ElvUI/Modules/Misc/RaidUtility.lua
2020-11-13 14:27:50 -05:00

409 lines
15 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales
local RU = E:GetModule('RaidUtility')
local _G = _G
local unpack, ipairs, pairs, next = unpack, ipairs, pairs, next
local strfind, tinsert, wipe, sort = strfind, tinsert, wipe, sort
local IsInRaid = IsInRaid
local CreateFrame = CreateFrame
local DoReadyCheck = DoReadyCheck
local GameTooltip_Hide = GameTooltip_Hide
local GetInstanceInfo = GetInstanceInfo
local GetNumGroupMembers = GetNumGroupMembers
local GetRaidRosterInfo = GetRaidRosterInfo
local GetTexCoordsForRole = GetTexCoordsForRole
local InCombatLockdown = InCombatLockdown
local InitiateRolePoll = InitiateRolePoll
local SecureHandlerSetFrameRef = SecureHandlerSetFrameRef
local SecureHandler_OnClick = SecureHandler_OnClick
local ToggleFriendsFrame = ToggleFriendsFrame
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local UnitIsGroupAssistant = UnitIsGroupAssistant
local UnitIsGroupLeader = UnitIsGroupLeader
local C_PartyInfo_DoCountdown = C_PartyInfo.DoCountdown
local PRIEST_COLOR = RAID_CLASS_COLORS.PRIEST
local NUM_RAID_GROUPS = NUM_RAID_GROUPS
local PANEL_HEIGHT = 110
local PANEL_WIDTH = 230
local BUTTON_HEIGHT = 20
--Check if We are Raid Leader or Raid Officer
function RU:CheckRaidStatus()
if UnitIsGroupLeader('player') or UnitIsGroupAssistant('player') then
local _, instanceType = GetInstanceInfo()
return instanceType ~= 'pvp' and instanceType ~= 'arena'
end
end
--Change border when mouse is inside the button
function RU:ButtonEnter()
if self.backdrop then self = self.backdrop end
self:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
end
--Change border back to normal when mouse leaves button
function RU:ButtonLeave()
if self.backdrop then self = self.backdrop end
self:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
-- Function to create buttons in this module
function RU:CreateUtilButton(name, parent, template, width, height, point, relativeto, point2, xOfs, yOfs, text, texture)
local b = CreateFrame('Button', name, parent, template)
b:Size(width, height)
b:Point(point, relativeto, point2, xOfs, yOfs)
b:HookScript('OnEnter', RU.ButtonEnter)
b:HookScript('OnLeave', RU.ButtonLeave)
b:SetTemplate(nil, true)
if text then
local t = b:CreateFontString(nil, 'OVERLAY')
t:FontTemplate()
t:Point('CENTER', b, 'CENTER', 0, -1)
t:SetJustifyH('CENTER')
t:SetText(text)
b:SetFontString(t)
b.text = t
elseif texture then
local t = b:CreateTexture(nil, 'OVERLAY')
t:SetTexture(texture)
t:Point('TOPLEFT', b, 'TOPLEFT', 1, -1)
t:Point('BOTTOMRIGHT', b, 'BOTTOMRIGHT', -1, 1)
t.tex = texture
b.texture = t
end
RU.Buttons[name] = b
return b
end
function RU:UpdateMedia()
for _, btn in pairs(RU.Buttons) do
if btn.text then btn.text:FontTemplate() end
if btn.texture then btn.texture:SetTexture(btn.texture.tex) end
btn:SetTemplate(nil, true)
end
if RU.MarkerButton then
