ElvUI_OptionsUI/Nameplates.lua

6703 lines
197 KiB
Lua

local E, _, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local C, L = unpack(select(2, ...))
local NP = E:GetModule('NamePlates')
local ACD = E.Libs.AceConfigDialog
local ACH = E.Libs.ACH
local _G = _G
local tconcat, tostring = table.concat, tostring
local pairs, type, strsplit, strmatch, gsub = pairs, type, strsplit, strmatch, gsub
local next, ipairs, tremove, tinsert, sort, tonumber, format = next, ipairs, tremove, tinsert, sort, tonumber, format
local C_Map_GetMapInfo = C_Map.GetMapInfo
local C_SpecializationInfo_GetPvpTalentSlotInfo = C_SpecializationInfo.GetPvpTalentSlotInfo
local GetClassInfo = GetClassInfo
local GetCVar = GetCVar
local GetCVarBool = GetCVarBool
local GetDifficultyInfo = GetDifficultyInfo
local GetInstanceInfo = GetInstanceInfo
local GetNumClasses = GetNumClasses
local GetNumSpecializationsForClassID = GetNumSpecializationsForClassID
local GetPvpTalentInfoByID = GetPvpTalentInfoByID
local GetRealZoneText = GetRealZoneText
local GetSpecializationInfoForClassID = GetSpecializationInfoForClassID
local GetSpellInfo = GetSpellInfo
local GetTalentInfo = GetTalentInfo
local SetCVar = SetCVar
local raidTargetIcon = [[|TInterface\TargetingFrame\UI-RaidTargetingIcon_%s:0|t %s]]
local selectedNameplateFilter
local positionValues = {
TOPLEFT = 'TOPLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
}
local carryFilterFrom, carryFilterTo
local function filterMatch(s, v)
local m1, m2, m3, m4 = '^' .. v .. '$', '^' .. v .. ',', ',' .. v .. '$', ',' .. v .. ','
return (strmatch(s, m1) and m1) or (strmatch(s, m2) and m2) or (strmatch(s, m3) and m3) or (strmatch(s, m4) and v .. ',')
end
local function filterPriority(auraType, unit, value, remove, movehere, friendState)
if not auraType or not value then
return
end
local filter =
E.db.nameplates.units[unit] and E.db.nameplates.units[unit][auraType] and
E.db.nameplates.units[unit][auraType].priority
if not filter then
return
end
local found = filterMatch(filter, E:EscapeString(value))
if found and movehere then
local tbl, sv, sm = {strsplit(',', filter)}
for i in ipairs(tbl) do
if tbl[i] == value then
sv = i
elseif tbl[i] == movehere then
sm = i
end
if sv and sm then
break
end
end
tremove(tbl, sm)
tinsert(tbl, sv, movehere)
E.db.nameplates.units[unit][auraType].priority = tconcat(tbl, ',')
elseif found and friendState then
local realValue = strmatch(value, '^Friendly:([^,]*)') or strmatch(value, '^Enemy:([^,]*)') or value
local friend = filterMatch(filter, E:EscapeString('Friendly:' .. realValue))
local enemy = filterMatch(filter, E:EscapeString('Enemy:' .. realValue))
local default = filterMatch(filter, E:EscapeString(realValue))
local state =
(friend and (not enemy) and format('%s%s', 'Enemy:', realValue)) or --[x] friend [ ] enemy: > enemy
((not enemy and not friend) and format('%s%s', 'Friendly:', realValue)) or --[ ] friend [ ] enemy: > friendly
(enemy and (not friend) and default and format('%s%s', 'Friendly:', realValue)) or --[ ] friend [x] enemy: (default exists) > friendly
(enemy and (not friend) and strmatch(value, '^Enemy:') and realValue) or --[ ] friend [x] enemy: (no default) > realvalue
(friend and enemy and realValue) --[x] friend [x] enemy: > default
if state then
local stateFound = filterMatch(filter, E:EscapeString(state))
if not stateFound then
local tbl, sv = {strsplit(',', filter)}
for i in ipairs(tbl) do
if tbl[i] == value then
sv = i
break
end
end
tinsert(tbl, sv, state)
tremove(tbl, sv + 1)
E.db.nameplates.units[unit][auraType].priority = tconcat(tbl, ',')
end
end
elseif found and remove then
E.db.nameplates.units[unit][auraType].priority = gsub(filter, found, '')
elseif not found and not remove then
E.db.nameplates.units[unit][auraType].priority = (filter == '' and value) or (filter .. ',' .. value)
end
end
local specListOrder = 50 -- start at 50
local classTable, classIndexTable, classOrder
local function UpdateClassSpec(classTag, enabled)
if not (classTable[classTag] and classTable[classTag].classID) then
return
end
local classSpec = format('%s%s', classTag, 'spec')
if (enabled == false) then
if E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec] then
E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec] = nil
specListOrder = specListOrder - 1
end
return -- stop when we remove one OR when we pass disable with clear filter
end
if not E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec] then
specListOrder = specListOrder + 1
E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec] = {
order = specListOrder,
type = 'group',
name = classTable[classTag].name,
inline = true,
args = {}
}
end
local coloredName = E:ClassColor(classTag)
coloredName = (coloredName and coloredName.colorStr) or 'ff666666'
for i = 1, GetNumSpecializationsForClassID(classTable[classTag].classID) do
local specID, name = GetSpecializationInfoForClassID(classTable[classTag].classID, i)
local tagID = format('%s%s', classTag, specID)
if not E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec].args[tagID] then
E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classSpec].args[tagID] = {
order = i,
name = format('|c%s%s|r', coloredName, name),
type = 'toggle',
get = function(info)
local tagTrigger = E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag]
return tagTrigger and tagTrigger.specs and tagTrigger.specs[specID]
end,
set = function(info, value)
--set this to nil if false to keep its population to only enabled ones
local tagTrigger = E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag]
if not tagTrigger.specs then
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag].specs = {}
end
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag].specs[specID] = value or nil
if not next(E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag].specs) then
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag].specs = nil
end
NP:ConfigureAll()
end
}
end
end
end
local function UpdateClassSection()
if E.global.nameplate.filters[selectedNameplateFilter] then
if not classTable then
local classDisplayName, classTag, classID
classTable, classIndexTable = {}, {}
for i = 1, GetNumClasses() do
classDisplayName, classTag, classID = GetClassInfo(i)
if not classTable[classTag] then
classTable[classTag] = {}
end
classTable[classTag].name = classDisplayName
classTable[classTag].classID = classID
end
for classTag in pairs(classTable) do
tinsert(classIndexTable, classTag)
end
sort(classIndexTable)
end
classOrder = 0
local coloredName
for _, classTag in ipairs(classIndexTable) do
classOrder = classOrder + 1
coloredName = E:ClassColor(classTag)
coloredName = (coloredName and coloredName.colorStr) or 'ff666666'
local classTrigger = E.global.nameplate.filters[selectedNameplateFilter].triggers.class
if classTrigger then
if classTrigger[classTag] and classTrigger[classTag].enabled then
UpdateClassSpec(classTag) --populate enabled class spec boxes
else
UpdateClassSpec(classTag, false)
end
end
E.Options.args.nameplate.args.filters.args.triggers.args.class.args[classTag] = {
order = classOrder,
name = format('|c%s%s|r', coloredName, classTable[classTag].name),
type = 'toggle',
get = function(info)
local tagTrigger = E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag]
return tagTrigger and tagTrigger.enabled
end,
set = function(info, value)
local tagTrigger = E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag]
if not tagTrigger then
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag] = {}
end
--set this to nil if false to keep its population to only enabled ones
if value then
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag].enabled = value
else
E.global.nameplate.filters[selectedNameplateFilter].triggers.class[classTag] = nil
end
UpdateClassSpec(classTag, value)
NP:ConfigureAll()
end
}
end
end
end
local formatStr = [[|T%s:12:12:0:0:64:64:4:60:4:60|t %s]]
local function GetTalentString(tier, column)
local _, name, texture = GetTalentInfo(tier, column, 1)
return formatStr:format(texture, name)
end
local function GetPvpTalentString(talentID)
local _, name, texture = GetPvpTalentInfoByID(talentID)
return formatStr:format(texture, name)
end
local function GenerateValues(tier, isPvP)
local values = {}
if isPvP then
local slotInfo = C_SpecializationInfo_GetPvpTalentSlotInfo(tier)
if slotInfo.availableTalentIDs then
for i = 1, #slotInfo.availableTalentIDs do
local talentID = slotInfo.availableTalentIDs[i]
values[talentID] = GetPvpTalentString(talentID)
end
end
else
for i = 1, 3 do
values[i] = GetTalentString(tier, i)
end
end
return values
end
local function UpdateTalentSection()
if E.global.nameplate.filters[selectedNameplateFilter] then
local maxTiers = (E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.type == 'normal' and 7) or 4
E.Options.args.nameplate.args.filters.args.triggers.args.talent.args = {
enabled = {
type = 'toggle',
order = 1,
name = L["Enable"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.enabled
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.enabled = value
UpdateTalentSection()
NP:ConfigureAll()
end
},
type = {
type = 'toggle',
order = 2,
name = L["Is PvP Talents"],
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.enabled
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.type == 'pvp'
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.type = value and 'pvp' or 'normal'
UpdateTalentSection()
NP:ConfigureAll()
end
},
requireAll = {
type = 'toggle',
order = 3,
name = L["Require All"],
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.enabled
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.requireAll
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.requireAll = value
UpdateTalentSection()
NP:ConfigureAll()
end
}
}
if not E.Options.args.nameplate.args.filters.args.triggers.args.talent.args.tiers then
E.Options.args.nameplate.args.filters.args.triggers.args.talent.args.tiers = {
type = 'group',
order = 4,
name = L["Tiers"],
inline = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.enabled
end,
args = {}
}
end
local order = 1
for i = 1, maxTiers do
E.Options.args.nameplate.args.filters.args.triggers.args.talent.args.tiers.args['tier' .. i .. 'enabled'] = {
type = 'toggle',
order = order,
name = format(L["GARRISON_CURRENT_LEVEL"], i),
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i .. 'enabled']
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i .. 'enabled'] = value
UpdateTalentSection()
NP:ConfigureAll()
end
}
order = order + 1
if (E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i .. 'enabled']) then
E.Options.args.nameplate.args.filters.args.triggers.args.talent.args.tiers.args['tier' .. i] = {
type = 'group',
order = order,
inline = true,
name = L["Tier " .. i],
args = {
missing = {
type = 'toggle',
order = 2,
name = L["Missing"],
desc = L["Match this trigger if the talent is not selected"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i].missing
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i].missing = value
UpdateTalentSection()
NP:ConfigureAll()
end
},
column = {
type = 'select',
order = 1,
name = L["TALENT"],
style = 'dropdown',
desc = L["Talent to match"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i].column
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.talent['tier' .. i].column = value
NP:ConfigureAll()
end,
values = function()
return GenerateValues(i, E.global.nameplate.filters[selectedNameplateFilter].triggers.talent.type == 'pvp')
end
}
}
}
order = order + 1
end
order = order + 1
end
end
end
local function UpdateInstanceDifficulty()
if (E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.party) then
E.Options.args.nameplate.args.filters.args.triggers.args.instanceType.args.types.args.dungeonDifficulty = {
type = 'group',
name = L["DUNGEON_DIFFICULTY"],
desc = L["Check these to only have the filter active in certain difficulties. If none are checked, it is active in all difficulties."],
inline = true,
order = 10,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceDifficulty.dungeon[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceDifficulty.dungeon[info[#info]] = value
UpdateInstanceDifficulty()
NP:ConfigureAll()
end,
args = {
normal = {
type = 'toggle',
name = GetDifficultyInfo(1),
order = 1
},
heroic = {
type = 'toggle',
name = GetDifficultyInfo(2),
order = 2
},
mythic = {
type = 'toggle',
name = GetDifficultyInfo(23),
order = 3
},
['mythic+'] = {
type = 'toggle',
name = GetDifficultyInfo(8),
order = 4
},
timewalking = {
type = 'toggle',
name = GetDifficultyInfo(24),
order = 5
}
}
}
else
E.Options.args.nameplate.args.filters.args.triggers.args.instanceType.args.types.args.dungeonDifficulty = nil
end
if (E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.raid) then
E.Options.args.nameplate.args.filters.args.triggers.args.instanceType.args.types.args.raidDifficulty = {
type = 'group',
name = L["Raid Difficulty"],
desc = L["Check these to only have the filter active in certain difficulties. If none are checked, it is active in all difficulties."],
inline = true,
order = 11,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceDifficulty.raid[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceDifficulty.raid[info[#info]] = value
UpdateInstanceDifficulty()
NP:ConfigureAll()
end,
args = {
lfr = {
type = 'toggle',
name = GetDifficultyInfo(17),
order = 1
},
normal = {
type = 'toggle',
name = GetDifficultyInfo(14),
order = 2
},
heroic = {
type = 'toggle',
name = GetDifficultyInfo(15),
order = 3
},
mythic = {
type = 'toggle',
name = GetDifficultyInfo(16),
order = 4
},
timewalking = {
type = 'toggle',
name = GetDifficultyInfo(24),
order = 5
},
legacy10normal = {
type = 'toggle',
name = GetDifficultyInfo(3),
order = 6
},
legacy25normal = {
type = 'toggle',
name = GetDifficultyInfo(4),
order = 7
},
legacy10heroic = {
type = 'toggle',
name = GetDifficultyInfo(5),
order = 8
},
legacy25heroic = {
type = 'toggle',
name = GetDifficultyInfo(6),
order = 9
}
}
}
else
E.Options.args.nameplate.args.filters.args.triggers.args.instanceType.args.types.args.raidDifficulty = nil
end
end
local function UpdateStyleLists()
if E.global.nameplate.filters[selectedNameplateFilter]
and E.global.nameplate.filters[selectedNameplateFilter].triggers
and E.global.nameplate.filters[selectedNameplateFilter].triggers.names then
E.Options.args.nameplate.args.filters.args.triggers.args.names.args.names = {
order = 50,
type = 'group',
name = '',
inline = true,
args = {}
}
if next(E.global.nameplate.filters[selectedNameplateFilter].triggers.names) then
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.names) do
E.Options.args.nameplate.args.filters.args.triggers.args.names.args.names.args[name] = {
name = name,
type = 'toggle',
order = -1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers and
E.global.nameplate.filters[selectedNameplateFilter].triggers.names and
E.global.nameplate.filters[selectedNameplateFilter].triggers.names[name]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.names[name] = value
NP:ConfigureAll()
end
}
end
end
end
if E.global.nameplate.filters[selectedNameplateFilter]
and E.global.nameplate.filters[selectedNameplateFilter].triggers.casting
and E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells then
E.Options.args.nameplate.args.filters.args.triggers.args.casting.args.spells = {
order = 50,
type = 'group',
name = '',
inline = true,
args = {}
}
if next(E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells) then
local spell, spellName, notDisabled
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells) do
spell = name
if tonumber(spell) then
spellName = GetSpellInfo(spell)
notDisabled =
(E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
if spellName then
if notDisabled then
spell = format('|cFFffff00%s|r |cFFffffff(%d)|r', spellName, spell)
else
spell = format('%s (%d)', spellName, spell)
end
end
end
E.Options.args.nameplate.args.filters.args.triggers.args.casting.args.spells.args[name] = {
name = spell,
type = 'toggle',
order = -1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers and
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells and
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells[name]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells[name] = value
NP:ConfigureAll()
end
}
end
end
end
if E.global.nameplate.filters[selectedNameplateFilter]
and E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns
and E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names then
E.Options.args.nameplate.args.filters.args.triggers.args.cooldowns.args.names = {
order = 50,
type = 'group',
name = '',
inline = true,
args = {}
}
if next(E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names) then
local spell, spellName, notDisabled
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names) do
spell = name
if tonumber(spell) then
spellName = GetSpellInfo(spell)
notDisabled =
(E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
if spellName then
if notDisabled then
spell = format('|cFFffff00%s|r |cFFffffff(%d)|r', spellName, spell)
else
spell = format('%s (%d)', spellName, spell)
end
end
end
E.Options.args.nameplate.args.filters.args.triggers.args.cooldowns.args.names.args[name] = {
name = spell,
type = 'select',
values = {
DISABLED = _G.DISABLE,
ONCD = L["On Cooldown"],
OFFCD = L["Off Cooldown"]
},
order = -1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers and
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names and
