ElvUI/Modules/Skins/Blizzard/LFG.lua

729 lines
28 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
local LBG = E.Libs.ButtonGlow
local _G = _G
local unpack, ipairs, pairs, select = unpack, ipairs, pairs, select
local min, strlower = min, strlower
local hooksecurefunc = hooksecurefunc
local GetLFGProposal = GetLFGProposal
local GetLFGProposalMember = GetLFGProposalMember
local GetBackgroundTexCoordsForRole = GetBackgroundTexCoordsForRole
local C_ChallengeMode_GetAffixInfo = C_ChallengeMode.GetAffixInfo
local C_LFGList_GetApplicationInfo = C_LFGList.GetApplicationInfo
local C_LFGList_GetAvailableActivities = C_LFGList.GetAvailableActivities
local C_LFGList_GetAvailableRoles = C_LFGList.GetAvailableRoles
local C_MythicPlus_GetCurrentAffixes = C_MythicPlus.GetCurrentAffixes
local function LFDQueueFrameRoleButtonIconOnShow(self)
LBG.ShowOverlayGlow(self:GetParent().checkButton)
end
local function LFDQueueFrameRoleButtonIconOnHide(self)
LBG.HideOverlayGlow(self:GetParent().checkButton)
end
local function HandleGoldIcon(button)
local Button = _G[button]
if Button.backdrop then return end
local count = _G[button..'Count']
local nameFrame = _G[button..'NameFrame']
local iconTexture = _G[button..'IconTexture']
Button:CreateBackdrop()
Button.backdrop:ClearAllPoints()
Button.backdrop:Point('LEFT', 1, 0)
Button.backdrop:Size(42)
iconTexture:SetTexCoord(unpack(E.TexCoords))
iconTexture:SetDrawLayer('OVERLAY')
iconTexture:SetParent(Button.backdrop)
iconTexture:SetInside()
count:SetParent(Button.backdrop)
count:SetDrawLayer('OVERLAY')
nameFrame:SetTexture()
nameFrame:Size(118, 39)
end
local function SkinItemButton(parentFrame, _, index)
local parentName = parentFrame:GetName()
local item = _G[parentName..'Item'..index]
if item and not item.backdrop then
item:CreateBackdrop()
item.backdrop:ClearAllPoints()
item.backdrop:Point('LEFT', 1, 0)
item.backdrop:Size(42)
item.Icon:SetTexCoord(unpack(E.TexCoords))
item.Icon:SetDrawLayer('OVERLAY')
item.Icon:SetParent(item.backdrop)
item.Icon:SetInside()
item.Count:SetDrawLayer('OVERLAY')
item.Count:SetParent(item.backdrop)
item.NameFrame:SetTexture()
item.NameFrame:Size(118, 39)
item.shortageBorder:SetTexture()
item.roleIcon1:SetParent(item.backdrop)
item.roleIcon2:SetParent(item.backdrop)
S:HandleIconBorder(item.IconBorder)
end
end
local function SetRoleIcon(self, resultID)
local _,_,_,_, role = C_LFGList_GetApplicationInfo(resultID)
self.RoleIcon:SetTexCoord(GetBackgroundTexCoordsForRole(role))
end
local function HandleAffixIcons(self)
for _, frame in ipairs(self.Affixes) do
frame.Border:SetTexture()
frame.Portrait:SetTexture()
if frame.info then
frame.Portrait:SetTexture(_G.CHALLENGE_MODE_EXTRA_AFFIX_INFO[frame.info.key].texture)
elseif frame.affixID then
local _, _, filedataid = C_ChallengeMode_GetAffixInfo(frame.affixID)
frame.Portrait:SetTexture(filedataid)
end
frame.Portrait:SetTexCoord(unpack(E.TexCoords))
end
end
function S:LookingForGroupFrames()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
local PVEFrame = _G.PVEFrame
S:HandlePortraitFrame(PVEFrame)
_G.RaidFinderQueueFrame:StripTextures(true)
_G.PVEFrameBg:Hide()
PVEFrame.shadows:Kill() -- We need to kill it, because if you switch to Mythic Dungeon Tab and back, it shows back up.
