ElvUI_OptionsUI/General.lua

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2020-11-13 14:29:13 -05:00
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local C, L = unpack(select(2, ...))
local Misc = E:GetModule('Misc')
local Layout = E:GetModule('Layout')
local Totems = E:GetModule('Totems')
local Blizzard = E:GetModule('Blizzard')
local NP = E:GetModule('NamePlates')
local UF = E:GetModule('UnitFrames')
local AFK = E:GetModule('AFK')
local ACH = E.Libs.ACH
local _G = _G
local IsAddOnLoaded = IsAddOnLoaded
local IsMouseButtonDown = IsMouseButtonDown
local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
local function GetChatWindowInfo()
local ChatTabInfo = {}
for i = 1, FCF_GetNumActiveChatFrames() do
ChatTabInfo['ChatFrame'..i] = _G['ChatFrame'..i..'Tab']:GetText()
end
return ChatTabInfo
end
E.Options.args.general = {
type = 'group',
name = L["General"],
order = 1,
childGroups = 'tab',
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
general = {
order = 5,
type = 'group',
name = L["General"],
args = {
loginmessage = {
order = 4,
type = 'toggle',
name = L["Login Message"],
},
taintLog = {
order = 5,
type = 'toggle',
name = L["Log Taints"],
desc = L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."],
},
bottomPanel = {
order = 6,
type = 'toggle',
name = L["Bottom Panel"],
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
set = function(info, value) E.db.general.bottomPanel = value; Layout:BottomPanelVisibility() end
},
topPanel = {
order = 7,
type = 'toggle',
name = L["Top Panel"],
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
set = function(info, value) E.db.general.topPanel = value; Layout:TopPanelVisibility() end
},
afk = {
order = 8,
type = 'toggle',
name = L["AFK Mode"],
desc = L["When you go AFK display the AFK screen."],
set = function(info, value) E.db.general.afk = value; AFK:Toggle() end
},
eyefinity = {
order = 9,
name = L["Multi-Monitor Support"],
desc = L["Attempt to support eyefinity/nvidia surround."],
type = 'toggle',
get = function(info) return E.global.general.eyefinity end,
set = function(info, value) E.global.general.eyefinity = value; E:StaticPopup_Show('GLOBAL_RL') end,
},
ultrawide = {
order = 10,
name = L["Ultrawide Support"],
desc = L["Attempts to center UI elements in a 16:9 format for ultrawide monitors"],
type = 'toggle',
get = function(info) return E.global.general.ultrawide end,
set = function(info, value) E.global.general.ultrawide = value; E:StaticPopup_Show('GLOBAL_RL') end,
},
autoAcceptInvite = {
order = 11,
name = L["Accept Invites"],
desc = L["Automatically accept invites from guild/friends."],
type = 'toggle',
},
autoRoll = {
order = 12,
name = L["Auto Greed/DE"],
desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
type = 'toggle',
disabled = function() return not E.private.general.lootRoll end
},
autoTrackReputation = {
order = 13,
name = L["Auto Track Reputation"],
type = 'toggle',
},
spacer1 = ACH:Spacer(15, 'full'),
locale = {
order = 16,
type = 'select',
name = L["LANGUAGE"],
get = function(info) return E.global.general.locale end,
set = function(info, value)
E.global.general.locale = value
E:StaticPopup_Show('CONFIG_RL')
end,
values = {
deDE = 'Deutsch',
enUS = 'English',
esMX = 'Español',
frFR = 'Français',
ptBR = 'Português',
ruRU = 'Русский',
zhCN = '简体中文',
zhTW = '正體中文',
koKR = '한국어',
itIT = 'Italiano',
},
},
messageRedirect = {
order = 17,
name = L["Chat Output"],
desc = L["This selects the Chat Frame to use as the output of ElvUI messages."],
type = 'select',
values = GetChatWindowInfo()
},
numberPrefixStyle = {
order = 18,
type = 'select',
name = L["Unit Prefix Style"],
desc = L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."],
set = function(info, value)
E.db.general.numberPrefixStyle = value
E:BuildPrefixValues()
E:StaticPopup_Show('CONFIG_RL')
end,
values = {
TCHINESE = '萬, 億',
CHINESE = '万, 亿',
ENGLISH = 'K, M, B',
GERMAN = 'Tsd, Mio, Mrd',
KOREAN = '천, 만, 억',
METRIC = 'k, M, G'
},
},