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names[name]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names[name] = value
NP:ConfigureAll()
end
}
end
end
end
if E.global.nameplate.filters[selectedNameplateFilter]
and E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs
and E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names then
E.Options.args.nameplate.args.filters.args.triggers.args.buffs.args.names = {
order = 50,
type = 'group',
name = '',
inline = true,
args = {}
}
if next(E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names) then
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names) do
local spell, stacks = strmatch(name, NP.StyleFilterStackPattern)
if tonumber(spell) then
local spellName = GetSpellInfo(spell)
local notDisabled =
(E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
if spellName then
if notDisabled then
spell = format('|cFFffff00%s|r |cFFffffff(%d)|r|cFF999999%s|r', spellName, spell, (stacks ~= '' and ' x'..stacks) or '')
else
spell = format('%s (%d)', spellName, spell)
end
end
end
E.Options.args.nameplate.args.filters.args.triggers.args.buffs.args.names.args[name] = {
textWidth = true,
name = spell,
type = 'toggle',
order = -1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers and
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names and
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names[name]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names[name] = value
NP:ConfigureAll()
end
}
end
end
end
if E.global.nameplate.filters[selectedNameplateFilter]
and E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs
and E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names then
E.Options.args.nameplate.args.filters.args.triggers.args.debuffs.args.names = {
order = 50,
type = 'group',
name = '',
inline = true,
args = {}
}
if next(E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names) then
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names) do
local spell, stacks = strmatch(name, NP.StyleFilterStackPattern)
if tonumber(spell) then
local spellName = GetSpellInfo(spell)
local notDisabled =
(E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
if spellName then
if notDisabled then
spell = format('|cFFffff00%s|r |cFFffffff(%d)|r|cFF999999%s|r', spellName, spell, (stacks ~= '' and ' x'..stacks) or '')
else
spell = format('%s (%d)', spellName, spell)
end
end
end
E.Options.args.nameplate.args.filters.args.triggers.args.debuffs.args.names.args[name] = {
textWidth = true,
name = spell,
type = 'toggle',
order = -1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers and
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names and
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names[name]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names[name] = value
NP:ConfigureAll()
end
}
end
end
end
end
local function UpdateFilterGroup()
local stackBuff, stackDebuff
if not selectedNameplateFilter or not E.global.nameplate.filters[selectedNameplateFilter] then
E.Options.args.nameplate.args.filters.args.header = nil
E.Options.args.nameplate.args.filters.args.actions = nil
E.Options.args.nameplate.args.filters.args.triggers = nil
end
if selectedNameplateFilter and E.global.nameplate.filters[selectedNameplateFilter] then
E.Options.args.nameplate.args.filters.args.triggers = {
type = 'group',
name = L["Triggers"],
order = 5,
args = {
enable = {
name = L["Enable"],
order = 0,
type = 'toggle',
get = function(info)
return (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
set = function(info, value)
if not E.db.nameplates then
E.db.nameplates = {}
end
if not E.db.nameplates.filters then
E.db.nameplates.filters = {}
end
if not E.db.nameplates.filters[selectedNameplateFilter] then
E.db.nameplates.filters[selectedNameplateFilter] = {}
end
if not E.db.nameplates.filters[selectedNameplateFilter].triggers then
E.db.nameplates.filters[selectedNameplateFilter].triggers = {}
end
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable = value
UpdateStyleLists() --we need this to recolor the spellid based on wether or not the filter is disabled
NP:ConfigureAll()
end
},
priority = {
name = L["Filter Priority"],
desc = L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."],
order = 1,
type = 'range',
min = 1,
max = 100,
step = 1,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.priority or 1
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.priority = value
NP:ConfigureAll()
end
},
resetFilter = {
order = 2,
name = L["Clear Filter"],
desc = L["Return filter to its default state."],
type = 'execute',
func = function()
local filter = {}
if G.nameplate.filters[selectedNameplateFilter] then
filter = E:CopyTable(filter, G.nameplate.filters[selectedNameplateFilter])
end
NP:StyleFilterCopyDefaults(filter)
E.global.nameplate.filters[selectedNameplateFilter] = filter
UpdateStyleLists()
UpdateClassSection()
UpdateTalentSection()
UpdateInstanceDifficulty()
NP:ConfigureAll()
end
},
names = {
name = L["Name"],
order = 6,
type = 'group',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
addName = {
order = 1,
name = L["Add Name or NPC ID"],
desc = L["Add a Name or NPC ID to the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.names[value] = true
UpdateFilterGroup()
NP:ConfigureAll()
end
},
removeName = {
order = 2,
name = L["Remove Name or NPC ID"],
desc = L["Remove a Name or NPC ID from the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.names[value] = nil
UpdateFilterGroup()
NP:ConfigureAll()
end
},
negativeMatch = {
order = 3,
name = L["Negative Match"],
desc = L["Match if Name or NPC ID is NOT in the list."],
type = 'toggle',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end
}
}
},
targeting = {
name = L["Targeting"],
order = 7,
type = 'group',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
isTarget = {
name = L["Is Targeted"],
desc = L["If enabled then the filter will only activate when you are targeting the unit."],
order = 1,
type = 'toggle'
},
notTarget = {
name = L["Not Targeted"],
desc = L["If enabled then the filter will only activate when you are not targeting the unit."],
order = 2,
type = 'toggle'
},
requireTarget = {
name = L["Require Target"],
desc = L["If enabled then the filter will only activate when you have a target."],
order = 2,
type = 'toggle'
},
targetMe = {
name = L["Is Targeting Player"],
desc = L["If enabled then the filter will only activate when the unit is targeting you."],
order = 4,
type = 'toggle'
},
notTargetMe = {
name = L["Not Targeting Player"],
desc = L["If enabled then the filter will only activate when the unit is not targeting you."],
order = 5,
type = 'toggle'
},
isFocus = {
name = L["Is Focused"],
desc = L["If enabled then the filter will only activate when you are focusing the unit."],
order = 7,
type = 'toggle'
},
notFocus = {
name = L["Not Focused"],
desc = L["If enabled then the filter will only activate when you are not focusing the unit."],
order = 8,
type = 'toggle'
}
}
}
}
},
casting = {
order = 8,
type = 'group',
name = L["Casting"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.casting[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 1,
args = {
interruptible = {
type = 'toggle',
order = 1,
name = L["Interruptible"],
desc = L["If enabled then the filter will only activate if the unit is casting interruptible spells."]
},
notInterruptible = {
type = 'toggle',
order = 2,
name = L["Non-Interruptible"],
desc = L["If enabled then the filter will only activate if the unit is casting not interruptible spells."]
},
spacer1 = ACH:Spacer(3, 'full'),
isCasting = {
type = 'toggle',
order = 4,
name = L["Is Casting Anything"],
desc = L["If enabled then the filter will activate if the unit is casting anything."]
},
notCasting = {
type = 'toggle',
order = 5,
name = L["Not Casting Anything"],
desc = L["If enabled then the filter will activate if the unit is not casting anything."]
},
spacer1 = ACH:Spacer(6, 'full'),
isChanneling = {
type = 'toggle',
order = 7,
name = L["Is Channeling Anything"],
desc = L["If enabled then the filter will activate if the unit is channeling anything."]
},
notChanneling = {
type = 'toggle',
order = 8,
name = L["Not Channeling Anything"],
desc = L["If enabled then the filter will activate if the unit is not channeling anything."]
},
}
},
addSpell = {
order = 2,
name = L["Add Spell ID or Name"],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells[value] = true
UpdateFilterGroup()
NP:ConfigureAll()
end
},
removeSpell = {
order = 3,
name = L["Remove Spell ID or Name"],
desc = L["If the aura is listed with a number then you need to use that to remove it from the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.casting.spells[value] = nil
UpdateFilterGroup()
NP:ConfigureAll()
end
},
notSpell = {
type = 'toggle',
order = 4,
name = L["Not Spell"],
desc = L["If enabled then the filter will only activate if the unit is not casting or channeling one of the selected spells."]
},
description1 = ACH:Description(L["You do not need to use Is Casting Anything or Is Channeling Anything for these spells to trigger."], 10),
description2 = ACH:Description(L["If this list is empty, and if Interruptible is checked, then the filter will activate on any type of cast that can be interrupted."], 11),
}
},
combat = {
order = 9,
type = 'group',
name = L["Unit Conditions"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
inCombat = {
name = L["Player in Combat"],
desc = L["If enabled then the filter will only activate when you are in combat."],
type = 'toggle',
order = 1
},
outOfCombat = {
name = L["Player Out of Combat"],
desc = L["If enabled then the filter will only activate when you are out of combat."],
type = 'toggle',
order = 2
},
inCombatUnit = {
name = L["Unit in Combat"],
desc = L["If enabled then the filter will only activate when the unit is in combat."],
type = 'toggle',
order = 3
},
outOfCombatUnit = {
name = L["Unit Out of Combat"],
desc = L["If enabled then the filter will only activate when the unit is out of combat."],
type = 'toggle',
order = 4
},
spacer1 = ACH:Spacer(5, 'full'),
inVehicle = {
name = L["Player in Vehicle"],
desc = L["If enabled then the filter will only activate when you are in a Vehicle."],
order = 6,
type = 'toggle'
},
outOfVehicle = {
name = L["Player Out of Vehicle"],
desc = L["If enabled then the filter will only activate when you are not in a Vehicle."],
order = 7,
type = 'toggle'
},
inVehicleUnit = {
name = L["Unit in Vehicle"],
desc = L["If enabled then the filter will only activate when the unit is in a Vehicle."],
order = 8,
type = 'toggle'
},
outOfVehicleUnit = {
name = L["Unit Out of Vehicle"],
desc = L["If enabled then the filter will only activate when the unit is not in a Vehicle."],
order = 9,
type = 'toggle'
},
spacer2 = ACH:Spacer(10, 'full'),
isResting = {
type = 'toggle',
name = L["Player is Resting"],
desc = L["If enabled then the filter will only activate when you are resting at an Inn."],
order = 11
},
isPet = {
type = 'toggle',
name = L["Unit is Pet"],
desc = L["If enabled then the filter will only activate when the unit is the active player's pet."],
order = 12
},
isNotPet= {
type = 'toggle',
name =L["Unit is Not Pet"],
desc = L["If enabled then the filter will only activate when the unit is not the active player's pet."],
order = 13
},
isPlayerControlled = {
type = 'toggle',
name = L["Unit is Player Controlled"],
desc = L["If enabled then the filter will only activate when the unit is controlled by the player."],
order = 14
},
isNotPlayerControlled = {
type = 'toggle',
name = L["Unit is Not Player Controlled"],
desc = L["If enabled then the filter will only activate when the unit is not controlled by the player."],
order = 15
},
isOwnedByPlayer = {
type = 'toggle',
name = L["Unit is Owned By Player"],
desc = L["If enabled then the filter will only activate when the unit is owned by the player."],
order = 16
},
isNotOwnedByPlayer = {
type = 'toggle',
name = L["Unit is Not Owned By Player"],
desc = L["If enabled then the filter will only activate when the unit is not owned by the player."],
order = 17
},
isPvP = {
type = 'toggle',
name = L["Unit is PvP"],
desc = L["If enabled then the filter will only activate when the unit is pvp-flagged."],
order = 18
},
isNotPvP = {
type = 'toggle',
name = L["Unit is Not PvP"],
desc = L["If enabled then the filter will only activate when the unit is not pvp-flagged."],
order = 19
},
isTapDenied = {
type = 'toggle',
name = L["Unit is Tap Denied"],
desc = L["If enabled then the filter will only activate when the unit is tap denied."],
order = 20
},
isNotTapDenied = {
type = 'toggle',
name = L["Unit is Not Tap Denied"],
desc = L["If enabled then the filter will only activate when the unit is not tap denied."],
order = 21
},
playerCanAttack = {
type = 'toggle',
name = L["Player Can Attack"],
desc = L["If enabled then the filter will only activate when the unit can be attacked by the active player."],
order = 22
},
playerCanNotAttack = {
type = 'toggle',
name = L["Player Can Not Attack"],
desc = L["If enabled then the filter will only activate when the unit can not be attacked by the active player."],
order = 23
},
spacer3 = ACH:Spacer(24, 'full'),
hasTitleNPC = {
type = 'toggle',
name = L["Has NPC Title"],
order = 25
},
noTitleNPC = {
type = 'toggle',
name = L["No NPC Title"],
order = 26
},
spacer4 = ACH:Spacer(27, 'full'),
isQuest = {
type = 'toggle',
name = L["Quest Unit"],
order = 28
},
notQuest = {
type = 'toggle',
name = L["Not Quest Unit"],
order = 29
},
questBoss = {
type = 'toggle',
name = L["Quest Boss"],
order = 30,
}
}
}
}
},
class = {
order = 10,
type = 'group',
name = L["CLASS"],
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {}
},
talent = {
order = 11,
type = 'group',
name = L["TALENT"],
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {}
},
role = {
order = 12,
type = 'group',
name = L["ROLE"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.role[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.role[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
tank = {
type = 'toggle',
order = 1,
name = L["TANK"]
},
healer = {
type = 'toggle',
order = 2,
name = L["Healer"]
},
damager = {
type = 'toggle',
order = 3,
name = L["DAMAGER"]
}
}
}
}
},
classification = {
order = 13,
type = 'group',
name = L["Classification"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.classification[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.classification[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
worldboss = {
type = 'toggle',
order = 1,
name = L["RAID_INFO_WORLD_BOSS"]
},
rareelite = {
type = 'toggle',
order = 2,
name = L["Rare Elite"]
},
normal = {
type = 'toggle',
order = 3,
name = L["PLAYER_DIFFICULTY1"]
},
rare = {
type = 'toggle',
order = 4,
name = L["ITEM_QUALITY3_DESC"]
},
trivial = {
type = 'toggle',
order = 5,
name = L["Trivial"]
},
elite = {
type = 'toggle',
order = 6,
name = L["ELITE"]
},
minus = {
type = 'toggle',
order = 7,
name = L["Minus"]
},
}
}
}
},
health = {
order = 14,
type = 'group',
name = L["Health Threshold"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
healthThreshold = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
healthUsePlayer = {
type = 'toggle',
order = 2,
name = L["Player Health"],
desc = L["Enabling this will check your health amount."],
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.healthThreshold
end
},
underHealthThreshold = {
order = 4,
type = 'range',
name = L["Under Health Threshold"],
desc = L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."],
min = 0,
max = 1,
step = 0.01,
isPercent = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.healthThreshold
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.underHealthThreshold or 0
end
},
overHealthThreshold = {
order = 5,
type = 'range',
name = L["Over Health Threshold"],
desc = L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."],
min = 0,
max = 1,
step = 0.01,
isPercent = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.healthThreshold
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.overHealthThreshold or 0
end
}
}
},
power = {
order = 15,
type = 'group',
name = L["Power Threshold"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
powerThreshold = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
powerUsePlayer = {
type = 'toggle',
order = 2,
name = L["Player Power"],
desc = L["Enabling this will check your power amount."],
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.powerThreshold
end
},
underPowerThreshold = {
order = 4,
type = 'range',
name = L["Under Power Threshold"],
desc = L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."],
min = 0,
max = 1,
step = 0.01,
isPercent = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.powerThreshold
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.underPowerThreshold or 0
end
},
overPowerThreshold = {
order = 5,
type = 'range',
name = L["Over Power Threshold"],
desc = L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."],
min = 0,
max = 1,
step = 0.01,
isPercent = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.powerThreshold
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.overPowerThreshold or 0
end
}
}
},
keyMod = {
name = L["Key Modifiers"],
order = 16,
type = 'group',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
enable = {
name = L["Enable"],
order = 0,