RU.MarkerButton:CreateBackdrop(nil, true)
RU.MarkerButton.backdrop:SetAllPoints()
end
end
function RU:ToggleRaidUtil(event)
if InCombatLockdown() then
self:RegisterEvent('PLAYER_REGEN_ENABLED', 'ToggleRaidUtil')
return
end
local RaidUtilityPanel = _G.RaidUtilityPanel
local RaidUtility_ShowButton = _G.RaidUtility_ShowButton
if RU:CheckRaidStatus() then
if RaidUtilityPanel.toggled == true then
RaidUtility_ShowButton:Hide()
RaidUtilityPanel:Show()
else
RaidUtility_ShowButton:Show()
RaidUtilityPanel:Hide()
end
else
RaidUtility_ShowButton:Hide()
RaidUtilityPanel:Hide()
end
if event == 'PLAYER_REGEN_ENABLED' then
self:UnregisterEvent('PLAYER_REGEN_ENABLED', 'ToggleRaidUtil')
elseif self.updateMedia and event == 'PLAYER_ENTERING_WORLD' then
self:UpdateMedia()
self.updateMedia = nil
end
end
-- Credits oRA3 for the RoleIcons
local function sortColoredNames(a, b)
return a:sub(11) < b:sub(11)
end
local roleIconRoster = {}
function RU:RoleOnEnter()
wipe(roleIconRoster)
for i = 1, NUM_RAID_GROUPS do
roleIconRoster[i] = {}
end
local role = self.role
local point = E:GetScreenQuadrant(_G.RaidUtility_ShowButton)
local bottom = point and strfind(point, 'BOTTOM')
local left = point and strfind(point, 'LEFT')
local anchor1 = (bottom and left and 'BOTTOMLEFT') or (bottom and 'BOTTOMRIGHT') or (left and 'TOPLEFT') or 'TOPRIGHT'
local anchor2 = (bottom and left and 'BOTTOMRIGHT') or (bottom and 'BOTTOMLEFT') or (left and 'TOPRIGHT') or 'TOPLEFT'
local anchorX = left and 2 or -2
local GameTooltip = _G.GameTooltip
GameTooltip:SetOwner(E.UIParent, 'ANCHOR_NONE')
GameTooltip:Point(anchor1, self, anchor2, anchorX, 0)
GameTooltip:SetText(_G['INLINE_' .. role .. '_ICON'] .. _G[role])
local name, group, class, groupRole, color, coloredName, _
for i = 1, GetNumGroupMembers() do
name, _, group, _, _, class, _, _, _, _, _, groupRole = GetRaidRosterInfo(i)
if name and groupRole == role then
color = E:ClassColor(class, true) or PRIEST_COLOR
coloredName = ('|cff%02x%02x%02x%s'):format(color.r * 255, color.g * 255, color.b * 255, name:gsub('%-.+', '*'))
tinsert(roleIconRoster[group], coloredName)
end
end
for Group, list in ipairs(roleIconRoster) do
sort(list, sortColoredNames)
for _, Name in ipairs(list) do
GameTooltip:AddLine(('[%d] %s'):format(Group, Name), 1, 1, 1)
end
roleIconRoster[Group] = nil
end
GameTooltip:Show()
end
function RU:PositionRoleIcons()
local point = E:GetScreenQuadrant(_G.RaidUtility_ShowButton)
local left = point and strfind(point, 'LEFT')
_G.RaidUtilityRoleIcons:ClearAllPoints()
if left then
_G.RaidUtilityRoleIcons:Point('LEFT', _G.RaidUtilityPanel, 'RIGHT', -1, 0)
else
_G.RaidUtilityRoleIcons:Point('RIGHT', _G.RaidUtilityPanel, 'LEFT', 1, 0)
end
end
local count = {}
local function UpdateIcons(self)
if not IsInRaid() then
self:Hide()
return
else
self:Show()
RU:PositionRoleIcons()
end
wipe(count)
for i = 1, GetNumGroupMembers() do
local role = UnitGroupRolesAssigned('raid'..i)