interruptAnnounce = {
order = 19,
name = L["Announce Interrupts"],
desc = L["Announce when you interrupt a spell to the specified chat channel."],
type = 'select',
values = {
NONE = L["NONE"],
SAY = L["SAY"],
YELL = L["YELL"],
PARTY = L["Party Only"],
RAID = L["Party / Raid"],
RAID_ONLY = L["Raid Only"],
EMOTE = L["CHAT_MSG_EMOTE"],
},
set = function(info, value)
E.db.general[info[#info]] = value
if value == 'NONE' then
Misc:UnregisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
else
Misc:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
end
end,
},
autoRepair = {
order = 20,
name = L["Auto Repair"],
desc = L["Automatically repair using the following method when visiting a merchant."],
type = 'select',
values = {
NONE = L["NONE"],
GUILD = L["GUILD"],
PLAYER = L["PLAYER"],
},
},
spacer2 = ACH:Spacer(25, 'full'),
decimalLength = {
order = 26,
type = 'range',
name = L["Decimal Length"],
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
min = 0, max = 4, step = 1,
set = function(info, value)
E.db.general.decimalLength = value
E:BuildPrefixValues()
E:StaticPopup_Show('CONFIG_RL')
end,
},
smoothingAmount = {
order = 27,
type = 'range',
isPercent = true,
name = L["Smoothing Amount"],
desc = L["Controls the speed at which smoothed bars will be updated."],
min = 0.2, max = 0.8, softMax = 0.75, softMin = 0.25, step = 0.01,
set = function(info, value)
E.db.general.smoothingAmount = value
E:SetSmoothingAmount(value)
end,
},
UIScale = {
order = 28,
type = 'range',
name = L["UI_SCALE"],
min = 0.1, max = 1.25, step = 0.000000000000001,
softMin = 0.40, softMax = 1.15, bigStep = 0.01,
get = function(info) return E.global.general.UIScale end,
set = function(info, value)
E.global.general.UIScale = value
if not IsMouseButtonDown() then
E:PixelScaleChanged()
end
end
},
AutoScale = {
order = 29,
type = 'execute',
name = L["Auto Scale"],
func = function()
E.global.general.UIScale = E:PixelBestSize()
E:PixelScaleChanged()
end,
},
totems = {
order = 55,
type = 'group',
inline = true,
name = L["Class Totems"],
get = function(info) return E.db.general.totems[info[#info]] end,
set = function(info, value) E.db.general.totems[info[#info]] = value; Totems:PositionAndSize() end,
args = {
enable = {
order = 2,
type = 'toggle',
name = L["Enable"],
get = function() return E.private.general.totemBar end,
set = function(_, value) E.private.general.totemBar = value; E:StaticPopup_Show('PRIVATE_RL') end,
},
size = {
order = 3,
type = 'range',
name = L["Button Size"],
min = 24, max = 60, step = 1,
disabled = function() return not E.private.general.totemBar end,
},
spacing = {
order = 4,
type = 'range',
name = L["Button Spacing"],
min = 1, max = 10, step = 1,
disabled = function() return not E.private.general.totemBar end,
},
sortDirection = {
order = 5,
type = 'select',
name = L["Sort Direction"],
disabled = function() return not E.private.general.totemBar end,
values = {
ASCENDING = L["Ascending"],
DESCENDING = L["Descending"],
},
},
growthDirection = {
order = 6,
type = 'select',
name = L["Bar Direction"],
disabled = function() return not E.private.general.totemBar end,
values = {
VERTICAL = L["Vertical"],
HORIZONTAL = L["Horizontal"],
},
},
},
},
},
},
media = {
order = 10,
type = 'group',
name = L["Media"],
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
fontGroup = {
order = 50,
name = L["Font"],
type = 'group',
inline = true,
args = {
main = {
order = 1,
type = 'group',
name = ' ',
args = {
font = {
type = 'select', dialogControl = 'LSM30_Font',
order = 1,
name = L["Default Font"],
desc = L["The font that the core of the UI will use."],
values = AceGUIWidgetLSMlists.font,
set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
type = 'range',
min = 6, max = 64, step = 1,
softMin = 8, softMax = 32,
set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
},
fontStyle = {
type = 'select',
order = 3,
name = L["Font Outline"],
values = C.Values.FontFlags,
set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
