Filtration/Filtration.ItemFilterPreview/Resources/muldini.txt

11126 lines
456 KiB
Plaintext
Raw Permalink Normal View History

###############################################################################
################ Path of Exile Item Filter - Script by Muldini ################
###############################################################################
############ http://www.pathofexile.com/forum/view-thread/1259059 #############
###############################################################################
### Overview ##################################################################
###############################################################################
### To navigate between filter sections, copy one of the
### following lines - including "###" - and search (STRG + F) for it.
### Overview
### Customization
### Specials
### Currency
### Gems
### Uniques
### Maps
### Jewels
### Divination Cards
### High Itemlevel Rares
### Leveling Specials
### Chromatic Orb Recipe - Normal & Magic
### Chance
### Talisman
### Amulets, Rings, Belts
### Chisel Recipe
### Animate Weapon
### Flasks
### Link Exceptions
### Quality
### Warbands
### Hide Obsolete Gear
### Normal & Magic Gear - Endgame
### Rares - Endgame & Progression
### Chromatic Orb Recipe - Rare
### Chaos + Regal Recipe
### Rares - CatchAll
### Normal & Magic Gear - Progression
### /Overview #################################################################
###############################################################################
###############################################################################
### Customization #############################################################
###############################################################################
#This filter contains toggles that can be used to change the behavior of
#the script. It will however work just fine in its default state and is
#actually used in that state by the author.
#Please be aware that you will need Filtration (recommended) or an editor
#that is capable of replacing all occurances of a search token (Replace All).
#Filtration can be found at https://www.pathofexile.com/forum/view-thread/1287447/
# Example usage:
#Let's assume you're playing a 2 hand marauder that primarily uses strength
#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows.
#
#First, let's hide every piece of gear that is tagged as "Progression":
# 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression"
#
#Now let's enable the gear we're actually interested in:
# 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR"
# 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT"
# 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR"
# 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand"
#
#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
#The usual highlighting for top tier items based on zonelevel will still apply.
#In addition top tier rares of other bases will be shown as well.
#Similiar toggles are available for endgame (T1 + Craft Bases) items. Due to the amount of toggles available
#it is highly recommended to use Filtration if you wish to modify that area.
#The list below is a subsection of available toggles.
#There are more throughout the script, however I do not recommend
#using them unless you are sure what you are doing.
# Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets
# Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets
# Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets
# Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets
# Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets
# Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets
# Show #Gear - Progression - Weapon - Bows - Lowlevel
# Hide #Gear - Progression - Weapon - Bows - No Sockets
# Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Bows - 3/4 Sockets
# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets
# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets
# Show #Gear - Progression - Weapon - Daggers - Lowlevel
# Hide #Gear - Progression - Weapon - Daggers - No Sockets
# Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets
# Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets
# Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets
# Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets
# Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets
# Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets
# Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets
# Show #Gear - Progression - Weapon - Claws - Lowlevel
# Hide #Gear - Progression - Weapon - Claws - No Sockets
# Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Claws - 3/4 Sockets
# Show #Gear - Progression - Weapon - Sceptres - Lowlevel
# Hide #Gear - Progression - Weapon - Sceptres - No Sockets
# Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets
# Show #Gear - Progression - Weapon - Staves - Lowlevel
# Hide #Gear - Progression - Weapon - Staves - No Sockets
# Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Staves - 3/4 Sockets
# Show #Gear - Progression - Weapon - Wands - Lowlevel
# Hide #Gear - Progression - Weapon - Wands - No Sockets
# Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets
# Show #Gear - Progression - Weapon - Wands - 3/4 Sockets
# Show #Gear - Progression - Armour - STR - Lowlevel
# Hide #Gear - Progression - Armour - STR - No Sockets
# Show #Gear - Progression - Armour - STR - 3/4 Sockets
# Show #Gear - Progression - Armour - STR - 3/4 Linked
# Show #Gear - Progression - Armour - DEX - Lowlevel
# Hide #Gear - Progression - Armour - DEX - No Sockets
# Show #Gear - Progression - Armour - DEX - 3/4 Sockets
# Show #Gear - Progression - Armour - DEX - 3/4 Linked
# Show #Gear - Progression - Armour - INT - Lowlevel
# Hide #Gear - Progression - Armour - INT - No Sockets
# Show #Gear - Progression - Armour - INT - 3/4 Sockets
# Show #Gear - Progression - Armour - INT - 3/4 Linked
# Show #Gear - Progression - Armour - DEX/INT - Lowlevel
# Hide #Gear - Progression - Armour - DEX/INT - No Sockets
# Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets
# Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked
# Show #Gear - Progression - Armour - STR/INT - Lowlevel
# Hide #Gear - Progression - Armour - STR/INT - No Sockets
# Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets
# Show #Gear - Progression - Armour - STR/INT - 3/4 Linked
# Show #Gear - Progression - Armour - DEX/STR - Lowlevel
# Hide #Gear - Progression - Armour - DEX/STR - No Sockets
# Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets
# Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked
# Show #Currency - Armourer's Scrap & Blacksmith's Whetstone
# Show #Currency - Portal & Wisdom Scroll
# Show #Currency - Scroll Fragment & Alteration Shard
# Show #Gems - Active
# Show #Gems - Support
# Show #Divination Cards - The Carrion Crow
# Show #Leveling Specials - Quartz Sceptre
# Show #Leveling Specials - Crystal Sceptre
# Show #Leveling Specials - Flasks - Utility - Normal
# Show #Leveling Specials - Flasks - Utility - Magic
# Show #Leveling Specials - Quivers
# Show #Misc - Chromatic Orb Recipe - 4x1
# Show #Misc - Chromatic Orb Recipe - 3x1
# Show #Misc - Chromatic Orb Recipe - 2x2
# Show #Misc - Chromatic Orb Recipe - Large
# Show #Misc - Chisel Recipe - Normal
# Show #Misc - Chisel Recipe - Magic
# Show #Misc - Chisel Recipe - Rare
# Hide #Amulets, Rings, Belts - Scarcely used ring bases
# Hide #Amulets, Rings, Belts - Iron Ring
# Hide #Amulets, Rings, Belts - Scarcely used belt bases
# Show #Amulets, Rings, Belts - 84+ - Normal
# Show #Amulets, Rings, Belts - 84+ - Magic
# Show #Amulets, Rings, Belts - 75+ - Normal
# Hide #Amulets, Rings, Belts - 75+ - Magic
# Show #Amulets, Rings, Belts - 68+ - Normal
# Hide #Amulets, Rings, Belts - 68+ - Magic
# Show #Amulets, Rings, Belts - <68 - Normal
# Show #Amulets, Rings, Belts - <68 - Magic
# Show #Flasks - Quality - Q10+ - Normal
# Show #Flasks - Quality - Q10+ - Magic
# Hide #Flasks - Quality - Q1+
# Show #Flasks - Progression - Life/Mana - Small - Normal
# Show #Flasks - Progression - Life/Mana - Small - Magic
# Show #Flasks - Progression - Life/Mana - Medium - Normal
# Show #Flasks - Progression - Life/Mana - Medium - Magic
# Show #Flasks - Progression - Life/Mana - Large
# Show #Flasks - Progression - Life/Mana - Greater
# Show #Flasks - Progression - Life/Mana - Grand
# Show #Flasks - Progression - Life/Mana - Giant
# Show #Flasks - Progression - Life/Mana - Colossal
# Show #Flasks - Progression - Life/Mana - Sacred
# Show #Flasks - Progression - Life/Mana - Hallowed
# Show #Flasks - Progression - Life/Mana - Sanctified
# Show #Flasks - Progression - Life/Mana - Divine + Eternal
# Show #Flasks - Progression - Hybrid - Q5+
# Show #Flasks - Progression - Hybrid - Small - Normal
# Show #Flasks - Progression - Hybrid - Small - Magic
# Show #Flasks - Progression - Hybrid - Medium - Normal
# Show #Flasks - Progression - Hybrid - Medium - Magic
# Show #Flasks - Progression - Hybrid - Large
# Show #Flasks - Progression - Hybrid - Colossal
# Show #Flasks - Progression - Hybrid - Sacred
# Show #Flasks - Progression - Hybrid - Hallowed
# Show #Flasks - Endgame - Utility - Normal
# Show #Flasks - Endgame - Utility - Magic
# Show #Flasks - Progression - Utility
# Show #Rares - DropLevel <= 45
# Show #Rares - DropLevel <= 60
### /Customization ############################################################
###############################################################################
###############################################################################
# Section: ### Specials #######################################################
###############################################################################
#Fishing Rod
Show
BaseType "Fishing Rod"
SetTextColor 0 255 150 #Fishing Rod
SetBorderColor 0 255 150 #Fishing Rod
SetFontSize 45
PlayAlertSound 5 300
#Hideout Doodads & Microtransactions
Show
Class "Hideout Doodads" "Microtransactions"
#Quest Items
Show
Class "Quest"
#Tabula Rasa Exception, show it as a regular unique
Show
BaseType "Simple Robe"
Rarity Unique
SocketGroup WWWWWW
#6L
Show
LinkedSockets 6
SetTextColor 0 255 150 #6L
SetBorderColor 0 255 150 #6L
SetFontSize 45
PlayAlertSound 5 300
#5L
Show
LinkedSockets 5
Class "Body Armours"
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets 5
Class "Bows"
ItemLevel >= 64
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets 5
Class "Staves"
ItemLevel >= 55
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets 5
SetBorderColor 0 255 150 #5L
#6s
Show
Sockets 6
SetBorderColor 0 255 150 #6s
#Sacrificial Garb
Show
BaseType "Sacrificial Garb"
SetBorderColor 127 127 127 #Sacrificial Garb
### /Specials #################################################################
###############################################################################
###############################################################################
# Section: ### Currency #######################################################
###############################################################################
#Currency - Very Very Valuable
Show
BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
SetTextColor 0 255 150 #Currency - Very Very Valuable
SetBorderColor 0 255 150 #Currency - Very Very Valuable
SetBackgroundColor 0 0 0 255 #Currency - Very Very Valuable
SetFontSize 45
PlayAlertSound 5 300
#Currency - Very Valuable
Show
BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
SetBorderColor 175 96 37 #Currency - Very Valuable
SetTextColor 170 158 130 #Currency - Very Valuable
SetBackgroundColor 0 0 0 255 #Currency - Very Valuable
SetFontSize 40
PlayAlertSound 5 300
#Currency - Valuable
Show
BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret"
SetBorderColor 170 158 130 #Currency - Valuable
SetTextColor 170 158 130 #Currency - Valuable
SetBackgroundColor 0 0 0 255 #Currency - Valuable
#Currency - Orb of Fusing
Show
BaseType "Orb of Fusing"
SetTextColor 170 158 130 #Currency - Orb of Fusing
SetBorderColor 170 158 130 #Currency - Orb of Fusing
SetBackgroundColor 0 0 0 255 #Currency - Orb of Fusing
#Currency - Blessed Orb
Show
BaseType "Blessed Orb"
SetTextColor 170 158 130 #Currency - Blessed Orb
SetBorderColor 170 158 130 #Currency - Blessed Orb
SetBackgroundColor 0 0 0 255 #Currency - Blessed Orb
#Currency - Orb of Scouring
Show
BaseType "Orb of Scouring"
SetTextColor 170 158 130 #Currency - Orb of Scouring
SetBorderColor 170 158 130 #Currency - Orb of Scouring
SetBackgroundColor 0 0 0 255 #Currency - Orb of Scouring
#Currency - Orb of Alchemy
Show
BaseType "Orb of Alchemy"
SetTextColor 170 158 130 #Currency - Orb of Alchemy
SetBorderColor 170 158 130 #Currency - Orb of Alchemy
SetBackgroundColor 0 0 0 255 #Currency - Orb of Alchemy
#Currency - Vaal Orb
Show
BaseType "Vaal Orb"
SetTextColor 170 158 130 #Currency - Vaal Orb
SetBorderColor 170 158 130 #Currency - Vaal Orb
SetBackgroundColor 0 0 0 255 #Currency - Vaal Orb
#Currency - Cartographer's Chisel
Show
BaseType "Cartographer's Chisel"
SetTextColor 170 158 130 #Currency - Cartographer's Chisel
SetBorderColor 170 158 130 #Currency - Cartographer's Chisel
SetBackgroundColor 0 0 0 255 #Currency - Cartographer's Chisel
#Currency - Medium Value
Show
BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
SetTextColor 170 158 130 #Currency - Medium Value
SetBorderColor 170 158 130 0 #Currency - Medium Value
SetBackgroundColor 0 0 0 235 #Currency - Medium Value
#Currency - Armourer's Scrap & Blacksmith's Whetstone
Show #Currency - Armourer's Scrap & Blacksmith's Whetstone
BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone
SetBorderColor 170 158 130 0 #Currency - Armourer's Scrap & Blacksmith's Whetstone
SetBackgroundColor 0 0 0 220 #Currency - Armourer's Scrap & Blacksmith's Whetstone
#Currency - Portal & Wisdom Scroll
Show #Currency - Portal & Wisdom Scroll
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 170 158 130 #Currency - Portal & Wisdom Scroll
SetBorderColor 170 158 130 0 #Currency - Portal & Wisdom Scroll
SetBackgroundColor 0 0 0 220 #Currency - Portal & Wisdom Scroll
#Currency - Scroll Fragment & Alteration Shard
Show #Currency - Scroll Fragment & Alteration Shard
BaseType "Scroll Fragment" "Alteration Shard"
SetTextColor 170 158 130 #Currency - Scroll Fragment & Alteration Shard
SetBorderColor 170 158 130 0 #Currency - Scroll Fragment & Alteration Shard
SetBackgroundColor 0 0 0 220 #Currency - Scroll Fragment & Alteration Shard
#Currency - CatchAll
Show
Class "Currency" "Stackable Currency"
SetTextColor 170 158 130 #Currency - CatchAll
SetBorderColor 170 158 130 0 #Currency - CatchAll
SetBackgroundColor 0 0 0 255 #Currency - CatchAll
### /Currency #################################################################
###############################################################################
###############################################################################
# Section: ### Gems ###########################################################
###############################################################################
#Gems - Q10+
Show #Gems - ~Q10+
Class "Gems"
Quality >= 10
SetBorderColor 27 162 155 #Gems - Q10+
SetTextColor 27 162 155 #Gems - Q10+
SetBackgroundColor 0 0 0 255 #Gems - Q10+
#Gems - Q1+
Show #Gems - ~Q1+
Class "Gems"
Quality >= 1
SetBorderColor 27 162 155 0 #Gems - Q1+
SetTextColor 27 162 155 #Gems - Q1+
