ElvUI/Modules/UnitFrames/Groups/Tank.lua

151 lines
4.4 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames')
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, 'ElvUI was unable to locate oUF.')
local _G = _G
local max = max
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local InCombatLockdown = InCombatLockdown
local RegisterAttributeDriver = RegisterAttributeDriver
function UF:Construct_TankFrames()
self:SetScript('OnEnter', _G.UnitFrame_OnEnter)
self:SetScript('OnLeave', _G.UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame('Frame', nil, self)
self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true)
self.Name = UF:Construct_NameText(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.FocusGlow = UF:Construct_FocusGlow(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
if not self.isChild then
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.AuraHighlight = UF:Construct_AuraHighlight(self)
self.unitframeType = 'tank'
else
self.unitframeType = 'tanktarget'
end
self.originalParent = self:GetParent()
return self
end
function UF:Update_TankHeader(header, db)
header:Hide()
header.db = db
UF:ClearChildPoints(header:GetChildren())
if not header.isForced and db.enable then
RegisterAttributeDriver(header, 'state-visibility', '[@raid1,exists] show;hide')
end
header:SetAttribute('point', 'BOTTOM')
header:SetAttribute('columnAnchorPoint', 'LEFT')
header:SetAttribute('yOffset', db.verticalSpacing)
if not header.positioned then
header:ClearAllPoints()
header:Point('TOPLEFT', E.UIParent, 'TOPLEFT', 4, -186)
local width, height = header:GetSize()
local minHeight = max(height, 2*db.height + db.verticalSpacing)
header:SetAttribute('minHeight', minHeight)
header:SetAttribute('minWidth', width)
E:CreateMover(header, header:GetName()..'Mover', L["MT Frames"], nil, nil, nil, 'ALL,RAID', nil, 'unitframe,groupUnits,tank,generalGroup')
header.mover:SetSize(width, minHeight)
header.positioned = true
end
end
function UF:Update_TankFrames(frame, db)
frame.db = db
frame.colors = ElvUF.colors
frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.SHADOW_SPACING = 3
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
end
if frame.isChild then
local childDB = db.targetsGroup
frame.db = db.targetsGroup
frame:Size(childDB.width, childDB.height)
if not InCombatLockdown() then
if childDB.enable then
frame:Enable()
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
frame:Disable()
end
end
else
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
end
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Threat(frame)
UF:Configure_Fader(frame)
UF:Configure_Cutaway(frame)
UF:Configure_RaidIcon(frame)
if not frame.isChild then
if not IsAddOnLoaded('Clique') then
if db.middleClickFocus then
frame:SetAttribute('type3', 'focus')
elseif frame:GetAttribute('type3') == 'focus' then
frame:SetAttribute('type3', nil)
end
end
UF:EnableDisable_Auras(frame)
UF:Configure_AllAuras(frame)
UF:Configure_RaidDebuffs(frame)
UF:Configure_AuraHighlight(frame)
UF:Configure_AuraWatch(frame)
end
frame:UpdateAllElements('ElvUI_UpdateAllElements')
end
UF.headerstoload.tank = {'MAINTANK', 'ELVUI_UNITTARGET'}