61 lines
1.5 KiB
Lua
61 lines
1.5 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local oUF = E.oUF
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local function Update(self)
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local element = self.ClassificationIndicator
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if element.PreUpdate then
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element:PreUpdate()
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end
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local classification = self.classification
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if classification == 'elite' or classification == 'worldboss' then
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element:SetAtlas('nameplates-icon-elite-gold')
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element:Show()
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elseif classification == 'rareelite' or classification == 'rare' then
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element:SetAtlas('nameplates-icon-elite-silver')
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element:Show()
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else
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element:Hide()
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end
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if element.PostUpdate then
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return element:PostUpdate(classification)
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end
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end
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local function Path(self, ...)
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return (self.ClassificationIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.ClassificationIndicator
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if element then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if element:IsObjectType('Texture') and not element:GetTexture() then
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element:SetTexture([[Interface\TARGETINGFRAME\Nameplates]])
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end
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self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
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return true
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end
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end
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local function Disable(self)
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local element = self.ClassificationIndicator
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if element then
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element:Hide()
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self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
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end
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end
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oUF:AddElement('ClassificationIndicator', Path, Enable, Disable)
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