409 lines
15 KiB
Lua
409 lines
15 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales
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local RU = E:GetModule('RaidUtility')
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local _G = _G
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local unpack, ipairs, pairs, next = unpack, ipairs, pairs, next
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local strfind, tinsert, wipe, sort = strfind, tinsert, wipe, sort
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local IsInRaid = IsInRaid
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local CreateFrame = CreateFrame
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local DoReadyCheck = DoReadyCheck
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local GameTooltip_Hide = GameTooltip_Hide
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local GetInstanceInfo = GetInstanceInfo
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local GetNumGroupMembers = GetNumGroupMembers
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local GetRaidRosterInfo = GetRaidRosterInfo
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local GetTexCoordsForRole = GetTexCoordsForRole
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local InCombatLockdown = InCombatLockdown
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local InitiateRolePoll = InitiateRolePoll
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local SecureHandlerSetFrameRef = SecureHandlerSetFrameRef
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local SecureHandler_OnClick = SecureHandler_OnClick
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local ToggleFriendsFrame = ToggleFriendsFrame
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local UnitGroupRolesAssigned = UnitGroupRolesAssigned
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local UnitIsGroupAssistant = UnitIsGroupAssistant
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local UnitIsGroupLeader = UnitIsGroupLeader
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local C_PartyInfo_DoCountdown = C_PartyInfo.DoCountdown
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local PRIEST_COLOR = RAID_CLASS_COLORS.PRIEST
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local NUM_RAID_GROUPS = NUM_RAID_GROUPS
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local PANEL_HEIGHT = 110
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local PANEL_WIDTH = 230
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local BUTTON_HEIGHT = 20
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--Check if We are Raid Leader or Raid Officer
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function RU:CheckRaidStatus()
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if UnitIsGroupLeader('player') or UnitIsGroupAssistant('player') then
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local _, instanceType = GetInstanceInfo()
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return instanceType ~= 'pvp' and instanceType ~= 'arena'
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end
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end
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--Change border when mouse is inside the button
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function RU:ButtonEnter()
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if self.backdrop then self = self.backdrop end
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self:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
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end
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--Change border back to normal when mouse leaves button
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function RU:ButtonLeave()
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if self.backdrop then self = self.backdrop end
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self:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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-- Function to create buttons in this module
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function RU:CreateUtilButton(name, parent, template, width, height, point, relativeto, point2, xOfs, yOfs, text, texture)
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local b = CreateFrame('Button', name, parent, template)
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b:Size(width, height)
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b:Point(point, relativeto, point2, xOfs, yOfs)
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b:HookScript('OnEnter', RU.ButtonEnter)
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b:HookScript('OnLeave', RU.ButtonLeave)
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b:SetTemplate(nil, true)
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if text then
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local t = b:CreateFontString(nil, 'OVERLAY')
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t:FontTemplate()
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t:Point('CENTER', b, 'CENTER', 0, -1)
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t:SetJustifyH('CENTER')
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t:SetText(text)
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b:SetFontString(t)
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b.text = t
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elseif texture then
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local t = b:CreateTexture(nil, 'OVERLAY')
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t:SetTexture(texture)
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t:Point('TOPLEFT', b, 'TOPLEFT', 1, -1)
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t:Point('BOTTOMRIGHT', b, 'BOTTOMRIGHT', -1, 1)
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t.tex = texture
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b.texture = t
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end
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RU.Buttons[name] = b
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return b
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end
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function RU:UpdateMedia()
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for _, btn in pairs(RU.Buttons) do
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if btn.text then btn.text:FontTemplate() end