if role and role ~= 'NONE' then
count[role] = (count[role] or 0) + 1
end
end
for Role, icon in next, _G.RaidUtilityRoleIcons.icons do
icon.count:SetText(count[Role] or 0)
end
end
function RU:Initialize()
if E.private.general.raidUtility == false then return end
self.Initialized = true
self.updateMedia = true -- update fonts and textures on entering world once, used to set the custom media from a plugin
self.Buttons = {}
local RaidUtilityPanel = CreateFrame('Frame', 'RaidUtilityPanel', E.UIParent, 'SecureHandlerBaseTemplate, BackdropTemplate')
RaidUtilityPanel:SetScript('OnMouseUp', function(panel, ...) SecureHandler_OnClick(panel, '_onclick', ...) end)
RaidUtilityPanel:SetTemplate('Transparent')
RaidUtilityPanel:Size(PANEL_WIDTH, PANEL_HEIGHT)
RaidUtilityPanel:Point('TOP', E.UIParent, 'TOP', -400, 1)
RaidUtilityPanel:SetFrameLevel(3)
RaidUtilityPanel.toggled = false
RaidUtilityPanel:SetFrameStrata('HIGH')
E.FrameLocks.RaidUtilityPanel = true
local ShowButton = self:CreateUtilButton('RaidUtility_ShowButton', E.UIParent, 'UIMenuButtonStretchTemplate, SecureHandlerClickTemplate, BackdropTemplate', 136, 18, 'TOP', E.UIParent, 'TOP', -400, E.Border, _G.RAID_CONTROL)
SecureHandlerSetFrameRef(ShowButton, 'RaidUtilityPanel', RaidUtilityPanel)
ShowButton:SetAttribute('_onclick', ([=[
local raidUtil = self:GetFrameRef('RaidUtilityPanel')
local closeButton = raidUtil:GetFrameRef('RaidUtility_CloseButton')
self:Hide()
raidUtil:Show()
local point = self:GetPoint()
local raidUtilPoint, closeButtonPoint, yOffset
if strfind(point, 'BOTTOM') then
raidUtilPoint = 'BOTTOM'
closeButtonPoint = 'TOP'
yOffset = 1
else
raidUtilPoint = 'TOP'
closeButtonPoint = 'BOTTOM'
yOffset = -1
end
yOffset = yOffset * (tonumber(%d))
raidUtil:ClearAllPoints()
closeButton:ClearAllPoints()
raidUtil:SetPoint(raidUtilPoint, self, raidUtilPoint)
closeButton:SetPoint(raidUtilPoint, raidUtil, closeButtonPoint, 0, yOffset)
]=]):format(-E.Border + E.Spacing*3))
ShowButton:SetScript('OnMouseUp', function()
RaidUtilityPanel.toggled = true
RU:PositionRoleIcons()
end)
ShowButton:SetMovable(true)
ShowButton:SetClampedToScreen(true)
ShowButton:SetClampRectInsets(0, 0, -1, 1)
ShowButton:RegisterForDrag('RightButton')
ShowButton:SetFrameStrata('HIGH')
ShowButton:SetScript('OnDragStart', function(sb)
sb:StartMoving()
end)
ShowButton:SetScript('OnDragStop', function(sb)
sb:StopMovingOrSizing()
local point = sb:GetPoint()
local xOffset = sb:GetCenter()
local screenWidth = E.UIParent:GetWidth() / 2
xOffset = xOffset - screenWidth
sb:ClearAllPoints()
if strfind(point, 'BOTTOM') then
sb:Point('BOTTOM', E.UIParent, 'BOTTOM', xOffset, -1)
else
sb:Point('TOP', E.UIParent, 'TOP', xOffset, 1)
end
end)
E.FrameLocks.RaidUtility_ShowButton = true
local CloseButton = self:CreateUtilButton('RaidUtility_CloseButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, SecureHandlerClickTemplate, BackdropTemplate', 136, 18, 'TOP', RaidUtilityPanel, 'BOTTOM', 0, -1, _G.CLOSE)