SetBackgroundColor 0 0 0 255 #Gems - Q1+
#Gems - DropOnly
Show #Gems - ~DropOnly
Class "Gems"
BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage"
SetTextColor 27 162 155 #Gems - DropOnly
SetBackgroundColor 0 0 0 255 #Gems - DropOnly
#Gems - Vaal
Show #Gems - ~Vaal
Class "Gems"
BaseType "Vaal"
SetTextColor 27 162 155 #Gems - Vaal
#Gems - Active
Show #Gems - Active
Class "Active Skill Gems"
SetTextColor 27 162 155 #Gems - Active
SetFontSize 28
#Gems - Support
Show #Gems - Support
Class "Support Skill Gems"
SetTextColor 27 162 155 #Gems - Support
SetFontSize 28
#Gems - CatchAll
Show #Gems - ~CatchAll
Class "Gems"
SetTextColor 27 162 155 #Gems - CatchAll
SetFontSize 28
### /Gems #####################################################################
###############################################################################
###############################################################################
# Section: ### Uniques ########################################################
###############################################################################
#Unique - Very Very Valuable
Show
Rarity Unique
BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Vaal Axe" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Crusader Gloves" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame"
SetTextColor 0 255 150 #Unique - Very Very Valuable
SetBorderColor 0 255 150 #Unique - Very Very Valuable
SetFontSize 45
PlayAlertSound 5 300
#Unique - Very Valuable
Show
Rarity Unique
BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots"
SetBorderColor 0 255 150 #Unique - Very Valuable
SetFontSize 40
PlayAlertSound 5 225
#Unique - CatchAll
Show
Rarity Unique
SetTextColor 175 96 37 #Unique - CatchAll
### /Uniques ##################################################################
###############################################################################
###############################################################################
# Section: ### Maps ###########################################################
###############################################################################
#Maps - DropLevel 79+
Show
Class "Maps"
DropLevel >= 79
SetBorderColor 150 0 0 #Maps 79+
SetFontSize 45
PlayAlertSound 6 250
#Maps - DropLevel <= 73 (Good Bases)
Show #~Maps - DropLevel <= 73 (Good Bases)
Class "Maps"
DropLevel <= 73
BaseType "Tropical Island Map" "Mountain Ledge Map" "Underground Sea Map" "Strand" "Dry Woods Map" "Pier Map" "Wharf" "Promenade Map" "Shore Map"
SetBackgroundColor 0 0 0 255 #Maps - DropLevel <= 73 (Good Bases)
#Maps - DropLevel <= 73
Show #~Maps - DropLevel <= 73
Class "Maps"
DropLevel <= 73
#Maps - DropLevel 74 - 78 (Good Bases)
Show #Maps - DropLevel 74 - 78 (Good Bases)
Class "Maps"
BaseType "Canyon Map" "Arid Lake Map" "Gorge Map" "Plateau Map" "Dry Peninsula Map"
PlayAlertSound 2 200
SetFontSize 38
SetBackgroundColor 0 0 0 255 #Maps - DropLevel 74 - 78 (Good Bases)
#Maps - CatchAll
Show #~Maps - CatchAll
Class "Maps"
PlayAlertSound 2 200
SetFontSize 38
#Maps - Fragments
Show #~Maps - Fragments
Class "Map Fragments"
### /Maps #####################################################################
###############################################################################
###############################################################################
# Section: ### Jewels #########################################################
###############################################################################
#Jewels - Rare
Show
Class "Jewel"
Rarity Rare
SetBorderColor 255 255 119 #Jewels - Rare
Show #~Jewels - Normal/Magic
Class "Jewel"
Rarity <= Magic
SetBorderColor 136 136 255 #Jewels - Magic
### /Jewels ###################################################################
###############################################################################
###############################################################################
# Section: ### Divination Cards ###############################################
###############################################################################
#Divination Cards - Very Very Valuable
Show
Class "Divination Card"
BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal"
SetTextColor 0 186 254 #Divination Card - Very Very Valuable
SetBorderColor 0 255 150 #Divination Card - Very Very Valuable
SetFontSize 42
PlayAlertSound 5 300
#Divination Cards - Very Valuable
Show
Class "Divination Card"
BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Trial" "Last Hope" "The Enlightened" "The Fletcher" "The Surveyor" "The Dapper Prodigy" "Tranquillity" "Earth Drinker"
SetTextColor 0 186 254 #Divination Card - Very Valuable
SetBorderColor 175 96 37 #Divination Card - Very Valuable
SetFontSize 40
PlayAlertSound 6 250
#Divination Cards - Low Value
Show #Divination Cards - Low Value
Class "Divination Card"
BaseType "The Carrion Crow" "Turn the Other Cheek"
SetTextColor 0 186 254 #Divination Card - Low Value
SetBorderColor 0 186 254 0 #Divination Card - Low Value
#Divination Cards - CatchAll
Show #Divination Cards - ~CatchAll
Class "Divination Card"
SetTextColor 0 186 254 #Divination Card
SetBorderColor 0 186 254 #Divination Card
### /Divination Cards #########################################################
###############################################################################
###############################################################################
# Section: ### High Itemlevel Rares ###########################################
###############################################################################
#ItemLevel 84+ Rares - T1 Armour
Show
Rarity Rare
ItemLevel >= 84
BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield"
SetBorderColor 150 0 0 #ItemLevel 84+ - T1 Armour
SetTextColor 255 200 0 #ItemLevel 84+ - T1 Armour
SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - T1 Armour
#ItemLevel 77+ Rares - T1 Armour
Show
Rarity Rare
ItemLevel >= 77
BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield"
SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Armour
SetTextColor 255 255 119 #ItemLevel 77+ - T1 Armour
SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Armour
#ItemLevel 83+ Rares - T1 Weapon
Show
Rarity Rare
ItemLevel >= 83
BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand"
Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres"
SetBorderColor 150 0 0 #ItemLevel 83+ - T1 Weapon
SetTextColor 255 200 0 #ItemLevel 83+ - T1 Weapon
SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - T1 Weapon
#ItemLevel 77+ Rares - T1 Weapon
Show
Rarity Rare
ItemLevel >= 77
BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand"
Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres"
SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Weapon
SetTextColor 255 255 119 #ItemLevel 77+ - T1 Weapon
SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Weapon
#ItemLevel 83+ Rares - Craft Bases - Weapon
Show
Rarity Rare
ItemLevel >= 83
BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver"
SetBorderColor 150 0 0 #ItemLevel 83+ - Craft Bases - Weapon
SetTextColor 255 200 0 #ItemLevel 83+ - Craft Bases - Weapon
SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - Craft Bases - Weapon
#ItemLevel 77+ Rares - Craft Bases - Weapon
Show
Rarity Rare
ItemLevel >= 77
BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver"
SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Weapon
SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Weapon
SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Weapon
#ItemLevel 84+ Rares - Jewelery
Show
Rarity Rare
ItemLevel >= 84
Class "Amulets" "Rings" "Belts"
SetBorderColor 150 0 0 #ItemLevel 84+ - Jewelery
SetTextColor 255 200 0 #ItemLevel 84+ - Jewelery
SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Jewelery
#ItemLevel 77+ Rares - Jewelery
Show
Rarity Rare
ItemLevel >= 77
Class "Amulets" "Rings" "Belts"
SetBorderColor 150 0 0 #ItemLevel 77+ - Jewelery
SetTextColor 255 255 119 #ItemLevel 77+ - Jewelery
SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Jewelery
#ItemLevel 84+ Rares - Craft Bases - Armour
Show
Rarity Rare
ItemLevel >= 84
BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield"
SetBorderColor 150 0 0 #ItemLevel 84+ - Craft Bases - Armour
SetTextColor 255 200 0 #ItemLevel 84+ - Craft Bases - Armour
SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Craft Bases - Armour
#ItemLevel 77+ Rares - Craft Bases - Armour
Show
Rarity Rare
ItemLevel >= 77
BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield"
SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Armour
SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Armour
SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Armour
### /High Itemlevel Rares #####################################################
###############################################################################
###############################################################################
# Section: ### Leveling Specials ##############################################
###############################################################################
Show #Leveling Specials - Quartz Sceptre
BaseType "Quartz Sceptre"
LinkedSockets 3
ItemLevel <= 25
SetBorderColor 210 0 0 #Leveling Specials - Quartz Sceptre
Show #Leveling Specials - Crystal Sceptre
BaseType "Quartz Sceptre" "Crystal Sceptre"
LinkedSockets 3
ItemLevel <= 51
SetFontSize 28
Show #Leveling Specials - Flasks - Utility - Normal
BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
Rarity Normal
ItemLevel <= 60
SetTextColor 240 240 240 #Leveling Specials - Flasks - Utility - Normal
SetFontSize 28
Show #Leveling Specials - Flasks - Utility - Magic
BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
Rarity Magic
ItemLevel <= 60
SetTextColor 140 190 255 #Leveling Specials - Flasks - Utility - Magic
SetFontSize 28
Show #Leveling Specials - Quivers
Class "Quivers"
Rarity <= Magic
ItemLevel <= 15
SetFontSize 28
#Disabled Block Start
#Leveling Specials - Magic Boots (Racing)
#Show #Leveling Specials - Magic Boots (Racing)
# Class "Boots"
# Rarity Magic
# ItemLevel <= 45
# SetFontSize 28
#Disabled Block End
### /Leveling Specials ########################################################
###############################################################################
###############################################################################
# Section: ### Chromatic Orb Recipe - Normal & Magic ##########################
###############################################################################
#Chromatic Orb Recipe / Lower font size for large RGBs
Show #Misc - Chromatic Orb Recipe - 4x1
SocketGroup RGB
Rarity <= Magic
Height 4
Width 1
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
SetFontSize 28
Show #Misc - Chromatic Orb Recipe - 3x1
SocketGroup RGB
Rarity <= Magic
Height 3
Width 1
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
SetFontSize 28
Show #Misc - Chromatic Orb Recipe - 2x2
SocketGroup RGB
Rarity <= Magic
Height 2
Width 2
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
SetFontSize 28
Show #Misc - Chromatic Orb Recipe - Large
SocketGroup RGB
Rarity <= Magic
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large
SetFontSize 28
### /Chromatic Orb Recipe - Normal & Magic ####################################
###############################################################################
###############################################################################
# Section: ### Chance #########################################################
###############################################################################
#Disabled Block Start
#Misc - Chance - Spine Bow
#Show
# BaseType "Spine Bow"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Judgement Staff
#Show
# BaseType "Judgement Staff"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Gavel
#Show
# BaseType "Gavel"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Imperial Bow
#Show
# BaseType "Imperial Bow"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Vile Staff
#Show
# BaseType "Vile Staff"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Serpentine Staff
#Show
# BaseType "Serpentine Staff"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Leather Belt
#Show
# BaseType "Leather Belt"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Agate Amulet
#Show
# BaseType "Agate Amulet"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Full Wyrmscale
#Show
# BaseType "Full Wyrmscale"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Siege Axe
#Show
# BaseType "Siege Axe"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Titanium Spirit Shield
#Show
# BaseType "Titanium Spirit Shield"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Penetrating Arrow Quiver
#Show
# BaseType "Penetrating Arrow Quiver"
# Rarity Normal
# SetFontSize 28
# SetBackgroundColor 0 0 0 200 #Dimmed Background
# SetBorderColor 175 96 37 150 #Chance
# SetTextColor 200 200 200 #Chance
#Disabled Block End
#Misc - Chance - Occultist's Vestment
Show
BaseType "Occultist's Vestment"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
SetBorderColor 175 96 37 150 #Chance
SetTextColor 200 200 200 #Chance
#Misc - Chance - Glorious Plate
Show
BaseType "Glorious Plate"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
SetBorderColor 175 96 37 150 #Chance
SetTextColor 200 200 200 #Chance
#Misc - Chance - Prophecy Wand
Show
BaseType "Prophecy Wand"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
SetBorderColor 175 96 37 150 #Chance
SetTextColor 200 200 200 #Chance
#Misc - Chance - Desert Brigandine
Show
BaseType "Desert Brigandine"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
SetBorderColor 175 96 37 150 #Chance
SetTextColor 200 200 200 #Chance
#Misc - Chance - Sorcerer Boots
Show
BaseType "Sorcerer Boots"
Rarity Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
SetBorderColor 175 96 37 150 #Chance
SetTextColor 200 200 200 #Chance
### /Chance ###################################################################
###############################################################################
###############################################################################
# Section: ### Talisman #######################################################
###############################################################################
#Talisman - Rare
Show #~Talisman - Rare
Class "Amulets"
BaseType "Talisman"
Rarity Rare
SetBorderColor 255 255 119 #Talisman - Rare
SetTextColor 255 255 119 #Talisman - Rare
SetBackgroundColor 0 0 0 255 #Talisman - Rare
#Talisman - Magic
Show #~Talisman - Magic
Class "Amulets"
BaseType "Talisman"
Rarity Magic
SetBorderColor 136 136 255 #Talisman - Magic
SetTextColor 136 136 255 #Talisman - Magic
SetBackgroundColor 0 0 0 255 #Talisman - Magic
#Talisman - Normal
Show #~Talisman - Normal
Class "Amulets"
BaseType "Talisman"
Rarity Normal
SetBorderColor 200 200 200 #Talisman - Normal
SetTextColor 200 200 200 #Talisman - Normal
SetBackgroundColor 0 0 0 255 #Talisman - Normal
### /Talisman #################################################################
###############################################################################
###############################################################################
# Section: ### Amulets, Rings, Belts ##########################################
###############################################################################
#Does anyone ever use these to craft/alch?