},
applyFontToAll = {
order = 4,
type = 'execute',
name = L["Apply Font To All"],
desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
func = function() E:StaticPopup_Show('APPLY_FONT_WARNING'); end,
},
replaceBlizzFonts = {
order = 5,
type = 'toggle',
name = L["Replace Blizzard Fonts"],
desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
},
unifiedBlizzFonts = {
order = 6,
type = 'toggle',
name = L["Unified Font Sizes"],
desc = L["This setting mimics the older style of Replace Blizzard Fonts, with a more static unified font sizing."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:UpdateBlizzardFonts() end,
},
},
},
replaceCombatFont = {
order = 6,
type = 'toggle',
name = L["Replace Combat Font"],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
},
dmgfont = {
type = 'select', dialogControl = 'LSM30_Font',
order = 7,
name = L["CombatText Font"],
desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
disabled = function() return not E.private.general.replaceCombatFont end,
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show('PRIVATE_RL'); end,
},
replaceNameFont = {
order = 8,
type = 'toggle',
name = L["Replace Name Font"],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
},
namefont = {
type = 'select', dialogControl = 'LSM30_Font',
order = 9,
name = L["Name Font"],
desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
disabled = function() return not E.private.general.replaceNameFont end,
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show('PRIVATE_RL'); end,
},
},
},
textureGroup = {
order = 51,
name = L["Textures"],
type = 'group',
inline = true,
get = function(info) return E.private.general[info[#info]] end,
args = {
normTex = {
type = 'select', dialogControl = 'LSM30_Statusbar',
order = 1,
name = L["Primary Texture"],
desc = L["The texture that will be used mainly for statusbars."],
values = AceGUIWidgetLSMlists.statusbar,
set = function(info, value)
E.private.general[info[#info]] = value;
E:UpdateMedia()
E:UpdateStatusBars()
end
},
glossTex = {
type = 'select', dialogControl = 'LSM30_Statusbar',
order = 2,
name = L["Secondary Texture"],
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
values = AceGUIWidgetLSMlists.statusbar,
set = function(info, value)
E.private.general[info[#info]] = value;
E:UpdateMedia()
E:UpdateFrameTemplates()
end
},
applyTextureToAll = {
order = 3,
type = 'execute',
name = L["Copy Primary Texture"],
desc = L["Replaces the StatusBar texture setting on Unitframes and Nameplates with the primary texture."],
func = function()
E.db.unitframe.statusbar = E.private.general.normTex
UF:Update_StatusBars()
E.db.nameplates.statusbar = E.private.general.normTex
NP:ConfigureAll()
end,
},
},
},
bordersGroup = {
order = 52,
name = L["Borders"],
type = 'group',
inline = true,
args = {
uiThinBorders = {
order = 1,
name = L["Thin Borders"],
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
type = 'toggle',
get = function(info) return E.private.general.pixelPerfect end,
set = function(info, value)
E.private.general.pixelPerfect = value
E:StaticPopup_Show('PRIVATE_RL')
end
},
ufThinBorders = {
order = 2,
name = L["Unitframe Thin Borders"],
desc = L["Use thin borders on certain unitframe elements."],
type = 'toggle',
get = function(info) return E.db.unitframe.thinBorders end,
set = function(info, value)
E.db.unitframe.thinBorders = value
E:StaticPopup_Show('CONFIG_RL')
end,
},
npThinBorders = {
order = 2,
name = L["Nameplate Thin Borders"],
desc = L["Use thin borders on certain nameplate elements."],
type = 'toggle',
get = function(info) return E.db.nameplates.thinBorders end,
set = function(info, value)
E.db.nameplates.thinBorders = value
E:StaticPopup_Show('CONFIG_RL')
end,
},
cropIcon = {
order = 3,
type = 'toggle',
tristate = true,
name = L["Crop Icons"],
desc = L["This is for Customized Icons in your Interface/Icons folder."],
get = function(info)
local value = E.db.general[info[#info]]
if value == 2 then return true
