ElvUI/Core/Dropdown.lua

87 lines
2.3 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local _G = _G
local tinsert = tinsert
local ToggleFrame = ToggleFrame
local GetCursorPosition = GetCursorPosition
local CreateFrame = CreateFrame
local PADDING = 10
local BUTTON_HEIGHT = 16
local BUTTON_WIDTH = 135
local function OnClick(btn)
btn.func()
btn:GetParent():Hide()
end
local function OnEnter(btn)
btn.hoverTex:Show()
end
local function OnLeave(btn)
btn.hoverTex:Hide()
end
function E:DropDown(list, frame, xOffset, yOffset)
if not frame.buttons then
frame.buttons = {}
frame:SetFrameStrata('DIALOG')
frame:SetClampedToScreen(true)
tinsert(_G.UISpecialFrames, frame:GetName())
frame:Hide()
end
xOffset = xOffset or 0
yOffset = yOffset or 0
for i = 1, #frame.buttons do
frame.buttons[i]:Hide()
end
for i = 1, #list do
if not frame.buttons[i] then
frame.buttons[i] = CreateFrame('Button', nil, frame)
frame.buttons[i].hoverTex = frame.buttons[i]:CreateTexture(nil, 'OVERLAY')
frame.buttons[i].hoverTex:SetAllPoints()
frame.buttons[i].hoverTex:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
frame.buttons[i].hoverTex:SetBlendMode('ADD')
frame.buttons[i].hoverTex:Hide()
frame.buttons[i].text = frame.buttons[i]:CreateFontString(nil, 'BORDER')
frame.buttons[i].text:SetAllPoints()
frame.buttons[i].text:FontTemplate(nil, nil, '')
frame.buttons[i].text:SetJustifyH('LEFT')
frame.buttons[i]:SetScript('OnEnter', OnEnter)
frame.buttons[i]:SetScript('OnLeave', OnLeave)
end
frame.buttons[i]:Show()
frame.buttons[i]:Height(BUTTON_HEIGHT)
frame.buttons[i]:Width(BUTTON_WIDTH)
frame.buttons[i].text:SetText(list[i].text)
frame.buttons[i].func = list[i].func
frame.buttons[i]:SetScript('OnClick', OnClick)
if i == 1 then
frame.buttons[i]:Point('TOPLEFT', frame, 'TOPLEFT', PADDING, -PADDING)
else
frame.buttons[i]:Point('TOPLEFT', frame.buttons[i-1], 'BOTTOMLEFT')
end
end
frame:Height((#list * BUTTON_HEIGHT) + PADDING * 2)
frame:Width(BUTTON_WIDTH + PADDING * 2)
local UIScale = _G.UIParent:GetScale()
local x, y = GetCursorPosition()
x = x/UIScale
y = y/UIScale
frame:ClearAllPoints()
frame:Point('TOPLEFT', _G.UIParent, 'BOTTOMLEFT', x + xOffset, y + yOffset)
ToggleFrame(frame)
end