Hide #Amulets, Rings, Belts - Scarcely used ring bases
BaseType "Coral Amulet" "Paua Ring" "Paua Amulet"
Rarity <= Magic
ItemLevel >= 45
SetFontSize 28
SetBackgroundColor 0 0 0 190 #Hide
Hide #Amulets, Rings, Belts - Iron Ring
BaseType "Iron Ring"
Rarity <= Magic
ItemLevel >= 45
SetFontSize 28
SetBackgroundColor 0 0 0 190 #Hide
Hide #Amulets, Rings, Belts - Scarcely used belt bases
BaseType "Cloth Belt" "Studded Belt" "Heavy Belt"
Rarity <= Magic
ItemLevel >= 45
SetFontSize 28
SetBackgroundColor 0 0 0 190 #Hide
Show #Amulets, Rings, Belts - ~Rare
Class "Rings" "Amulets" "Belts"
Rarity Rare
SetBorderColor 255 255 119 #Amulets, Rings, Belts - Rare
SetTextColor 255 255 119 #Amulets, Rings, Belts - Rare
SetBackgroundColor 0 0 0 255 #Amulets, Rings, Belts - Rare
Show #Amulets, Rings, Belts - 84+ - Normal
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel >= 84
SetFontSize 28
SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 84+
SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Normal 84+
Show #Amulets, Rings, Belts - 84+ - Magic
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 84
SetFontSize 28
SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 84+
SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Magic 84+
Show #Amulets, Rings, Belts - 75+ - Normal
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel >= 75
SetFontSize 28
SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 75+
Hide #Amulets, Rings, Belts - 75+ - Magic
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 75
SetFontSize 28
SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 75+
Show #Amulets, Rings, Belts - 68+ - Normal
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel >= 68
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Hide #Amulets, Rings, Belts - 68+ - Magic
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel >= 68
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Show #Amulets, Rings, Belts - <68 - Normal
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel < 68
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Show #Amulets, Rings, Belts - <68 - Magic
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel < 68
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Show #Amulets, Rings, Belts - ~CatchAll
Class "Rings" "Amulets" "Belts"
Rarity >= Normal
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
### /Amulets, Rings, Belts ####################################################
###############################################################################
###############################################################################
# Section: ### Chisel Recipe ##################################################
###############################################################################
#Chisel
Show #Misc - Chisel Recipe - Normal
Rarity Normal
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetBorderColor 127 127 127 #Chisel Recipe
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Show #Misc - Chisel Recipe - Magic
Rarity Magic
Quality >= 12
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetBorderColor 127 127 127 #Chisel Recipe
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
Show #Misc - Chisel Recipe - Rare
Rarity Rare
Quality >= 16
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetBorderColor 127 127 127 #Chisel Recipe
SetFontSize 28
SetBackgroundColor 0 0 0 200 #Dimmed Background
### /Chisel Recipe ############################################################
###############################################################################
###############################################################################
# Section: ### Animate Weapon #################################################
###############################################################################
#Disabled Block Start
#Animate Weapon
#Show
# Rarity Normal
# Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
# ItemLevel < 77
# SetBackgroundColor 55 55 55 #Animate Weapon
# SetTextColor 200 200 200 #Animate Weapon
#Disabled Block End
### /Animate Weapon ###########################################################
###############################################################################
###############################################################################
# Section: ### Flasks #########################################################
###############################################################################
### Quality Flasks ###
# Show flasks with at least 10% quality
Show #Flasks - Quality - Q10+ - Normal
Class "Flasks"
Rarity Normal
Quality >= 10
SetFontSize 28
SetTextColor 240 240 240 #Normal Item Highlight
Show #Flasks - Quality - Q10+ - Magic
Class "Flasks"
Rarity Magic
Quality >= 10
SetFontSize 28
SetTextColor 140 190 255 #Magic Item Highlight
#### Life and Mana ####
### Progression ###
# Show up to two ranges of DropLevels below current zone
Show #Flasks - Progression - Life/Mana - Small - Normal
Class "Life Flasks" "Mana Flasks"
Rarity Normal
DropLevel >= 0
ItemLevel <= 6
SetFontSize 28
SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal
Show #Flasks - Progression - Life/Mana - Small - Magic
Class "Life Flasks" "Mana Flasks"
Rarity Magic
DropLevel >= 0
ItemLevel <= 6
SetFontSize 28
SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic
Show #Flasks - Progression - Life/Mana - Medium - Normal
Class "Life Flasks" "Mana Flasks"
Rarity Normal
DropLevel >= 3
ItemLevel <= 12
SetFontSize 28
SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal
Show #Flasks - Progression - Life/Mana - Medium - Magic
Class "Life Flasks" "Mana Flasks"
Rarity Magic
DropLevel >= 3
ItemLevel <= 12
SetFontSize 28
SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic
Show #Flasks - Progression - Life/Mana - Large
Class "Life Flasks" "Mana Flasks"
DropLevel >= 6
ItemLevel <= 18
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Greater
Class "Life Flasks" "Mana Flasks"
DropLevel >= 12
ItemLevel <= 24
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Grand
Class "Life Flasks" "Mana Flasks"
DropLevel >= 18
ItemLevel <= 30
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Giant
Class "Life Flasks" "Mana Flasks"
DropLevel >= 24
ItemLevel <= 45
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Colossal
Class "Life Flasks" "Mana Flasks"
DropLevel >= 30
ItemLevel <= 42
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Sacred
Class "Life Flasks" "Mana Flasks"
DropLevel >= 36
ItemLevel <= 50
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Hallowed
Class "Life Flasks" "Mana Flasks"
DropLevel = 42
ItemLevel <= 70
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Sanctified
Class "Life Flasks" "Mana Flasks"
DropLevel >= 50
ItemLevel <= 65
SetFontSize 28
Show #Flasks - Progression - Life/Mana - Divine + Eternal
Class "Life Flasks" "Mana Flasks"
DropLevel >= 60
ItemLevel <= 70
SetFontSize 28
#### Hybrid ####
### Endgame Exceptions ###
# Show hybrid flasks with atleast 5% quality until ItemLevel 70
Show #Flasks - Progression - Hybrid - Q5+
Class "Hybrid Flasks"
ItemLevel <= 70
Quality >= 5
SetFontSize 28
### Leveling ###
# Show up to one range of DropLevels below current zone
Show #Flasks - Progression - Hybrid - Small - Normal
Class "Hybrid Flasks"
Rarity Normal
DropLevel >= 0
ItemLevel <= 15
SetFontSize 28
SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal
Show #Flasks - Progression - Hybrid - Small - Magic
Class "Hybrid Flasks"
Rarity Magic
DropLevel >= 0
ItemLevel <= 15
SetFontSize 28
SetTextColor 240 240 240 #LowLevel Flask Highlight - Magic
Show #Flasks - Progression - Hybrid - Medium - Normal
Class "Hybrid Flasks"
Rarity Normal
DropLevel >= 10
ItemLevel <= 25
SetFontSize 28
SetTextColor 140 190 255 #LowLevel Flask Highlight - Normal
Show #Flasks - Progression - Hybrid - Medium - Magic
Class "Hybrid Flasks"
Rarity Magic
DropLevel >= 10
ItemLevel <= 25
SetFontSize 28
SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic
Show #Flasks - Progression - Hybrid - Large
Class "Hybrid Flasks"
DropLevel >= 20
ItemLevel <= 35
SetFontSize 28
Show #Flasks - Progression - Hybrid - Colossal
Class "Hybrid Flasks"
DropLevel >= 30
ItemLevel <= 45
SetFontSize 28
Show #Flasks - Progression - Hybrid - Sacred
Class "Hybrid Flasks"
DropLevel >= 40
ItemLevel <= 55
SetFontSize 28
Show #Flasks - Progression - Hybrid - Hallowed
Class "Hybrid Flasks"
DropLevel >= 60
ItemLevel <= 70
SetFontSize 28
#### Utility ####
Show #Flasks - Endgame - Utility - Normal
BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
Rarity Normal
ItemLevel >= 18
Quality >= 5
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Flasks - Endgame - Utility - Magic
BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
Rarity Magic
ItemLevel >= 18
Quality >= 5
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Flasks - Progression - Utility
Class "Utility Flasks"
BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
ItemLevel <= 75
SetFontSize 28
#### All Flasks ####
Hide #Flasks - Quality - Q1+
Class "Flasks"
Quality >= 1
SetFontSize 28
Hide #Flasks - Obsolete
Class "Flasks"
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
### /Flasks ###################################################################
###############################################################################
###############################################################################
# Section: ### Link Exceptions ################################################
###############################################################################
Show #Gear - ~Link Exceptions
Rarity <= Magic
ItemLevel < 20
LinkedSockets 3
SetFontSize 28
Show #Gear - ~Link Exceptions
Rarity <= Magic
DropLevel > 15
ItemLevel < 40
LinkedSockets 4
SetFontSize 28
Show #Gear - ~Link Exceptions
Rarity <= Magic
DropLevel > 25
ItemLevel < 50
LinkedSockets 4
SetFontSize 28
Show #Gear - ~Link Exceptions
Rarity <= Magic
DropLevel > 40
ItemLevel < 65
LinkedSockets 4
SetFontSize 28
### /Link Exceptions ##########################################################
###############################################################################
###############################################################################
# Section: ### Quality ########################################################
###############################################################################
#Disabled Block Start
#Misc - Quality 5%+
#Show #Misc - Quality 5%+
# Quality >= 5
# Rarity <= Magic
# SetFontSize 28
# SetBorderColor 127 127 127 #Misc - Quality 5%+
#Disabled Block End
### /Quality ##################################################################
###############################################################################
###############################################################################
# Section: ### Warbands #######################################################
###############################################################################
#Disabled Block Start
#Warbands
#Hide
# Rarity Magic
# Class "Helmets" "Gloves" "Boots"
# SetBorderColor 136 136 255
# SetFontSize 28
#Hide
# Rarity Magic
# ItemLevel >= 70
# Class "Axes" "Bows" "Claws" "Daggers" "Maces" "Sceptres" "Staves" "Swords" "Wands"
# SetBorderColor 136 136 255
# SetFontSize 28
#Disabled Block End
### /Warbands #################################################################
###############################################################################
###############################################################################
# Section: ### Hide Obsolete Gear #############################################
###############################################################################
#The following blocks hide normal and magic items that have a low drop but high itemlevel. Resulting in faster filter processing.
