ElvUI/Modules/UnitFrames/Elements/RestingIndicator.lua

83 lines
2.2 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
local C_Timer_NewTimer = C_Timer.NewTimer
local IsResting = IsResting
local RestingTextures = {
DEFAULT = [[Interface\CharacterFrame\UI-StateIcon]],
RESTING = E.Media.Textures.Resting,
RESTING1 = E.Media.Textures.Resting1
}
function UF:Construct_RestingIndicator(frame)
return frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY')
end
local TestingTimer
local TestingFrame
local function TestingFunc()
local isResting = IsResting()
if TestingFrame and not isResting then
TestingFrame:Hide()
end
end
function UF:TestingDisplay_RestingIndicator(frame)
local Icon = frame.RestingIndicator
local db = frame.db.RestIcon
if TestingTimer then
TestingTimer:Cancel()
end
if not db.enable then
Icon:Hide()
return
end
Icon:Show()
TestingFrame = Icon
TestingTimer = C_Timer_NewTimer(10, TestingFunc)
end
function UF:Configure_RestingIndicator(frame)
local Icon = frame.RestingIndicator
local db = frame.db.RestIcon
if db.enable then
if not frame:IsElementEnabled('RestingIndicator') then
frame:EnableElement('RestingIndicator')
end
if db.defaultColor then
Icon:SetVertexColor(1, 1, 1, 1)
Icon:SetDesaturated(false)
else
Icon:SetVertexColor(db.color.r, db.color.g, db.color.b, db.color.a)
Icon:SetDesaturated(true)
end
if db.texture == 'CUSTOM' and db.customTexture then
Icon:SetTexture(db.customTexture)
Icon:SetTexCoord(0, 1, 0, 1)
elseif db.texture ~= 'DEFAULT' and RestingTextures[db.texture] then
Icon:SetTexture(RestingTextures[db.texture])
Icon:SetTexCoord(0, 1, 0, 1)
else
Icon:SetTexture(RestingTextures.DEFAULT)
Icon:SetTexCoord(0, .5, 0, .421875)
end
Icon:Size(db.size)
Icon:ClearAllPoints()
if frame.ORIENTATION ~= 'RIGHT' and (frame.USE_PORTRAIT and not frame.USE_PORTRAIT_OVERLAY) then
Icon:Point('CENTER', frame.Portrait, db.anchorPoint, db.xOffset, db.yOffset)
else
Icon:Point('CENTER', frame.Health, db.anchorPoint, db.xOffset, db.yOffset)
end
elseif frame:IsElementEnabled('RestingIndicator') then
frame:DisableElement('RestingIndicator')
end
end