S:HandleButton(_G.LFDQueueFramePartyBackfillBackfillButton)
S:HandleButton(_G.LFDQueueFramePartyBackfillNoBackfillButton)
_G.GroupFinderFrame.groupButton1.icon:SetTexture([[Interface\Icons\INV_Helmet_08]])
_G.GroupFinderFrame.groupButton2.icon:SetTexture([[Interface\LFGFrame\UI-LFR-PORTRAIT]])
_G.GroupFinderFrame.groupButton3.icon:SetTexture([[Interface\Icons\Icon_Scenarios]])
_G.LFGDungeonReadyDialogBackground:Kill()
S:HandleButton(_G.LFGDungeonReadyDialogEnterDungeonButton)
S:HandleButton(_G.LFGDungeonReadyDialogLeaveQueueButton)
S:HandleCloseButton(_G.LFGDungeonReadyDialogCloseButton)
_G.LFGDungeonReadyDialog:StripTextures()
_G.LFGDungeonReadyDialog:CreateBackdrop('Transparent')
_G.LFGDungeonReadyStatus:StripTextures()
_G.LFGDungeonReadyStatus:CreateBackdrop('Transparent')
_G.LFGDungeonReadyDialogRoleIconTexture:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
_G.LFGDungeonReadyDialogRoleIconTexture:SetAlpha(0.5)
hooksecurefunc(_G.LFGDungeonReadyDialog, 'SetBackdrop', function(frame, backdrop)
if backdrop ~= nil then frame:SetBackdrop() end
end)
hooksecurefunc('LFGDungeonReadyPopup_Update', function()
local _, _, _, _, _, _, role = GetLFGProposal()
if _G.LFGDungeonReadyDialogRoleIcon:IsShown() then
if role == 'DAMAGER' then
_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
elseif role == 'TANK' then
_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
elseif role == 'HEALER' then
_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
end
end
end)
hooksecurefunc('LFGDungeonReadyStatusIndividual_UpdateIcon', function(button)
local _, role = GetLFGProposalMember(button:GetID())
button.texture:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
button.texture:SetAlpha(0.6)
if role == 'DAMAGER' then
button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
elseif role == 'TANK' then
button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
elseif role == 'HEALER' then
button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
end
end)
_G.LFDQueueFrame:StripTextures(true)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:SetAlpha(0)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
_G.LFDQueueFrameRoleButtonTank.shortageBorder:Kill()
_G.LFDQueueFrameRoleButtonDPS.shortageBorder:Kill()
_G.LFDQueueFrameRoleButtonHealer.shortageBorder:Kill()
_G.LFGDungeonReadyDialog.filigree:SetAlpha(0)
_G.LFGDungeonReadyDialog.bottomArt:SetAlpha(0)
S:HandleCloseButton(_G.LFGDungeonReadyStatusCloseButton)
local RoleButtons1 = {
_G.LFDQueueFrameRoleButtonHealer,
_G.LFDQueueFrameRoleButtonDPS,
_G.LFDQueueFrameRoleButtonLeader,
_G.LFDQueueFrameRoleButtonTank,
_G.RaidFinderQueueFrameRoleButtonHealer,
_G.RaidFinderQueueFrameRoleButtonDPS,
_G.RaidFinderQueueFrameRoleButtonLeader,
_G.RaidFinderQueueFrameRoleButtonTank,
_G.LFGInvitePopupRoleButtonTank,
_G.LFGInvitePopupRoleButtonHealer,
_G.LFGInvitePopupRoleButtonDPS,
_G.LFGListApplicationDialog.TankButton,
_G.LFGListApplicationDialog.HealerButton,
_G.LFGListApplicationDialog.DamagerButton,
_G.RolePollPopupRoleButtonTank,
_G.RolePollPopupRoleButtonHealer,
_G.RolePollPopupRoleButtonDPS,
}
for _, roleButton in pairs(RoleButtons1) do
S:HandleCheckBox(roleButton.checkButton or roleButton.CheckButton)
roleButton:DisableDrawLayer('ARTWORK')
roleButton:DisableDrawLayer('OVERLAY')
if not roleButton.background then
