.QuestLogPopupDetailFrameScrollFrame:StripTextures()
|
|
S:HandleScrollBar(_G.QuestLogPopupDetailFrameScrollFrameScrollBar)
|
|
QuestLogPopupDetailFrame:CreateBackdrop('Transparent')
|
|
|
|
QuestLogPopupDetailFrame.ShowMapButton:StripTextures()
|
|
S:HandleButton(QuestLogPopupDetailFrame.ShowMapButton)
|
|
QuestLogPopupDetailFrame.ShowMapButton.Text:ClearAllPoints()
|
|
QuestLogPopupDetailFrame.ShowMapButton.Text:Point('CENTER')
|
|
QuestLogPopupDetailFrame.ShowMapButton:Size(QuestLogPopupDetailFrame.ShowMapButton:GetWidth() - 30, QuestLogPopupDetailFrame.ShowMapButton:GetHeight(), - 40)
|
|
end
|
|
|
|
S:AddCallback('BlizzardQuestFrames')
|