type = 'toggle',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod and
E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod.enable
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod.enable = value
NP:ConfigureAll()
end
},
types = {
name = '',
type = 'group',
inline = true,
order = 1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.keyMod.enable
end,
args = {
Shift = {
name = L["SHIFT_KEY_TEXT"],
order = 1,
type = 'toggle'
},
Alt = {
name = L["ALT_KEY_TEXT"],
order = 2,
type = 'toggle'
},
Control = {
name = L["CTRL_KEY_TEXT"],
order = 3,
type = 'toggle'
},
Modifier = {
name = L["Any"],
order = 4,
type = 'toggle'
},
LeftShift = {
name = L["Left Shift"],
order = 6,
type = 'toggle'
},
LeftAlt = {
name = L["Left Alt"],
order = 7,
type = 'toggle'
},
LeftControl = {
name = L["Left Control"],
order = 8,
type = 'toggle'
},
RightShift = {
name = L["Right Shift"],
order = 10,
type = 'toggle'
},
RightAlt = {
name = L["Right Alt"],
order = 11,
type = 'toggle'
},
RightControl = {
name = L["Right Control"],
order = 12,
type = 'toggle'
}
}
}
}
},
levels = {
order = 17,
type = 'group',
name = L["LEVEL"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
level = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
mylevel = {
type = 'toggle',
order = 2,
name = L["Match Player Level"],
desc = L["If enabled then the filter will only activate if the level of the unit matches your own."],
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].triggers.level
end
},
spacer1 = ACH:Description(L["LEVEL_BOSS"], 3),
minlevel = {
order = 4,
type = 'range',
name = L["Minimum Level"],
desc = L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."],
min = -1,
max = _G.MAX_PLAYER_LEVEL + 3,
step = 1,
disabled = function()
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.level and
not E.global.nameplate.filters[selectedNameplateFilter].triggers.mylevel)
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.minlevel or 0
end
},
maxlevel = {
order = 5,
type = 'range',
name = L["Maximum Level"],
desc = L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."],
min = -1,
max = _G.MAX_PLAYER_LEVEL + 3,
step = 1,
disabled = function()
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.level and
not E.global.nameplate.filters[selectedNameplateFilter].triggers.mylevel)
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.maxlevel or 0
end
},
curlevel = {
name = L["Current Level"],
desc = L["If enabled then the filter will only activate if the level of the unit matches this value."],
order = 6,
type = 'range',
min = -1,
max = _G.MAX_PLAYER_LEVEL + 3,
step = 1,
disabled = function()
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.level and
not E.global.nameplate.filters[selectedNameplateFilter].triggers.mylevel)
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.curlevel or 0
end
}
}
},
cooldowns = {
name = L["Cooldowns"],
order = 18,
type = 'group',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
addCooldown = {
order = 1,
name = L["Add Spell ID or Name"],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names[value] = 'ONCD'
UpdateFilterGroup()
NP:ConfigureAll()
end
},
removeCooldown = {
order = 2,
name = L["Remove Spell ID or Name"],
desc = L["If the aura is listed with a number then you need to use that to remove it from the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.names[value] = nil
UpdateFilterGroup()
NP:ConfigureAll()
end
},
mustHaveAll = {
order = 3,
name = L["Require All"],
desc = L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."],
type = 'toggle',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns and
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.mustHaveAll
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.cooldowns.mustHaveAll = value
NP:ConfigureAll()
end
}
}
},
buffs = {
name = L["Buffs"],
order = 19,
type = 'group',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs and
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
minTimeLeft = {
order = 1,
type = 'range',
name = L["Minimum Time Left"],
desc = L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
maxTimeLeft = {
order = 2,
type = 'range',
name = L["Maximum Time Left"],
desc = L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
mustHaveAll = {
order = 3,
customWidth = 100,
name = L["Require All"],
desc = L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."],
type = 'toggle'
},
missing = {
order = 4,
customWidth = 100,
name = L["Missing"],
desc = L["If enabled then it checks if auras are missing instead of being present on the unit."],
type = 'toggle'
},
hasStealable = {
order = 5,
type = "toggle",
name = L["Has Stealable"],
desc = L["If enabled then the filter will only activate when the unit has a stealable buff(s)."]
},
hasNoStealable = {
order = 6,
type = "toggle",
name = L["Has No Stealable"],
desc = L["If enabled then the filter will only activate when the unit has no stealable buff(s)."],
},
changeList = {
type = 'group',
inline = true,
name = L["Add / Remove"],
order = 10,
args = {
addBuff = {
order = 1,
name = L["Add Spell ID or Name"],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if stackBuff then value = value .. '\n' .. stackBuff end
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names[value] = true
UpdateFilterGroup()
NP:ConfigureAll()
end
},
removeBuff = {
order = 2,
name = L["Remove Spell ID or Name"],
desc = L["If the aura is listed with a number then you need to use that to remove it from the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if stackBuff then
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names[value .. '\n' .. stackBuff] = nil
else
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names) do
local spell = strmatch(name, NP.StyleFilterStackPattern)
if spell == value then
E.global.nameplate.filters[selectedNameplateFilter].triggers.buffs.names[name] = nil
end
end
end
UpdateFilterGroup()
NP:ConfigureAll()
end
},
stackThreshold = {
order = 3,
type = 'range',
name = L["Stack Threshold"],
desc = L["Allows you to tie a stack count to an aura when you add it to the list, which allows the trigger to act when an aura reaches X number of stacks."],
min = 1,
max = 250,
softMax = 100,
step = 1,
get = function(info) return stackBuff or 1 end,
set = function(info, value) stackBuff = (value > 1 and value) or nil end
},
}
}
}
},
debuffs = {
name = L["Debuffs"],
order = 20,
type = 'group',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs and
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
minTimeLeft = {
order = 1,
type = 'range',
name = L["Minimum Time Left"],
desc = L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
maxTimeLeft = {
order = 2,
type = 'range',
name = L["Maximum Time Left"],
desc = L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
mustHaveAll = {
order = 3,
customWidth = 100,
name = L["Require All"],
desc = L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."],
type = 'toggle'
},
missing = {
order = 4,
customWidth = 100,
name = L["Missing"],
desc = L["If enabled then it checks if auras are missing instead of being present on the unit."],
type = 'toggle',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end
},
changeList = {
type = 'group',
inline = true,
name = L["Add / Remove"],
order = 10,
args = {
addDebuff = {
order = 6,
name = L["Add Spell ID or Name"],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if stackDebuff then value = value .. '\n' .. stackDebuff end
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names[value] = true
UpdateFilterGroup()
NP:ConfigureAll()
end
},
removeDebuff = {
order = 7,
name = L["Remove Spell ID or Name"],
desc = L["If the aura is listed with a number then you need to use that to remove it from the list."],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if stackDebuff then
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names[value .. '\n' .. stackDebuff] = nil
else
for name in pairs(E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names) do
local spell = strmatch(name, NP.StyleFilterStackPattern)
if spell == value then
E.global.nameplate.filters[selectedNameplateFilter].triggers.debuffs.names[name] = nil
end
end
end
UpdateFilterGroup()
NP:ConfigureAll()
end
},
stackThreshold = {
order = 8,
type = 'range',
name = L["Stack Threshold"],
min = 1,
max = 250,
softMax = 100,
step = 1,
get = function(info) return stackDebuff or 1 end,
set = function(info, value) stackDebuff = (value > 1 and value) or nil end
},
}
}
}
},
threat = {
name = L["Threat"],
order = 21,
type = 'group',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
enable = {
name = L["Enable"],
order = 0,
type = 'toggle',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.threat and
E.global.nameplate.filters[selectedNameplateFilter].triggers.threat.enable
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.threat.enable = value
NP:ConfigureAll()
end
},
types = {
name = '',
type = 'group',
inline = true,
order = 1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.threat[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.threat[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.threat.enable
end,
args = {
good = {
name = L["Good"],
order = 1,
type = 'toggle'
},
goodTransition = {
name = L["Good Transition"],
order = 2,
type = 'toggle'
},
badTransition = {
name = L["Bad Transition"],
order = 3,
type = 'toggle'
},
bad = {
name = L["Bad"],
order = 4,
type = 'toggle'
},
spacer1 = ACH:Spacer(5, 'full'),
offTank = {
name = L["Off Tank"],
order = 6,
type = 'toggle'
},
offTankGoodTransition = {
name = L["Off Tank Good Transition"],
customWidth = 200,
order = 7,
type = 'toggle'
},
offTankBadTransition = {
name = L["Off Tank Bad Transition"],
customWidth = 200,
order = 8,
type = 'toggle'
}
}
}
}
},
nameplateType = {
name = L["Unit Type"],
order = 22,
type = 'group',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
enable = {
name = L["Enable"],
order = 0,
type = 'toggle',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType and
E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType.enable
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType.enable = value
NP:ConfigureAll()
end
},
types = {
name = '',
type = 'group',
inline = true,
order = 1,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.nameplateType.enable
end,
args = {
friendlyPlayer = {
name = L["FRIENDLY_PLAYER"],
order = 1,
type = 'toggle'
},
friendlyNPC = {
name = L["FRIENDLY_NPC"],
order = 2,
type = 'toggle'
},
enemyPlayer = {
name = L["ENEMY_PLAYER"],
order = 3,
type = 'toggle'
},
enemyNPC = {
name = L["ENEMY_NPC"],
order = 4,
type = 'toggle'
},
player = {
name = L["Player"],
order = 5,
type = 'toggle'
}
}
}
}
},
reactionType = {
name = L["Reaction Type"],
order = 23,
type = 'group',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
enable = {
name = L["Enable"],
order = 0,
type = 'toggle'
},
reputation = {
name = L["Reputation"],
desc = L["If this is enabled then the reaction check will use your reputation with the faction the unit belongs to."],
order = 1,
type = 'toggle',
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable
end
},
types = {
name = '',
type = 'group',
inline = true,
order = 2,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable
end,
args = {
hated = {
name = L["FACTION_STANDING_LABEL1"],
order = 1,
type = 'toggle',
disabled = function()
return not ((E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.reputation)
end
},
hostile = {
name = L["FACTION_STANDING_LABEL2"],
order = 2,
type = 'toggle'
},
unfriendly = {
name = L["FACTION_STANDING_LABEL3"],
order = 3,
type = 'toggle',
disabled = function()
return not ((E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.reputation)
end
},
neutral = {
name = L["FACTION_STANDING_LABEL4"],
order = 4,
type = 'toggle'
},
friendly = {
name = L["FACTION_STANDING_LABEL5"],
order = 5,
type = 'toggle'
},
honored = {
name = L["FACTION_STANDING_LABEL6"],
order = 6,
type = 'toggle',
disabled = function()
return not ((E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.reputation)
end
},
revered = {
name = L["FACTION_STANDING_LABEL7"],
order = 7,
type = 'toggle',
disabled = function()
return not ((E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.reputation)
end
},
exalted = {
name = L["FACTION_STANDING_LABEL8"],
order = 8,
type = 'toggle',
disabled = function()
return not ((E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.enable and
E.global.nameplate.filters[selectedNameplateFilter].triggers.reactionType.reputation)
end
}
}
}
}
},
creatureType = {
name = L["Creature Type"],
order = 24,
type = 'group',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.creatureType[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.creatureType[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
enable = {
type = 'toggle',
order = 1,
name = L["Enable"],
width = 'full'
},
types = {
name = '',
type = 'group',
inline = true,
order = 2,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.creatureType.enable
end,
args = {}
}
}
},
instanceType = {
order = 25,
type = 'group',
name = L["Instance Type"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
none = {
type = 'toggle',
order = 1,
name = L["NONE"]
},
scenario = {
type = 'toggle',
order = 2,
name = L["SCENARIOS"]
},
party = {
type = 'toggle',
order = 3,
name = L["DUNGEONS"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.party
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.party = value
UpdateInstanceDifficulty()
NP:ConfigureAll()
end
},
raid = {
type = 'toggle',
order = 5,
name = L["RAID"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.raid
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.instanceType.raid = value
UpdateInstanceDifficulty()
NP:ConfigureAll()
end
},
arena = {
type = 'toggle',
order = 7,
name = L["ARENA"]
},
pvp = {
type = 'toggle',
order = 8,
name = L["BATTLEFIELDS"]
}
}
}
}
},
location = {
order = 26,
type = 'group',
name = L["Location"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.location[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
mapIDEnabled = {
type = 'toggle',
order = 1,
name = L["Use Map ID or Name"],
desc = L["If enabled, the style filter will only activate when you are in one of the maps specified in Map ID."],
customWidth = 200,
},
mapIDs = {
type = 'input',
order = 2,
name = L["Add Map ID"],
get = function(info) return end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs[value] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs[value] = true
NP:ConfigureAll()
end,
disabled = function () return not E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDEnabled end
},
removeMapID = {
type = 'select',
order = 3,
name = L["Remove Map ID"],
get = function(info) return end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs[value] = nil
NP:ConfigureAll()
end,
values = function()
local vals = {}
local ids = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs
if not (ids and next(ids)) then return vals end
for value in pairs(ids) do
local info = tonumber(value) and C_Map_GetMapInfo(value)
if info and info.name then
info = '|cFF999999('..value..')|r '..info.name
end
vals[value] = info or value
end
return vals
end,
disabled = function()
local ids = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDEnabled and ids and next(ids))
end
},
instanceIDEnabled = {
type = 'toggle',
order = 4,
name = L["Use Instance ID or Name"],
desc = L["If enabled, the style filter will only activate when you are in one of the instances specified in Instance ID."],
customWidth = 200,
},
instanceIDs = {
type = 'input',
order = 5,
name = L["Add Instance ID"],
get = function(info) return end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs[value] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs[value] = true
NP:ConfigureAll()
end,
disabled = function () return not E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDEnabled end
},
removeInstanceID = {
type = 'select',
order = 6,
name = L["Remove Instance ID"],
get = function(info) return end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs[value] = nil
NP:ConfigureAll()
end,
values = function()
local vals = {}
local ids = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs
if not (ids and next(ids)) then return vals end
for value in pairs(ids) do
local name = tonumber(value) and GetRealZoneText(value)
if name then
name = '|cFF999999('..value..')|r '..name
end
vals[value] = name or value
end
return vals
end,
disabled = function()
local ids = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDEnabled and ids and next(ids))
end
},
zoneNamesEnabled = {
type = 'toggle',
order = 7,
name = L["Use Zone Names"],
desc = L["If enabled, the style filter will only activate when you are in one of the zones specified in Add Zone Name."],
customWidth = 200,
},
zoneNames = {
type = 'input',
order = 8,
name = L["Add Zone Name"],
get = function(info) return end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames[value] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames[value] = true
NP:ConfigureAll()
end,
disabled = function () return not E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNamesEnabled end
},
removeZoneName = {
type = 'select',
order = 9,
name = L["Remove Zone Name"],
get = function(info) return end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames[value] = nil
NP:ConfigureAll()
end,
values = function()
local vals = {}
local zone = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames
