diff --git a/Filtration.ItemFilterPreview/App.xaml.cs b/Filtration.ItemFilterPreview/App.xaml.cs index c1e7f86..d0071a3 100644 --- a/Filtration.ItemFilterPreview/App.xaml.cs +++ b/Filtration.ItemFilterPreview/App.xaml.cs @@ -16,6 +16,7 @@ namespace Filtration.ItemFilterPreview _container.AddFacility(); _container.Install(FromAssembly.InThisApplication()); + _container.Install(FromAssembly.Named("Filtration.Parser")); var mainWindow = _container.Resolve(); mainWindow.Show(); diff --git a/Filtration.ItemFilterPreview/Filtration.ItemFilterPreview.csproj b/Filtration.ItemFilterPreview/Filtration.ItemFilterPreview.csproj index a7e83eb..dfa45a1 100644 --- a/Filtration.ItemFilterPreview/Filtration.ItemFilterPreview.csproj +++ b/Filtration.ItemFilterPreview/Filtration.ItemFilterPreview.csproj @@ -60,6 +60,9 @@ ..\packages\CommonServiceLocator.1.3\lib\portable-net4+sl5+netcore45+wpa81+wp8\Microsoft.Practices.ServiceLocation.dll True + + ..\packages\Moq.4.2.1510.2205\lib\net40\Moq.dll + @@ -95,6 +98,9 @@ ItemSocketsControl.xaml + + LootExplosionSceneUserControl.xaml + @@ -107,6 +113,10 @@ Designer MSBuild:Compile + + Designer + MSBuild:Compile + Designer MSBuild:Compile @@ -166,8 +176,21 @@ {4aac3beb-1dc1-483e-9d11-0e9334e80227} Filtration.ObjectModel + + {46383f20-02df-48b4-b092-9088fa4acd5a} + Filtration.Parser.Interface + + + {10a7c2bc-ec6f-4a38-bdda-e35935004c02} + Filtration.Parser + + + + + + + - + @@ -68,9 +69,10 @@ - + + @@ -85,9 +87,10 @@ - + + @@ -109,9 +112,16 @@ 2.0 - System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + ..\Resources\muldini.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252 + + + ..\Resources\neversink.filter.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252 + \ No newline at end of file diff --git a/Filtration.ItemFilterPreview/Resources/muldini.txt b/Filtration.ItemFilterPreview/Resources/muldini.txt new file mode 100644 index 0000000..023c852 --- /dev/null +++ b/Filtration.ItemFilterPreview/Resources/muldini.txt @@ -0,0 +1,11126 @@ +############################################################################### +################ Path of Exile Item Filter - Script by Muldini ################ +############################################################################### +############ http://www.pathofexile.com/forum/view-thread/1259059 ############# + + + + +############################################################################### +### Overview ################################################################## +############################################################################### + +### To navigate between filter sections, copy one of the +### following lines - including "###" - and search (STRG + F) for it. + +### Overview +### Customization +### Specials +### Currency +### Gems +### Uniques +### Maps +### Jewels +### Divination Cards +### High Itemlevel Rares +### Leveling Specials +### Chromatic Orb Recipe - Normal & Magic +### Chance +### Talisman +### Amulets, Rings, Belts +### Chisel Recipe +### Animate Weapon +### Flasks +### Link Exceptions +### Quality +### Warbands +### Hide Obsolete Gear +### Normal & Magic Gear - Endgame +### Rares - Endgame & Progression +### Chromatic Orb Recipe - Rare +### Chaos + Regal Recipe +### Rares - CatchAll +### Normal & Magic Gear - Progression + +### /Overview ################################################################# +############################################################################### + + + + +############################################################################### +### Customization ############################################################# +############################################################################### + +#This filter contains toggles that can be used to change the behavior of +#the script. It will however work just fine in its default state and is +#actually used in that state by the author. + +#Please be aware that you will need Filtration (recommended) or an editor +#that is capable of replacing all occurances of a search token (Replace All). + +#Filtration can be found at https://www.pathofexile.com/forum/view-thread/1287447/ + + +# Example usage: +#Let's assume you're playing a 2 hand marauder that primarily uses strength +#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows. +# +#First, let's hide every piece of gear that is tagged as "Progression": +# 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression" +# +#Now let's enable the gear we're