141 lines
4.3 KiB
Lua
141 lines
4.3 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DB = E:GetModule('DataBars')
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local pairs, select, wipe = pairs, select, wipe
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local GetThreatStatusColor = GetThreatStatusColor
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local IsInGroup, IsInRaid = IsInGroup, IsInRaid
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local UnitClass = UnitClass
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local UnitAffectingCombat = UnitAffectingCombat
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local UnitDetailedThreatSituation = UnitDetailedThreatSituation
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local UnitExists = UnitExists
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local UnitIsPlayer = UnitIsPlayer
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local UnitIsUnit = UnitIsUnit
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local UnitName = UnitName
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local UnitReaction = UnitReaction
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local UNKNOWN = UNKNOWN
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-- GLOBALS: ElvUF
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function DB:ThreatBar_GetLargestThreatOnList(percent)
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local largestValue, largestUnit = 0, nil
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for unit, threatPercent in pairs(DB.StatusBars.Threat.list) do
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if threatPercent > largestValue then
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largestValue = threatPercent
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largestUnit = unit
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end
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end
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return (percent - largestValue), largestUnit
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end
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function DB:ThreatBar_GetColor(unit)
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local unitReaction = UnitReaction(unit, 'player')
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local _, unitClass = UnitClass(unit)
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if (UnitIsPlayer(unit)) then
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local class = E:ClassColor(unitClass)
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if not class then return 194, 194, 194 end
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return class.r*255, class.g*255, class.b*255
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elseif (unitReaction) then
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local reaction = ElvUF.colors.reaction[unitReaction]
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return reaction[1]*255, reaction[2]*255, reaction[3]*255
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else
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return 194, 194, 194
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end
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end
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function DB:ThreatBar_Update()
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local bar = DB.StatusBars.Threat
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local isInGroup, isInRaid, petExists = IsInGroup(), IsInRaid(), UnitExists('pet')
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if UnitAffectingCombat('player') and (isInGroup or petExists) then
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local _, status, percent = UnitDetailedThreatSituation('player', 'target')
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local name = UnitName('target') or UNKNOWN
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bar.showBar = true
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if percent == 100 then
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if petExists then
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bar.list.pet = select(3, UnitDetailedThreatSituation('pet', 'target'))
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end
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if isInRaid then
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for i = 1, 40 do
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if UnitExists('raid'..i) and not UnitIsUnit('raid'..i, 'player') then
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bar.list['raid'..i] = select(3, UnitDetailedThreatSituation('raid'..i, 'target'))
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end
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end
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elseif isInGroup then
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for i = 1, 4 do
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if UnitExists('party'..i) then
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bar.list['party'..i] = select(3, UnitDetailedThreatSituation('party'..i, 'target'))
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end
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end
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end
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local leadPercent, largestUnit = DB:ThreatBar_GetLargestThreatOnList(percent)
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if leadPercent > 0 and largestUnit ~= nil then
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local r, g, b = DB:ThreatBar_GetColor(largestUnit)
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bar.text:SetFormattedText(L["ABOVE_THREAT_FORMAT"], name, percent, leadPercent, r, g, b, UnitName(largestUnit) or UNKNOWN)
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if E.myrole == 'TANK' then
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bar:SetStatusBarColor(0, 0.839, 0)
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bar:SetValue(leadPercent)
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else
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bar:SetStatusBarColor(GetThreatStatusColor(status))
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bar:SetValue(percent)
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end
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else
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bar:SetStatusBarColor(GetThreatStatusColor(status))
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bar.text:SetFormattedText('%s: %.0f%%', name, percent)
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bar:SetValue(percent)
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end
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elseif percent then
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bar:SetStatusBarColor(GetThreatStatusColor(status))
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bar.text:SetFormattedText('%s: %.0f%%', name, percent)
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bar:SetValue(percent)
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else
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bar.showBar = false
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end
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else
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bar.showBar = false
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end
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DB:SetVisibility(bar) -- lower visibility because of using showBar variable
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wipe(bar.list)
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end
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function DB:ThreatBar_Toggle()
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local bar = DB.StatusBars.Threat
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bar.db = DB.db.threat
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if bar.db.enable then
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E:EnableMover(bar.holder.mover:GetName())
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DB:RegisterEvent('PLAYER_TARGET_CHANGED', 'ThreatBar_Update')
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DB:RegisterEvent('UNIT_THREAT_LIST_UPDATE', 'ThreatBar_Update')
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DB:RegisterEvent('GROUP_ROSTER_UPDATE', 'ThreatBar_Update')
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DB:RegisterEvent('UNIT_FLAGS', 'ThreatBar_Update')
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DB:RegisterEvent('UNIT_PET', 'ThreatBar_Update')
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DB:ThreatBar_Update()
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else
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E:DisableMover(bar.holder.mover:GetName())
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DB:UnregisterEvent('PLAYER_TARGET_CHANGED')
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DB:UnregisterEvent('UNIT_THREAT_LIST_UPDATE')
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DB:UnregisterEvent('GROUP_ROSTER_UPDATE')
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DB:UnregisterEvent('UNIT_FLAGS')
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DB:UnregisterEvent('UNIT_PET')
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end
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end
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function DB:ThreatBar()
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local Threat = DB:CreateBar('ElvUI_ThreatBar', 'Threat', DB.ThreatBar_Update, nil, nil, {'TOPRIGHT', E.UIParent, 'TOPRIGHT', -3, -245})
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Threat:SetMinMaxValues(0, 100)
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Threat.list = {}
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E:CreateMover(Threat.holder, 'ThreatBarMover', L["Threat Bar"], nil, nil, nil, nil, nil, 'databars,threat')
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DB:ThreatBar_Toggle()
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end
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