if not (zone and next(zone)) then return vals end
for value in pairs(zone) do vals[value] = value end
return vals
end,
disabled = function()
local zone = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNamesEnabled and zone and next(zone))
end
},
subZoneNamesEnabled = {
type = 'toggle',
order = 10,
name = L["Use Subzone Names"],
desc = L["If enabled, the style filter will only activate when you are in one of the subzones specified in Add Subzone Name."],
customWidth = 200,
},
subZoneNames = {
type = 'input',
order = 11,
name = L["Add Subzone Name"],
get = function(info) return end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames[value] = true
NP:ConfigureAll()
end,
disabled = function () return not E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNamesEnabled end
},
removeSubZoneName = {
type = 'select',
order = 12,
name = L["Remove Subzone Name"],
get = function(info) return end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames[value] = nil
NP:ConfigureAll()
end,
values = function()
local vals = {}
local zone = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames
if not (zone and next(zone)) then return vals end
for value in pairs(zone) do vals[value] = value end
return vals
end,
disabled = function()
local zone = E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames
return not (E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNamesEnabled and zone and next(zone))
end
}
}
},
btns = {
type = 'group',
inline = true,
name = L["Add Current"],
order = 2,
args = {
mapID = {
order = 3,
type = 'execute',
name = L["Map ID"],
func = function()
local mapID = E.MapInfo.mapID
if not mapID then return end
mapID = tostring(mapID)
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs[mapID] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.mapIDs[mapID] = true
NP:ConfigureAll()
E:Print(format(L["Added Map ID: %s"], E.MapInfo.name..' ('..mapID..')'))
end
},
instanceID = {
order = 4,
type = 'execute',
name = L["Instance ID"],
func = function()
local instanceName, _, _, _, _, _, _, instanceID = GetInstanceInfo()
if not instanceID then return end
instanceID = tostring(instanceID)
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs[instanceID] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.instanceIDs[instanceID] = true
NP:ConfigureAll()
E:Print(format(L["Added Instance ID: %s"], instanceName..' ('..instanceID..')'))
end
},
zoneName = {
order = 6,
type = 'execute',
name = L["Zone Name"],
func = function()
local zone = E.MapInfo.realZoneText
if not zone then return end
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames[zone] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.zoneNames[zone] = true
NP:ConfigureAll()
E:Print(format(L["Added Zone Name: %s"], zone))
end
},
subZoneName = {
order = 7,
type = 'execute',
name = L["Subzone Name"],
func = function()
local subZone = E.MapInfo.subZoneText
if not subZone then return end
if E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames[subZone] then return end
E.global.nameplate.filters[selectedNameplateFilter].triggers.location.subZoneNames[subZone] = true
NP:ConfigureAll()
E:Print(format(L["Added Subzone Name: %s"], subZone))
end
},
}
}
}
},
raidTarget = {
order = 27,
type = 'group',
name = L["BINDING_HEADER_RAID_TARGET"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].triggers.raidTarget[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].triggers.raidTarget[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
types = {
name = '',
type = 'group',
inline = true,
order = 2,
args = {
star = {
type = 'toggle',
order = 1,
name = format(raidTargetIcon, 1, L["RAID_TARGET_1"])
},
circle = {
type = 'toggle',
order = 2,
name = format(raidTargetIcon, 2, L["RAID_TARGET_2"])
},
diamond = {
type = 'toggle',
order = 3,
name = format(raidTargetIcon, 3, L["RAID_TARGET_3"])
},
triangle = {
type = 'toggle',
order = 4,
name = format(raidTargetIcon, 4, L["RAID_TARGET_4"])
},
moon = {
type = 'toggle',
order = 5,
name = format(raidTargetIcon, 5, L["RAID_TARGET_5"])
},
square = {
type = 'toggle',
order = 6,
name = format(raidTargetIcon, 6, L["RAID_TARGET_6"])
},
cross = {
type = 'toggle',
order = 7,
name = format(raidTargetIcon, 7, L["RAID_TARGET_7"])
},
skull = {
type = 'toggle',
order = 8,
name = format(raidTargetIcon, 8, L["RAID_TARGET_8"])
}
}
}
}
}
}
}
if NP.StyleFilterCustomChecks then
E.Options.args.nameplate.args.filters.args.triggers.args.combat.args.types.args.pluginSpacer = ACH:Spacer(49, 'full')
end
E.Options.args.nameplate.args.filters.args.actions = {
type = 'group',
name = L["Actions"],
order = 6,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions[info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable)
end,
args = {
hide = {
order = 1,
type = 'toggle',
name = L["Hide Frame"]
},
usePortrait = {
order = 2,
type = 'toggle',
name = L["Use Portrait"],
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end
},
nameOnly = {
name = L["Name Only"],
order = 3,
type = 'toggle',
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end
},
spacer1 = ACH:Spacer(4, 'full'),
scale = {
order = 5,
type = 'range',
name = L["Scale"],
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.scale or 1
end,
min = 0.5,
max = 1.5,
softMin = .75,
softMax = 1.25,
step = 0.01
},
alpha = {
order = 6,
type = 'range',
name = L["Alpha"],
desc = L["Change the alpha level of the frame."],
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.alpha or -1
end,
min = -1,
max = 100,
step = 1
},
color = {
order = 10,
type = 'group',
name = L["COLOR"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.color[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions.color[info[#info]] = value
NP:ConfigureAll()
end,
inline = true,
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
args = {
health = {
name = L["Health"],
order = 1,
type = 'toggle'
},
healthColor = {
name = L["Health Color"],
type = 'color',
order = 2,
hasAlpha = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].actions.color.health
end,
get = function(info)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.healthColor
return t.r, t.g, t.b, t.a, 136 / 255, 255 / 255, 102 / 255, 1
end,
set = function(info, r, g, b, a)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.healthColor
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end
},
spacer1 = ACH:Spacer(3, 'full'),
power = {
name = L["Power"],
order = 4,
type = 'toggle'
},
powerColor = {
name = L["Power Color"],
type = 'color',
order = 5,
hasAlpha = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].actions.color.power
end,
get = function(info)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.powerColor
return t.r, t.g, t.b, t.a, 102 / 255, 136 / 255, 255 / 255, 1
end,
set = function(info, r, g, b, a)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.powerColor
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end
},
spacer2 = ACH:Spacer(6, 'full'),
border = {
name = L["Border"],
order = 7,
type = 'toggle'
},
borderColor = {
name = L["Border Color"],
type = 'color',
order = 8,
hasAlpha = true,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].actions.color.border
end,
get = function(info)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.borderColor
return t.r, t.g, t.b, t.a, 0, 0, 0, 1
end,
set = function(info, r, g, b, a)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.color.borderColor
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end
}
}
},
texture = {
order = 20,
type = 'group',
name = L["Texture"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.texture[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions.texture[info[#info]] = value
NP:ConfigureAll()
end,
inline = true,
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
args = {
enable = {
name = L["Enable"],
order = 1,
type = 'toggle'
},
texture = {
order = 2,
type = 'select',
dialogControl = 'LSM30_Statusbar',
name = L["Texture"],
values = _G.AceGUIWidgetLSMlists.statusbar,
disabled = function()
return not E.global.nameplate.filters[selectedNameplateFilter].actions.texture.enable
end
}
}
},
flashing = {
order = 30,
type = 'group',
name = L["Flash"],
inline = true,
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
args = {
enable = {
name = L["Enable"],
order = 1,
type = 'toggle',
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.flash.enable
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions.flash.enable = value
NP:ConfigureAll()
end
},
speed = {
order = 2,
type = 'range',
name = L["SPEED"],
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.flash.speed or 4
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions.flash.speed = value
NP:ConfigureAll()
end,
min = 1,
max = 10,
step = 1
},
color = {
name = L["COLOR"],
type = 'color',
order = 3,
hasAlpha = true,
disabled = function()
return E.global.nameplate.filters[selectedNameplateFilter].actions.hide
end,
get = function(info)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.flash.color
return t.r, t.g, t.b, t.a, 104 / 255, 138 / 255, 217 / 255, 1
end,
set = function(info, r, g, b, a)
local t = E.global.nameplate.filters[selectedNameplateFilter].actions.flash.color
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end
}
}
},
text_format = {
order = 40,
type = 'group',
inline = true,
name = L["Text Format"],
get = function(info)
return E.global.nameplate.filters[selectedNameplateFilter].actions.tags[info[#info]]
end,
set = function(info, value)
E.global.nameplate.filters[selectedNameplateFilter].actions.tags[info[#info]] = value
NP:ConfigureAll()
end,
args = {
name = {
order = 1,
name = L["Name"],
desc = L["Controls the text displayed. Tags are available in the Available Tags section of the config."],
type = 'input',
width = 'full',
},
level = {
order = 2,
name = L["Level"],
desc = L["Controls the text displayed. Tags are available in the Available Tags section of the config."],
type = 'input',
width = 'full',
},
title = {
order = 3,
name = L["Title"],
desc = L["Controls the text displayed. Tags are available in the Available Tags section of the config."],
type = 'input',
width = 'full',
},
health = {
order = 4,
name = L["Health"],
desc = L["Controls the text displayed. Tags are available in the Available Tags section of the config."],
type = 'input',
width = 'full',
},
power = {
order = 5,
name = L["Power"],
desc = L["Controls the text displayed. Tags are available in the Available Tags section of the config."],
type = 'input',
width = 'full',
},
}
}
}
}
do -- build creatureType options
local creatureTypeOrder = {
Aberration = 2,
Beast = 3,
Critter = 4,
Demon = 5,
Dragonkin = 6,
Elemental = 7,
['Gas Cloud'] = 8,
Giant = 9,
Humanoid = 10,
Mechanical = 11,
['Not specified'] = 12,
Totem = 13,
Undead = 14,
['Wild Pet'] = 15,
['Non-combat Pet'] = 16
}
for k, v in pairs(E.CreatureTypes) do
E.Options.args.nameplate.args.filters.args.triggers.args.creatureType.args.types.args[v] = {
type = 'toggle',
order = creatureTypeOrder[v],
name = k,
disabled = function()
return not (E.db.nameplates and E.db.nameplates.filters and E.db.nameplates.filters[selectedNameplateFilter] and
E.db.nameplates.filters[selectedNameplateFilter].triggers and
E.db.nameplates.filters[selectedNameplateFilter].triggers.enable) or
not E.global.nameplate.filters[selectedNameplateFilter].triggers.creatureType.enable
end
}
end
end
specListOrder = 50 -- reset this to 50
UpdateClassSection()
UpdateTalentSection()
UpdateInstanceDifficulty()
UpdateStyleLists()
end
end
local ORDER = 100
local function GetUnitSettings(unit, name)
local copyValues = {}
for x, y in pairs(NP.db.units) do
if (type(y) == 'table' and x ~= unit) then
copyValues[x] = L[x]
end
end
local group = {
type = 'group',
order = ORDER,
name = name,
childGroups = 'tree',
get = function(info)
return E.db.nameplates.units[unit][info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit][info[#info]] = value
NP:ConfigureAll()
end,
disabled = function()
return not E.NamePlates.Initialized
end,
args = {
enable = {
order = -10,
name = L["Enable"],
type = 'toggle'
},
showTestFrame = {
order = -9,
name = L["Show/Hide Test Frame"],
type = 'execute',
func = function(info)
if not _G.ElvNP_Test:IsEnabled() or _G.ElvNP_Test.frameType ~= unit then
_G.ElvNP_Test:Enable()
_G.ElvNP_Test.frameType = unit
NP:NamePlateCallBack(_G.ElvNP_Test, 'NAME_PLATE_UNIT_ADDED')
_G.ElvNP_Test:UpdateAllElements('ForceUpdate')
else
NP:DisablePlate(_G.ElvNP_Test)
_G.ElvNP_Test:Disable()
end
end
},
defaultSettings = {
order = -8,
name = L["Default Settings"],
desc = L["Set Settings to Default"],
type = 'execute',
func = function(info)
NP:ResetSettings(unit)
NP:ConfigureAll()
end
},
copySettings = {
order = -7,
name = L["Copy settings from"],
desc = L["Copy settings from another unit."],
type = 'select',
values = copyValues,
get = function()
return ''
end,
set = function(info, value)
NP:CopySettings(value, unit)
NP:ConfigureAll()
end
},
general = {
order = 1,
type = 'group',
name = L["General"],
get = function(info)
return E.db.nameplates.units[unit][info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit][info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {}
},
healthGroup = {
order = 2,
name = L["Health"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].health[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].health[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle',
disabled = function()
return unit == 'PLAYER'
end,
hidden = function()
return unit == 'PLAYER'
end
},
height = {
order = 3,
name = L["Height"],
type = 'range',
min = 4,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalHeight or 20)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyHeight or 20)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyHeight or 20)
else
return 20
end
end,
step = 1
},
width = {
order = 4,
type = 'execute',
name = L["Width"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'generalGroup', 'general', 'clickableRange')
end
},
healPrediction = {
order = 5,
name = L["Heal Prediction"],
type = 'toggle'
},
textGroup = {
order = 200,
type = 'group',
name = L["Text"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].health.text[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].health.text[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
format = {
order = 2,
name = L["Text Format"],
type = 'input',
},
position = {
order = 3,
type = 'select',
name = L["Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
parent = {
order = 4,
type = 'select',
name = L["Parent"],
values = {
Nameplate = L["Nameplate"],
Health = L["Health"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
fontGroup = {
type = 'group',
order = 7,
name = '',
inline = true,
get = function(info)
return E.db.nameplates.units[unit].health.text[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].health.text[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
}
}
},
powerGroup = {
order = 3,
name = L["Power"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].power[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].power[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
hideWhenEmpty = {
order = 2,
name = L["Hide When Empty"],
type = 'toggle'
},
width = {
order = 3,
name = L["Width"],
type = 'range',
min = 50,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalWidth or 250)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyWidth or 250)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyWidth or 250)
else
return 250
end
end,
step = 1
},
height = {
order = 4,
name = L["Height"],
type = 'range',
min = 4,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalHeight or 20)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyHeight or 20)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyHeight or 20)
else
return 20
end
end,
step = 1
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
displayAltPower = {
order = 7,
name = L["Swap to Alt Power"],
type = 'toggle'
},
useAtlas = {
order = 8,
name = L["Use Atlas Textures"],
desc = L["Use Atlas Textures if there is one available."],
type = 'toggle'
},
classColor = {
type = 'toggle',
order = 9,
name = L["Use Class Color"]
},
textGroup = {
order = 200,
type = 'group',
name = L["Text"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].power.text[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].power.text[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
format = {
order = 2,
name = L["Text Format"],
type = 'input',
},
position = {
order = 3,
type = 'select',
name = L["Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
parent = {
order = 4,
type = 'select',
name = L["Parent"],
values = {
Nameplate = L["Nameplate"],
Power = L["Power"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
fontGroup = {
type = 'group',
order = 7,
name = '',
inline = true,
get = function(info)
return E.db.nameplates.units[unit].power.text[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].power.text[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
}
}
},
castGroup = {
order = 4,
name = L["Cast Bar"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].castbar[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].castbar[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
sourceInterrupt = {
order = 2,
type = 'toggle',
name = L["Display Interrupt Source"],
desc = L["Display the unit name who interrupted a spell on the castbar. You should increase the Time to Hold to show properly."]