local isLeader = roleButton:GetName() ~= nil and roleButton:GetName():find('Leader') or false
if not isLeader then
roleButton.background = roleButton:CreateTexture(nil, 'BACKGROUND')
roleButton.background:Size(80, 80)
roleButton.background:Point('CENTER')
roleButton.background:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
roleButton.background:SetAlpha(0.65)
local buttonName = roleButton:GetName() ~= nil and roleButton:GetName() or roleButton.role
roleButton.background:SetTexCoord(GetBackgroundTexCoordsForRole((strlower(buttonName):find('tank') and 'TANK') or (strlower(buttonName):find('healer') and 'HEALER') or 'DAMAGER'))
end
end
end
hooksecurefunc('SetCheckButtonIsRadio', function(button)
S:HandleCheckBox(button)
end)
--Fix issue with role buttons overlapping each other (Blizzard bug)
local repositionCheckButtons = {
_G.LFGListApplicationDialog.TankButton.CheckButton,
_G.LFGListApplicationDialog.HealerButton.CheckButton,
_G.LFGListApplicationDialog.DamagerButton.CheckButton,
}
for _, checkButton in pairs(repositionCheckButtons) do
checkButton:ClearAllPoints()
checkButton:Point('BOTTOMLEFT', 0, 0)
end
hooksecurefunc('LFGListApplicationDialog_UpdateRoles', function(self) --Copy from Blizzard, we just fix position
local availTank, availHealer, availDPS = C_LFGList_GetAvailableRoles()
local avail1, avail2
if availTank then
avail1 = self.TankButton
end
if availHealer then
if avail1 then
avail2 = self.HealerButton
else
avail1 = self.HealerButton
end
end
if availDPS then
if avail1 then
avail2 = self.DamagerButton
else
avail1 = self.DamagerButton
end
end
if avail2 then
avail1:ClearAllPoints();
avail1:Point('TOPRIGHT', self, 'TOP', -40, -35)
avail2:ClearAllPoints()
avail2:Point('TOPLEFT', self, 'TOP', 40, -35)
elseif avail1 then
avail1:ClearAllPoints()
avail1:Point('TOP', self, 'TOP', 0, -35)
end
end)
_G.LFDQueueFrameRoleButtonLeader.leadIcon = _G.LFDQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
_G.LFDQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ)
_G.LFDQueueFrameRoleButtonLeader.leadIcon:Point(_G.LFDQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -10, 5)
_G.LFDQueueFrameRoleButtonLeader.leadIcon:Size(50)
_G.LFDQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6)
_G.LFDQueueFrameRoleButtonTankBackground:SetTexture(E.Media.Textures.RolesHQ)
_G.LFDQueueFrameRoleButtonHealerBackground:SetTexture(E.Media.Textures.RolesHQ)
_G.LFDQueueFrameRoleButtonDPSBackground:SetTexture(E.Media.Textures.RolesHQ)
_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon = _G.RaidFinderQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ)
_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Point(_G.RaidFinderQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -10, 5)
_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Size(50)
_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6)
hooksecurefunc('LFG_DisableRoleButton', function(button)
if button.checkButton:GetChecked() then
button.checkButton:SetAlpha(1)
else
button.checkButton:SetAlpha(0)
end
if button.background then
button.background:Show()
end
end)
hooksecurefunc('LFG_EnableRoleButton', function(button)
button.checkButton:SetAlpha(1)
end)
hooksecurefunc('LFG_PermanentlyDisableRoleButton', function(self)
if self.background then
self.background:Show()
self.background:SetDesaturated(true)