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if btn.texture then btn.texture:SetTexture(btn.texture.tex) end
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btn:SetTemplate(nil, true)
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end
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if RU.MarkerButton then
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RU.MarkerButton:CreateBackdrop(nil, true)
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RU.MarkerButton.backdrop:SetAllPoints()
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end
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end
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function RU:ToggleRaidUtil(event)
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if InCombatLockdown() then
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self:RegisterEvent('PLAYER_REGEN_ENABLED', 'ToggleRaidUtil')
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return
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end
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local RaidUtilityPanel = _G.RaidUtilityPanel
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local RaidUtility_ShowButton = _G.RaidUtility_ShowButton
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if RU:CheckRaidStatus() then
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if RaidUtilityPanel.toggled == true then
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RaidUtility_ShowButton:Hide()
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RaidUtilityPanel:Show()
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else
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RaidUtility_ShowButton:Show()
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RaidUtilityPanel:Hide()
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end
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else
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RaidUtility_ShowButton:Hide()
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RaidUtilityPanel:Hide()
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end
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if event == 'PLAYER_REGEN_ENABLED' then
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self:UnregisterEvent('PLAYER_REGEN_ENABLED', 'ToggleRaidUtil')
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elseif self.updateMedia and event == 'PLAYER_ENTERING_WORLD' then
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self:UpdateMedia()
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self.updateMedia = nil
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end
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end
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-- Credits oRA3 for the RoleIcons
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local function sortColoredNames(a, b)
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return a:sub(11) < b:sub(11)
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end
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local roleIconRoster = {}
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function RU:RoleOnEnter()
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wipe(roleIconRoster)
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for i = 1, NUM_RAID_GROUPS do
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roleIconRoster[i] = {}
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end
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local role = self.role
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local point = E:GetScreenQuadrant(_G.RaidUtility_ShowButton)
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local bottom = point and strfind(point, 'BOTTOM')
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local left = point and strfind(point, 'LEFT')
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local anchor1 = (bottom and left and 'BOTTOMLEFT') or (bottom and 'BOTTOMRIGHT') or (left and 'TOPLEFT') or 'TOPRIGHT'
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local anchor2 = (bottom and left and 'BOTTOMRIGHT') or (bottom and 'BOTTOMLEFT') or (left and 'TOPRIGHT') or 'TOPLEFT'
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local anchorX = left and 2 or -2
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local GameTooltip = _G.GameTooltip
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GameTooltip:SetOwner(E.UIParent, 'ANCHOR_NONE')
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GameTooltip:Point(anchor1, self, anchor2, anchorX, 0)
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GameTooltip:SetText(_G['INLINE_' .. role .. '_ICON'] .. _G[role])
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local name, group, class, groupRole, color, coloredName, _
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for i = 1, GetNumGroupMembers() do
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name, _, group, _, _, class, _, _, _, _, _, groupRole = GetRaidRosterInfo(i)
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if name and groupRole == role then
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color = E:ClassColor(class, true) or PRIEST_COLOR
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coloredName = ('|cff%02x%02x%02x%s'):format(color.r * 255, color.g * 255, color.b * 255, name:gsub('%-.+', '*'))
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tinsert(roleIconRoster[group], coloredName)
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end
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end
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for Group, list in ipairs(roleIconRoster) do
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sort(list, sortColoredNames)
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for _, Name in ipairs(list) do
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GameTooltip:AddLine(('[%d] %s'):format(Group, Name), 1, 1, 1)
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end
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roleIconRoster[Group] = nil
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end
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GameTooltip:Show()
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end
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function RU:PositionRoleIcons()
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local point = E:GetScreenQuadrant(_G.RaidUtility_ShowButton)
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local left = point and strfind(point, 'LEFT')