},
sourceInterruptClassColor = {
order = 3,
type = 'toggle',
name = L["Class Color Source"],
disabled = function()
return not E.db.nameplates.units[unit].castbar.sourceInterrupt
end
},
-- order 4 is player Display Target
timeToHold = {
order = 5,
type = 'range',
name = L["Time To Hold"],
desc = L["How many seconds the castbar should stay visible after the cast failed or was interrupted."],
min = 0,
max = 4,
step = 0.1
},
width = {
order = 7,
name = L["Width"],
type = 'range',
min = 50,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalWidth or 250)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyWidth or 250)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyWidth or 250)
else
return 250
end
end,
step = 1
},
height = {
order = 8,
name = L["Height"],
type = 'range',
min = 4,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalHeight or 20)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyHeight or 20)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyHeight or 20)
else
return 20
end
end,
step = 1
},
xOffset = {
order = 9,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 10,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
textGroup = {
order = 20,
name = L["Text"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].castbar[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].castbar[info[#info]] = value
NP:ConfigureAll()
end,
inline = true,
args = {
hideSpellName = {
order = 1,
name = L["Hide Spell Name"],
type = 'toggle'
},
hideTime = {
order = 2,
name = L["Hide Time"],
type = 'toggle'
},
textPosition = {
order = 3,
name = L["Position"],
type = 'select',
values = {
ONBAR = L["Cast Bar"],
ABOVE = L["Above"],
BELOW = L["Below"]
}
},
castTimeFormat = {
order = 4,
type = 'select',
name = L["Cast Time Format"],
values = {
CURRENT = L["Current"],
CURRENTMAX = L["Current / Max"],
REMAINING = L["Remaining"],
REMAININGMAX = L["Remaining / Max"]
}
},
channelTimeFormat = {
order = 5,
type = 'select',
name = L["Channel Time Format"],
values = {
CURRENT = L["Current"],
CURRENT_MAX = L["Current / Max"],
REMAINING = L["Remaining"],
REMAININGMAX = L["Remaining / Max"]
}
}
}
},
iconGroup = {
order = 25,
name = L["Icon"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].castbar[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].castbar[info[#info]] = value
NP:ConfigureAll()
end,
inline = true,
args = {
showIcon = {
order = 11,
type = 'toggle',
name = L["Show Icon"]
},
iconPosition = {
order = 12,
type = 'select',
name = L["Icon Position"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"]
}
},
iconSize = {
order = 13,
name = L["Icon Size"],
type = 'range',
min = 4,
max = 40,
step = 1
},
iconOffsetX = {
order = 14,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
iconOffsetY = {
order = 15,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
},
fontGroup = {
type = 'group',
order = 30,
name = L["Font"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].castbar[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].castbar[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
},
buffsGroup = {
order = 5,
name = L["Buffs"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].buffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].buffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
desaturate = {
type = 'toggle',
order = 2,
name = L["Desaturate Icon"],
desc = L["Set auras that are not from you to desaturad."],
},
numAuras = {
order = 3,
name = L["# Displayed Auras"],
--desc = L["Controls how many auras are displayed, this will also affect the size of the auras."],
type = 'range',
min = 1,
max = 8,
step = 1
},
size = {
order = 4,
name = L["Icon Size"],
type = 'range',
min = 6,
max = 60,
step = 1
},
spacing = {
order = 5,
name = L["Spacing"],
type = 'range',
min = 0,
max = 60,
step = 1
},
xOffset = {
order = 6,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 7,
type = 'range',
name = L["Y-Offset"],
min = -100,
max = 100,
step = 1
},
anchorPoint = {
type = 'select',
order = 8,
name = L["Anchor Point"],
desc = L["What point to anchor to the frame you set to attach to."],
values = positionValues
},
growthX = {
type = 'select',
order = 9,
name = L["Growth X-Direction"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"]
}
},
growthY = {
type = 'select',
order = 10,
name = L["Growth Y-Direction"],
values = {
UP = L["Up"],
DOWN = L["Down"]
}
},
stacks = {
type = 'group',
order = 11,
name = L["Stack Counter"],
inline = true,
get = function(info, value)
return E.db.nameplates.units[unit].buffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].buffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
countFont = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 12,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
countFontSize = {
order = 13,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 20,
step = 1 -- max 20 cause otherwise it looks weird
},
countFontOutline = {
order = 14,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
},
countPosition = {
order = 2,
name = L["Position"],
type = 'select',
values = {
TOP = 'TOP',
LEFT = 'LEFT',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
RIGHT = 'RIGHT',
TOPRIGHT = 'TOPRIGHT'
}
}
}
},
duration = {
type = 'group',
order = 12,
name = L["Duration"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].buffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].buffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
cooldownShortcut = {
order = 1,
type = 'execute',
name = L["Cooldowns"],
func = function()
ACD:SelectGroup('ElvUI', 'cooldown', 'nameplates')
end
},
durationPosition = {
order = 2,
name = L["Position"],
type = 'select',
values = {
TOP = 'TOP',
LEFT = 'LEFT',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
RIGHT = 'RIGHT',
TOPRIGHT = 'TOPRIGHT'
}
}
}
},
filtersGroup = {
name = L["FILTERS"],
order = 13,
type = 'group',
inline = true,
get = function(info)
return E.db.nameplates.units[unit].buffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].buffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
minDuration = {
order = 1,
type = 'range',
name = L["Minimum Duration"],
desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
maxDuration = {
order = 2,
type = 'range',
name = L["Maximum Duration"],
desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
jumpToFilter = {
order = 3,
name = L["Filters Page"],
desc = L["Shortcut to global filters."],
type = 'execute',
func = function()
ACD:SelectGroup('ElvUI', 'filters')
end
},
specialFilters = {
order = 5,
type = 'select',
sortByValue = true,
name = L["Add Special Filter"],
desc = L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."],
values = function()
local filters = {}
local list = E.global.unitframe.specialFilters
if not (list and next(list)) then return filters end
for filter in pairs(list) do
filters[filter] = L[filter]
end
return filters
end,
set = function(info, value)
filterPriority('buffs', unit, value)
NP:ConfigureAll()
end
},
filter = {
order = 6,
type = 'select',
name = L["Add Regular Filter"],
desc = L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."],
values = function()
local filters = {}
local list = E.global.unitframe.aurafilters
if not (list and next(list)) then return filters end
for filter in pairs(list) do
filters[filter] = filter
end
return filters
end,
set = function(info, value)
filterPriority('buffs', unit, value)
NP:ConfigureAll()
end
},
resetPriority = {
order = 7,
name = L["Reset Priority"],
desc = L["Reset filter priority to the default state."],
type = 'execute',
func = function()
E.db.nameplates.units[unit].buffs.priority = P.nameplates.units[unit].buffs.priority
NP:ConfigureAll()
end
},
filterPriority = {
order = 8,
name = L["Filter Priority"],
type = 'multiselect',
dragdrop = true,
dragOnLeave = E.noop, --keep this here
dragOnEnter = function(info)
carryFilterTo = info.obj.value
end,
dragOnMouseDown = function(info)
carryFilterFrom, carryFilterTo = info.obj.value, nil
end,
dragOnMouseUp = function(info)
filterPriority('buffs', unit, carryFilterTo, nil, carryFilterFrom) --add it in the new spot
carryFilterFrom, carryFilterTo = nil, nil
end,
dragOnClick = function(info)
filterPriority('buffs', unit, carryFilterFrom, true)
end,
stateSwitchGetText = C.StateSwitchGetText,
stateSwitchOnClick = function()
filterPriority('buffs', unit, carryFilterFrom, nil, nil, true)
end,
values = function()
local str = E.db.nameplates.units[unit].buffs.priority
if str == '' then return {} end
return {strsplit(',', str)}
end,
get = function(_, value)
local str = E.db.nameplates.units[unit].buffs.priority
if str == '' then return end
local tbl = {strsplit(',', str)}
return tbl[value]
end,
set = function()
NP:ConfigureAll()
end
},
spacer3 = ACH:Description(L["Use drag and drop to rearrange filter priority or right click to remove a filter."] ..'\n'..L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."], 9),
}
}
}
},
debuffsGroup = {
order = 6,
name = L["Debuffs"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].debuffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].debuffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
desaturate = {
type = 'toggle',
order = 2,
name = L["Desaturate Icon"],
desc = L["Set auras that are not from you to desaturad."],
},
numAuras = {
order = 3,
name = L["# Displayed Auras"],
desc = L["Controls how many auras are displayed, this will also affect the size of the auras."],
type = 'range',
min = 1,
max = 8,
step = 1
},
size = {
order = 4,
name = L["Icon Size"],
type = 'range',
min = 6,
max = 60,
step = 1
},
spacing = {
order = 5,
name = L["Spacing"],
type = 'range',
min = 0,
max = 60,
step = 1
},
xOffset = {
order = 6,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 7,
type = 'range',
name = L["Y-Offset"],
min = -100,
max = 100,
step = 1
},
anchorPoint = {
type = 'select',
order = 8,
name = L["Anchor Point"],
desc = L["What point to anchor to the frame you set to attach to."],
values = positionValues
},
growthX = {
type = 'select',
order = 9,
name = L["Growth X-Direction"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"]
}
},
growthY = {
type = 'select',
order = 10,
name = L["Growth Y-Direction"],
values = {
UP = L["Up"],
DOWN = L["Down"]
}
},
stacks = {
type = 'group',
order = 11,
name = L["Stack Counter"],
inline = true,
get = function(info, value)
return E.db.nameplates.units[unit].debuffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].debuffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
countFont = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 12,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
countFontSize = {
order = 13,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 20,
step = 1 -- max 20 cause otherwise it looks weird
},
countFontOutline = {
order = 14,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
},
countPosition = {
order = 2,
name = L["Position"],
type = 'select',
values = {
TOP = 'TOP',
LEFT = 'LEFT',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
RIGHT = 'RIGHT',
TOPRIGHT = 'TOPRIGHT'
}
}
}
},
duration = {
type = 'group',
order = 12,
name = L["Duration"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].debuffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].debuffs[info[#info]] = value
NP:ConfigureAll()
end,
args = {
cooldownShortcut = {
order = 1,
type = 'execute',
name = L["Cooldowns"],
func = function()
ACD:SelectGroup('ElvUI', 'cooldown', 'nameplates')
end
},
durationPosition = {
order = 2,
name = L["Position"],
type = 'select',
values = {
TOP = 'TOP',
LEFT = 'LEFT',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
RIGHT = 'RIGHT',
TOPRIGHT = 'TOPRIGHT'
}
}
}
},
filtersGroup = {
name = L["FILTERS"],
order = 13,
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].debuffs[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].debuffs[info[#info]] = value
NP:ConfigureAll()
end,
inline = true,
args = {
minDuration = {
order = 1,
type = 'range',
name = L["Minimum Duration"],
desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
maxDuration = {
order = 2,
type = 'range',
name = L["Maximum Duration"],
desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."],
min = 0,
max = 10800,
step = 1
},
jumpToFilter = {
order = 3,
name = L["Filters Page"],
desc = L["Shortcut to global filters."],
type = 'execute',
func = function()
ACD:SelectGroup('ElvUI', 'filters')
end
},
specialFilters = {
order = 5,
type = 'select',
sortByValue = true,
name = L["Add Special Filter"],
desc = L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."],
values = function()
local filters = {}
local list = E.global.unitframe.specialFilters
if not (list and next(list)) then return filters end
for filter in pairs(list) do
filters[filter] = L[filter]
end
return filters
end,
set = function(info, value)
filterPriority('debuffs', unit, value)
NP:ConfigureAll()
end
},
filter = {
order = 6,
type = 'select',
name = L["Add Regular Filter"],
desc = L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."],
values = function()
local filters = {}
local list = E.global.unitframe.aurafilters
if not (list and next(list)) then return filters end
for filter in pairs(list) do
filters[filter] = filter
end
return filters
end,
set = function(info, value)
filterPriority('debuffs', unit, value)
NP:ConfigureAll()
end
},
resetPriority = {
order = 7,
name = L["Reset Priority"],
desc = L["Reset filter priority to the default state."],
type = 'execute',
func = function()
E.db.nameplates.units[unit].debuffs.priority = P.nameplates.units[unit].debuffs.priority
NP:ConfigureAll()
end
},
filterPriority = {
order = 8,
dragdrop = true,
type = 'multiselect',
name = L["Filter Priority"],
dragOnLeave = E.noop, --keep this here
dragOnEnter = function(info)
carryFilterTo = info.obj.value
end,
dragOnMouseDown = function(info)
carryFilterFrom, carryFilterTo = info.obj.value, nil
end,
dragOnMouseUp = function(info)
filterPriority('debuffs', unit, carryFilterTo, nil, carryFilterFrom) --add it in the new spot
carryFilterFrom, carryFilterTo = nil, nil
end,
dragOnClick = function(info)
filterPriority('debuffs', unit, carryFilterFrom, true)
end,
stateSwitchGetText = C.StateSwitchGetText,
stateSwitchOnClick = function(info)
filterPriority('debuffs', unit, carryFilterFrom, nil, nil, true)
end,
values = function()
local str = E.db.nameplates.units[unit].debuffs.priority
if str == '' then return {} end
return {strsplit(',', str)}
end,
get = function(info, value)
local str = E.db.nameplates.units[unit].debuffs.priority
if str == '' then return end
local tbl = {strsplit(',', str)}
return tbl[value]
end,
set = function(info)
NP:ConfigureAll()
end
},
spacer3 = ACH:Description(L["Use drag and drop to rearrange filter priority or right click to remove a filter."]..'\n'..L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."], 9),
}
}
}
},
portraitGroup = {
order = 7,
name = L["Portrait"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].portrait[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].portrait[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
width = {
order = 3,
name = L["Width"],
type = 'range',
min = 12,
max = 64,
step = 1
},
height = {
order = 4,
name = L["Height"],
type = 'range',
min = 12,
max = 64,
step = 1
},
position = {
order = 5,
type = 'select',
name = L["Icon Position"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"],