elseif value == 1 then return nil
else return false end
end,
set = function(info, value)
E.db.general[info[#info]] = (value and 2) or (value == nil and 1) or 0
E:StaticPopup_Show('PRIVATE_RL')
end,
},
}
},
colorsGroup = {
order = 52,
name = L["Colors"],
type = 'group',
inline = true,
get = function(info)
local t = E.db.general[info[#info]]
local d = P.general[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local setting = info[#info]
local t = E.db.general[setting]
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
if setting == 'bordercolor' then
E:UpdateBorderColors()
elseif setting == 'backdropcolor' or setting == 'backdropfadecolor' then
E:UpdateBackdropColors()
end
end,
args = {
backdropcolor = {
type = 'color',
order = 1,
name = L["Backdrop Color"],
desc = L["Main backdrop color of the UI."],
hasAlpha = false,
},
backdropfadecolor = {
type = 'color',
order = 2,
name = L["Backdrop Faded Color"],
desc = L["Backdrop color of transparent frames"],
hasAlpha = true,
},
valuecolor = {
type = 'color',
order = 3,
name = L["Value Color"],
desc = L["Color some texts use."],
hasAlpha = false,
},
spacer1 = ACH:Spacer(9, 'full'),
uiBorderColors = {
type = 'color',
order = 10,
name = L["Border Color"],
desc = L["Main border color of the UI."],
get = function(info)
local t = E.db.general.bordercolor
local d = P.general.bordercolor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.general.bordercolor
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
E:UpdateBorderColors()
end,
},
ufBorderColors = {
order = 11,
type = 'color',
name = L["Unitframes Border Color"],
get = function(info)
local t = E.db.unitframe.colors.borderColor
local d = P.unitframe.colors.borderColor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.unitframe.colors.borderColor
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
E:UpdateBorderColors()
end,
},
},
},
}
},
alternativePowerGroup = {
order = 15,
type = 'group',
name = L["Alternative Power"],
get = function(info) return E.db.general.altPowerBar[info[#info]] end,
set = function(info, value)
E.db.general.altPowerBar[info[#info]] = value;
Blizzard:UpdateAltPowerBarSettings();
end,
args = {
enable = {
order = 2,
type = 'toggle',
name = L["Enable"],
desc = L["Replace Blizzard's Alternative Power Bar"],
width = 'full',
set = function(info, value)
E.db.general.altPowerBar[info[#info]] = value;
E:StaticPopup_Show('PRIVATE_RL');
end,
},
width = {
order = 3,
type = 'range',
name = L["Width"],
min = 50, max = 1000, step = 1,
},
height = {
order = 4,
type = 'range',
name = L["Height"],
min = 5, max = 100, step = 1,
},
statusBarGroup = {
order = 5,
name = L["Status Bar"],
type = 'group',
inline = true,
set = function(info, value)
E.db.general.altPowerBar[info[#info]] = value;
Blizzard:UpdateAltPowerBarColors();
end,
get = function(info)
return E.db.general.altPowerBar[info[#info]]
end,
args = {
smoothbars = {
type = 'toggle',
order = 1,
name = L["Smooth Bars"],
desc = L["Bars will transition smoothly."],
},
statusBar = {
order = 2,
type = 'select', dialogControl = 'LSM30_Statusbar',
name = L["StatusBar Texture"],
values = AceGUIWidgetLSMlists.statusbar,
},
statusBarColorGradient = {
order = 3,
name = L["Color Gradient"],
type = 'toggle',
},
statusBarColor = {
type = 'color',
order = 4,
name = L["COLOR"],
disabled = function()
return E.db.general.altPowerBar.statusBarColorGradient
end,
get = function(info)
local t = E.db.general.altPowerBar[info[#info]]
local d = P.general.altPowerBar[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.general.altPowerBar[info[#info]]
t.r, t.g, t.b = r, g, b
Blizzard:UpdateAltPowerBarColors()
end,
},
},
},
textGroup = {
order = 6,
name = L["Text"],
type = 'group',
inline = true,
set = function(info, value)
E.db.general.altPowerBar[info[#info]] = value;
Blizzard:UpdateAltPowerBarSettings()
end,
get = function(info)
return E.db.general.altPowerBar[info[#info]]
end,
args = {
font = {
type = 'select', dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = AceGUIWidgetLSMlists.font,