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_G.RaidUtilityRoleIcons:ClearAllPoints()
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if left then
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_G.RaidUtilityRoleIcons:Point('LEFT', _G.RaidUtilityPanel, 'RIGHT', -1, 0)
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else
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_G.RaidUtilityRoleIcons:Point('RIGHT', _G.RaidUtilityPanel, 'LEFT', 1, 0)
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end
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end
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local count = {}
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local function UpdateIcons(self)
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if not IsInRaid() then
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self:Hide()
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return
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else
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self:Show()
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RU:PositionRoleIcons()
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end
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wipe(count)
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for i = 1, GetNumGroupMembers() do
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local role = UnitGroupRolesAssigned('raid'..i)
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if role and role ~= 'NONE' then
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count[role] = (count[role] or 0) + 1
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end
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end
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for Role, icon in next, _G.RaidUtilityRoleIcons.icons do
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icon.count:SetText(count[Role] or 0)
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end
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end
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function RU:Initialize()
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if E.private.general.raidUtility == false then return end
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self.Initialized = true
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self.updateMedia = true -- update fonts and textures on entering world once, used to set the custom media from a plugin
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self.Buttons = {}
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local RaidUtilityPanel = CreateFrame('Frame', 'RaidUtilityPanel', E.UIParent, 'SecureHandlerBaseTemplate, BackdropTemplate')
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RaidUtilityPanel:SetScript('OnMouseUp', function(panel, ...) SecureHandler_OnClick(panel, '_onclick', ...) end)
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RaidUtilityPanel:SetTemplate('Transparent')
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RaidUtilityPanel:Size(PANEL_WIDTH, PANEL_HEIGHT)
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RaidUtilityPanel:Point('TOP', E.UIParent, 'TOP', -400, 1)
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RaidUtilityPanel:SetFrameLevel(3)
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RaidUtilityPanel.toggled = false
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RaidUtilityPanel:SetFrameStrata('HIGH')
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E.FrameLocks.RaidUtilityPanel = true
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local ShowButton = self:CreateUtilButton('RaidUtility_ShowButton', E.UIParent, 'UIMenuButtonStretchTemplate, SecureHandlerClickTemplate, BackdropTemplate', 136, 18, 'TOP', E.UIParent, 'TOP', -400, E.Border, _G.RAID_CONTROL)
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SecureHandlerSetFrameRef(ShowButton, 'RaidUtilityPanel', RaidUtilityPanel)
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ShowButton:SetAttribute('_onclick', ([=[
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local raidUtil = self:GetFrameRef('RaidUtilityPanel')
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local closeButton = raidUtil:GetFrameRef('RaidUtility_CloseButton')
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self:Hide()
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raidUtil:Show()
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local point = self:GetPoint()
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local raidUtilPoint, closeButtonPoint, yOffset
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if strfind(point, 'BOTTOM') then
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raidUtilPoint = 'BOTTOM'
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closeButtonPoint = 'TOP'
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yOffset = 1
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else
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raidUtilPoint = 'TOP'
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closeButtonPoint = 'BOTTOM'
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yOffset = -1
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end
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yOffset = yOffset * (tonumber(%d))
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raidUtil:ClearAllPoints()
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closeButton:ClearAllPoints()
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raidUtil:SetPoint(raidUtilPoint, self, raidUtilPoint)
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closeButton:SetPoint(raidUtilPoint, raidUtil, closeButtonPoint, 0, yOffset)
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]=]):format(-E.Border + E.Spacing*3))
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ShowButton:SetScript('OnMouseUp', function()
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RaidUtilityPanel.toggled = true
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RU:PositionRoleIcons()
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end)
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ShowButton:SetMovable(true)
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ShowButton:SetClampedToScreen(true)
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ShowButton:SetClampRectInsets(0, 0, -1, 1)
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ShowButton:RegisterForDrag('RightButton')
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ShowButton:SetFrameStrata('HIGH')