TOP = L["Top"],
BOTTOM = L["Bottom"],
CENTER = L["Center"]
}
},
xOffset = {
order = 6,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 7,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
},
levelGroup = {
order = 8,
name = L["LEVEL"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].level[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].level[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
format = {
order = 2,
name = L["Format"],
type = 'input'
},
position = {
order = 3,
type = 'select',
name = L["Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
parent = {
order = 4,
type = 'select',
name = L["Parent"],
values = {
Nameplate = L["Nameplate"],
Health = L["Health"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
fontGroup = {
type = 'group',
order = 7,
name = '',
inline = true,
get = function(info)
return E.db.nameplates.units[unit].level[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].level[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
},
nameGroup = {
order = 9,
name = L["Name"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].name[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].name[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
format = {
order = 2,
name = L["Text Format"],
type = 'input',
},
position = {
order = 3,
type = 'select',
name = L["Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
parent = {
order = 4,
type = 'select',
name = L["Parent"],
values = {
Nameplate = L["Nameplate"],
Health = L["Health"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
fontGroup = {
type = 'group',
order = 7,
name = L["Font"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].name[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].name[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
},
pvpindicator = {
order = 10,
name = L["PvP Indicator"],
desc = L["Horde / Alliance / Honor Info"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].pvpindicator[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].pvpindicator[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
showBadge = {
order = 2,
name = L["Show Badge"],
desc = L["Show PvP Badge Indicator if available"],
type = 'toggle'
},
size = {
order = 3,
name = L["Size"],
type = 'range',
min = 12,
max = 64,
step = 1
},
position = {
order = 4,
type = 'select',
name = L["Icon Position"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"],
TOP = L["Top"],
BOTTOM = L["Bottom"],
CENTER = L["Center"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
},
raidTargetIndicator = {
order = 11,
name = L["Raid Icon"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].raidTargetIndicator[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].raidTargetIndicator[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
size = {
order = 3,
name = L["Size"],
type = 'range',
min = 12,
max = 64,
step = 1
},
position = {
order = 4,
type = 'select',
name = L["Icon Position"],
values = {
LEFT = L["Left"],
RIGHT = L["Right"],
TOP = L["Top"],
BOTTOM = L["Bottom"],
CENTER = L["Center"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
}
}
}
-- start groups at 12, options at 100
if unit == 'PLAYER' then
group.args.classBarGroup = {
order = 13,
type = 'group',
name = L["Classbar"],
get = function(info)
return E.db.nameplates.units[unit].classpower[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].classpower[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
width = {
order = 2,
name = L["Width"],
type = 'range',
min = 50,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalWidth or 250)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyWidth or 250)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyWidth or 250)
else
return 250
end
end,
set = function(info, value)
E.db.nameplates.units[unit].classpower[info[#info]] = value
NP:ConfigureAll()
end,
step = 1
},
height = {
order = 3,
name = L["Height"],
type = 'range',
min = 4,
max = function()
if unit == 'PLAYER' then
return (NP.db.plateSize.personalHeight or 20)
elseif unit == 'FRIENDLY_PLAYER' or unit == 'FRIENDLY_NPC' then
return (NP.db.plateSize.friendlyHeight or 20)
elseif unit == 'ENEMY_PLAYER' or unit == 'ENEMY_NPC' then
return (NP.db.plateSize.enemyHeight or 20)
else
return 20
end
end,
step = 1
},
xOffset = {
order = 4,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 5,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
classColor = {
type = 'toggle',
order = 6,
name = L["Use Class Color"]
},
sortDirection = {
name = L["Sort Direction"],
desc = L["Defines the sort order of the selected sort method."],
type = 'select',
order = 7,
values = {
asc = L["Ascending"],
desc = L["Descending"],
NONE = _G.NONE
},
hidden = function()
return (E.myclass ~= 'DEATHKNIGHT')
end
}
}
}
group.args.general.args.visibilityShortcut = {
order = 100,
type = 'execute',
name = L["Visibility"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'generalGroup', 'general', 'plateVisibility')
end
}
group.args.general.args.useStaticPosition = {
order = 101,
type = 'toggle',
name = L["Use Static Position"],
desc = L["When enabled the nameplate will stay visible in a locked position."],
disabled = function()
return not E.db.nameplates.units[unit].enable
end
}
group.args.general.args.nameOnly = {
type = 'toggle',
order = 102,
name = L["Name Only"]
}
group.args.general.args.showTitle = {
type = 'toggle',
order = 103,
name = L["Show Title"],
desc = L["Title will only appear if Name Only is enabled or triggered in a Style Filter."]
}
group.args.healthGroup.args.useClassColor = {
order = 10,
type = 'toggle',
name = L["Use Class Color"]
}
elseif unit == 'FRIENDLY_PLAYER' or unit == 'ENEMY_PLAYER' then
group.args.general.args.visibilityShortcut = {
order = 100,
type = 'execute',
name = L["Visibility"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'generalGroup', 'general', 'plateVisibility')
end
}
group.args.general.args.nameOnly = {
type = 'toggle',
order = 101,
name = L["Name Only"]
}
group.args.general.args.showTitle = {
type = 'toggle',
order = 102,
name = L["Show Title"],
desc = L["Title will only appear if Name Only is enabled or triggered in a Style Filter."]
}
group.args.general.args.markHealers = {
type = 'toggle',
order = 103,
name = L["Healer Icon"],
desc = L["Display a healer icon over known healers inside battlegrounds or arenas."]
}
group.args.general.args.markTanks = {
type = 'toggle',
order = 103,
name = L["Tank Icon"],
desc = L["Display a tank icon over known tanks inside battlegrounds or arenas."]
}
group.args.healthGroup.args.useClassColor = {
order = 10,
type = 'toggle',
name = L["Use Class Color"]
}
elseif unit == 'ENEMY_NPC' or unit == 'FRIENDLY_NPC' then
group.args.eliteIcon = {
order = 12,
name = L["Elite Icon"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].eliteIcon[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].eliteIcon[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
size = {
order = 2,
type = 'range',
name = L["Size"],
min = 12,
max = 42,
step = 1
},
position = {
order = 3,
type = 'select',
name = L["Icon Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
LEFT = 'LEFT',
RIGHT = 'RIGHT',
},
},
xOffset = {
order = 4,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 5,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
}
group.args.questIcon = {
order = 13,
name = L["Quest Icon"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].questIcon[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].questIcon[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {
enable = {
type = 'toggle',
order = 0,
name = L["Enable"]
},
hideIcon = {
type = 'toggle',
order = 1,
name = L["Hide Icon"]
},
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 2,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 3,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 40,
step = 1
},
fontOutline = {
order = 4,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
},
size = {
type = 'range',
order = 5,
name = L["Size"],
min = 10,
max = 50,
step = 1
},
xOffset = {
order = 6,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 7,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
position = {
order = 8,
type = 'select',
name = L["Icon Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
LEFT = 'LEFT',
RIGHT = 'RIGHT'
}
},
textPosition = {
order = 9,
type = 'select',
name = L["Text Position"],
values = {
TOP = 'TOP',
LEFT = 'LEFT',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT',
RIGHT = 'RIGHT',
TOPRIGHT = 'TOPRIGHT'
}
}
}
}
group.args.general.args.visibilityShortcut = {
order = 100,
type = 'execute',
name = L["Visibility"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'generalGroup', 'general', 'plateVisibility')
end
}
group.args.general.args.nameOnly = {
type = 'toggle',
order = 101,
name = L["Name Only"]
}
group.args.general.args.showTitle = {
type = 'toggle',
order = 102,
name = L["Show Title"],
desc = L["Title will only appear if Name Only is enabled or triggered in a Style Filter."]
}
end
-- start groups at 30
if unit == 'PLAYER' or unit == 'FRIENDLY_PLAYER' or unit == 'ENEMY_PLAYER' then
group.args.portraitGroup.args.classicon = {
order = 2,
name = L["Class Icon"],
type = 'toggle'
}
group.args.pvpclassificationindicator = {
order = 30,
name = L["PvP Classification Indicator"],
desc = L["Cart / Flag / Orb / Assassin Bounty"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].pvpclassificationindicator[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].pvpclassificationindicator[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
size = {
order = 2,
name = L["Size"],
type = 'range',
min = 5,
max = 100,
step = 1
},
position = {
order = 3,
type = 'select',
name = L["Icon Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
xOffset = {
order = 4,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 5,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
}
}
}
end
-- start groups at 50
if unit == 'PLAYER' or unit == 'FRIENDLY_PLAYER' or unit == 'ENEMY_PLAYER' or unit == 'FRIENDLY_NPC' or unit == 'ENEMY_NPC' then
group.args.titleGroup = {
order = 50,
name = L["UNIT_NAME_PLAYER_TITLE"],
type = 'group',
get = function(info)
return E.db.nameplates.units[unit].title[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].title[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
name = L["Enable"],
type = 'toggle'
},
format = {
order = 2,
name = L["Text Format"],
type = 'input',
},
position = {
order = 3,
type = 'select',
name = L["Position"],
values = {
CENTER = 'CENTER',
TOPLEFT = 'TOPLEFT',
BOTTOMLEFT = 'BOTTOMLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
},
parent = {
order = 4,
type = 'select',
name = L["Parent"],
values = {
Nameplate = L["Nameplate"],
Health = L["Health"]
}
},
xOffset = {
order = 5,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 6,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
fontGroup = {
type = 'group',
order = 7,
name = L["Font"],
inline = true,
get = function(info)
return E.db.nameplates.units[unit].title[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units[unit].title[info[#info]] = value
NP:ConfigureAll()
end,
args = {
font = {
type = 'select',
dialogControl = 'LSM30_Font',
order = 1,
name = L["Font"],
values = _G.AceGUIWidgetLSMlists.font
},
fontSize = {
order = 2,
name = L["FONT_SIZE"],
type = 'range',
min = 4,
max = 60,
step = 1
},
fontOutline = {
order = 3,
name = L["Font Outline"],
desc = L["Set the font outline."],
type = 'select',
values = C.Values.FontFlags
}
}
}
}
}
end
ORDER = ORDER + 2
return group
end
E.Options.args.nameplate = {
type = 'group',
name = L["NamePlates"],
childGroups = 'tab',
order = 2,
get = function(info) return E.db.nameplates[info[#info]] end,
set = function(info, value) E.db.nameplates[info[#info]] = value; NP:ConfigureAll() end,
args = {
intro = ACH:Description(L["NAMEPLATE_DESC"], 0),
enable = {
order = 1,
type = 'toggle',
name = L["Enable"],
get = function(info)
return E.private.nameplates[info[#info]]
end,
set = function(info, value)
E.private.nameplates[info[#info]] = value
E:StaticPopup_Show('PRIVATE_RL')
end
},
generalGroup = {
order = 25,
type = 'group',
name = L["General"],
childGroups = 'tab',
disabled = function()
return not E.NamePlates.Initialized
end,
args = {
resetFilters = {
order = 1,
name = L["Reset Aura Filters"],
type = 'execute',
func = function()
E:StaticPopup_Show('RESET_NP_AF') --reset nameplate aurafilters
end
},
resetcvars = {
order = 2,
type = 'execute',
name = L["Reset CVars"],
desc = L["Reset Nameplate CVars to the ElvUI recommended defaults."],
func = function()
NP:CVarReset()
end,
confirm = true
},
general = {
order = 10,
type = 'group',
name = L["General"],
get = function(info)
return E.db.nameplates[info[#info]]
end,
set = function(info, value)
E.db.nameplates[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {
motionType = {
type = 'select',
order = 1,
name = L["UNIT_NAMEPLATES_TYPES"],
desc = L["Set to either stack nameplates vertically or allow them to overlap."],
values = {
STACKED = L["UNIT_NAMEPLATES_TYPE_2"],
OVERLAP = L["UNIT_NAMEPLATES_TYPE_1"]
}
},
showEnemyCombat = {
order = 2,
type = 'select',
name = L["Enemy Combat Toggle"],
desc = L["Control enemy nameplates toggling on or off when in combat."],
values = {
DISABLED = L["DISABLE"],
TOGGLE_ON = L["Toggle On While In Combat"],
TOGGLE_OFF = L["Toggle Off While In Combat"]
},
set = function(info, value)
E.db.nameplates[info[#info]] = value
NP:PLAYER_REGEN_ENABLED()
end
},
showFriendlyCombat = {
order = 3,
type = 'select',
name = L["Friendly Combat Toggle"],
desc = L["Control friendly nameplates toggling on or off when in combat."],
values = {
DISABLED = L["DISABLE"],
TOGGLE_ON = L["Toggle On While In Combat"],
TOGGLE_OFF = L["Toggle Off While In Combat"]
},
set = function(info, value)
E.db.nameplates[info[#info]] = value
NP:PLAYER_REGEN_ENABLED()
end
},
statusbar = {
order = 5,
type = 'select',
dialogControl = 'LSM30_Statusbar',
name = L["StatusBar Texture"],
values = _G.AceGUIWidgetLSMlists.statusbar
},
overlapV = {
order = 7,
type = 'range',
name = L["Overlap Vertical"],
desc = L["Percentage amount for vertical overlap of Nameplates."],
min = 0,
max = 3,
step = 0.1,
get = function()
return tonumber(GetCVar('nameplateOverlapV'))
end,
set = function(_, value)
SetCVar('nameplateOverlapV', value)
end
},
overlapH = {
order = 8,
type = 'range',
name = L["Overlap Horizontal"],
desc = L["Percentage amount for horizontal overlap of Nameplates."],
min = 0,
max = 3,
step = 0.1,
get = function()
return tonumber(GetCVar('nameplateOverlapH'))
end,
set = function(_, value)
SetCVar('nameplateOverlapH', value)
end
},
lowHealthThreshold = {
order = 9,
name = L["Low Health Threshold"],
desc = L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."],
type = 'range',
isPercent = true,
min = 0,
softMax = 0.5,
max = 0.8,
step = 0.01
},
highlight = {
order = 10,
type = 'toggle',
name = L["Hover Highlight"]
},
fadeIn = {
order = 11,
type = 'toggle',
name = L["Alpha Fading"]
},
smoothbars = {
type = 'toggle',
order = 12,
name = L["Smooth Bars"],
desc = L["Bars will transition smoothly."],
set = function(info, value)
E.db.nameplates[info[#info]] = value
NP:ConfigureAll()
end
},
clampToScreen = {
order = 13,
type = 'toggle',
name = L["Clamp Nameplates"],
desc = L["Clamp nameplates to the top of the screen when outside of view."]