end
end)
for i = 1, 3 do
local bu = _G.GroupFinderFrame['groupButton'..i]
bu.ring:Kill()
bu.bg:Kill()
S:HandleButton(bu)
bu.icon:Size(45)
bu.icon:ClearAllPoints()
bu.icon:Point('LEFT', 10, 0)
S:HandleIcon(bu.icon, true)
end
for i = 1, 3 do
S:HandleTab(_G['PVEFrameTab'..i])
end
_G.PVEFrameTab1:Point('BOTTOMLEFT', PVEFrame, 'BOTTOMLEFT', 19, E.PixelMode and -31 or -32)
-- Raid finder
S:HandleButton(_G.LFDQueueFrameFindGroupButton)
_G.LFDParentFrame:StripTextures()
_G.LFDParentFrameInset:StripTextures()
HandleGoldIcon('LFDQueueFrameRandomScrollFrameChildFrameMoneyReward')
HandleGoldIcon('RaidFinderQueueFrameScrollFrameChildFrameMoneyReward')
for i = 1, _G.NUM_LFD_CHOICE_BUTTONS do
S:HandleCheckBox(_G['LFDQueueFrameSpecificListButton'..i].enableButton, nil, true)
end
hooksecurefunc('LFGDungeonListButton_SetDungeon', function(button)
if button and button.expandOrCollapseButton:IsShown() then
if button.isCollapsed then
button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.PlusButton);
else
button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.MinusButton);
end
end
end)
for i = 1, _G.NUM_LFR_CHOICE_BUTTONS do
local bu = _G['LFRQueueFrameSpecificListButton'..i].enableButton
S:HandleCheckBox(bu, nil, true)
end
S:HandleDropDownBox(_G.LFDQueueFrameTypeDropDown)
-- Raid Finder
_G.RaidFinderFrame:StripTextures()
_G.RaidFinderFrameRoleInset:StripTextures()
S:HandleDropDownBox(_G.RaidFinderQueueFrameSelectionDropDown)
_G.RaidFinderFrameFindRaidButton:StripTextures()
S:HandleButton(_G.RaidFinderFrameFindRaidButton)
_G.RaidFinderQueueFrame:StripTextures()
_G.RaidFinderQueueFrameScrollFrameScrollBar:StripTextures()
S:HandleScrollBar(_G.RaidFinderQueueFrameScrollFrameScrollBar)
--Skin Reward Items (This works for all frames, LFD, Raid, Scenario)
hooksecurefunc('LFGRewardsFrame_SetItemButton', SkinItemButton)
-- Looking for raid
_G.LFRBrowseFrameListScrollFrame:StripTextures()
_G.LFRBrowseFrame:HookScript('OnShow', function()
if not _G.LFRBrowseFrameListScrollFrameScrollBar.skinned then
S:HandleScrollBar(_G.LFRBrowseFrameListScrollFrameScrollBar)
_G.LFRBrowseFrameListScrollFrameScrollBar.skinned = true
end
end)
_G.LFRBrowseFrameRoleInset:DisableDrawLayer('BORDER')
_G.RaidBrowserFrameBg:Hide()
_G.LFRQueueFrameSpecificListScrollFrameScrollBackgroundTopLeft:Hide()
_G.LFRQueueFrameSpecificListScrollFrameScrollBackgroundBottomRight:Hide()
_G.LFRQueueFrameCommentScrollFrame:CreateBackdrop()
_G.LFRBrowseFrameColumnHeader1:Width(94) --Fix the columns being slightly off
_G.LFRBrowseFrameColumnHeader2:Width(38)
_G.RaidBrowserFrame:CreateBackdrop('Transparent')
S:HandleCloseButton(_G.RaidBrowserFrameCloseButton)
S:HandleButton(_G.LFRQueueFrameFindGroupButton)
S:HandleButton(_G.LFRQueueFrameAcceptCommentButton)
local RoleButtons2 = {
_G.LFRQueueFrameRoleButtonHealer,
_G.LFRQueueFrameRoleButtonDPS,
_G.LFRQueueFrameRoleButtonTank,
}
S:HandleScrollBar(_G.LFRQueueFrameCommentScrollFrameScrollBar)
S:HandleScrollBar(_G.LFDQueueFrameSpecificListScrollFrameScrollBar)
_G.LFDQueueFrameSpecificListScrollFrame:StripTextures()
_G.RaidBrowserFrame:HookScript('OnShow', function()
if not _G.LFRQueueFrameSpecificListScrollFrameScrollBar.skinned then
S:HandleScrollBar(_G.LFRQueueFrameSpecificListScrollFrameScrollBar)
_G.LFRBrowseFrame:StripTextures()