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 5
ItemLevel >= 10
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 10
ItemLevel >= 15
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 13
ItemLevel >= 20
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 20
ItemLevel >= 25
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 25
ItemLevel >= 30
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 30
ItemLevel >= 35
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 35
ItemLevel >= 40
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 40
ItemLevel >= 45
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 46
ItemLevel >= 50
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel <= 52
ItemLevel >= 55
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
DropLevel < 56
ItemLevel >= 60
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
Hide #Gear - ~Obsolete
Rarity <= Magic
BaseType "Alder Spiked Shield" "Ancestral Club" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Blood Raiment" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Sceptre" "Champion Kite Shield" "Citadel Bow" "Colossal Tower Shield" "Colossus Mallet" "Conquest Chainmail" "Courtesan Sword" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Dragonbone Rapier" "Dragonscale Doublet" "Ebony Tower Shield" "Elegant Ringmail" "Engraved Hatchet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Gladius" "Golden Plate" "Gutting Knife" "Harlequin Mask" "Harmonic Spirit Shield" "Harpy Rapier" "Headman's Sword" "Hellion's Paw" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ironwood Buckler" "Judgement Staff" "Karui Axe" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Lacewood Spirit Shield" "Lacquered Buckler" "Lathi" "Legion Boots" "Legion Gloves" "Legion Hammer" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Magistrate Crown" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Opal Sceptre" "Pecoraro" "Pernarch" "Pig-Faced Bascinet" "Platinum Sceptre" "Primordial Staff" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Royal Axe" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Sinner Tricorne" "Slaughter Knife" "Solaris Circlet" "Solar Maul" "Spine Bow" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steelwood Bow" "Sundering Axe" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Tenderizer" "Terror Maul" "Throat Stabber" "Tornado Wand" "Twin Claw" "Tyrant's Sekhem" "Vaal Blade" "Vaal Buckler" "Vaal Claw" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather"
ItemLevel >= 65
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
#Hide Maelstr<74>m Staff Exception
Hide #Gear - ~Obsolete
Rarity <= Magic
Class "Staves"
DropLevel 64
ItemLevel > 77
SetBackgroundColor 0 0 0 190 #Hide
SetFontSize 26
### /Hide Obsolete Gear #######################################################
###############################################################################
###############################################################################
# Section: ### Normal & Magic Gear - Endgame ##################################
###############################################################################
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Pinnacle Tower Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Pinnacle Tower Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Imperial Buckler"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Imperial Buckler"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Supreme Spiked Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Supreme Spiked Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Archon Kite Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Archon Kite Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets
ItemLevel >= 84
BaseType "Elegant Round Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets
ItemLevel >= 77
BaseType "Elegant Round Shield"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### One Hand Axe ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - No Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - No Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - No Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - No Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Sockets - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /One Hand Axe ###
### One Hand Sword ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Tiger Hook
BaseType "Tiger Hook"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Corsair Sword
ItemLevel >= 83
BaseType "Corsair Sword"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Corsair Sword
ItemLevel >= 77
BaseType "Corsair Sword"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /One Hand Sword ###
### Two Hand Mace ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
Sockets < 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
Sockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
Sockets < 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
Sockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
Sockets < 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Normal
Sockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
Sockets < 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Coronal Maul
BaseType "Coronal Maul"
Rarity Magic
Sockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Piledriver
ItemLevel >= 83
BaseType "Piledriver"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Piledriver
ItemLevel >= 77
BaseType "Piledriver"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Two Hand Mace ###
### Bows ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
Sockets < 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
Sockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
Sockets < 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
Sockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
Sockets < 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Normal
Sockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
Sockets < 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Magic
Sockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Thicket Bow
ItemLevel >= 83
BaseType "Thicket Bow"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Thicket Bow
ItemLevel >= 77
BaseType "Thicket Bow"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Harbinger Bow
ItemLevel >= 83
BaseType "Harbinger Bow"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Harbinger Bow
ItemLevel >= 77
BaseType "Harbinger Bow"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Bows ###
### Thrusting One Hand Sword ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Vaal Rapier
ItemLevel >= 83
BaseType "Vaal Rapier"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Vaal Rapier
ItemLevel >= 77
BaseType "Vaal Rapier"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Jewelled Foil
ItemLevel >= 83
BaseType "Jewelled Foil"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Jewelled Foil
ItemLevel >= 77
BaseType "Jewelled Foil"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Thrusting One Hand Sword ###
### Daggers ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Sai
BaseType "Sai"
Class "Daggers"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Ambusher
ItemLevel >= 83
BaseType "Ambusher"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Ambusher
ItemLevel >= 77
BaseType "Ambusher"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Platinum Kris
ItemLevel >= 83
BaseType "Platinum Kris"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Platinum Kris
ItemLevel >= 77
BaseType "Platinum Kris"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Daggers ###
### One Hand Mace ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - No Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - No Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - No Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - No Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Sockets - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /One Hand Mace ###
### Two Hand Axe ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
Sockets < 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
Sockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
Sockets < 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
Sockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
Sockets < 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Normal
Sockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
Sockets < 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Fleshripper
BaseType "Fleshripper"
Rarity Magic
Sockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Vaal Axe
ItemLevel >= 83
BaseType "Vaal Axe"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Vaal Axe
ItemLevel >= 77
BaseType "Vaal Axe"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Two Hand Axe ###
### Two Hand Sword ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
Sockets < 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
Sockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
Sockets < 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
Sockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
Sockets < 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Normal
Sockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
Sockets < 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Magic
Sockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Normal
Sockets < 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Normal
LinkedSockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Normal
Sockets >= 4
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Reaver Sword
ItemLevel >= 83
BaseType "Reaver Sword"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Magic
Sockets < 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Magic
LinkedSockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Reaver Sword
ItemLevel >= 77
BaseType "Reaver Sword"
Rarity Magic
Sockets >= 4
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Two Hand Sword ###
### Claws ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Gemini Claw
BaseType "Gemini Claw"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Great White Claw
ItemLevel >= 83
BaseType "Great White Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Great White Claw
ItemLevel >= 77
BaseType "Great White Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Imperial Claw
ItemLevel >= 83
BaseType "Imperial Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Imperial Claw
ItemLevel >= 77
BaseType "Imperial Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Terror Claw
ItemLevel >= 83
BaseType "Terror Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Terror Claw
ItemLevel >= 77
BaseType "Terror Claw"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Claws ###
### Sceptre ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - No Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Linked Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - No Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Linked Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - No Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Linked Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - No Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Linked Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Sockets - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Sceptre ###
### Staff ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - No Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
Sockets < 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Linked Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
Sockets >= 4
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - No Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
Sockets < 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Linked Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
Sockets >= 4
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - No Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
Sockets < 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Linked Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Normal
Sockets >= 4
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - No Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
Sockets < 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Linked Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
LinkedSockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Sockets - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Magic
Sockets >= 4
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Staff ###
### Wands ###
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
Sockets < 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
Sockets >= 3
ItemLevel >= 83
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
Sockets < 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
Sockets >= 3
ItemLevel >= 83
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
Sockets < 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Normal
Sockets >= 3
ItemLevel >= 77
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
Sockets < 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
LinkedSockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Profane Wand
BaseType "Profane Wand"
Rarity Magic
Sockets >= 3
ItemLevel >= 77
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Imbued Wand
ItemLevel >= 83
BaseType "Imbued Wand"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Imbued Wand
ItemLevel >= 77
BaseType "Imbued Wand"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Normal
Sockets < 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Normal
LinkedSockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Normal
Sockets >= 3
SetTextColor 240 240 240 #Normal Item Highlight
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Opal Wand
ItemLevel >= 83
BaseType "Opal Wand"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetBackgroundColor 70 70 70
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Magic
Sockets < 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Magic
LinkedSockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Opal Wand
ItemLevel >= 77
BaseType "Opal Wand"
Rarity Magic
Sockets >= 3
SetTextColor 140 190 255 #Magic Item Highlight
SetFontSize 28
### /Wands ###
### /Normal & Magic Gear - Endgame ############################################
###############################################################################
###############################################################################
# Section: ### Rares - Endgame & Progression ##################################
###############################################################################
### Armour ###
Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Glorious Plate
BaseType "Glorious Plate"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Plate Vest
BaseType "Plate Vest"
Rarity Rare
ItemLevel <= 6
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Chestplate
BaseType "Chestplate"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Copper Plate
BaseType "Copper Plate"
Rarity Rare
ItemLevel <= 21
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - War Plate
BaseType "War Plate"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Full Plate
BaseType "Full Plate"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Arena Plate
BaseType "Arena Plate"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Lordly Plate
BaseType "Lordly Plate"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Bronze Plate
BaseType "Bronze Plate"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Battle Plate
BaseType "Battle Plate"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Sun Plate
BaseType "Sun Plate"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Colosseum Plate
BaseType "Colosseum Plate"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Majestic Plate
BaseType "Majestic Plate"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Golden Plate
BaseType "Golden Plate"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Crusader Plate
BaseType "Crusader Plate"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Astral Plate
BaseType "Astral Plate"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Gladiator Plate
BaseType "Gladiator Plate"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX - Body Armours - Assassin's Garb
BaseType "Assassin's Garb"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Shabby Jerkin
BaseType "Shabby Jerkin"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Strapped Leather
BaseType "Strapped Leather"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Buckskin Tunic
BaseType "Buckskin Tunic"
Rarity Rare
ItemLevel <= 25
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Wild Leather
BaseType "Wild Leather"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Full Leather
BaseType "Full Leather"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sun Leather
BaseType "Sun Leather"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Thief's Garb
BaseType "Thief's Garb"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Eelskin Tunic
BaseType "Eelskin Tunic"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Frontier Leather
BaseType "Frontier Leather"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Glorious Leather
BaseType "Glorious Leather"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Coronal Leather
BaseType "Coronal Leather"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Cutthroat's Garb
BaseType "Cutthroat's Garb"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sharkskin Tunic
BaseType "Sharkskin Tunic"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Destiny Leather
BaseType "Destiny Leather"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Exquisite Leather
BaseType "Exquisite Leather"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Zodiac Leather
BaseType "Zodiac Leather"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Body Armours - Vaal Regalia
BaseType "Vaal Regalia"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Simple Robe
BaseType "Simple Robe"
Rarity Rare
ItemLevel <= 11
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Vest
BaseType "Silken Vest"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Scholar's Robe
BaseType "Scholar's Robe"
Rarity Rare
ItemLevel <= 25
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Garb
BaseType "Silken Garb"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Mage's Vestment
BaseType "Mage's Vestment"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silk Robe
BaseType "Silk Robe"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Cabalist Regalia
BaseType "Cabalist Regalia"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Sage's Robe
BaseType "Sage's Robe"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Wrap
BaseType "Silken Wrap"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Conjurer's Vestment
BaseType "Conjurer's Vestment"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Spidersilk Robe
BaseType "Spidersilk Robe"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Destroyer Regalia
BaseType "Destroyer Regalia"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Savant's Robe
BaseType "Savant's Robe"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Necromancer Silks
