Filtration/Filtration.Parser.Tests/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Filtration.Parser.Tests.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Filtration.Parser.Tests.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to # Item Filter Script created by Filtration v0.1 - www.github.com/XVar/filtration
///# Begin Script Description
///# This is a test script
///#
///# End Script Description
///
///# First test condition booyah
///Show
/// ItemLevel = 32
/// DropLevel &gt;= 85
/// Quality &gt;= 15
/// Sockets &lt; 4
/// LinkedSockets &gt;= 3
/// SetFontSize 12
///
///# Section: Gud stuff u shud pick up m9
///
///# Second test condition
///Show
/// ItemLevel &gt; 50
/// Quality &gt;= 15
/// Rarity &gt; Magic
/// Class &quot;Test Class 1&quot; &quot;Test Class 2&quot; &quot;Test Class [rest of string was truncated]&quot;;.
/// </summary>
public static string testscript {
get {
return ResourceManager.GetString("testscript", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #Script description
///#Script description
///#Script description
///#Script description
///
///#Comment
///#SomeComment
///
///#Blockdescription
///Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal
/// Class &quot;Life Flasks&quot; &quot;Mana Flasks&quot;
/// Rarity Normal
/// DropLevel &gt;= 60
/// Quality &gt;= 10
/// SetFontSize 28
/// SetTextColor 240 240 240 #Normal Item Highlight
///
///#commentymccommentface
///
///Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal
/// Class &quot;Life Flasks&quot; &quot;Mana Flasks&quot;
/// Rarity Normal
/// DropL [rest of string was truncated]&quot;;.
/// </summary>
public static string testscript2 {
get {
return ResourceManager.GetString("testscript2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ###BETA VERSION 1.0.0.1-8
///#Please test and let me know via pm on reddit /u/brute_force or @Thiole in game if i am online
///
///#------------------------------------------------------------------
///#Fishing Rods First OFC
///Show
/// Class Fishing Rods
/// SetTextColor 0 0 0
/// SetBorderColor 0 0 0
/// SetBackgroundColor 255 255 255
///
///Show
/// Class &quot;Quest Items&quot;
///
///#####Shows better currency differently from lower currency for efficiency
///##### skill gems
///Show
/// Class &quot;Active Skill Gems&quot; &quot;Support Skil [rest of string was truncated]&quot;;.
/// </summary>
public static string ThioleItemFilter {
get {
return ResourceManager.GetString("ThioleItemFilter", resourceCulture);
}
}
}
}