for _, roleButton in pairs(RoleButtons2) do
roleButton:SetNormalTexture('')
S:HandleCheckBox(roleButton.checkButton, nil, true)
roleButton:GetChildren():SetFrameLevel(roleButton:GetChildren():GetFrameLevel() + 1)
end
for i=1, 2 do
local tab = _G['LFRParentFrameSideTab'..i]
tab:DisableDrawLayer('BACKGROUND')
tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
tab:GetNormalTexture():SetInside()
tab.pushed = true
tab:CreateBackdrop()
tab.backdrop:SetAllPoints()
tab:StyleButton(true)
hooksecurefunc(tab:GetHighlightTexture(), 'SetTexture', function(highlight, texPath)
if texPath ~= nil then
highlight:SetTexture()
end
end)
hooksecurefunc(tab:GetCheckedTexture(), 'SetTexture', function(highlight, texPath)
if texPath ~= nil then
highlight:SetTexture()
end
end)
end
for i=1, 7 do
local tab = _G['LFRBrowseFrameColumnHeader'..i]
tab:DisableDrawLayer('BACKGROUND')
end
S:HandleDropDownBox(_G.LFRBrowseFrameRaidDropDown)
S:HandleButton(_G.LFRBrowseFrameRefreshButton)
S:HandleButton(_G.LFRBrowseFrameInviteButton)
S:HandleButton(_G.LFRBrowseFrameSendMessageButton)
_G.LFRQueueFrameSpecificListScrollFrameScrollBar.skinned = true
end
end)
--[[LFGInvitePopup_Update('Elvz', true, true, true)
StaticPopupSpecial_Show(LFGInvitePopup);]]
_G.LFGInvitePopup:StripTextures()
_G.LFGInvitePopup:CreateBackdrop('Transparent')
S:HandleButton(_G.LFGInvitePopupAcceptButton)
S:HandleButton(_G.LFGInvitePopupDeclineButton)
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
_G.LFDQueueFrameRandomScrollFrameScrollBar:StripTextures()
S:HandleScrollBar(_G.LFDQueueFrameRandomScrollFrameScrollBar)
--LFGListFrame
local LFGListFrame = _G.LFGListFrame
LFGListFrame.CategorySelection.Inset:StripTextures()
S:HandleButton(LFGListFrame.CategorySelection.StartGroupButton)
S:HandleButton(LFGListFrame.CategorySelection.FindGroupButton)
LFGListFrame.CategorySelection.StartGroupButton:ClearAllPoints()
LFGListFrame.CategorySelection.StartGroupButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.CategorySelection.FindGroupButton:ClearAllPoints()
LFGListFrame.CategorySelection.FindGroupButton:Point('BOTTOMRIGHT', -6, 3)
LFGListFrame.EntryCreation.Inset:StripTextures()
S:HandleButton(LFGListFrame.EntryCreation.CancelButton)
S:HandleButton(LFGListFrame.EntryCreation.ListGroupButton)
LFGListFrame.EntryCreation.CancelButton:ClearAllPoints()
LFGListFrame.EntryCreation.CancelButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.EntryCreation.ListGroupButton:ClearAllPoints()
LFGListFrame.EntryCreation.ListGroupButton:Point('BOTTOMRIGHT', -6, 3)
S:HandleEditBox(LFGListFrame.EntryCreation.Description)
S:HandleEditBox(LFGListFrame.EntryCreation.Name)
S:HandleEditBox(LFGListFrame.EntryCreation.ItemLevel.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.HonorLevel.EditBox)
S:HandleEditBox(LFGListFrame.EntryCreation.VoiceChat.EditBox)
S:HandleDropDownBox(_G.LFGListEntryCreationActivityDropDown)
S:HandleDropDownBox(_G.LFGListEntryCreationGroupDropDown)
S:HandleDropDownBox(_G.LFGListEntryCreationCategoryDropDown, 330)
S:HandleCheckBox(LFGListFrame.EntryCreation.ItemLevel.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.HonorLevel.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.VoiceChat.CheckButton)
S:HandleCheckBox(LFGListFrame.EntryCreation.PrivateGroup.CheckButton)
LFGListFrame.EntryCreation.ActivityFinder.Dialog:StripTextures()