BaseType "Necromancer Silks"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Occultist's Vestment
BaseType "Occultist's Vestment"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Widowsilk Robe
BaseType "Widowsilk Robe"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Body Armours - Carnal Armour
BaseType "Carnal Armour"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Vest
BaseType "Padded Vest"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Vest
BaseType "Oiled Vest"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Jacket
BaseType "Padded Jacket"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Coat
BaseType "Oiled Coat"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Scarlet Raiment
BaseType "Scarlet Raiment"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Waxed Garb
BaseType "Waxed Garb"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Bone Armour
BaseType "Bone Armour"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Quilted Jacket
BaseType "Quilted Jacket"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sleek Coat
BaseType "Sleek Coat"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crimson Raiment
BaseType "Crimson Raiment"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Lacquered Garb
BaseType "Lacquered Garb"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crypt Armour
BaseType "Crypt Armour"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sentinel Jacket
BaseType "Sentinel Jacket"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Varnished Coat
BaseType "Varnished Coat"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Blood Raiment
BaseType "Blood Raiment"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sadist Garb
BaseType "Sadist Garb"
Rarity Rare
ItemLevel <= 71
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR/INT - Body Armours - Saintly Chainmail
BaseType "Saintly Chainmail"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Vest
BaseType "Chainmail Vest"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Tunic
BaseType "Chainmail Tunic"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ringmail Coat
BaseType "Ringmail Coat"
Rarity Rare
ItemLevel <= 21
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Doublet
BaseType "Chainmail Doublet"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Ringmail
BaseType "Full Ringmail"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Chainmail
BaseType "Full Chainmail"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Holy Chainmail
BaseType "Holy Chainmail"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Latticed Ringmail
BaseType "Latticed Ringmail"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Crusader Chainmail
BaseType "Crusader Chainmail"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ornate Ringmail
BaseType "Ornate Ringmail"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chain Hauberk
BaseType "Chain Hauberk"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Devout Chainmail
BaseType "Devout Chainmail"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Loricated Ringmail
BaseType "Loricated Ringmail"
Rarity Rare
ItemLevel <= 61
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Conquest Chainmail
BaseType "Conquest Chainmail"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Elegant Ringmail
BaseType "Elegant Ringmail"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Saint's Hauberk
BaseType "Saint's Hauberk"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Body Armours - Triumphant Lamellar
BaseType "Triumphant Lamellar"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Vest
BaseType "Scale Vest"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Light Brigandine
BaseType "Light Brigandine"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Doublet
BaseType "Scale Doublet"
Rarity Rare
ItemLevel <= 21
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Infantry Brigandine
BaseType "Infantry Brigandine"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Scale Armour
BaseType "Full Scale Armour"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Soldier's Brigandine
BaseType "Soldier's Brigandine"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Field Lamellar
BaseType "Field Lamellar"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Wyrmscale Doublet
BaseType "Wyrmscale Doublet"
Rarity Rare
ItemLevel <= 42
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Hussar Brigandine
BaseType "Hussar Brigandine"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Wyrmscale
BaseType "Full Wyrmscale"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Commander's Brigandine
BaseType "Commander's Brigandine"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Battle Lamellar
BaseType "Battle Lamellar"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Dragonscale Doublet
BaseType "Dragonscale Doublet"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Desert Brigandine
BaseType "Desert Brigandine"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Dragonscale
BaseType "Full Dragonscale"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - General's Brigandine
BaseType "General's Brigandine"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
### /Armour ###
### Helmets ###
Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Eternal Burgonet
BaseType "Eternal Burgonet"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Iron Hat
BaseType "Iron Hat"
Rarity Rare
ItemLevel <= 7
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Cone Helmet
BaseType "Cone Helmet"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Barbute Helmet
BaseType "Barbute Helmet"
Rarity Rare
ItemLevel <= 26
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Close Helmet
BaseType "Close Helmet"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Gladiator Helmet
BaseType "Gladiator Helmet"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Reaver Helmet
BaseType "Reaver Helmet"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Siege Helmet
BaseType "Siege Helmet"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Samite Helmet
BaseType "Samite Helmet"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Ezomyte Burgonet
BaseType "Ezomyte Burgonet"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Royal Burgonet
BaseType "Royal Burgonet"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX - Helmets - Lion Pelt
BaseType "Lion Pelt"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Cap
BaseType "Leather Cap"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Tricorne
BaseType "Tricorne"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Hood
BaseType "Leather Hood"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Wolf Pelt
BaseType "Wolf Pelt"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Hunter Hood
BaseType "Hunter Hood"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Noble Tricorne
BaseType "Noble Tricorne"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Ursine Pelt
BaseType "Ursine Pelt"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Silken Hood
BaseType "Silken Hood"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Sinner Tricorne
BaseType "Sinner Tricorne"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Helmets - Hubris Circlet
BaseType "Hubris Circlet"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Vine Circlet
BaseType "Vine Circlet"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Iron Circlet
BaseType "Iron Circlet"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Torture Cage
BaseType "Torture Cage"
Rarity Rare
ItemLevel <= 26
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Tribal Circlet
BaseType "Tribal Circlet"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Bone Circlet
BaseType "Bone Circlet"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Lunaris Circlet
BaseType "Lunaris Circlet"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Steel Circlet
BaseType "Steel Circlet"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Necromancer Circlet
BaseType "Necromancer Circlet"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Solaris Circlet
BaseType "Solaris Circlet"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Mind Cage
BaseType "Mind Cage"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Helmets - Deicide Mask
BaseType "Deicide Mask"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Scare Mask
BaseType "Scare Mask"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Plague Mask
BaseType "Plague Mask"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Iron Mask
BaseType "Iron Mask"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Festival Mask
BaseType "Festival Mask"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Golden Mask
BaseType "Golden Mask"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Raven Mask
BaseType "Raven Mask"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Callous Mask
BaseType "Callous Mask"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Regicide Mask
BaseType "Regicide Mask"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Harlequin Mask
BaseType "Harlequin Mask"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Vaal Mask
BaseType "Vaal Mask"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR/INT - Helmets - Praetor Crown
BaseType "Praetor Crown"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Rusted Coif
BaseType "Rusted Coif"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Soldier Helmet
BaseType "Soldier Helmet"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Helmet
BaseType "Great Helmet"
Rarity Rare
ItemLevel <= 31
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Crusader Helmet
BaseType "Crusader Helmet"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Aventail Helmet
BaseType "Aventail Helmet"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Zealot Helmet
BaseType "Zealot Helmet"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Crown
BaseType "Great Crown"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Magistrate Crown
BaseType "Magistrate Crown"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Prophet Crown
BaseType "Prophet Crown"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Helmets - Nightmare Bascinet
BaseType "Nightmare Bascinet"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Battered Helm
BaseType "Battered Helm"
Rarity Rare
ItemLevel <= 13
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Sallet
BaseType "Sallet"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Visored Sallet
BaseType "Visored Sallet"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Gilded Sallet
BaseType "Gilded Sallet"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Secutor Helm
BaseType "Secutor Helm"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fencer Helm
BaseType "Fencer Helm"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Lacquered Helmet
BaseType "Lacquered Helmet"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fluted Bascinet
BaseType "Fluted Bascinet"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Pig-Faced Bascinet
BaseType "Pig-Faced Bascinet"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
### /Helmets ###
### Gloves ###
Show #Gear - ~Rare - Endgame - Armour - STR - Gloves - Titan Gauntlets
BaseType "Titan Gauntlets"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Iron Gauntlets
BaseType "Iron Gauntlets"
Rarity Rare
ItemLevel <= 11
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Plated Gauntlets
BaseType "Plated Gauntlets"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Golden Bracers
BaseType "Golden Bracers"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Bronze Gauntlets
BaseType "Bronze Gauntlets"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Steel Gauntlets
BaseType "Steel Gauntlets"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Antique Gauntlets
BaseType "Antique Gauntlets"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Ancient Gauntlets
BaseType "Ancient Gauntlets"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Goliath Gauntlets
BaseType "Goliath Gauntlets"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Vaal Gauntlets
BaseType "Vaal Gauntlets"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX - Gloves - Slink Gloves
BaseType "Slink Gloves"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Rawhide Gloves
BaseType "Rawhide Gloves"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Goathide Gloves
BaseType "Goathide Gloves"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Golden Bracers
BaseType "Golden Bracers"
Rarity Rare
ItemLevel <= 21
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Deerskin Gloves
BaseType "Deerskin Gloves"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Nubuck Gloves
BaseType "Nubuck Gloves"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Eelskin Gloves
BaseType "Eelskin Gloves"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Sharkskin Gloves
BaseType "Sharkskin Gloves"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Shagreen Gloves
BaseType "Shagreen Gloves"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Stealth Gloves
BaseType "Stealth Gloves"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Gloves - Sorcerer Gloves
BaseType "Sorcerer Gloves"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Wool Gloves
BaseType "Wool Gloves"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Velvet Gloves
BaseType "Velvet Gloves"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Golden Bracers
BaseType "Golden Bracers"
Rarity Rare
ItemLevel <= 25
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Silk Gloves
BaseType "Silk Gloves"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Embroidered Gloves
BaseType "Embroidered Gloves"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Satin Gloves
BaseType "Satin Gloves"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Samite Gloves
BaseType "Samite Gloves"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Conjurer Gloves
BaseType "Conjurer Gloves"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Arcanist Gloves
BaseType "Arcanist Gloves"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Gloves - Murder Mitts
BaseType "Murder Mitts"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Wrapped Mitts
BaseType "Wrapped Mitts"
Rarity Rare
ItemLevel <= 16
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Strapped Mitts
BaseType "Strapped Mitts"
Rarity Rare
ItemLevel <= 31
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Clasped Mitts
BaseType "Clasped Mitts"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Trapper Mitts
BaseType "Trapper Mitts"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Ambush Mitts
BaseType "Ambush Mitts"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Carnal Mitts
BaseType "Carnal Mitts"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Assassin's Mitts
BaseType "Assassin's Mitts"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR/INT - Gloves - Crusader Gloves
BaseType "Crusader Gloves"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Chain Gloves
BaseType "Chain Gloves"
Rarity Rare
ItemLevel <= 19
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Ringmail Gloves
BaseType "Ringmail Gloves"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Mesh Gloves
BaseType "Mesh Gloves"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Riveted Gloves
BaseType "Riveted Gloves"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Zealot Gloves
BaseType "Zealot Gloves"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Soldier Gloves
BaseType "Soldier Gloves"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Legion Gloves
BaseType "Legion Gloves"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Gloves - Dragonscale Gauntlets
BaseType "Dragonscale Gauntlets"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Fishscale Gauntlets
BaseType "Fishscale Gauntlets"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Ironscale Gauntlets
BaseType "Ironscale Gauntlets"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Bronzescale Gauntlets
BaseType "Bronzescale Gauntlets"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Steelscale Gauntlets
BaseType "Steelscale Gauntlets"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Serpentscale Gauntlets
BaseType "Serpentscale Gauntlets"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Wyrmscale Gauntlets
BaseType "Wyrmscale Gauntlets"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Hydrascale Gauntlets
BaseType "Hydrascale Gauntlets"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
### /Gloves ###
### Boots ###
Show #Gear - ~Rare - Endgame - Armour - STR - Boots - Titan Greaves
BaseType "Titan Greaves"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Iron Greaves
BaseType "Iron Greaves"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Steel Greaves
BaseType "Steel Greaves"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Plated Greaves
BaseType "Plated Greaves"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Reinforced Greaves
BaseType "Reinforced Greaves"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Antique Greaves
BaseType "Antique Greaves"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Ancient Greaves
BaseType "Ancient Greaves"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Goliath Greaves
BaseType "Goliath Greaves"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Boots - Vaal Greaves
BaseType "Vaal Greaves"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX - Boots - Slink Boots
BaseType "Slink Boots"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Rawhide Boots
BaseType "Rawhide Boots"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Goathide Boots
BaseType "Goathide Boots"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Deerskin Boots
BaseType "Deerskin Boots"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Nubuck Boots
BaseType "Nubuck Boots"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Eelskin Boots
BaseType "Eelskin Boots"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Sharkskin Boots
BaseType "Sharkskin Boots"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Shagreen Boots
BaseType "Shagreen Boots"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Stealth Boots
BaseType "Stealth Boots"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Boots - Sorcerer Boots
BaseType "Sorcerer Boots"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Wool Shoes
BaseType "Wool Shoes"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Velvet Slippers
BaseType "Velvet Slippers"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Silk Slippers
BaseType "Silk Slippers"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Scholar Boots
BaseType "Scholar Boots"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Satin Slippers
BaseType "Satin Slippers"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Samite Slippers
BaseType "Samite Slippers"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Conjurer Boots
BaseType "Conjurer Boots"
Rarity Rare
ItemLevel <= 61
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Boots - Arcanist Slippers
BaseType "Arcanist Slippers"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Boots - Murder Boots