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ShowButton:SetScript('OnDragStart', function(sb)
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sb:StartMoving()
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end)
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ShowButton:SetScript('OnDragStop', function(sb)
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sb:StopMovingOrSizing()
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local point = sb:GetPoint()
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local xOffset = sb:GetCenter()
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local screenWidth = E.UIParent:GetWidth() / 2
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xOffset = xOffset - screenWidth
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sb:ClearAllPoints()
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if strfind(point, 'BOTTOM') then
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sb:Point('BOTTOM', E.UIParent, 'BOTTOM', xOffset, -1)
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else
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sb:Point('TOP', E.UIParent, 'TOP', xOffset, 1)
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end
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end)
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E.FrameLocks.RaidUtility_ShowButton = true
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local CloseButton = self:CreateUtilButton('RaidUtility_CloseButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, SecureHandlerClickTemplate, BackdropTemplate', 136, 18, 'TOP', RaidUtilityPanel, 'BOTTOM', 0, -1, _G.CLOSE)
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SecureHandlerSetFrameRef(CloseButton, 'RaidUtility_ShowButton', ShowButton)
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CloseButton:SetAttribute('_onclick', [=[self:GetParent():Hide(); self:GetFrameRef('RaidUtility_ShowButton'):Show();]=])
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CloseButton:SetScript('OnMouseUp', function() RaidUtilityPanel.toggled = false end)
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SecureHandlerSetFrameRef(RaidUtilityPanel, 'RaidUtility_CloseButton', CloseButton)
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local RoleIcons = CreateFrame('Frame', 'RaidUtilityRoleIcons', RaidUtilityPanel, 'BackdropTemplate')
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RoleIcons:Point('LEFT', RaidUtilityPanel, 'RIGHT', -1, 0)
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RoleIcons:Size(36, PANEL_HEIGHT)
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RoleIcons:SetTemplate('Transparent')
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RoleIcons:RegisterEvent('PLAYER_ENTERING_WORLD')
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RoleIcons:RegisterEvent('GROUP_ROSTER_UPDATE')
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RoleIcons:SetScript('OnEvent', UpdateIcons)
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RoleIcons.icons = {}
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local roles = {'TANK', 'HEALER', 'DAMAGER'}
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for i, role in ipairs(roles) do
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local frame = CreateFrame('Frame', '$parent_'..role, RoleIcons)
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if i == 1 then
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frame:Point('TOP', 0, -5)
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else
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frame:Point('TOP', _G['RaidUtilityRoleIcons_'..roles[i-1]], 'BOTTOM', 0, -8)
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end
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local texture = frame:CreateTexture(nil, 'OVERLAY')
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texture:SetTexture(E.Media.Textures.RoleIcons) --(337499)
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local texA, texB, texC, texD = GetTexCoordsForRole(role)
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texture:SetTexCoord(texA, texB, texC, texD)
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texture:Point('TOPLEFT', frame, 'TOPLEFT', -2, 2)
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texture:Point('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', 2, -2)
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frame.texture = texture
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local Count = frame:CreateFontString(nil, 'OVERLAY', 'GameFontHighlight')
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Count:Point('BOTTOMRIGHT', -2, 2)
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Count:SetText(0)
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frame.count = Count
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frame.role = role
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frame:SetScript('OnEnter', RU.RoleOnEnter)
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frame:SetScript('OnLeave', GameTooltip_Hide)
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frame:Size(28)
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RoleIcons.icons[role] = frame
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end
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local BUTTON_WIDTH = PANEL_WIDTH - 20
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self:CreateUtilButton('DisbandRaidButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH, BUTTON_HEIGHT, 'TOP', RaidUtilityPanel, 'TOP', 0, -5, L["Disband Group"])
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_G.DisbandRaidButton:SetScript('OnMouseUp', function()
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if RU:CheckRaidStatus() then
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E:StaticPopup_Show('DISBAND_RAID')
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end
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end)
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self:CreateUtilButton('RoleCheckButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH, BUTTON_HEIGHT, 'TOP', _G.DisbandRaidButton, 'BOTTOM', 0, -5, _G.ROLE_POLL)
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_G.RoleCheckButton:SetScript('OnMouseUp', function() if RU:CheckRaidStatus() then InitiateRolePoll() end end)
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--[[self:CreateUtilButton('MainTankButton', RaidUtilityPanel, 'SecureActionButtonTemplate, UIMenuButtonStretchTemplate, BackdropTemplate', (DisbandRaidButton:GetWidth() / 2) - 2, BUTTON_HEIGHT, 'TOPLEFT', RoleCheckButton, 'BOTTOMLEFT', 0, -5, MAINTANK)