LFGListFrame.EntryCreation.ActivityFinder.Dialog:CreateBackdrop('Transparent')
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:StripTextures()
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:CreateBackdrop('Transparent')
S:HandleEditBox(LFGListFrame.EntryCreation.ActivityFinder.Dialog.EntryBox)
S:HandleScrollBar(_G.LFGListEntryCreationSearchScrollFrameScrollBar)
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.SelectButton)
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.CancelButton)
_G.LFGListApplicationDialog:StripTextures()
_G.LFGListApplicationDialog:CreateBackdrop('Transparent')
S:HandleButton(_G.LFGListApplicationDialog.SignUpButton)
S:HandleButton(_G.LFGListApplicationDialog.CancelButton)
S:HandleEditBox(_G.LFGListApplicationDialogDescription)
_G.LFGListInviteDialog:StripTextures()
_G.LFGListInviteDialog:CreateBackdrop('Transparent')
S:HandleButton(_G.LFGListInviteDialog.AcknowledgeButton)
S:HandleButton(_G.LFGListInviteDialog.AcceptButton)
S:HandleButton(_G.LFGListInviteDialog.DeclineButton)
_G.LFGListInviteDialog.RoleIcon:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
hooksecurefunc('LFGListInviteDialog_Show', SetRoleIcon)
S:HandleEditBox(LFGListFrame.SearchPanel.SearchBox)
--[[local columns = {
Name = true,
Tank = true,
Healer = true,
Damager = true
}
for x in pairs(columns) do
LFGListFrame.SearchPanel[x..'ColumnHeader'].Left:Hide()
LFGListFrame.SearchPanel[x..'ColumnHeader'].Middle:Hide()
LFGListFrame.SearchPanel[x..'ColumnHeader'].Right:Hide()
end]]
S:HandleButton(LFGListFrame.SearchPanel.BackButton)
S:HandleButton(LFGListFrame.SearchPanel.SignUpButton)
S:HandleButton(_G.LFGListSearchPanelScrollFrame.StartGroupButton)
LFGListFrame.SearchPanel.BackButton:ClearAllPoints()
LFGListFrame.SearchPanel.BackButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.SearchPanel.SignUpButton:ClearAllPoints()
LFGListFrame.SearchPanel.SignUpButton:Point('BOTTOMRIGHT', -6, 3)
LFGListFrame.SearchPanel.ResultsInset:StripTextures()
S:HandleScrollBar(_G.LFGListSearchPanelScrollFrameScrollBar)
S:HandleButton(LFGListFrame.SearchPanel.FilterButton)
LFGListFrame.SearchPanel.FilterButton:Point('LEFT', LFGListFrame.SearchPanel.SearchBox, 'RIGHT', 5, 0)
S:HandleButton(LFGListFrame.SearchPanel.RefreshButton)
LFGListFrame.SearchPanel.RefreshButton:Size(24)
LFGListFrame.SearchPanel.RefreshButton.Icon:Point('CENTER')
hooksecurefunc('LFGListApplicationViewer_UpdateApplicant', function(button)
if not button.DeclineButton.template then
S:HandleButton(button.DeclineButton, nil, true)
end
if not button.InviteButton.template then
S:HandleButton(button.InviteButton)
end
end)
hooksecurefunc('LFGListSearchEntry_Update', function(button)
if not button.CancelButton.template then
S:HandleButton(button.CancelButton, nil, true)
end
end)
hooksecurefunc('LFGListSearchPanel_UpdateAutoComplete', function(self)
for i = 1, LFGListFrame.SearchPanel.AutoCompleteFrame:GetNumChildren() do
local child = select(i, LFGListFrame.SearchPanel.AutoCompleteFrame:GetChildren())
if child and not child.isSkinned and child:IsObjectType('Button') then
S:HandleButton(child)
child.isSkinned = true
end
end
local text = self.SearchBox:GetText()
local matchingActivities = C_LFGList_GetAvailableActivities(self.categoryID, nil, self.filters, text)