BaseType "Murder Boots"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Wrapped Boots
BaseType "Wrapped Boots"
Rarity Rare
ItemLevel <= 16
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Strapped Boots
BaseType "Strapped Boots"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Clasped Boots
BaseType "Clasped Boots"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Shackled Boots
BaseType "Shackled Boots"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Trapper Boots
BaseType "Trapper Boots"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Ambush Boots
BaseType "Ambush Boots"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Carnal Boots
BaseType "Carnal Boots"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Assassin's Boots
BaseType "Assassin's Boots"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR/INT - Boots - Crusader Boots
BaseType "Crusader Boots"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Chain Boots
BaseType "Chain Boots"
Rarity Rare
ItemLevel <= 13
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Ringmail Boots
BaseType "Ringmail Boots"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Mesh Boots
BaseType "Mesh Boots"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Riveted Boots
BaseType "Riveted Boots"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Zealot Boots
BaseType "Zealot Boots"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Soldier Boots
BaseType "Soldier Boots"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Legion Boots
BaseType "Legion Boots"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Boots - Dragonscale Boots
BaseType "Dragonscale Boots"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Leatherscale Boots
BaseType "Leatherscale Boots"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Ironscale Boots
BaseType "Ironscale Boots"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Bronzescale Boots
BaseType "Bronzescale Boots"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Steelscale Boots
BaseType "Steelscale Boots"
Rarity Rare
ItemLevel <= 42
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Serpentscale Boots
BaseType "Serpentscale Boots"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Wyrmscale Boots
BaseType "Wyrmscale Boots"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Hydrascale Boots
BaseType "Hydrascale Boots"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
### /Boots ###
### Shields ###
Show #Gear - ~Rare - Endgame - Armour - STR - Shields - Pinnacle Tower Shield
BaseType "Pinnacle Tower Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Splintered Tower Shield
BaseType "Splintered Tower Shield"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Corroded Tower Shield
BaseType "Corroded Tower Shield"
Rarity Rare
ItemLevel <= 11
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Rawhide Tower Shield
BaseType "Rawhide Tower Shield"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Cedar Tower Shield
BaseType "Cedar Tower Shield"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Copper Tower Shield
BaseType "Copper Tower Shield"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Reinforced Tower Shield
BaseType "Reinforced Tower Shield"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Painted Tower Shield
BaseType "Painted Tower Shield"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Buckskin Tower Shield
BaseType "Buckskin Tower Shield"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Mahogany Tower Shield
BaseType "Mahogany Tower Shield"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Bronze Tower Shield
BaseType "Bronze Tower Shield"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Girded Tower Shield
BaseType "Girded Tower Shield"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Crested Tower Shield
BaseType "Crested Tower Shield"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Shagreen Tower Shield
BaseType "Shagreen Tower Shield"
Rarity Rare
ItemLevel <= 61
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ebony Tower Shield
BaseType "Ebony Tower Shield"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ezomyte Tower Shield
BaseType "Ezomyte Tower Shield"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR - Shields - Colossal Tower Shield
BaseType "Colossal Tower Shield"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX - Shields - Imperial Buckler
BaseType "Imperial Buckler"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Goathide Buckler
BaseType "Goathide Buckler"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Pine Buckler
BaseType "Pine Buckler"
Rarity Rare
ItemLevel <= 16
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Painted Buckler
BaseType "Painted Buckler"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Hammered Buckler
BaseType "Hammered Buckler"
Rarity Rare
ItemLevel <= 29
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - War Buckler
BaseType "War Buckler"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Gilded Buckler
BaseType "Gilded Buckler"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Oak Buckler
BaseType "Oak Buckler"
Rarity Rare
ItemLevel <= 42
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Enameled Buckler
BaseType "Enameled Buckler"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Corrugated Buckler
BaseType "Corrugated Buckler"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Battle Buckler
BaseType "Battle Buckler"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Golden Buckler
BaseType "Golden Buckler"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Ironwood Buckler
BaseType "Ironwood Buckler"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Lacquered Buckler
BaseType "Lacquered Buckler"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Vaal Buckler
BaseType "Vaal Buckler"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Crusader Buckler
BaseType "Crusader Buckler"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Titanium Spirit Shield
BaseType "Titanium Spirit Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Twig Spirit Shield
BaseType "Twig Spirit Shield"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Yew Spirit Shield
BaseType "Yew Spirit Shield"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Bone Spirit Shield
BaseType "Bone Spirit Shield"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Tarnished Spirit Shield
BaseType "Tarnished Spirit Shield"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Jingling Spirit Shield
BaseType "Jingling Spirit Shield"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Brass Spirit Shield
BaseType "Brass Spirit Shield"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Walnut Spirit Shield
BaseType "Walnut Spirit Shield"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ivory Spirit Shield
BaseType "Ivory Spirit Shield"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ancient Spirit Shield
BaseType "Ancient Spirit Shield"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Chiming Spirit Shield
BaseType "Chiming Spirit Shield"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Thorium Spirit Shield
BaseType "Thorium Spirit Shield"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Lacewood Spirit Shield
BaseType "Lacewood Spirit Shield"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Fossilised Spirit Shield
BaseType "Fossilised Spirit Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Vaal Spirit Shield
BaseType "Vaal Spirit Shield"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - INT - Shields - Harmonic Spirit Shield
BaseType "Harmonic Spirit Shield"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Shields - Supreme Spiked Shield
BaseType "Supreme Spiked Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Spiked Bundle
BaseType "Spiked Bundle"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Driftwood Spiked Shield
BaseType "Driftwood Spiked Shield"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alloyed Spiked Shield
BaseType "Alloyed Spiked Shield"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Burnished Spiked Shield
BaseType "Burnished Spiked Shield"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ornate Spiked Shield
BaseType "Ornate Spiked Shield"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Redwood Spiked Shield
BaseType "Redwood Spiked Shield"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Compound Spiked Shield
BaseType "Compound Spiked Shield"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Polished Spiked Shield
BaseType "Polished Spiked Shield"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Sovereign Spiked Shield
BaseType "Sovereign Spiked Shield"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alder Spiked Shield
BaseType "Alder Spiked Shield"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ezomyte Spiked Shield
BaseType "Ezomyte Spiked Shield"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Mirrored Spiked Shield
BaseType "Mirrored Spiked Shield"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - STR/INT - Shields - Archon Kite Shield
BaseType "Archon Kite Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Plank Kite Shield
BaseType "Plank Kite Shield"
Rarity Rare
ItemLevel <= 13
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Linden Kite Shield
BaseType "Linden Kite Shield"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Reinforced Kite Shield
BaseType "Reinforced Kite Shield"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Layered Kite Shield
BaseType "Layered Kite Shield"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Ceremonial Kite Shield
BaseType "Ceremonial Kite Shield"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Etched Kite Shield
BaseType "Etched Kite Shield"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Steel Kite Shield
BaseType "Steel Kite Shield"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Laminated Kite Shield
BaseType "Laminated Kite Shield"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Angelic Kite Shield
BaseType "Angelic Kite Shield"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Branded Kite Shield
BaseType "Branded Kite Shield"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Champion Kite Shield
BaseType "Champion Kite Shield"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Mosaic Kite Shield
BaseType "Mosaic Kite Shield"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Shields - Elegant Round Shield
BaseType "Elegant Round Shield"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Rotted Round Shield
BaseType "Rotted Round Shield"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Fir Round Shield
BaseType "Fir Round Shield"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Studded Round Shield
BaseType "Studded Round Shield"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Scarlet Round Shield
BaseType "Scarlet Round Shield"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Splendid Round Shield
BaseType "Splendid Round Shield"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Maple Round Shield
BaseType "Maple Round Shield"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiked Round Shield
BaseType "Spiked Round Shield"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Crimson Round Shield
BaseType "Crimson Round Shield"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Baroque Round Shield
BaseType "Baroque Round Shield"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Teak Round Shield
BaseType "Teak Round Shield"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiny Round Shield
BaseType "Spiny Round Shield"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Cardinal Round Shield
BaseType "Cardinal Round Shield"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour
### /Shields ###
### One Hand Axe ###
Show #Gear - ~Rare - Endgame - Weapon - One Hand Axes - Runic Hatchet
BaseType "Runic Hatchet"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Rusted Hatchet
BaseType "Rusted Hatchet"
Rarity Rare
ItemLevel <= 6
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jade Hatchet
BaseType "Jade Hatchet"
Rarity Rare
ItemLevel <= 11
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Boarding Axe
BaseType "Boarding Axe"
Rarity Rare
ItemLevel <= 16
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Cleaver
BaseType "Cleaver"
Rarity Rare
ItemLevel <= 21
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Broad Axe
BaseType "Broad Axe"
Rarity Rare
ItemLevel <= 25
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Arming Axe
BaseType "Arming Axe"
Rarity Rare
ItemLevel <= 29
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Decorative Axe
BaseType "Decorative Axe"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Spectral Axe
BaseType "Spectral Axe"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Etched Hatchet
BaseType "Etched Hatchet"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jasper Axe
BaseType "Jasper Axe"
Rarity Rare
ItemLevel <= 39
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Tomahawk
BaseType "Tomahawk"
Rarity Rare
ItemLevel <= 42
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wrist Chopper
BaseType "Wrist Chopper"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - War Axe
BaseType "War Axe"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Chest Splitter
BaseType "Chest Splitter"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Ceremonial Axe
BaseType "Ceremonial Axe"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wraith Axe
BaseType "Wraith Axe"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Engraved Hatchet
BaseType "Engraved Hatchet"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Karui Axe
BaseType "Karui Axe"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Siege Axe
BaseType "Siege Axe"
Rarity Rare
ItemLevel <= 61
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Reaver Axe
BaseType "Reaver Axe"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Butcher Axe
BaseType "Butcher Axe"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Vaal Hatchet
BaseType "Vaal Hatchet"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Royal Axe
BaseType "Royal Axe"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Infernal Axe
BaseType "Infernal Axe"
Rarity Rare
ItemLevel <= 71
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /One Hand Axe ###
### One Hand Sword ###
Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Tiger Hook
BaseType "Tiger Hook"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Rusted Sword
BaseType "Rusted Sword"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Copper Sword
BaseType "Copper Sword"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Sabre
BaseType "Sabre"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Broad Sword
BaseType "Broad Sword"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - War Sword
BaseType "War Sword"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Ancient Sword
BaseType "Ancient Sword"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elegant Sword
BaseType "Elegant Sword"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Dusk Blade
BaseType "Dusk Blade"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Hook Sword
BaseType "Hook Sword"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Variscite Blade
BaseType "Variscite Blade"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Cutlass
BaseType "Cutlass"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Baselard
BaseType "Baselard"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Battle Sword
BaseType "Battle Sword"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elder Sword
BaseType "Elder Sword"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Graceful Sword
BaseType "Graceful Sword"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Twilight Blade
BaseType "Twilight Blade"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Grappler
BaseType "Grappler"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gemstone Sword
BaseType "Gemstone Sword"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Corsair Sword
BaseType "Corsair Sword"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gladius
BaseType "Gladius"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Legion Sword
BaseType "Legion Sword"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Vaal Blade
BaseType "Vaal Blade"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Eternal Sword
BaseType "Eternal Sword"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Midnight Blade
BaseType "Midnight Blade"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /One Hand Sword ###
### Two Hand Mace ###
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Coronal Maul
BaseType "Coronal Maul"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Driftwood Maul
BaseType "Driftwood Maul"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Tribal Maul
BaseType "Tribal Maul"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Mallet
BaseType "Mallet"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Sledgehammer
BaseType "Sledgehammer"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Jagged Maul
BaseType "Jagged Maul"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Brass Maul
BaseType "Brass Maul"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Fright Maul
BaseType "Fright Maul"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Morning Star
BaseType "Morning Star"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Totemic Maul
BaseType "Totemic Maul"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Great Mallet
BaseType "Great Mallet"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Steelhead
BaseType "Steelhead"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Spiny Maul
BaseType "Spiny Maul"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Plated Maul
BaseType "Plated Maul"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Dread Maul
BaseType "Dread Maul"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Solar Maul
BaseType "Solar Maul"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Karui Maul
BaseType "Karui Maul"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Colossus Mallet
BaseType "Colossus Mallet"
Rarity Rare
ItemLevel <= 61
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Piledriver
BaseType "Piledriver"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Meatgrinder
BaseType "Meatgrinder"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Imperial Maul
BaseType "Imperial Maul"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Terror Maul
BaseType "Terror Maul"
Rarity Rare
ItemLevel <= 69
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Two Hand Mace ###
### Bows ###
Show #Gear - ~Rare - Endgame - Weapon - Bows - Maraketh Bow
BaseType "Maraketh Bow"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Crude Bow
BaseType "Crude Bow"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Short Bow
BaseType "Short Bow"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Long Bow
BaseType "Long Bow"
Rarity Rare
ItemLevel <= 14
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Composite Bow
BaseType "Composite Bow"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Recurve Bow
BaseType "Recurve Bow"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Bone Bow
