ElvUI/Modules/UnitFrames/Elements/RaidIcon.lua

31 lines
937 B
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
function UF:Construct_RaidIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY')
tex:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]])
tex:Size(18)
tex:Point('CENTER', frame.Health, 'TOP', 0, 2)
tex.SetTexture = E.noop
return tex
end
function UF:Configure_RaidIcon(frame)
local RI = frame.RaidTargetIndicator
local db = frame.db
if db.raidicon.enable then
frame:EnableElement('RaidTargetIndicator')
RI:Show()
RI:Size(db.raidicon.size)
local attachPoint = self:GetObjectAnchorPoint(frame, db.raidicon.attachToObject)
RI:ClearAllPoints()
RI:Point(db.raidicon.attachTo, attachPoint, db.raidicon.attachTo, db.raidicon.xOffset, db.raidicon.yOffset)
else
frame:DisableElement('RaidTargetIndicator')
RI:Hide()
end
end