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 6, max = 24, step = 1,
},
fontOutline = {
order = 3,
type = 'select',
name = L["Font Outline"],
values = C.Values.FontFlags,
},
textFormat = {
order = 4,
type = 'select',
name = L["Text Format"],
sortByValue = true,
values = {
NONE = L["NONE"],
NAME = L["NAME"],
NAMEPERC = L["Name: Percent"],
NAMECURMAX = L["Name: Current / Max"],
NAMECURMAXPERC = L["Name: Current / Max - Percent"],
PERCENT = L["Percent"],
CURMAX = L["Current / Max"],
CURMAXPERC = L["Current / Max - Percent"],
},
},
},
},
},
},
blizzUIImprovements = {
order = 20,
type = 'group',
name = L["BlizzUI Improvements"],
args = {
loot = {
order = 1,
type = 'toggle',
name = L["Loot"],
desc = L["Enable/Disable the loot frame."],
get = function(info) return E.private.general.loot end,
set = function(info, value) E.private.general.loot = value; E:StaticPopup_Show('PRIVATE_RL') end
},
lootRoll = {
order = 2,
type = 'toggle',
name = L["Loot Roll"],
desc = L["Enable/Disable the loot roll frame."],
get = function(info) return E.private.general.lootRoll end,
set = function(info, value) E.private.general.lootRoll = value; E:StaticPopup_Show('PRIVATE_RL') end
},
hideErrorFrame = {
order = 3,
name = L["Hide Error Text"],
desc = L["Hides the red error text at the top of the screen while in combat."],
type = 'toggle'
},
enhancedPvpMessages = {
order = 4,
type = 'toggle',
name = L["Enhanced PVP Messages"],
desc = L["Display battleground messages in the middle of the screen."],
},
showMissingTalentAlert = {
order = 5,
type = 'toggle',
name = L["Missing Talent Alert"],
desc = L["Show an alert frame if you have unspend talent points."],
get = function(info) return E.global.general.showMissingTalentAlert end,
set = function(info, value) E.global.general.showMissingTalentAlert = value; E:StaticPopup_Show('GLOBAL_RL') end,
},
raidUtility = {
order = 6,
type = 'toggle',
name = L["RAID_CONTROL"],
desc = L["Enables the ElvUI Raid Control panel."],
get = function(info) return E.private.general.raidUtility end,
set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show('PRIVATE_RL') end
},
voiceOverlay = {
order = 7,
type = 'toggle',
name = L["Voice Overlay"],
desc = L["Replace Blizzard's Voice Overlay."],
get = function(info) return E.private.general.voiceOverlay end,
set = function(info, value) E.private.general.voiceOverlay = value; E:StaticPopup_Show('PRIVATE_RL') end
},
disableTutorialButtons = {
order = 8,
type = 'toggle',
name = L["Disable Tutorial Buttons"],
desc = L["Disables the tutorial button found on some frames."],
get = function(info) return E.global.general.disableTutorialButtons end,
set = function(info, value) E.global.general.disableTutorialButtons = value; E:StaticPopup_Show('GLOBAL_RL') end,
},
resurrectSound = {
order = 9,
type = 'toggle',
name = L["Resurrect Sound"],
desc = L["Enable to hear sound if you receive a resurrect."],
},
vehicleSeatIndicatorSize = {
order = 10,
type = 'range',
name = L["Vehicle Seat Indicator Size"],
min = 64, max = 128, step = 4,
get = function(info) return E.db.general.vehicleSeatIndicatorSize end,
set = function(info, value) E.db.general.vehicleSeatIndicatorSize = value; Blizzard:UpdateVehicleFrame() end,
},
durabilityScale = {
order = 11,
type = 'range',
name = L["Durability Scale"],
min = 0.5, max = 8, step = 0.5,
get = function(info) return E.db.general.durabilityScale end,
set = function(info, value) E.db.general.durabilityScale = value; Blizzard:UpdateDurabilityScale() end,
},
commandBarSetting = {
order = 12,
type = 'select',
name = L["Order Hall Command Bar"],
get = function(info) return E.global.general.commandBarSetting end,
set = function(info, value) E.global.general.commandBarSetting = value; E:StaticPopup_Show('GLOBAL_RL') end,
width = 'normal',
values = {
DISABLED = L["Disable"],
ENABLED = L["Enable"],
ENABLED_RESIZEPARENT = L["Enable + Adjust Movers"],
},
},
questRewardMostValueIcon = {
order = 13,