BaseType "Bone Bow"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Royal Bow
BaseType "Royal Bow"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Death Bow
BaseType "Death Bow"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Grove Bow
BaseType "Grove Bow"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Reflex Bow
BaseType "Reflex Bow"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Decurve Bow
BaseType "Decurve Bow"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Compound Bow
BaseType "Compound Bow"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Sniper Bow
BaseType "Sniper Bow"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Ivory Bow
BaseType "Ivory Bow"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Highborn Bow
BaseType "Highborn Bow"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Decimation Bow
BaseType "Decimation Bow"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Bows - Thicket Bow
BaseType "Thicket Bow"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Steelwood Bow
BaseType "Steelwood Bow"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Citadel Bow
BaseType "Citadel Bow"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Ranger Bow
BaseType "Ranger Bow"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Assassin Bow
BaseType "Assassin Bow"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Spine Bow
BaseType "Spine Bow"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Bows - Imperial Bow
BaseType "Imperial Bow"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Bows - Harbinger Bow
BaseType "Harbinger Bow"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
### /Bows ###
### Thrusting One Hand Sword ###
Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Dragoon Sword
BaseType "Dragoon Sword"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Rusted Spike
BaseType "Rusted Spike"
Rarity Rare
ItemLevel <= 7
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Whalebone Rapier
BaseType "Whalebone Rapier"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Battered Foil
BaseType "Battered Foil"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Basket Rapier
BaseType "Basket Rapier"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Jagged Foil
BaseType "Jagged Foil"
Rarity Rare
ItemLevel <= 26
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Antique Rapier
BaseType "Antique Rapier"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Elegant Foil
BaseType "Elegant Foil"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Thorn Rapier
BaseType "Thorn Rapier"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Smallsword
BaseType "Smallsword"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Wyrmbone Rapier
BaseType "Wyrmbone Rapier"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Burnished Foil
BaseType "Burnished Foil"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Estoc
BaseType "Estoc"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Serrated Foil
BaseType "Serrated Foil"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Primeval Rapier
BaseType "Primeval Rapier"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Fancy Foil
BaseType "Fancy Foil"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Apex Rapier
BaseType "Apex Rapier"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Courtesan Sword
BaseType "Courtesan Sword"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Dragonbone Rapier
BaseType "Dragonbone Rapier"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Tempered Foil
BaseType "Tempered Foil"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Pecoraro
BaseType "Pecoraro"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Spiraled Foil
BaseType "Spiraled Foil"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Vaal Rapier
BaseType "Vaal Rapier"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Jewelled Foil
BaseType "Jewelled Foil"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Harpy Rapier
BaseType "Harpy Rapier"
Rarity Rare
ItemLevel <= 72
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Thrusting One Hand Sword ###
### Daggers ###
Show #Gear - ~Rare - Endgame - Weapon - Daggers - Sai
BaseType "Sai"
Class "Daggers"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Glass Shank
BaseType "Glass Shank"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Skinning Knife
BaseType "Skinning Knife"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Carving Knife
BaseType "Carving Knife"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Stiletto
BaseType "Stiletto"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Knife
BaseType "Boot Knife"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Copper Kris
BaseType "Copper Kris"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Skean
BaseType "Skean"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Imp Dagger
BaseType "Imp Dagger"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Flaying Knife
BaseType "Flaying Knife"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Prong Dagger
BaseType "Prong Dagger"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Butcher Knife
BaseType "Butcher Knife"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Poignard
BaseType "Poignard"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Blade
BaseType "Boot Blade"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Golden Kris
BaseType "Golden Kris"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Royal Skean
BaseType "Royal Skean"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Fiend Dagger
BaseType "Fiend Dagger"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Trisula
BaseType "Trisula"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Gutting Knife
BaseType "Gutting Knife"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Slaughter Knife
BaseType "Slaughter Knife"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Daggers - Ambusher
BaseType "Ambusher"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Ezomyte Dagger
BaseType "Ezomyte Dagger"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Daggers - Platinum Kris
BaseType "Platinum Kris"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Imperial Skean
BaseType "Imperial Skean"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Daggers - Demon Dagger
BaseType "Demon Dagger"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Daggers ###
### One Hand Mace ###
Show #Gear - ~Rare - Endgame - Weapon - One Hand Maces - Behemoth Mace
BaseType "Behemoth Mace"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Driftwood Club
BaseType "Driftwood Club"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tribal Club
BaseType "Tribal Club"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Spiked Club
BaseType "Spiked Club"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Stone Hammer
BaseType "Stone Hammer"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - War Hammer
BaseType "War Hammer"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Bladed Mace
BaseType "Bladed Mace"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ceremonial Mace
BaseType "Ceremonial Mace"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dream Mace
BaseType "Dream Mace"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Wyrm Mace
BaseType "Wyrm Mace"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Petrified Club
BaseType "Petrified Club"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Barbed Club
BaseType "Barbed Club"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Rock Breaker
BaseType "Rock Breaker"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Battle Hammer
BaseType "Battle Hammer"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Flanged Mace
BaseType "Flanged Mace"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ornate Mace
BaseType "Ornate Mace"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Phantom Mace
BaseType "Phantom Mace"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dragon Mace
BaseType "Dragon Mace"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ancestral Club
BaseType "Ancestral Club"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tenderizer
BaseType "Tenderizer"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Gavel
BaseType "Gavel"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Legion Hammer
BaseType "Legion Hammer"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Pernarch
BaseType "Pernarch"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Auric Mace
BaseType "Auric Mace"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Nightmare Mace
BaseType "Nightmare Mace"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /One Hand Mace ###
### Two Hand Axe ###
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Fleshripper
BaseType "Fleshripper"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Stone Axe
BaseType "Stone Axe"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jade Chopper
BaseType "Jade Chopper"
Rarity Rare
ItemLevel <= 13
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Woodsplitter
BaseType "Woodsplitter"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Poleaxe
BaseType "Poleaxe"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Double Axe
BaseType "Double Axe"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Gilded Axe
BaseType "Gilded Axe"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Shadow Axe
BaseType "Shadow Axe"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Dagger Axe
BaseType "Dagger Axe"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jasper Chopper
BaseType "Jasper Chopper"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Timber Axe
BaseType "Timber Axe"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Headsman Axe
BaseType "Headsman Axe"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Labrys
BaseType "Labrys"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Noble Axe
BaseType "Noble Axe"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Abyssal Axe
BaseType "Abyssal Axe"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Karui Chopper
BaseType "Karui Chopper"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Talon Axe
BaseType "Talon Axe"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Sundering Axe
BaseType "Sundering Axe"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Ezomyte Axe
BaseType "Ezomyte Axe"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Vaal Axe
BaseType "Vaal Axe"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Despot Axe
BaseType "Despot Axe"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Void Axe
BaseType "Void Axe"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Two Hand Axe ###
### Two Hand Sword ###
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Exquisite Blade
BaseType "Exquisite Blade"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Corroded Blade
BaseType "Corroded Blade"
Rarity Rare
ItemLevel <= 8
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Longsword
BaseType "Longsword"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Bastard Sword
BaseType "Bastard Sword"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Two-Handed Sword
BaseType "Two-Handed Sword"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Etched Greatsword
BaseType "Etched Greatsword"
Rarity Rare
ItemLevel <= 27
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ornate Sword
BaseType "Ornate Sword"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Spectral Sword
BaseType "Spectral Sword"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Curved Blade
BaseType "Curved Blade"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Butcher Sword
BaseType "Butcher Sword"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Footman Sword
BaseType "Footman Sword"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Highland Blade
BaseType "Highland Blade"
Rarity Rare
ItemLevel <= 48
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Engraved Greatsword
BaseType "Engraved Greatsword"
Rarity Rare
ItemLevel <= 51
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Tiger Sword
BaseType "Tiger Sword"
Rarity Rare
ItemLevel <= 54
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Wraith Sword
BaseType "Wraith Sword"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lithe Blade
BaseType "Lithe Blade"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Headman's Sword
BaseType "Headman's Sword"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Reaver Sword
BaseType "Reaver Sword"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ezomyte Blade
BaseType "Ezomyte Blade"
Rarity Rare
ItemLevel <= 63
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Vaal Greatsword
BaseType "Vaal Greatsword"
Rarity Rare
ItemLevel <= 65
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lion Sword
BaseType "Lion Sword"
Rarity Rare
ItemLevel <= 67
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Infernal Sword
BaseType "Infernal Sword"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Two Hand Sword ###
### Claws ###
Show #Gear - ~Rare - Endgame - Weapon - Claws - Gemini Claw
BaseType "Gemini Claw"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Nailed Fist
BaseType "Nailed Fist"
Rarity Rare
ItemLevel <= 7
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Sharktooth Claw
BaseType "Sharktooth Claw"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Awl
BaseType "Awl"
Rarity Rare
ItemLevel <= 17
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Cat's Paw
BaseType "Cat's Paw"
Rarity Rare
ItemLevel <= 22
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Blinder
BaseType "Blinder"
Rarity Rare
ItemLevel <= 26
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Timeworn Claw
BaseType "Timeworn Claw"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Sparkling Claw
BaseType "Sparkling Claw"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Fright Claw
BaseType "Fright Claw"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Double Claw
BaseType "Double Claw"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Thresher Claw
BaseType "Thresher Claw"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Gouger
BaseType "Gouger"
Rarity Rare
ItemLevel <= 43
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Tiger's Paw
BaseType "Tiger's Paw"
Rarity Rare
ItemLevel <= 46
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Gut Ripper
BaseType "Gut Ripper"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Prehistoric Claw
BaseType "Prehistoric Claw"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Noble Claw
BaseType "Noble Claw"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Eagle Claw
BaseType "Eagle Claw"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Twin Claw
BaseType "Twin Claw"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Claws - Great White Claw
BaseType "Great White Claw"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Throat Stabber
BaseType "Throat Stabber"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Hellion's Paw
BaseType "Hellion's Paw"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Eye Gouger
BaseType "Eye Gouger"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Claws - Vaal Claw
BaseType "Vaal Claw"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Claws - Imperial Claw
BaseType "Imperial Claw"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Claws - Terror Claw
BaseType "Terror Claw"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
### /Claws ###
### Sceptre ###
Show #Gear - ~Rare - Endgame - Weapon - Sceptres - Sambar Sceptre
BaseType "Sambar Sceptre"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Driftwood Sceptre
BaseType "Driftwood Sceptre"
Rarity Rare
ItemLevel <= 5
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Darkwood Sceptre
BaseType "Darkwood Sceptre"
Rarity Rare
ItemLevel <= 10
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Bronze Sceptre
BaseType "Bronze Sceptre"
Rarity Rare
ItemLevel <= 15
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Quartz Sceptre
BaseType "Quartz Sceptre"
Rarity Rare
ItemLevel <= 20
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Iron Sceptre
BaseType "Iron Sceptre"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ochre Sceptre
BaseType "Ochre Sceptre"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ritual Sceptre
BaseType "Ritual Sceptre"
Rarity Rare
ItemLevel <= 32
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Shadow Sceptre
BaseType "Shadow Sceptre"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Grinning Fetish
BaseType "Grinning Fetish"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Horned Sceptre
BaseType "Horned Sceptre"
Rarity Rare
ItemLevel <= 38
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Sekhem
BaseType "Sekhem"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Crystal Sceptre
BaseType "Crystal Sceptre"
Rarity Rare
ItemLevel <= 44
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Lead Sceptre
BaseType "Lead Sceptre"
Rarity Rare
ItemLevel <= 47
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Blood Sceptre
BaseType "Blood Sceptre"
Rarity Rare
ItemLevel <= 50
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Royal Sceptre
BaseType "Royal Sceptre"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Abyssal Sceptre
BaseType "Abyssal Sceptre"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Stag Sceptre
BaseType "Stag Sceptre"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Karui Sceptre
BaseType "Karui Sceptre"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Tyrant's Sekhem
BaseType "Tyrant's Sekhem"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Opal Sceptre
BaseType "Opal Sceptre"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Platinum Sceptre
BaseType "Platinum Sceptre"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Vaal Sceptre
BaseType "Vaal Sceptre"
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Carnal Sceptre
BaseType "Carnal Sceptre"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Sceptres - Void Sceptre
BaseType "Void Sceptre"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Sceptre ###
### Staff ###
Show #Gear - ~Rare - Endgame - Weapon - Staves - Eclipse Staff
BaseType "Eclipse Staff"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Gnarled Branch
BaseType "Gnarled Branch"
Rarity Rare
ItemLevel <= 9
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Primitive Staff
BaseType "Primitive Staff"
Rarity Rare
ItemLevel <= 13
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Long Staff
BaseType "Long Staff"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Iron Staff
BaseType "Iron Staff"
Rarity Rare
ItemLevel <= 23
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Coiled Staff
BaseType "Coiled Staff"
Rarity Rare
ItemLevel <= 28
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Royal Staff
BaseType "Royal Staff"
Rarity Rare
ItemLevel <= 33
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Vile Staff
BaseType "Vile Staff"
Rarity Rare
ItemLevel <= 36
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Crescent Staff
BaseType "Crescent Staff"
Rarity Rare
ItemLevel <= 37
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Woodful Staff
BaseType "Woodful Staff"
Rarity Rare
ItemLevel <= 41
