56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local floor, format, strjoin = floor, format, strjoin
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local GetInstanceInfo = GetInstanceInfo
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local GetTime = GetTime
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local displayString, lastPanel = ''
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local timerText, timer, startTime = L["Combat"], 0, 0
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local function UpdateText()
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return format(E.global.datatexts.settings.Combat.TimeFull and '%02d:%02d:%02d' or '%02d:%02d', floor(timer/60), timer % 60, (timer - floor(timer)) * 100)
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end
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local function OnUpdate(self)
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timer = GetTime() - startTime
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self.text:SetFormattedText(displayString, timerText, UpdateText())
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end
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local function DelayOnUpdate(self, elapsed)
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startTime = startTime - elapsed
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if startTime <= 0 then
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timer, startTime = 0, GetTime()
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self:SetScript('OnUpdate', OnUpdate)
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end
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end
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local function OnEvent(self, event, _, timeSeconds)
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local _, instanceType = GetInstanceInfo()
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local isInArena = instanceType == 'arena'
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if event == 'START_TIMER' and isInArena then
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timerText, timer, startTime = L["Arena"], 0, timeSeconds
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self.text:SetFormattedText(displayString, timerText, '00:00:00')
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self:SetScript('OnUpdate', DelayOnUpdate)
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elseif event == 'PLAYER_REGEN_ENABLED' and not isInArena then
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self:SetScript('OnUpdate', nil)
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elseif event == 'PLAYER_REGEN_DISABLED' and not isInArena then
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timerText, timer, startTime = L["Combat"], 0, GetTime()
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self:SetScript('OnUpdate', OnUpdate)
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elseif not self.text:GetText() then
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self.text:SetFormattedText(displayString, timerText, 'N/A')
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end
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lastPanel = self
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', '%s: ', hex, '%s|r')
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if lastPanel then OnEvent(lastPanel) end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('Combat', nil, {'START_TIMER', 'PLAYER_REGEN_DISABLED', 'PLAYER_REGEN_ENABLED'}, OnEvent, nil, nil, nil, nil, L["Combat/Arena Time"], nil, ValueColorUpdate)
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