168 lines
5.4 KiB
Lua
168 lines
5.4 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local NP = E:GetModule('NamePlates')
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local UnitHealth = UnitHealth
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local UnitIsUnit = UnitIsUnit
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local UnitHealthMax = UnitHealthMax
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--[[ Target Glow Style Option Variables
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style1:'Border',
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style2:'Background',
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style3:'Top Arrow Only',
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style4:'Side Arrows Only',
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style5:'Border + Top Arrow',
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style6:'Background + Top Arrow',
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style7:'Border + Side Arrows',
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style8:'Background + Side Arrows'
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]]
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local _, ns = ...
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local oUF = ns.oUF
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local function Update(self)
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local element = self.TargetIndicator
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if element.PreUpdate then
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element:PreUpdate()
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end
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if element.TopIndicator then element.TopIndicator:Hide() end
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if element.LeftIndicator then element.LeftIndicator:Hide() end
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if element.RightIndicator then element.RightIndicator:Hide() end
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if element.Shadow then element.Shadow:Hide() end
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if element.Spark then element.Spark:Hide() end
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if UnitIsUnit(self.unit, 'target') and (element.style ~= 'none') then
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if element.TopIndicator and (element.style == 'style3' or element.style == 'style5' or element.style == 'style6') then
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element.TopIndicator:Show()
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end
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if element.LeftIndicator and element.RightIndicator and (element.style == 'style4' or element.style == 'style7' or element.style == 'style8') then
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element.RightIndicator:Show()
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element.LeftIndicator:Show()
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end
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if element.Shadow and (element.style == 'style1' or element.style == 'style5' or element.style == 'style7') then
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element.Shadow:Show()
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end
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if element.Spark and (element.style == 'style2' or element.style == 'style6' or element.style == 'style8') then
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element.Spark:Show()
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end
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end
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local r, g, b
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local showIndicator
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if UnitIsUnit(self.unit, 'target') then
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showIndicator = true
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r, g, b = NP.db.colors.glowColor.r, NP.db.colors.glowColor.g, NP.db.colors.glowColor.b
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elseif not UnitIsUnit(self.unit, 'target') and element.lowHealthThreshold > 0 then
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local health, maxHealth = UnitHealth(self.unit), UnitHealthMax(self.unit)
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local perc = (maxHealth > 0 and health/maxHealth) or 0
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if perc <= element.lowHealthThreshold then
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showIndicator = true
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if perc <= element.lowHealthThreshold / 2 then
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r, g, b = 1, 0, 0
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else
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r, g, b = 1, 1, 0
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end
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end
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end
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if showIndicator then
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if element.TopIndicator and (element.style == 'style3' or element.style == 'style5' or element.style == 'style6') then
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element.TopIndicator:SetVertexColor(r, g, b)
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element.TopIndicator:SetTexture(element.arrow)
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end
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if element.LeftIndicator and element.RightIndicator and (element.style == 'style4' or element.style == 'style7' or element.style == 'style8') then
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element.LeftIndicator:SetVertexColor(r, g, b)
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element.RightIndicator:SetVertexColor(r, g, b)
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element.LeftIndicator:SetTexture(element.arrow)
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element.RightIndicator:SetTexture(element.arrow)
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end
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if element.Shadow and (element.style == 'style1' or element.style == 'style5' or element.style == 'style7') then
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element.Shadow:Show()
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element.Shadow:SetBackdropBorderColor(r, g, b)
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end
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if element.Spark and (element.style == 'style2' or element.style == 'style6' or element.style == 'style8') then
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element.Spark:Show()
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element.Spark:SetVertexColor(r, g, b)
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end
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end
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if element.PostUpdate then
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return element:PostUpdate(self.unit)
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end
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end
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local function Path(self, ...)
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return (self.TargetIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.TargetIndicator
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if element then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if not element.style then
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element.style = 'style1'
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end
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if not element.lowHealthThreshold then
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element.lowHealthThreshold = .4
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end
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if element.Shadow and element.Shadow:IsObjectType('Frame') and not element.Shadow:GetBackdrop() then
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element.Shadow:SetBackdrop({edgeFile = E.Media.Textures.GlowTex, edgeSize = E:Scale(5)})
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end
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if element.Spark and element.Spark:IsObjectType('Texture') and not element.Spark:GetTexture() then
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element.Spark:SetTexture(E.Media.Textures.Spark)
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end
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if element.TopIndicator and element.TopIndicator:IsObjectType('Texture') and not element.TopIndicator:GetTexture() then
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element.TopIndicator:SetTexture(E.Media.Textures.ArrowUp)
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element.TopIndicator:SetRotation(3.14)
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end
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if element.LeftIndicator and element.LeftIndicator:IsObjectType('Texture') and not element.LeftIndicator:GetTexture() then
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element.LeftIndicator:SetTexture(E.Media.Textures.ArrowUp)
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element.LeftIndicator:SetRotation(1.57)
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end
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if element.RightIndicator and element.RightIndicator:IsObjectType('Texture') and not element.RightIndicator:GetTexture() then
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element.RightIndicator:SetTexture(E.Media.Textures.ArrowUp)
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element.RightIndicator:SetRotation(-1.57)
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end
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self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true)
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return true
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end
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end
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local function Disable(self)
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local element = self.TargetIndicator
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if element then
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if element.TopIndicator then element.TopIndicator:Hide() end
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if element.LeftIndicator then element.LeftIndicator:Hide() end
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if element.RightIndicator then element.RightIndicator:Hide() end
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if element.Shadow then element.Shadow:Hide() end
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if element.Spark then element.Spark:Hide() end
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self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
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end
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end
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oUF:AddElement('TargetIndicator', Path, Enable, Disable)
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