type = 'toggle',
name = L["Mark Quest Reward"],
desc = L["Marks the most valuable quest reward with a gold coin."],
},
itemLevelInfo = {
order = 14,
name = L["Item Level"],
type = 'group',
inline = true,
get = function(info) return E.db.general.itemLevel[info[#info]] end,
args = {
displayCharacterInfo = {
order = 1,
type = 'toggle',
name = L["Display Character Info"],
desc = L["Shows item level of each item, enchants, and gems on the character page."],
set = function(info, value)
E.db.general.itemLevel.displayCharacterInfo = value;
Misc:ToggleItemLevelInfo()
end
},
displayInspectInfo = {
order = 2,
type = 'toggle',
name = L["Display Inspect Info"],
desc = L["Shows item level of each item, enchants, and gems when inspecting another player."],
set = function(info, value)
E.db.general.itemLevel.displayInspectInfo = value;
Misc:ToggleItemLevelInfo()
end
},
fontGroup = {
order = 3,
type = 'group',
name = L["Fonts"],
disabled = function() return not E.db.general.itemLevel.displayCharacterInfo and not E.db.general.itemLevel.displayInspectInfo end,
get = function(info) return E.db.general.itemLevel[info[#info]] end,
set = function(info, value)
E.db.general.itemLevel[info[#info]] = value
Misc:UpdateInspectPageFonts('Character')
Misc:UpdateInspectPageFonts('Inspect')
end,
args = {
itemLevelFont = {
order = 1,
type = 'select',
name = L["Font"],
dialogControl = 'LSM30_Font',
values = AceGUIWidgetLSMlists.font,
},
itemLevelFontSize = {
order = 2,
type = 'range',
name = L["FONT_SIZE"],
min = 4, max = 42, step = 1,
},
itemLevelFontOutline = {
order = 3,
type = 'select',
name = L["Font Outline"],
values = C.Values.FontFlags,
},
},
},
},
},
objectiveFrameGroup = {
order = 15,
type = 'group',
inline = true,
name = L["Objective Frame"],
get = function(info) return E.db.general[info[#info]] end,
args = {
objectiveFrameAutoHide = {
order = 31,
type = 'toggle',
name = L["Auto Hide"],
desc = L["Automatically hide the objective frame during boss or arena fights."],
disabled = function() return IsAddOnLoaded('!KalielsTracker') end,
set = function(info, value) E.db.general.objectiveFrameAutoHide = value; Blizzard:SetObjectiveFrameAutoHide(); end,
},
objectiveFrameAutoHideInKeystone = {
order = 32,
type = 'toggle',
name = L["Hide In Keystone"],
hidden = function() return not E.db.general.objectiveFrameAutoHide end,
set = function(info, value) E.db.general.objectiveFrameAutoHideInKeystone = value end,
},
objectiveFrameHeight = {
order = 33,
type = 'range',
name = L["Objective Frame Height"],
desc = L["Height of the objective tracker. Increase size to be able to see more objectives."],
min = 400, max = E.screenheight, step = 1,
set = function(info, value) E.db.general.objectiveFrameHeight = value; Blizzard:SetObjectiveFrameHeight(); end,
},
bonusObjectivePosition = {
order = 34,
type = 'select',
name = L["Bonus Reward Position"],
desc = L["Position of bonus quest reward frame relative to the objective tracker."],
values = {
RIGHT = L["Right"],
LEFT = L["Left"],
AUTO = L["Automatic"],
},
},
},
},
chatBubblesGroup = {
order = 16,
type = 'group',
inline = true,
name = L["Chat Bubbles"],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
args = {
chatBubbles = {
order = 2,
type = 'select',
name = L["Chat Bubbles Style"],
desc = L["Skin the blizzard chat bubbles."],
values = {
backdrop = L["Skin Backdrop"],
nobackdrop = L["Remove Backdrop"],
backdrop_noborder = L["Skin Backdrop (No Borders)"],
disabled = L["DISABLE"],
}
},
chatBubbleFont = {
order = 3,
type = 'select',
name = L["Font"],
dialogControl = 'LSM30_Font',
values = AceGUIWidgetLSMlists.font,
},
chatBubbleFontSize = {
order = 4,
type = 'range',
name = L["FONT_SIZE"],
min = 6, max = 64, step = 1,
},
chatBubbleFontOutline = {
order = 5,
type = 'select',
name = L["Font Outline"],
values = C.Values.FontFlags,
},
chatBubbleName = {
order = 6,
type = 'toggle',
name = L["Chat Bubble Names"],
desc = L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."],
},
},
},
},
},
},
}