ElvUI/Modules/UnitFrames/Elements/ReadyCheckIcon.lua

29 lines
1014 B
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
function UF:Construct_ReadyCheckIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY', nil, 7)
tex:Size(12)
tex:Point('BOTTOM', frame.Health, 'BOTTOM', 0, 2)
return tex
end
function UF:Configure_ReadyCheckIcon(frame)
local ReadyCheckIndicator = frame.ReadyCheckIndicator
local db = frame.db
if db.readycheckIcon.enable then
if not frame:IsElementEnabled('ReadyCheckIndicator') then
frame:EnableElement('ReadyCheckIndicator')
end
local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
ReadyCheckIndicator:ClearAllPoints()
ReadyCheckIndicator:Point(db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
ReadyCheckIndicator:Size(db.readycheckIcon.size)
else
frame:DisableElement('ReadyCheckIndicator')
end
end