},
cvars = {
order = 14,
type = 'multiselect',
name = L["Blizzard CVars"],
get = function(info, key)
return GetCVarBool(key)
end,
set = function(_, key, value)
if key == 'nameplateOtherAtBase' then
SetCVar(key, value and '2' or '0')
else
SetCVar(key, value and '1' or '0')
end
end,
values = {
nameplateOtherAtBase = L["Nameplate At Base"],
nameplateShowOnlyNames = 'Show Only Names',
},
},
plateVisibility = {
order = 50,
type = 'group',
childGroups = 'tab',
name = L["Visibility"],
args = {
showAll = {
order = 0,
type = 'toggle',
customWidth = 250,
name = L["UNIT_NAMEPLATES_AUTOMODE"],
desc = L["This option controls the Blizzard setting for whether or not the Nameplates should be shown."],
get = function(info)
return E.db.nameplates.visibility.showAll
end,
set = function(info, value)
E.db.nameplates.visibility.showAll = value
NP:SetCVars()
NP:ConfigureAll()
end
},
showAlways = {
order = 1,
type = 'toggle',
name = L["Always Show Player"],
disabled = function()
return not E.db.nameplates.units.PLAYER.enable
end,
get = function(info)
return E.db.nameplates.units.PLAYER.visibility.showAlways
end,
set = function(info, value)
E.db.nameplates.units.PLAYER.visibility.showAlways = value
NP:SetCVars()
NP:ConfigureAll()
end
},
playerVisibility = {
order = 2,
type = 'group',
inline = true,
name = L["Player"],
get = function(info)
return E.db.nameplates.units.PLAYER.visibility[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units.PLAYER.visibility[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {
showInCombat = {
order = 2,
type = 'toggle',
name = L["Show In Combat"],
disabled = function()
return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways
end
},
showWithTarget = {
order = 2,
type = 'toggle',
name = L["Show With Target"],
desc = L["When using Static Position, this option also requires the target to be attackable."],
disabled = function()
return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways
end
},
hideDelay = {
order = 4,
type = 'range',
name = L["Hide Delay"],
min = 0,
max = 20,
step = 0.01,
bigStep = 1,
disabled = function()
return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways
end
},
alphaDelay = {
order = 5,
type = 'range',
name = L["Delay Alpha"],
min = 0,
max = 1,
step = 0.01,
bigStep = 0.1,
disabled = function()
return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways
end
}
}
},
enemyVisibility = {
type = 'group',
order = 3,
inline = true,
name = L["Enemy"],
disabled = function()
return not E.db.nameplates.visibility.showAll
end,
get = function(info)
return E.db.nameplates.visibility.enemy[info[#info]]
end,
set = function(info, value)
E.db.nameplates.visibility.enemy[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {
guardians = {
type = 'toggle',
order = 1,
name = L["Guardians"]
},
minions = {
type = 'toggle',
order = 2,
name = L["Minions"]
},
minus = {
type = 'toggle',
order = 3,
name = L["Minus"]
},
pets = {
type = 'toggle',
order = 4,
name = L["Pets"]
},
totems = {
type = 'toggle',
order = 5,
name = L["Totems"]
}
}
},
friendlyVisibility = {
type = 'group',
order = 4,
inline = true,
name = L["Friendly"],
disabled = function()
return not E.db.nameplates.visibility.showAll
end,
get = function(info)
return E.db.nameplates.visibility.friendly[info[#info]]
end,
set = function(info, value)
E.db.nameplates.visibility.friendly[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
args = {
guardians = {
type = 'toggle',
order = 1,
name = L["Guardians"]
},
minions = {
type = 'toggle',
order = 2,
name = L["Minions"]
},
npcs = {
type = 'toggle',
order = 3,
name = L["NPC"]
},
pets = {
type = 'toggle',
order = 4,
name = L["Pets"]
},
totems = {
type = 'toggle',
order = 5,
name = L["Totems"]
}
}
}
}
},
effectiveGroup = {
order = 51,
type = 'group',
childGroups = 'tab',
name = L["Effective Updates"],
args = {
warning = ACH:Description(L["|cffFF0000Warning:|r This causes updates to happen at a fraction of a second."]..'\n'..L["Enabling this has the potential to make updates faster, though setting a speed value that is too high may cause it to actually run slower than the default scheme, which use Blizzard events only with no update loops provided."], 0, 'medium'),
effectiveHealth = {
order = 1,
type = 'toggle',
name = L["Health"],
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
effectivePower = {
order = 2,
type = 'toggle',
name = L["Power"],
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
effectiveAura = {
order = 3,
type = 'toggle',
name = L["Aura"],
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
spacer1 = ACH:Spacer(4, 'full'),
effectiveHealthSpeed = {
order = 5,
name = L["Health Speed"],
type = 'range',
min = 0.1,
max = 0.5,
step = 0.05,
disabled = function() return not E.global.nameplate.effectiveHealth end,
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
effectivePowerSpeed = {
order = 6,
name = L["Power Speed"],
type = 'range',
min = 0.1,
max = 0.5,
step = 0.05,
disabled = function() return not E.global.nameplate.effectivePower end,
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
effectiveAuraSpeed = {
order = 7,
name = L["Aura Speed"],
type = 'range',
min = 0.1,
max = 0.5,
step = 0.05,
disabled = function() return not E.global.nameplate.effectiveAura end,
get = function(info) return E.global.nameplate[info[#info]] end,
set = function(info, value) E.global.nameplate[info[#info]] = value; NP:ConfigureAll() end
},
},
},
clickThrough = {
order = 52,
type = 'group',
childGroups = 'tab',
name = L["Click Through"],
get = function(info)
return E.db.nameplates.clickThrough[info[#info]]
end,
args = {
personal = {
order = 1,
type = 'toggle',
name = L["Personal"],
set = function(info, value)
E.db.nameplates.clickThrough.personal = value
NP:SetNamePlateSelfClickThrough()
end
},
friendly = {
order = 2,
type = 'toggle',
name = L["Friendly"],
set = function(info, value)
E.db.nameplates.clickThrough.friendly = value
NP:SetNamePlateFriendlyClickThrough()
end
},
enemy = {
order = 3,
type = 'toggle',
name = L["Enemy"],
set = function(info, value)
E.db.nameplates.clickThrough.enemy = value
NP:SetNamePlateEnemyClickThrough()
end
}
}
},
clickableRange = {
order = 53,
type = 'group',
childGroups = 'tab',
name = L["Clickable Size"],
args = {
personal = {
order = 1,
type = 'group',
inline = true,
name = L["Personal"],
get = function(info)
return E.db.nameplates.plateSize[info[#info]]
end,
set = function(info, value)
E.db.nameplates.plateSize[info[#info]] = value
NP:ConfigureAll()
end,
args = {
personalWidth = {
order = 1,
type = 'range',
name = L["Clickable Width / Width"],
desc = L["Controls the width and how big of an area on the screen will accept clicks to target unit."],
min = 50,
max = 250,
step = 1
},
personalHeight = {
order = 2,
type = 'range',
name = L["Clickable Height"],
desc = L["Controls how big of an area on the screen will accept clicks to target unit."],
min = 10,
max = 75,
step = 1
}
}
},
friendly = {
order = 2,
type = 'group',
inline = true,
name = L["Friendly"],
get = function(info)
return E.db.nameplates.plateSize[info[#info]]
end,
set = function(info, value)
E.db.nameplates.plateSize[info[#info]] = value
NP:ConfigureAll()
end,
args = {
friendlyWidth = {
order = 1,
type = 'range',
name = L["Clickable Width / Width"],
desc = L["Change the width and controls how big of an area on the screen will accept clicks to target unit."],
min = 50,
max = 250,
step = 1
},
friendlyHeight = {
order = 2,
type = 'range',
name = L["Clickable Height"],
desc = L["Controls how big of an area on the screen will accept clicks to target unit."],
min = 10,
max = 75,
step = 1
}
}
},
enemy = {
order = 3,
type = 'group',
inline = true,
name = L["Enemy"],
get = function(info)
return E.db.nameplates.plateSize[info[#info]]
end,
set = function(info, value)
E.db.nameplates.plateSize[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enemyWidth = {
order = 1,
type = 'range',
name = L["Clickable Width / Width"],
desc = L["Change the width and controls how big of an area on the screen will accept clicks to target unit."],
min = 50,
max = 250,
step = 1
},
enemyHeight = {
order = 2,
type = 'range',
name = L["Clickable Height"],
desc = L["Controls how big of an area on the screen will accept clicks to target unit."],
min = 10,
max = 75,
step = 1
}
}
}
}
},
cutaway = {
order = 54,
type = 'group',
childGroups = 'tab',
name = L["Cutaway Bars"],
args = {
health = {
order = 1,
type = 'group',
inline = true,
name = L["Health"],
get = function(info)
return E.db.nameplates.cutaway.health[info[#info]]
end,
set = function(info, value)
E.db.nameplates.cutaway.health[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enabled = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
forceBlankTexture = {
type = 'toggle',
order = 2,
name = L["Blank Texture"]
},
lengthBeforeFade = {
type = 'range',
order = 3,
name = L["Fade Out Delay"],
desc = L["How much time before the cutaway health starts to fade."],
min = 0.1,
max = 1,
step = 0.1,
disabled = function()
return not E.db.nameplates.cutaway.health.enabled
end
},
fadeOutTime = {
type = 'range',
order = 4,
name = L["Fade Out"],
desc = L["How long the cutaway health will take to fade out."],
min = 0.1,
max = 1,
step = 0.1,
disabled = function()
return not E.db.nameplates.cutaway.health.enabled
end
}
}
},
power = {
order = 2,
type = 'group',
name = L["Power"],
inline = true,
get = function(info)
return E.db.nameplates.cutaway.power[info[#info]]
end,
set = function(info, value)
E.db.nameplates.cutaway.power[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enabled = {
type = 'toggle',
order = 1,
name = L["Enable"]
},
forceBlankTexture = {
type = 'toggle',
order = 2,
name = L["Blank Texture"]
},
lengthBeforeFade = {
type = 'range',
order = 3,
name = L["Fade Out Delay"],
desc = L["How much time before the cutaway power starts to fade."],
min = 0.1,
max = 1,
step = 0.1,
disabled = function()
return not E.db.nameplates.cutaway.power.enabled
end
},
fadeOutTime = {
type = 'range',
order = 4,
name = L["Fade Out"],
desc = L["How long the cutaway power will take to fade out."],
min = 0.1,
max = 1,
step = 0.1,
disabled = function()
return not E.db.nameplates.cutaway.power.enabled
end
}
}
}
}
},
threatGroup = {
order = 55,
type = 'group',
name = L["Threat"],
childGroups = 'tabs',
get = function(info)
return E.db.nameplates.threat[info[#info]]
end,
set = function(info, value)
E.db.nameplates.threat[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 0,
type = 'toggle',
name = L["Enable"]
},
useThreatColor = {
order = 1,
type = 'toggle',
name = L["Use Threat Color"]
},
beingTankedByTank = {
name = L["Color Tanked"],
desc = L["Use Tanked Color when a nameplate is being effectively tanked by another tank."],
order = 2,
type = 'toggle',
disabled = function()
return not E.db.nameplates.threat.useThreatColor
end
},
indicator = {
name = L["Show Icon"],
order = 3,
type = 'toggle',
disabled = function()
return not E.db.nameplates.threat.enable
end
},
goodScale = {
name = L["Good Scale"],
order = 4,
type = 'range',
isPercent = true,
min = 0.5,
max = 1.5,
softMin = .75,
softMax = 1.25,
step = 0.01,
disabled = function()
return not E.db.nameplates.threat.enable
end
},
badScale = {
name = L["Bad Scale"],
order = 6,
type = 'range',
isPercent = true,
min = 0.5,
max = 1.5,
softMin = .75,
softMax = 1.25,
step = 0.01,
disabled = function()
return not E.db.nameplates.threat.enable
end
}
}
}
}
},
colorsGroup = {
type = 'group',
name = L["COLORS"],
args = {
general = {
order = 1,
type = 'group',
name = L["General"],
inline = true,
get = function(info)
local t = E.db.nameplates.colors[info[#info]]
local d = P.nameplates.colors[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.nameplates.colors[info[#info]]
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end,
args = {
glowColor = {
name = L["Target Indicator Color"],
type = 'color',
order = 5,
hasAlpha = true
}
}
},
threat = {
order = 2,
type = 'group',
name = L["Threat"],
inline = true,
get = function(info)
local t = E.db.nameplates.colors.threat[info[#info]]
local d = P.nameplates.colors.threat[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.nameplates.colors.threat[info[#info]]
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end,
args = {
goodColor = {
type = 'color',
order = 1,
name = L["Good Color"],
hasAlpha = false,
disabled = function()
return not E.db.nameplates.threat.useThreatColor
end
},
goodTransition = {
type = 'color',
order = 2,
name = L["Good Transition Color"],
hasAlpha = false,
disabled = function()
return not E.db.nameplates.threat.useThreatColor
end
},
badTransition = {