local numResults = min(#matchingActivities, _G.MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES)
for i = 2, numResults do
local button = self.AutoCompleteFrame.Results[i]
if button and not button.moved then
button:Point('TOPLEFT', self.AutoCompleteFrame.Results[i-1], 'BOTTOMLEFT', 0, -2)
button:Point('TOPRIGHT', self.AutoCompleteFrame.Results[i-1], 'BOTTOMRIGHT', 0, -2)
button.moved = true
end
end
self.AutoCompleteFrame:Height(numResults * (self.AutoCompleteFrame.Results[1]:GetHeight() + 3.5) + 8)
end)
LFGListFrame.SearchPanel.AutoCompleteFrame:StripTextures()
LFGListFrame.SearchPanel.AutoCompleteFrame:CreateBackdrop('Transparent')
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('TOPLEFT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'TOPLEFT', 0, 3)
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('BOTTOMRIGHT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'BOTTOMRIGHT', 6, 3)
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPLEFT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMLEFT', -2, -8)
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPRIGHT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMRIGHT', -4, -8)
--ApplicationViewer (Custom Groups)
LFGListFrame.ApplicationViewer.EntryName:FontTemplate()
LFGListFrame.ApplicationViewer.InfoBackground:SetTexCoord(unpack(E.TexCoords))
S:HandleCheckBox(LFGListFrame.ApplicationViewer.AutoAcceptButton)
LFGListFrame.ApplicationViewer.Inset:StripTextures()
LFGListFrame.ApplicationViewer.Inset:CreateBackdrop('Transparent')
S:HandleButton(LFGListFrame.ApplicationViewer.NameColumnHeader, true)
S:HandleButton(LFGListFrame.ApplicationViewer.RoleColumnHeader, true)
S:HandleButton(LFGListFrame.ApplicationViewer.ItemLevelColumnHeader, true)
LFGListFrame.ApplicationViewer.NameColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.NameColumnHeader:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPLEFT', 0, 1)
LFGListFrame.ApplicationViewer.NameColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.RoleColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.RoleColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.NameColumnHeader, 'RIGHT', 1, 0)
LFGListFrame.ApplicationViewer.RoleColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:ClearAllPoints()
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.RoleColumnHeader, 'RIGHT', 1, 0)
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader.Label:FontTemplate()
LFGListFrame.ApplicationViewer.PrivateGroup:FontTemplate()
S:HandleButton(LFGListFrame.ApplicationViewer.RefreshButton)
LFGListFrame.ApplicationViewer.RefreshButton:Size(24, 24)
LFGListFrame.ApplicationViewer.RefreshButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.RefreshButton:Point('BOTTOMRIGHT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 16, 4)
S:HandleButton(LFGListFrame.ApplicationViewer.RemoveEntryButton, true)
S:HandleButton(LFGListFrame.ApplicationViewer.EditButton, true)
LFGListFrame.ApplicationViewer.RemoveEntryButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.RemoveEntryButton:Point('BOTTOMLEFT', -1, 3)
LFGListFrame.ApplicationViewer.EditButton:ClearAllPoints()
LFGListFrame.ApplicationViewer.EditButton:Point('BOTTOMRIGHT', -6, 3)
local LFGListApplicationViewerScrollFrameScrollBar = _G.LFGListApplicationViewerScrollFrameScrollBar
