165 lines
4.7 KiB
Lua
165 lines
4.7 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local NP = E:GetModule('NamePlates')
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local UF = E:GetModule('UnitFrames')
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local LSM = E.Libs.LSM
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local _G = _G
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local floor = floor
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local unpack = unpack
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local CreateFrame = CreateFrame
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function NP:Construct_Auras(nameplate)
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local frameName = nameplate:GetName()
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local Buffs = CreateFrame('Frame', frameName..'Buffs', nameplate)
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Buffs:SetFrameStrata(nameplate:GetFrameStrata())
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Buffs:SetFrameLevel(5)
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Buffs:Size(300, 27)
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Buffs.disableMouse = true
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Buffs.size = 27
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Buffs.num = 4
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Buffs.spacing = E.Border * 2
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Buffs.onlyShowPlayer = false
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Buffs.initialAnchor = 'BOTTOMLEFT'
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Buffs['growth-x'] = 'RIGHT'
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Buffs['growth-y'] = 'UP'
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Buffs.type = 'buffs'
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Buffs.forceShow = nameplate == _G.ElvNP_Test
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local Debuffs = CreateFrame('Frame', frameName..'Debuffs', nameplate)
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Debuffs:SetFrameStrata(nameplate:GetFrameStrata())
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Debuffs:SetFrameLevel(5)
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Debuffs:Size(300, 27)
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Debuffs.disableMouse = true
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Debuffs.size = 27
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Debuffs.num = 4
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Debuffs.spacing = E.Border * 2
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Debuffs.onlyShowPlayer = false
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Debuffs.initialAnchor = 'BOTTOMLEFT'
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Debuffs['growth-x'] = 'RIGHT'
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Debuffs['growth-y'] = 'UP'
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Debuffs.type = 'debuffs'
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Debuffs.forceShow = nameplate == _G.ElvNP_Test
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Buffs.PostCreateIcon = NP.Construct_AuraIcon
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Buffs.PostUpdateIcon = UF.PostUpdateAura
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Buffs.CustomFilter = UF.AuraFilter
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Debuffs.PostCreateIcon = NP.Construct_AuraIcon
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Debuffs.PostUpdateIcon = UF.PostUpdateAura
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Debuffs.CustomFilter = UF.AuraFilter
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nameplate.Buffs_, nameplate.Debuffs_ = Buffs, Debuffs
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nameplate.Buffs, nameplate.Debuffs = Buffs, Debuffs
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end
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function NP:Construct_AuraIcon(button)
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if not button then return end
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button:SetTemplate(nil, nil, nil, nil, nil, true)
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button.cd:SetReverse(true)
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button.cd:SetInside(button)
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button.icon:SetDrawLayer('ARTWORK')
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button.icon:SetInside()
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button.count:ClearAllPoints()
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button.count:Point('BOTTOMRIGHT', 1, 1)
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button.count:SetJustifyH('RIGHT')
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button.overlay:SetTexture()
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button.stealable:SetTexture()
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button.cd.CooldownOverride = 'nameplates'
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E:RegisterCooldown(button.cd)
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local auras = button:GetParent()
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button.db = auras and NP.db.units and NP.db.units[auras.__owner.frameType] and NP.db.units[auras.__owner.frameType][auras.type]
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NP:UpdateAuraSettings(button)
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end
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function NP:Configure_Auras(nameplate, auras, db)
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auras.size = db.size
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auras.num = db.numAuras
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auras.onlyShowPlayer = false
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auras.spacing = db.spacing
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auras['growth-y'] = db.growthY
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auras['growth-x'] = db.growthX
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auras.initialAnchor = E.InversePoints[db.anchorPoint]
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local index = 1
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while auras[index] do
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local button = auras[index]
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if button then
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button.db = db
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NP:UpdateAuraSettings(button)
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end
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index = index + 1
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end
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local mult = floor((nameplate.width or 150) / db.size) < db.numAuras
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auras:Size((nameplate.width or 150), (mult and 1 or 2) * db.size)
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auras:ClearAllPoints()
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auras:Point(E.InversePoints[db.anchorPoint] or 'TOPRIGHT', db.attachTo == 'BUFFS' and nameplate.Buffs or nameplate, db.anchorPoint or 'TOPRIGHT', db.xOffset, db.yOffset)
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end
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function NP:Update_Auras(nameplate)
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local db = NP:PlateDB(nameplate)
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if db.debuffs.enable or db.buffs.enable then
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nameplate:SetAuraUpdateMethod(E.global.nameplate.effectiveAura)
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nameplate:SetAuraUpdateSpeed(E.global.nameplate.effectiveAuraSpeed)
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if not nameplate:IsElementEnabled('Auras') then
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nameplate:EnableElement('Auras')
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end
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if db.debuffs.enable then
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nameplate.Debuffs = nameplate.Debuffs_
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NP:Configure_Auras(nameplate, nameplate.Debuffs, db.debuffs)
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nameplate.Debuffs:Show()
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nameplate.Debuffs:ForceUpdate()
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elseif nameplate.Debuffs then
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nameplate.Debuffs:Hide()
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nameplate.Debuffs = nil
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end
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if db.buffs.enable then
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nameplate.Buffs = nameplate.Buffs_
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NP:Configure_Auras(nameplate, nameplate.Buffs, db.buffs)
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nameplate.Buffs:Show()
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nameplate.Buffs:ForceUpdate()
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elseif nameplate.Buffs then
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nameplate.Buffs:Hide()
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nameplate.Buffs = nil
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end
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elseif nameplate:IsElementEnabled('Auras') then
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nameplate:DisableElement('Auras')
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end
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end
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function NP:UpdateAuraSettings(button)
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if button.db then
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button.count:FontTemplate(LSM:Fetch('font', button.db.countFont), button.db.countFontSize, button.db.countFontOutline)
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button.count:ClearAllPoints()
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local point = (button.db and button.db.countPosition) or 'CENTER'
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if point == 'CENTER' then
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button.count:Point(point, 1, 0)
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else
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local bottom, right = point:find('BOTTOM'), point:find('RIGHT')
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button.count:SetJustifyH(right and 'RIGHT' or 'LEFT')
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button.count:Point(point, right and -1 or 1, bottom and 1 or -1)
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end
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end
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if button.icon then
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button.icon:SetTexCoord(unpack(E.TexCoords))
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end
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button:Size((button.db and button.db.size) or 26)
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button.needsUpdateCooldownPosition = true
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end
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