SecureHandlerSetFrameRef(CloseButton, 'RaidUtility_ShowButton', ShowButton)
CloseButton:SetAttribute('_onclick', [=[self:GetParent():Hide(); self:GetFrameRef('RaidUtility_ShowButton'):Show();]=])
CloseButton:SetScript('OnMouseUp', function() RaidUtilityPanel.toggled = false end)
SecureHandlerSetFrameRef(RaidUtilityPanel, 'RaidUtility_CloseButton', CloseButton)
local RoleIcons = CreateFrame('Frame', 'RaidUtilityRoleIcons', RaidUtilityPanel, 'BackdropTemplate')
RoleIcons:Point('LEFT', RaidUtilityPanel, 'RIGHT', -1, 0)
RoleIcons:Size(36, PANEL_HEIGHT)
RoleIcons:SetTemplate('Transparent')
RoleIcons:RegisterEvent('PLAYER_ENTERING_WORLD')
RoleIcons:RegisterEvent('GROUP_ROSTER_UPDATE')
RoleIcons:SetScript('OnEvent', UpdateIcons)
RoleIcons.icons = {}
local roles = {'TANK', 'HEALER', 'DAMAGER'}
for i, role in ipairs(roles) do
local frame = CreateFrame('Frame', '$parent_'..role, RoleIcons)
if i == 1 then
frame:Point('TOP', 0, -5)
else
frame:Point('TOP', _G['RaidUtilityRoleIcons_'..roles[i-1]], 'BOTTOM', 0, -8)
end
local texture = frame:CreateTexture(nil, 'OVERLAY')
texture:SetTexture(E.Media.Textures.RoleIcons) --(337499)
local texA, texB, texC, texD = GetTexCoordsForRole(role)
texture:SetTexCoord(texA, texB, texC, texD)
texture:Point('TOPLEFT', frame, 'TOPLEFT', -2, 2)
texture:Point('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', 2, -2)
frame.texture = texture
local Count = frame:CreateFontString(nil, 'OVERLAY', 'GameFontHighlight')
Count:Point('BOTTOMRIGHT', -2, 2)
Count:SetText(0)
frame.count = Count
frame.role = role
frame:SetScript('OnEnter', RU.RoleOnEnter)
frame:SetScript('OnLeave', GameTooltip_Hide)
frame:Size(28)
RoleIcons.icons[role] = frame
end
local BUTTON_WIDTH = PANEL_WIDTH - 20
self:CreateUtilButton('DisbandRaidButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH, BUTTON_HEIGHT, 'TOP', RaidUtilityPanel, 'TOP', 0, -5, L["Disband Group"])
_G.DisbandRaidButton:SetScript('OnMouseUp', function()
if RU:CheckRaidStatus() then
E:StaticPopup_Show('DISBAND_RAID')
end
end)
self:CreateUtilButton('RoleCheckButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH, BUTTON_HEIGHT, 'TOP', _G.DisbandRaidButton, 'BOTTOM', 0, -5, _G.ROLE_POLL)
_G.RoleCheckButton:SetScript('OnMouseUp', function() if RU:CheckRaidStatus() then InitiateRolePoll() end end)
--[[self:CreateUtilButton('MainTankButton', RaidUtilityPanel, 'SecureActionButtonTemplate, UIMenuButtonStretchTemplate, BackdropTemplate', (DisbandRaidButton:GetWidth() / 2) - 2, BUTTON_HEIGHT, 'TOPLEFT', RoleCheckButton, 'BOTTOMLEFT', 0, -5, MAINTANK)
MainTankButton:SetAttribute('type', 'maintank')
MainTankButton:SetAttribute('unit', 'target')
MainTankButton:SetAttribute('action', 'toggle')
self:CreateUtilButton('MainAssistButton', RaidUtilityPanel, 'SecureActionButtonTemplate, UIMenuButtonStretchTemplate, BackdropTemplate', (DisbandRaidButton:GetWidth() / 2) - 2, BUTTON_HEIGHT, 'TOPRIGHT', RoleCheckButton, 'BOTTOMRIGHT', 0, -5, MAINASSIST)