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MainTankButton:SetAttribute('type', 'maintank')
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MainTankButton:SetAttribute('unit', 'target')
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MainTankButton:SetAttribute('action', 'toggle')
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self:CreateUtilButton('MainAssistButton', RaidUtilityPanel, 'SecureActionButtonTemplate, UIMenuButtonStretchTemplate, BackdropTemplate', (DisbandRaidButton:GetWidth() / 2) - 2, BUTTON_HEIGHT, 'TOPRIGHT', RoleCheckButton, 'BOTTOMRIGHT', 0, -5, MAINASSIST)
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MainAssistButton:SetAttribute('type', 'mainassist')
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MainAssistButton:SetAttribute('unit', 'target')
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MainAssistButton:SetAttribute('action', 'toggle')]]
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self:CreateUtilButton('ReadyCheckButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.79, BUTTON_HEIGHT, 'TOPLEFT', _G.RoleCheckButton, 'BOTTOMLEFT', 0, -5, _G.READY_CHECK)
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_G.ReadyCheckButton:SetScript('OnMouseUp', function() if RU:CheckRaidStatus() then DoReadyCheck() end end)
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self:CreateUtilButton('RaidControlButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.5, BUTTON_HEIGHT, 'TOPLEFT', _G.ReadyCheckButton, 'BOTTOMLEFT', 0, -5, L["Raid Menu"])
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_G.RaidControlButton:SetScript('OnMouseUp', function() ToggleFriendsFrame(3) end)
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self:CreateUtilButton('RaidCountdownButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.49, BUTTON_HEIGHT, 'TOPLEFT', _G.RaidControlButton, 'TOPRIGHT', 2, 0, _G.PLAYER_COUNTDOWN_BUTTON)
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_G.RaidCountdownButton:SetScript('OnMouseUp', function() C_PartyInfo_DoCountdown(10) end)
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local buttons = {
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'DisbandRaidButton',
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'RoleCheckButton',
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'ReadyCheckButton',
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'RaidControlButton',
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'RaidCountdownButton',
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'RaidUtility_ShowButton',
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'RaidUtility_CloseButton'
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}
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if _G.CompactRaidFrameManager then
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--Reposition/Resize and Reuse the World Marker Button
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tinsert(buttons, 'CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton')
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local marker = _G.CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton
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marker:SetParent('RaidUtilityPanel')
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marker:ClearAllPoints()
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marker:Point('TOPRIGHT', _G.RoleCheckButton, 'BOTTOMRIGHT', 0, -5)
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marker:Size(BUTTON_WIDTH * 0.2, BUTTON_HEIGHT)
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marker:HookScript('OnEnter', RU.ButtonEnter)
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marker:HookScript('OnLeave', RU.ButtonLeave)
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self.MarkerButton = marker
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-- Since we steal the Marker Button for our utility panel, move the Ready Check button over a bit
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local readyCheck = _G.CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck
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readyCheck:ClearAllPoints()
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readyCheck:Point('BOTTOMLEFT', _G.CompactRaidFrameManagerDisplayFrameLockedModeToggle, 'TOPLEFT', 0, 1)
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readyCheck:Point('BOTTOMRIGHT', _G.CompactRaidFrameManagerDisplayFrameHiddenModeToggle, 'TOPRIGHT', 0, 1)
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self.ReadyCheck = readyCheck
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else
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E:StaticPopup_Show('WARNING_BLIZZARD_ADDONS')
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end
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--Reskin Stuff
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for _, button in pairs(buttons) do
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local f = _G[button]
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f.BottomLeft:SetAlpha(0)
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f.BottomRight:SetAlpha(0)
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f.BottomMiddle:SetAlpha(0)
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f.TopMiddle:SetAlpha(0)
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f.TopLeft:SetAlpha(0)
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f.TopRight:SetAlpha(0)
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f.MiddleLeft:SetAlpha(0)
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f.MiddleRight:SetAlpha(0)
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f.MiddleMiddle:SetAlpha(0)
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f:SetHighlightTexture('')
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f:SetDisabledTexture('')
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end
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--Automatically show/hide the frame if we have RaidLeader or RaidOfficer
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self:RegisterEvent('GROUP_ROSTER_UPDATE', 'ToggleRaidUtil')
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self:RegisterEvent('PLAYER_ENTERING_WORLD', 'ToggleRaidUtil')
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end
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E:RegisterInitialModule(RU:GetName())
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