S:HandleScrollBar(LFGListApplicationViewerScrollFrameScrollBar)
LFGListApplicationViewerScrollFrameScrollBar:ClearAllPoints()
LFGListApplicationViewerScrollFrameScrollBar:Point('TOPLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 0, -14)
LFGListApplicationViewerScrollFrameScrollBar:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'BOTTOMRIGHT', 0, 14)
hooksecurefunc('LFGListCategorySelection_AddButton', function(self, btnIndex, categoryID, filters)
local button = self.CategoryButtons[btnIndex]
if button then
if not button.isSkinned then
button:CreateBackdrop()
button.backdrop:SetAllPoints()
button.Icon:SetDrawLayer('BACKGROUND', 2)
button.Icon:SetTexCoord(unpack(E.TexCoords))
button.Icon:SetInside()
button.Cover:Hide()
button.HighlightTexture:SetColorTexture(1, 1, 1, 0.1)
button.HighlightTexture:SetInside()
--Fix issue with labels not following changes to GameFontNormal as they should
button.Label:SetFontObject(_G.GameFontNormal)
button.isSkinned = true
end
button.SelectedTexture:Hide()
local selected = self.selectedCategory == categoryID and self.selectedFilters == filters
if selected then
button.backdrop:SetBackdropBorderColor(1, 1, 0)
else
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end)
end
function S:Blizzard_ChallengesUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
local ChallengesFrame = _G.ChallengesFrame
ChallengesFrame:DisableDrawLayer('BACKGROUND')
_G.ChallengesFrameInset:StripTextures()
-- Mythic+ KeyStoneFrame
local KeyStoneFrame = _G.ChallengesKeystoneFrame
KeyStoneFrame:CreateBackdrop('Transparent')
S:HandleCloseButton(KeyStoneFrame.CloseButton)
S:HandleButton(KeyStoneFrame.StartButton)
hooksecurefunc('ChallengesFrame_Update', function(self)
for _, frame in ipairs(self.DungeonIcons) do
if not frame.backdrop then
frame:GetRegions():SetAlpha(0)
frame:CreateBackdrop('Transparent')
frame.backdrop:SetAllPoints()
S:HandleIcon(frame.Icon, true)
frame.Icon:SetInside()
end
end
end)
hooksecurefunc(ChallengesFrame.WeeklyInfo, 'SetUp', function(self)
local affixes = C_MythicPlus_GetCurrentAffixes()
if affixes then
HandleAffixIcons(self.Child)
end
end)
hooksecurefunc(KeyStoneFrame, 'Reset', function(self)
self:GetRegions():SetAlpha(0)
self.InstructionBackground:SetAlpha(0)
end)
hooksecurefunc(KeyStoneFrame, 'OnKeystoneSlotted', HandleAffixIcons)
-- New Season Frame
local NoticeFrame = _G.ChallengesFrame.SeasonChangeNoticeFrame
S:HandleButton(NoticeFrame.Leave)
NoticeFrame:StripTextures()
NoticeFrame:CreateBackdrop()
NoticeFrame:SetFrameLevel(5)
NoticeFrame.NewSeason:SetTextColor(1, .8, 0)
NoticeFrame.NewSeason:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription:SetTextColor(1, 1, 1)
NoticeFrame.SeasonDescription:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription2:SetTextColor(1, 1, 1)
NoticeFrame.SeasonDescription2:SetShadowOffset(1, -1)
NoticeFrame.SeasonDescription3:SetTextColor(1, .8, 0)
NoticeFrame.SeasonDescription3:SetShadowOffset(1, -1)
local affix = NoticeFrame.Affix
affix.AffixBorder:Hide()
affix.Portrait:SetTexCoord(unpack(E.TexCoords))
hooksecurefunc(affix, 'SetUp', function(self, affixID)
local _, _, texture = C_ChallengeMode_GetAffixInfo(affixID)
if texture then
affix.Portrait:SetTexture(texture)
end
end)
end
S:AddCallback('LookingForGroupFrames')
S:AddCallbackForAddon('Blizzard_ChallengesUI')