MainAssistButton:SetAttribute('type', 'mainassist')
MainAssistButton:SetAttribute('unit', 'target')
MainAssistButton:SetAttribute('action', 'toggle')]]
self:CreateUtilButton('ReadyCheckButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.79, BUTTON_HEIGHT, 'TOPLEFT', _G.RoleCheckButton, 'BOTTOMLEFT', 0, -5, _G.READY_CHECK)
_G.ReadyCheckButton:SetScript('OnMouseUp', function() if RU:CheckRaidStatus() then DoReadyCheck() end end)
self:CreateUtilButton('RaidControlButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.5, BUTTON_HEIGHT, 'TOPLEFT', _G.ReadyCheckButton, 'BOTTOMLEFT', 0, -5, L["Raid Menu"])
_G.RaidControlButton:SetScript('OnMouseUp', function() ToggleFriendsFrame(3) end)
self:CreateUtilButton('RaidCountdownButton', RaidUtilityPanel, 'UIMenuButtonStretchTemplate, BackdropTemplate', BUTTON_WIDTH * 0.49, BUTTON_HEIGHT, 'TOPLEFT', _G.RaidControlButton, 'TOPRIGHT', 2, 0, _G.PLAYER_COUNTDOWN_BUTTON)
_G.RaidCountdownButton:SetScript('OnMouseUp', function() C_PartyInfo_DoCountdown(10) end)
local buttons = {
'DisbandRaidButton',
'RoleCheckButton',
'ReadyCheckButton',
'RaidControlButton',
'RaidCountdownButton',
'RaidUtility_ShowButton',
'RaidUtility_CloseButton'
}
if _G.CompactRaidFrameManager then
--Reposition/Resize and Reuse the World Marker Button
tinsert(buttons, 'CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton')
local marker = _G.CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton
marker:SetParent('RaidUtilityPanel')
marker:ClearAllPoints()
marker:Point('TOPRIGHT', _G.RoleCheckButton, 'BOTTOMRIGHT', 0, -5)
marker:Size(BUTTON_WIDTH * 0.2, BUTTON_HEIGHT)
marker:HookScript('OnEnter', RU.ButtonEnter)
marker:HookScript('OnLeave', RU.ButtonLeave)
self.MarkerButton = marker
-- Since we steal the Marker Button for our utility panel, move the Ready Check button over a bit
local readyCheck = _G.CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck
readyCheck:ClearAllPoints()
readyCheck:Point('BOTTOMLEFT', _G.CompactRaidFrameManagerDisplayFrameLockedModeToggle, 'TOPLEFT', 0, 1)
readyCheck:Point('BOTTOMRIGHT', _G.CompactRaidFrameManagerDisplayFrameHiddenModeToggle, 'TOPRIGHT', 0, 1)
self.ReadyCheck = readyCheck
else
E:StaticPopup_Show('WARNING_BLIZZARD_ADDONS')
end
--Reskin Stuff
for _, button in pairs(buttons) do
local f = _G[button]
f.BottomLeft:SetAlpha(0)
f.BottomRight:SetAlpha(0)
f.BottomMiddle:SetAlpha(0)
f.TopMiddle:SetAlpha(0)
f.TopLeft:SetAlpha(0)
f.TopRight:SetAlpha(0)
f.MiddleLeft:SetAlpha(0)
f.MiddleRight:SetAlpha(0)
f.MiddleMiddle:SetAlpha(0)
f:SetHighlightTexture('')
f:SetDisabledTexture('')
end
--Automatically show/hide the frame if we have RaidLeader or RaidOfficer
self:RegisterEvent('GROUP_ROSTER_UPDATE', 'ToggleRaidUtil')
self:RegisterEvent('PLAYER_ENTERING_WORLD', 'ToggleRaidUtil')
end
E:RegisterInitialModule(RU:GetName())