name = L["Bad Transition Color"],
order = 3,
type = 'color',
hasAlpha = false,
disabled = function()
return not E.db.nameplates.threat.useThreatColor
end
},
badColor = {
name = L["Bad Color"],
order = 4,
type = 'color',
hasAlpha = false,
disabled = function()
return not E.db.nameplates.threat.useThreatColor
end
},
offTankColor = {
name = L["Off Tank"],
order = 5,
type = 'color',
hasAlpha = false,
disabled = function()
return (not E.db.nameplates.threat.beingTankedByTank or not E.db.nameplates.threat.useThreatColor)
end
},
offTankColorGoodTransition = {
name = L["Off Tank Good Transition"],
order = 6,
type = 'color',
hasAlpha = false,
disabled = function()
return (not E.db.nameplates.threat.beingTankedByTank or not E.db.nameplates.threat.useThreatColor)
end
},
offTankColorBadTransition = {
name = L["Off Tank Bad Transition"],
order = 7,
type = 'color',
hasAlpha = false,
disabled = function()
return (not E.db.nameplates.threat.beingTankedByTank or not E.db.nameplates.threat.useThreatColor)
end
}
}
},
castGroup = {
order = 3,
type = 'group',
name = L["Cast Bar"],
inline = true,
get = function(info)
local t = E.db.nameplates.colors[info[#info]]
local d = P.nameplates.colors[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.nameplates.colors[info[#info]]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end,
args = {
castColor = {
type = 'color',
order = 1,
name = L["Interruptible"],
hasAlpha = false
},
castNoInterruptColor = {
name = L["Non-Interruptible"],
order = 2,
type = 'color',
hasAlpha = false
},
castInterruptedColor = {
name = L["Interrupted"],
order = 2,
type = 'color',
hasAlpha = false
},
castbarDesaturate = {
type = 'toggle',
name = L["Desaturated Icon"],
desc = L["Show the castbar icon desaturated if a spell is not interruptible."],
order = 3,
get = function(info)
return E.db.nameplates.colors[info[#info]]
end,
set = function(info, value)
E.db.nameplates.colors[info[#info]] = value
NP:ConfigureAll()
end
}
}
},
selectionGroup = {
order = 4,
type = 'group',
name = L["Selection"],
inline = true,
get = function(info)
local n = tonumber(info[#info])
local t = E.db.nameplates.colors.selection[n]
local d = P.nameplates.colors.selection[n]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local n = tonumber(info[#info])
local t = E.db.nameplates.colors.selection[n]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end,
args = {
['0'] = {
order = 0,
name = L["Hostile"],
type = 'color'
},
['1'] = {
order = 1,
name = L["Unfriendly"],
type = 'color'
},
['2'] = {
order = 2,
name = L["Neutral"],
type = 'color'
},
['3'] = {
order = 3,
name = L["Friendly"],
type = 'color'
},
['5'] = {
order = 5,
name = L["Player"], -- Player Extended
type = 'color'
},
['6'] = {
order = 6,
name = L["PARTY"],
type = 'color'
},
['7'] = {
order = 7,
name = L["Party PVP"],
type = 'color'
},
['8'] = {
order = 8,
name = L["Friend"],
type = 'color'
},
['9'] = {
order = 9,
name = L["Dead"],
type = 'color'
},
['13'] = {
order = 13,
name = L["Battleground Friendly"],
type = 'color'
}
}
},
reactions = {
order = 5,
type = 'group',
name = L["Reaction Colors"],
inline = true,
get = function(info)
local t = E.db.nameplates.colors.reactions[info[#info]]
local d = P.nameplates.colors.reactions[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.nameplates.colors.reactions[info[#info]]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end,
args = {
bad = {
name = L["Enemy"],
order = 1,
type = 'color',
hasAlpha = false
},
neutral = {
name = L["Neutral"],
order = 2,
type = 'color',
hasAlpha = false
},
good = {
name = L["Friendly"],
order = 4,
type = 'color',
hasAlpha = false
},
tapped = {
name = L["Tagged NPC"],
order = 5,
type = 'color',
hasAlpha = false,
get = function(info)
local t = E.db.nameplates.colors[info[#info]]
local d = P.nameplates.colors[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.nameplates.colors[info[#info]]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end
}
}
},
healPrediction = {
order = 6,
name = L["Heal Prediction"],
type = 'group',
inline = true,
get = function(info)
local t = E.db.nameplates.colors.healPrediction[info[#info]]
local d = P.nameplates.colors.healPrediction[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.nameplates.colors.healPrediction[info[#info]]
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end,
args = {
personal = {
order = 1,
name = L["Personal"],
type = 'color',
hasAlpha = true
},
others = {
order = 2,
name = L["Others"],
type = 'color',
hasAlpha = true
},
absorbs = {
order = 4,
name = L["Absorbs"],
type = 'color',
hasAlpha = true
},
healAbsorbs = {
order = 5,
name = L["Heal Absorbs"],
type = 'color',
hasAlpha = true
}
}
},
power = {
order = 7,
name = L["Power Color"],
type = 'group',
inline = true,
get = function(info)
local t = E.db.nameplates.colors.power[info[#info]]
local d = P.nameplates.colors.power[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.nameplates.colors.power[info[#info]]
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end,
args = {
ENERGY = {
order = 1,
name = L["ENERGY"],
type = 'color'
},
FOCUS = {
order = 2,
name = L["FOCUS"],
type = 'color'
},
FURY = {
order = 3,
name = L["FURY"],
type = 'color'
},
INSANITY = {
order = 4,
name = L["INSANITY"],
type = 'color'
},
LUNAR_POWER = {
order = 5,
name = L["LUNAR_POWER"],
type = 'color'
},
MAELSTROM = {
order = 6,
name = L["MAELSTROM"],
type = 'color'
},
MANA = {
order = 7,
name = L["MANA"],
type = 'color'
},
PAIN = {
order = 8,
name = L["PAIN"],
type = 'color'
},
RAGE = {
order = 9,
name = L["RAGE"],
type = 'color'
},
RUNIC_POWER = {
order = 10,
name = L["RUNIC_POWER"],
type = 'color'
},
ALT_POWER = {
order = 11,
name = L["Swapped Alt Power"],
type = 'color'
}
}
},
classResources = {
order = 8,
name = L["Class Resources"],
type = 'group',
inline = true,
get = function(info)
local t = E.db.nameplates.colors.classResources[info[#info]]
local d = P.nameplates.colors.classResources[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.nameplates.colors.classResources[info[#info]]
t.r, t.g, t.b, t.a = r, g, b, a
NP:ConfigureAll()
end,
args = {
PALADIN = {
type = 'color',
order = 1,
name = L["HOLY_POWER"]
},
MAGE = {
type = 'color',
order = 2,
name = L["POWER_TYPE_ARCANE_CHARGES"]
},
WARLOCK = {
type = 'color',
order = 3,
name = L["SOUL_SHARDS"]
},
DEATHKNIGHT = {
type = 'color',
order = 4,
name = L["RUNES"]
},
}
}
}
}
}
},
filters = {
type = 'group',
order = 30,
name = L["Style Filter"],
childGroups = 'tab',
disabled = function()
return not E.NamePlates.Initialized
end,
args = {
addFilter = {
order = 1,
name = L["Create Filter"],
type = 'input',
get = function(info)
return ''
end,
set = function(info, value)
if strmatch(value, '^[%s%p]-$') then return end
if E.global.nameplate.filters[value] then
E:Print(L["Filter already exists!"])
return
end
local filter = {}
NP:StyleFilterCopyDefaults(filter)
E.global.nameplate.filters[value] = filter
selectedNameplateFilter = value
UpdateFilterGroup()
NP:ConfigureAll()
end
},
selectFilter = {
name = L["Select Filter"],
type = 'select',
order = 2,
sortByValue = true,
get = function(info)
return selectedNameplateFilter
end,
set = function(info, value)
selectedNameplateFilter = value
UpdateFilterGroup()
end,
values = function()
local filters = {}
local list = E.global.nameplate.filters
if not (list and next(list)) then return filters end
local profile, priority, name = E.db.nameplates.filters
for filter, content in pairs(list) do
priority = (content.triggers and content.triggers.priority) or '?'
name =
(content.triggers and profile[filter] and profile[filter].triggers and profile[filter].triggers.enable and
filter) or
(content.triggers and format('|cFF666666%s|r', filter)) or
filter
filters[filter] = format('|cFFffff00(%s)|r %s', priority, name)
end
return filters
end
},
removeFilter = {
order = 3,
name = L["Delete Filter"],
desc = L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."],
type = 'execute',
confirm = true,
confirmText = L["Delete Filter"],
func = function()
for profile in pairs(E.data.profiles) do
if E.data.profiles[profile].nameplates and E.data.profiles[profile].nameplates.filters
and E.data.profiles[profile].nameplates.filters[selectedNameplateFilter] then
E.data.profiles[profile].nameplates.filters[selectedNameplateFilter] = nil
end
end
E.global.nameplate.filters[selectedNameplateFilter] = nil
selectedNameplateFilter = nil
UpdateFilterGroup()
NP:ConfigureAll()
end,
disabled = function()
return G.nameplate.filters[selectedNameplateFilter]
end,
hidden = function()
return selectedNameplateFilter == nil
end
}
}
},
playerGroup = GetUnitSettings('PLAYER', L["Player"]),
friendlyPlayerGroup = GetUnitSettings('FRIENDLY_PLAYER', L["FRIENDLY_PLAYER"]),
friendlyNPCGroup = GetUnitSettings('FRIENDLY_NPC', L["FRIENDLY_NPC"]),
enemyPlayerGroup = GetUnitSettings('ENEMY_PLAYER', L["ENEMY_PLAYER"]),
enemyNPCGroup = GetUnitSettings('ENEMY_NPC', L["ENEMY_NPC"]),
targetGroup = {
order = 101,
type = 'group',
name = L["TARGET"],
get = function(info)
return E.db.nameplates.units.TARGET[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units.TARGET[info[#info]] = value
NP:SetCVars()
NP:ConfigureAll()
end,
disabled = function()
return not E.NamePlates.Initialized
end,
args = {
glowStyle = {
order = 1,
type = 'select',
customWidth = 225,
name = L["Target/Low Health Indicator"],
values = {
none = L["NONE"],
style1 = L["Border Glow"],
style2 = L["Background Glow"],
style3 = L["Top Arrow"],
style4 = L["Side Arrows"],
style5 = L["Border Glow"] .. ' + ' .. L["Top Arrow"],
style6 = L["Background Glow"] .. ' + ' .. L["Top Arrow"],
style7 = L["Border Glow"] .. ' + ' .. L["Side Arrows"],
style8 = L["Background Glow"] .. ' + ' .. L["Side Arrows"]
}
},
arrow = {
order = 2,
type = 'select',
sortByValue = true,
name = L["Arrow Texture"],
values = {
ArrowUp = E:TextureString(E.Media.Textures.ArrowUp, ':14:14'),
Arrow1 = E:TextureString(E.Media.Textures.Arrow1, ':14:14'),
Arrow2 = E:TextureString(E.Media.Textures.Arrow2, ':14:14')
},
},
spacer1 = ACH:Spacer(3, 'full'),
nonTargetAlphaShortcut = {
order = 5,
type = 'execute',
name = L["Non-Target Alpha"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'filters', 'actions')
selectedNameplateFilter = 'ElvUI_NonTarget'
UpdateFilterGroup()
end
},
targetScaleShortcut = {
order = 6,
type = 'execute',
name = L["Scale"],
func = function()
ACD:SelectGroup('ElvUI', 'nameplate', 'filters', 'actions')
selectedNameplateFilter = 'ElvUI_Target'
UpdateFilterGroup()
end
},
spacer2 = ACH:Spacer(10, 'full'),
classBarGroup = {
order = 15,
type = 'group',
name = L["Classbar"],
inline = true,
get = function(info)
return E.db.nameplates.units.TARGET.classpower[info[#info]]
end,
set = function(info, value)
E.db.nameplates.units.TARGET.classpower[info[#info]] = value
NP:ConfigureAll()
end,
args = {
enable = {
order = 1,
type = 'toggle',
name = L["Enable"]
},
width = {
order = 2,
name = L["Width"],
type = 'range',
min = 50,
max = 200,
step = 1
},
height = {
order = 3,
name = L["Height"],
type = 'range',
min = 4,
max = 20,
step = 1
},
xOffset = {
order = 4,
name = L["X-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
yOffset = {
order = 4,
name = L["Y-Offset"],
type = 'range',
min = -100,
max = 100,
step = 1
},
classColor = {
type = 'toggle',
order = 5,
name = L["Use Class Color"]
},
sortDirection = {
order = 6,
name = L["Sort Direction"],
desc = L["Defines the sort order of the selected sort method."],
type = 'select',
values = {
asc = L["Ascending"],
desc = L["Descending"],
NONE = L["NONE"]
},
hidden = function()
return (E.myclass ~= 'DEATHKNIGHT')
end
}
}
}
}
}
}
}
ORDER = 10
for i = 1, 6 do
E.Options.args.nameplate.args.generalGroup.args.colorsGroup.args.classResources.args['CHI_POWER' .. i] = {
type = 'color',
order = i + ORDER,
name = L["CHI_POWER"] .. ' #' .. i,
get = function(info)
local t = E.db.nameplates.colors.classResources.MONK[i]
local d = P.nameplates.colors.classResources.MONK[i]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.nameplates.colors.classResources.MONK[i]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end
}
E.Options.args.nameplate.args.generalGroup.args.colorsGroup.args.classResources.args['COMBO_POINTS' .. i] = {
type = 'color',
order = i + (ORDER * 2),
name = L["COMBO_POINTS"] .. ' #' .. i,
get = function(info)
local t = E.db.nameplates.colors.classResources.comboPoints[i]
local d = P.nameplates.colors.classResources.comboPoints[i]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.nameplates.colors.classResources.comboPoints[i]
t.r, t.g, t.b = r, g, b
NP:ConfigureAll()
end
}
end