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Quarterstaff
BaseType "Quarterstaff"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Military Staff
BaseType "Military Staff"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Serpentine Staff
BaseType "Serpentine Staff"
Rarity Rare
ItemLevel <= 52
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Highborn Staff
BaseType "Highborn Staff"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Foul Staff
BaseType "Foul Staff"
Rarity Rare
ItemLevel <= 57
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Moon Staff
BaseType "Moon Staff"
Rarity Rare
ItemLevel <= 58
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Primordial Staff
BaseType "Primordial Staff"
Rarity Rare
ItemLevel <= 60
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Lathi
BaseType "Lathi"
Rarity Rare
ItemLevel <= 62
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Ezomyte Staff
BaseType "Ezomyte Staff"
Rarity Rare
ItemLevel <= 64
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Maelstr<74>m Staff
Class "Staves"
DropLevel 64
Rarity Rare
ItemLevel <= 66
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Imperial Staff
BaseType "Imperial Staff"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Staves - Judgement Staff
BaseType "Judgement Staff"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Staff ###
### Wands ###
Show #Gear - ~Rare - Endgame - Weapon - Wands - Profane Wand
BaseType "Profane Wand"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Driftwood Wand
BaseType "Driftwood Wand"
Rarity Rare
ItemLevel <= 6
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Goat's Horn
BaseType "Goat's Horn"
Rarity Rare
ItemLevel <= 12
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Carved Wand
BaseType "Carved Wand"
Rarity Rare
ItemLevel <= 18
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Quartz Wand
BaseType "Quartz Wand"
Rarity Rare
ItemLevel <= 24
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Spiraled Wand
BaseType "Spiraled Wand"
Rarity Rare
ItemLevel <= 30
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Sage Wand
BaseType "Sage Wand"
Rarity Rare
ItemLevel <= 34
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Pagan Wand
BaseType "Pagan Wand"
Rarity Rare
ItemLevel <= 35
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Faun's Horn
BaseType "Faun's Horn"
Rarity Rare
ItemLevel <= 40
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Engraved Wand
BaseType "Engraved Wand"
Rarity Rare
ItemLevel <= 45
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Crystal Wand
BaseType "Crystal Wand"
Rarity Rare
ItemLevel <= 49
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Serpent Wand
BaseType "Serpent Wand"
Rarity Rare
ItemLevel <= 53
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Omen Wand
BaseType "Omen Wand"
Rarity Rare
ItemLevel <= 55
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Heathen Wand
BaseType "Heathen Wand"
Rarity Rare
ItemLevel <= 56
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Demon's Horn
BaseType "Demon's Horn"
Rarity Rare
ItemLevel <= 59
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Wands - Imbued Wand
BaseType "Imbued Wand"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Endgame - Weapon - Wands - Opal Wand
BaseType "Opal Wand"
Rarity Rare
SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Tornado Wand
BaseType "Tornado Wand"
Rarity Rare
ItemLevel <= 68
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
Show #Gear - ~Rare - Progression - Weapon - Wands - Prophecy Wand
BaseType "Prophecy Wand"
Rarity Rare
ItemLevel <= 70
SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon
SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon
### /Wands ###
### /Rares - Endgame & Progression ############################################
###############################################################################
###############################################################################
# Section: ### Chromatic Orb Recipe - Rare ####################################
###############################################################################
#Chromatic Orb Recipe / Lower font size for large RGBs
Show #Misc - Chromatic Orb Recipe - ~Rare - 4x1
SocketGroup RGB
Rarity Rare
Height 4
Width 1
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
Show #Misc - Chromatic Orb Recipe - ~Rare - 3x1
SocketGroup RGB
Rarity Rare
Height 3
Width 1
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
Show #Misc - Chromatic Orb Recipe - ~Rare - 2x2
SocketGroup RGB
Rarity Rare
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe
Height 2
Width 2
Show #Misc - Chromatic Orb Recipe - ~Rare - Large
SocketGroup RGB
Rarity Rare
SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large
SetFontSize 28
### /Chromatic Orb Recipe - Rare ##############################################
###############################################################################
###############################################################################
# Section: ### Chaos + Regal Recipe ###########################################
###############################################################################
Show #~Chaos + Regal Recipe - Weapon - 3x2
Class "Bows"
Rarity Rare
Height 3
Width 2
ItemLevel >= 60
SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare
SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare
Show #~Chaos + Regal Recipe - Weapon - 3x1
Rarity Rare
Height 3
Width 1
ItemLevel >= 60
SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare
SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare
Show #~Chaos + Regal Recipe - Armour
Class "Gloves" "Boots" "Helmets" "Body Armours"
Rarity Rare
ItemLevel >= 60
SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare
SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare
### /Chaos + Regal Recipe #####################################################
###############################################################################
###############################################################################
# Section: ### Rares - CatchAll ###############################################
###############################################################################
#Rares - Staves & Wands
Show #Rares - ~Staves, Wands & Quivers
Rarity Rare
Class "Staves" "Wands" "Quivers"
SetTextColor 255 255 119 #Rares - Staves, Wands & Quivers
SetBorderColor 127 127 127 0 #Rares - Staves, Wands & Quivers
#Rares - DropLevel <= 45
Show #Rares - DropLevel <= 45
Rarity Rare
DropLevel <= 45
ItemLevel >= 60
SetTextColor 230 230 105 215 #Rares - DropLevel <= 45
SetBorderColor 127 127 127 0 #Rares - DropLevel <= 45
SetFontSize 28
#Rares - DropLevel <= 60
Show #Rares - DropLevel <= 60
Rarity Rare
DropLevel <= 60
ItemLevel >= 60
SetTextColor 230 230 105 215 #Rares - DropLevel <= 60
SetBorderColor 127 127 127 0 #Rares - DropLevel <= 60
#Rares - CatchAll
Show #Rares - ~CatchAll
Rarity Rare
ItemLevel >= 60
SetTextColor 230 230 105 215 #Rares - CatchAll
SetBorderColor 127 127 127 0 #Rares - CatchAll
#Rares - CatchAll
Show #Rares - ~CatchAll
Rarity Rare
SetTextColor 255 255 119 #Rares - CatchAll
SetBorderColor 127 127 127 0 #Rares - CatchAll
### /Rares - CatchAll #########################################################
###############################################################################
###############################################################################
# Section: ### Normal & Magic Gear - Progression ##############################
###############################################################################
Show #Gear - Progression - Armour - STR - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Iron Hat" "Cone Helmet"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SetFontSize 28
Show #Gear - Progression - Armour - STR - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Plate Vest" "Chestplate"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
SetFontSize 28
Show #Gear - Progression - Armour - STR - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Iron Gauntlets" "Plated Gauntlets"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - STR - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Iron Greaves" "Steel Greaves"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SetFontSize 28
Show #Gear - Progression - Armour - STR - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Splintered Tower Shield" "Corroded Tower Shield"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
SetFontSize 28
Show #Gear - Progression - Armour - STR - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Leather Cap" "Tricorne"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Shabby Jerkin" "Strapped Leather"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Rawhide Gloves" "Goathide Gloves"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Rawhide Boots" "Goathide Boots"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Goathide Buckler" "Pine Buckler"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
SetFontSize 28
Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
SetFontSize 28
Show #Gear - Progression - Armour - INT - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Vine Circlet" "Iron Circlet"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - INT - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SetFontSize 28
Show #Gear - Progression - Armour - INT - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Simple Robe" "Silken Vest"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - INT - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SetFontSize 28
Show #Gear - Progression - Armour - INT - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Wool Gloves" "Velvet Gloves"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - INT - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - INT - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Wool Shoes" "Velvet Slippers"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - INT - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SetFontSize 28
Show #Gear - Progression - Armour - INT - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Twig Spirit Shield" "Yew Spirit Shield"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - INT - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
SetFontSize 28
Show #Gear - Progression - Armour - INT - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Scare Mask" "Plague Mask"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/INT - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Padded Vest" "Oiled Vest"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/INT - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Wrapped Mitts" "Strapped Mitts"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/INT - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Wrapped Boots" "Strapped Boots"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/INT - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Spiked Bundle" "Driftwood Spiked Shield"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/INT - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Rusted Coif" "Soldier Helmet"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR/INT - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Chainmail Vest" "Chainmail Tunic"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR/INT - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Chain Gloves" "Ringmail Gloves"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR/INT - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Chain Boots" "Ringmail Boots"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR/INT - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Plank Kite Shield" "Linden Kite Shield"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - STR/INT - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
SetFontSize 28
Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Helmets
Class "Helmets"
Rarity <= Magic
BaseType "Battered Helm" "Sallet"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/STR - No sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Helmets
Class "Helmets"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Body Armours
Class "Body Armours"
Rarity <= Magic
BaseType "Scale Vest" "Light Brigandine"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/STR - No sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Body Armours
Class "Body Armours"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Gloves
Class "Gloves"
Rarity <= Magic
BaseType "Fishscale Gauntlets" "Ironscale Gauntlets"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/STR - No sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Gloves
Class "Gloves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Boots
Class "Boots"
Rarity <= Magic
BaseType "Leatherscale Boots" "Ironscale Boots"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/STR - No sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Boots
Class "Boots"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Shields
Class "Shields"
Rarity <= Magic
BaseType "Rotted Round Shield" "Fir Round Shield"
ItemLevel <= 30
SetFontSize 28
Hide #Gear - Progression - Armour - DEX/STR - No sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
SetFontSize 28
Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Shields
Class "Shields"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
SetFontSize 28
### One Hand Axe ###
Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel
Class "One Hand Axes"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets
Class "One Hand Axes"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets
Class "One Hand Axes"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets
Class "One Hand Axes"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /One Hand Axe ###
### One Hand Sword ###
Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel
Class "One Hand Swords"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets
Class "One Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets
Class "One Hand Swords"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets
Class "One Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /One Hand Sword ###
### Two Hand Mace ###
Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel
Class "Two Hand Maces"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets
Class "Two Hand Maces"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets
Class "Two Hand Maces"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets
Class "Two Hand Maces"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
SetFontSize 28
### /Two Hand Mace ###
### Bows ###
Show #Gear - Progression - Weapon - Bows - Lowlevel
Class "Bows"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Bows - No Sockets
Class "Bows"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
SetFontSize 28
Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets
Class "Bows"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
SetFontSize 28
Show #Gear - Progression - Weapon - Bows - 3/4 Sockets
Class "Bows"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
SetFontSize 28
### /Bows ###
### Thrusting One Hand Sword ###
Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel
Class "Thrusting One Hand Swords"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets
Class "Thrusting One Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets
Class "Thrusting One Hand Swords"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets
Class "Thrusting One Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /Thrusting One Hand Sword ###
### Daggers ###
Show #Gear - Progression - Weapon - Daggers - Lowlevel
Class "Daggers"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Daggers - No Sockets
Class "Daggers"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets
Class "Daggers"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets
Class "Daggers"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /Daggers ###
### One Hand Mace ###
Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel
Class "One Hand Maces"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets
Class "One Hand Maces"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets
Class "One Hand Maces"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets
Class "One Hand Maces"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /One Hand Mace ###
### Two Hand Axe ###
Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel
Class "Two Hand Axes"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets
Class "Two Hand Axes"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets
Class "Two Hand Axes"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets
Class "Two Hand Axes"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
SetFontSize 28
### /Two Hand Axe ###
### Two Hand Sword ###
Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel
Class "Two Hand Swords"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets
Class "Two Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets
Class "Two Hand Swords"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
SetFontSize 28
Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets
Class "Two Hand Swords"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
SetFontSize 28
### /Two Hand Sword ###
### Claws ###
Show #Gear - Progression - Weapon - Claws - Lowlevel
Class "Claws"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Claws - No Sockets
Class "Claws"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets
Class "Claws"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - Claws - 3/4 Sockets
Class "Claws"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /Claws ###
### Sceptre ###
Show #Gear - Progression - Weapon - Sceptres - Lowlevel
Class "Sceptres"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Sceptres - No Sockets
Class "Sceptres"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets
Class "Sceptres"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets
Class "Sceptres"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /Sceptre ###
### Staff ###
Show #Gear - Progression - Weapon - Staves - Lowlevel
Class "Staves"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Staves - No Sockets
Class "Staves"
ItemLevel < 77
Rarity <= Magic
Sockets < 4
SetFontSize 28
Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets
Class "Staves"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 4
SetFontSize 28
Show #Gear - Progression - Weapon - Staves - 3/4 Sockets
Class "Staves"
ItemLevel < 77
Rarity <= Magic
Sockets >= 4
SetFontSize 28
### /Staff ###
### Wands ###
Show #Gear - Progression - Weapon - Wands - Lowlevel
Class "Wands"
Rarity <= Magic
ItemLevel <= 10
SetFontSize 28
Hide #Gear - Progression - Weapon - Wands - No Sockets
Class "Wands"
ItemLevel < 77
Rarity <= Magic
Sockets < 3
SetFontSize 28
Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets
Class "Wands"
ItemLevel < 77
Rarity <= Magic
LinkedSockets >= 3
SetFontSize 28
Show #Gear - Progression - Weapon - Wands - 3/4 Sockets
Class "Wands"
ItemLevel < 77
Rarity <= Magic
Sockets >= 3
SetFontSize 28
### /Wands ###
### /Normal & Magic Gear - Progression ########################################
###############################################################################