actually interested in: +# 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR" +# 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT" +# 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR" +# 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand" +# +#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes. +#The usual highlighting for top tier items based on zonelevel will still apply. +#In addition top tier rares of other bases will be shown as well. + + +#Similiar toggles are available for endgame (T1 + Craft Bases) items. Due to the amount of toggles available +#it is highly recommended to use Filtration if you wish to modify that area. + + + + +#The list below is a subsection of available toggles. +#There are more throughout the script, however I do not recommend +#using them unless you are sure what you are doing. + +# Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel +# Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets +# Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets +# Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel +# Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets +# Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets +# Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel +# Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets +# Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets +# Show #Gear - Progression - Weapon - Bows - Lowlevel +# Hide #Gear - Progression - Weapon - Bows - No Sockets +# Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Bows - 3/4 Sockets +# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel +# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets +# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets +# Show #Gear - Progression - Weapon - Daggers - Lowlevel +# Hide #Gear - Progression - Weapon - Daggers - No Sockets +# Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets +# Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel +# Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets +# Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets +# Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel +# Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets +# Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets +# Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel +# Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets +# Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets +# Show #Gear - Progression - Weapon - Claws - Lowlevel +# Hide #Gear - Progression - Weapon - Claws - No Sockets +# Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Claws - 3/4 Sockets +# Show #Gear - Progression - Weapon - Sceptres - Lowlevel +# Hide #Gear - Progression - Weapon - Sceptres - No Sockets +# Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets +# Show #Gear - Progression - Weapon - Staves - Lowlevel +# Hide #Gear - Progression - Weapon - Staves - No Sockets +# Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Staves - 3/4 Sockets +# Show #Gear - Progression - Weapon - Wands - Lowlevel +# Hide #Gear - Progression - Weapon - Wands - No Sockets +# Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets +# Show #Gear - Progression - Weapon - Wands - 3/4 Sockets + +# Show #Gear - Progression - Armour - STR - Lowlevel +# Hide #Gear - Progression - Armour - STR - No Sockets +# Show #Gear - Progression - Armour - STR - 3/4 Sockets +# Show #Gear - Progression - Armour - STR - 3/4 Linked +# Show #Gear - Progression - Armour - DEX - Lowlevel +# Hide #Gear - Progression - Armour - DEX - No Sockets +# Show #Gear - Progression - Armour - DEX - 3/4 Sockets +# Show #Gear - Progression - Armour - DEX - 3/4 Linked +# Show #Gear - Progression - Armour - INT - Lowlevel +# Hide #Gear - Progression - Armour - INT - No Sockets +# Show #Gear - Progression - Armour - INT - 3/4 Sockets +# Show #Gear - Progression - Armour - INT - 3/4 Linked +# Show #Gear - Progression - Armour - DEX/INT - Lowlevel +# Hide #Gear - Progression - Armour - DEX/INT - No Sockets +# Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets +# Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked +# Show #Gear - Progression - Armour - STR/INT - Lowlevel +# Hide #Gear - Progression - Armour - STR/INT - No Sockets +# Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets +# Show #Gear - Progression - Armour - STR/INT - 3/4 Linked +# Show #Gear - Progression - Armour - DEX/STR - Lowlevel +# Hide #Gear - Progression - Armour - DEX/STR - No Sockets +# Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets +# Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked + +# Show #Currency - Armourer's Scrap & Blacksmith's Whetstone +# Show #Currency - Portal & Wisdom Scroll +# Show #Currency - Scroll Fragment & Alteration Shard + +# Show #Gems - Active +# Show #Gems - Support + +# Show #Divination Cards - The Carrion Crow + +# Show #Leveling Specials - Quartz Sceptre +# Show #Leveling Specials - Crystal Sceptre +# Show #Leveling Specials - Flasks - Utility - Normal +# Show #Leveling Specials - Flasks - Utility - Magic +# Show #Leveling Specials - Quivers + +# Show #Misc - Chromatic Orb Recipe - 4x1 +# Show #Misc - Chromatic Orb Recipe - 3x1 +# Show #Misc - Chromatic Orb Recipe - 2x2 +# Show #Misc - Chromatic Orb Recipe - Large + +# Show #Misc - Chisel Recipe - Normal +# Show #Misc - Chisel Recipe - Magic +# Show #Misc - Chisel Recipe - Rare + +# Hide #Amulets, Rings, Belts - Scarcely used ring bases +# Hide #Amulets, Rings, Belts - Iron Ring +# Hide #Amulets, Rings, Belts - Scarcely used belt bases +# Show #Amulets, Rings, Belts - 84+ - Normal +# Show #Amulets, Rings, Belts - 84+ - Magic +# Show #Amulets, Rings, Belts - 75+ - Normal +# Hide #Amulets, Rings, Belts - 75+ - Magic +# Show #Amulets, Rings, Belts - 68+ - Normal +# Hide #Amulets, Rings, Belts - 68+ - Magic +# Show #Amulets, Rings, Belts - <68 - Normal +# Show #Amulets, Rings, Belts - <68 - Magic + +# Show #Flasks - Quality - Q10+ - Normal +# Show #Flasks - Quality - Q10+ - Magic +# Hide #Flasks - Quality - Q1+ +# Show #Flasks - Progression - Life/Mana - Small - Normal +# Show #Flasks - Progression - Life/Mana - Small - Magic +# Show #Flasks - Progression - Life/Mana - Medium - Normal +# Show #Flasks - Progression - Life/Mana - Medium - Magic +# Show #Flasks - Progression - Life/Mana - Large +# Show #Flasks - Progression - Life/Mana - Greater +# Show #Flasks - Progression - Life/Mana - Grand +# Show #Flasks - Progression - Life/Mana - Giant +# Show #Flasks - Progression - Life/Mana - Colossal +# Show #Flasks - Progression - Life/Mana - Sacred +# Show #Flasks - Progression - Life/Mana - Hallowed +# Show #Flasks - Progression - Life/Mana - Sanctified +# Show #Flasks - Progression - Life/Mana - Divine + Eternal +# Show #Flasks - Progression - Hybrid - Q5+ +# Show #Flasks - Progression - Hybrid - Small - Normal +# Show #Flasks - Progression - Hybrid - Small - Magic +# Show #Flasks - Progression - Hybrid - Medium - Normal +# Show #Flasks - Progression - Hybrid - Medium - Magic +# Show #Flasks - Progression - Hybrid - Large +# Show #Flasks - Progression - Hybrid - Colossal +# Show #Flasks - Progression - Hybrid - Sacred +# Show #Flasks - Progression - Hybrid - Hallowed +# Show #Flasks - Endgame - Utility - Normal +# Show #Flasks - Endgame - Utility - Magic +# Show #Flasks - Progression - Utility + +# Show #Rares - DropLevel <= 45 +# Show #Rares - DropLevel <= 60 + +### /Customization ############################################################ +############################################################################### + + + + +############################################################################### +# Section: ### Specials ####################################################### +############################################################################### + +#Fishing Rod +Show + BaseType "Fishing Rod" + SetTextColor 0 255 150 #Fishing Rod + SetBorderColor 0 255 150 #Fishing Rod + SetFontSize 45 + PlayAlertSound 5 300 + +#Hideout Doodads & Microtransactions +Show + Class "Hideout Doodads" "Microtransactions" + +#Quest Items +Show + Class "Quest" + +#Tabula Rasa Exception, show it as a regular unique +Show + BaseType "Simple Robe" + Rarity Unique + SocketGroup WWWWWW + +#6L +Show + LinkedSockets 6 + SetTextColor 0 255 150 #6L + SetBorderColor 0 255 150 #6L + SetFontSize 45 + PlayAlertSound 5 300 + +#5L +Show + LinkedSockets 5 + Class "Body Armours" + SetBorderColor 0 255 150 #5L + SetFontSize 40 + PlayAlertSound 1 175 +Show + LinkedSockets 5 + Class "Bows" + ItemLevel >= 64 + SetBorderColor 0 255 150 #5L + SetFontSize 40 + PlayAlertSound 1 175 +Show + LinkedSockets 5 + Class "Staves" + ItemLevel >= 55 + SetBorderColor 0 255 150 #5L + SetFontSize 40 + PlayAlertSound 1 175 +Show + LinkedSockets 5 + SetBorderColor 0 255 150 #5L + +#6s +Show + Sockets 6 + SetBorderColor 0 255 150 #6s + +#Sacrificial Garb +Show + BaseType "Sacrificial Garb" + SetBorderColor 127 127 127 #Sacrificial Garb + +### /Specials ################################################################# +############################################################################### + + + + +############################################################################### +# Section: ### Currency ####################################################### +############################################################################### + +#Currency - Very Very Valuable +Show + BaseType "Mirror of Kalandra" "Albino Rhoa Feather" + SetTextColor 0 255 150 #Currency - Very Very Valuable + SetBorderColor 0 255 150 #Currency - Very Very Valuable + SetBackgroundColor 0 0 0 255 #Currency - Very Very Valuable + SetFontSize 45 + PlayAlertSound 5 300 + +#Currency - Very Valuable +Show + BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" + SetBorderColor 175 96 37 #Currency - Very Valuable + SetTextColor 170 158 130 #Currency - Very Valuable + SetBackgroundColor 0 0 0 255 #Currency - Very Valuable + SetFontSize 40 + PlayAlertSound 5 300 + +#Currency - Valuable +Show + BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" + SetBorderColor 170 158 130 #Currency - Valuable + SetTextColor 170 158 130 #Currency - Valuable + SetBackgroundColor 0 0 0 255 #Currency - Valuable + +#Currency - Orb of Fusing +Show + BaseType "Orb of Fusing" + SetTextColor 170 158 130 #Currency - Orb of Fusing + SetBorderColor 170 158 130 #Currency - Orb of Fusing + SetBackgroundColor 0 0 0 255 #Currency - Orb of Fusing + +#Currency - Blessed Orb +Show + BaseType "Blessed Orb" + SetTextColor 170 158 130 #Currency - Blessed Orb + SetBorderColor 170 158 130 #Currency - Blessed Orb + SetBackgroundColor 0 0 0 255 #Currency - Blessed Orb + +#Currency - Orb of Scouring +Show + BaseType "Orb of Scouring" + SetTextColor 170 158 130 #Currency - Orb of Scouring + SetBorderColor 170 158 130 #Currency - Orb of Scouring + SetBackgroundColor 0 0 0 255 #Currency - Orb of Scouring + +#Currency - Orb of Alchemy +Show + BaseType "Orb of Alchemy" + SetTextColor 170 158 130 #Currency - Orb of Alchemy + SetBorderColor 170 158 130 #Currency - Orb of Alchemy + SetBackgroundColor 0 0 0 255 #Currency - Orb of Alchemy + +#Currency - Vaal Orb +Show + BaseType "Vaal Orb" + SetTextColor 170 158 130 #Currency - Vaal Orb + SetBorderColor 170 158 130 #Currency - Vaal Orb + SetBackgroundColor 0 0 0 255 #Currency - Vaal Orb + +#Currency - Cartographer's Chisel +Show + BaseType "Cartographer's Chisel" + SetTextColor 170 158 130 #Currency - Cartographer's Chisel + SetBorderColor 170 158 130 #Currency - Cartographer's Chisel + SetBackgroundColor 0 0 0 255 #Currency - Cartographer's Chisel + +#Currency - Medium Value +Show + BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble" + SetTextColor 170 158 130 #Currency - Medium Value + SetBorderColor 170 158 130 0 #Currency - Medium Value + SetBackgroundColor 0 0 0 235 #Currency - Medium Value + +#Currency - Armourer's Scrap & Blacksmith's Whetstone +Show #Currency - Armourer's Scrap & Blacksmith's Whetstone + BaseType "Armourer's Scrap" "Blacksmith's Whetstone" + SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone + SetBorderColor 170 158 130 0 #Currency - Armourer's Scrap & Blacksmith's Whetstone + SetBackgroundColor 0 0 0 220 #Currency - Armourer's Scrap & Blacksmith's Whetstone + +#Currency - Portal & Wisdom Scroll +Show #Currency - Portal & Wisdom Scroll + BaseType "Portal Scroll" "Scroll of Wisdom" + SetTextColor 170 158 130 #Currency - Portal & Wisdom Scroll + SetBorderColor 170 158 130 0 #Currency - Portal & Wisdom Scroll + SetBackgroundColor 0 0 0 220 #Currency - Portal & Wisdom Scroll + +#Currency - Scroll Fragment & Alteration Shard +Show #Currency - Scroll Fragment & Alteration Shard + BaseType "Scroll Fragment" "Alteration Shard" + SetTextColor 170 158 130 #Currency - Scroll Fragment & Alteration Shard + SetBorderColor 170 158 130 0 #Currency - Scroll Fragment & Alteration Shard + SetBackgroundColor 0 0 0 220 #Currency - Scroll Fragment & Alteration Shard + +#Currency - CatchAll +Show + Class "Currency" "Stackable Currency" + SetTextColor 170 158 130 #Currency - CatchAll + SetBorderColor 170 158 130 0 #Currency - CatchAll + SetBackgroundColor 0 0 0 255 #Currency - CatchAll + +### /Currency ################################################################# +############################################################################### + + + + +############################################################################### +# Section: ### Gems ########################################################### +############################################################################### + +#Gems - Q10+ +Show #Gems - ~Q10+ + Class "Gems" + Quality >= 10 + SetBorderColor 27 162 155 #Gems - Q10+ + SetTextColor 27 162 155 #Gems - Q10+ + SetBackgroundColor 0 0 0 255 #Gems - Q10+ +#Gems - Q1+ +Show #Gems - ~Q1+ + Class "Gems" + Quality >= 1 + SetBorderColor 27 162 155 0 #Gems - Q1+ + SetTextColor 27 162 155 #Gems - Q1+ + SetBackgroundColor 0 0 0 255 #Gems - Q1+ +#Gems - DropOnly +Show #Gems - ~DropOnly + Class "Gems" + BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage" + SetTextColor 27 162 155 #Gems - DropOnly + SetBackgroundColor 0 0 0 255 #Gems - DropOnly +#Gems - Vaal +Show #Gems - ~Vaal + Class "Gems" + BaseType "Vaal" + SetTextColor 27 162 155 #Gems - Vaal +#Gems - Active +Show #Gems - Active + Class "Active Skill Gems" + SetTextColor 27 162 155 #Gems - Active + SetFontSize 28 +#Gems - Support +Show #Gems - Support + Class "Support Skill Gems" + SetTextColor 27 162 155 #Gems - Support + SetFontSize 28 +#Gems - CatchAll +Show #Gems - ~CatchAll + Class "Gems" + SetTextColor 27 162 155 #Gems - CatchAll + SetFontSize 28 + +### /Gems ##################################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Uniques ######################################################## +############################################################################### + +#Unique - Very Very Valuable +Show + Rarity Unique + BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Vaal Axe" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Crusader Gloves" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame" + SetTextColor 0 255 150 #Unique - Very Very Valuable + SetBorderColor 0 255 150 #Unique - Very Very Valuable + SetFontSize 45 + PlayAlertSound 5 300 + +#Unique - Very Valuable +Show + Rarity Unique + BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots" + SetBorderColor 0 255 150 #Unique - Very Valuable + SetFontSize 40 + PlayAlertSound 5 225 + +#Unique - CatchAll +Show + Rarity Unique + SetTextColor 175 96 37 #Unique - CatchAll + +### /Uniques ################################################################## +############################################################################### + + + + +############################################################################### +# Section: ### Maps ########################################################### +############################################################################### + +#Maps - DropLevel 79+ +Show + Class "Maps" + DropLevel >= 79 + SetBorderColor 150 0 0 #Maps 79+ + SetFontSize 45 + PlayAlertSound 6 250 + +#Maps - DropLevel <= 73 (Good Bases) +Show #~Maps - DropLevel <= 73 (Good Bases) + Class "Maps" + DropLevel <= 73 + BaseType "Tropical Island Map" "Mountain Ledge Map" "Underground Sea Map" "Strand" "Dry Woods Map" "Pier Map" "Wharf" "Promenade Map" "Shore Map" + SetBackgroundColor 0 0 0 255 #Maps - DropLevel <= 73 (Good Bases) + +#Maps - DropLevel <= 73 +Show #~Maps - DropLevel <= 73 + Class "Maps" + DropLevel <= 73 + +#Maps - DropLevel 74 - 78 (Good Bases) +Show #Maps - DropLevel 74 - 78 (Good Bases) + Class "Maps" + BaseType "Canyon Map" "Arid Lake Map" "Gorge Map" "Plateau Map" "Dry Peninsula Map" + PlayAlertSound 2 200 + SetFontSize 38 + SetBackgroundColor 0 0 0 255 #Maps - DropLevel 74 - 78 (Good Bases) + +#Maps - CatchAll +Show #~Maps - CatchAll + Class "Maps" + PlayAlertSound 2 200 + SetFontSize 38 + +#Maps - Fragments +Show #~Maps - Fragments + Class "Map Fragments" + +### /Maps ##################################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Jewels ######################################################### +############################################################################### + +#Jewels - Rare +Show + Class "Jewel" + Rarity Rare + SetBorderColor 255 255 119 #Jewels - Rare +Show #~Jewels - Normal/Magic + Class "Jewel" + Rarity <= Magic + SetBorderColor 136 136 255 #Jewels - Magic + +### /Jewels ################################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Divination Cards ############################################### +############################################################################### + +#Divination Cards - Very Very Valuable +Show + Class "Divination Card" + BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal" + SetTextColor 0 186 254 #Divination Card - Very Very Valuable + SetBorderColor 0 255 150 #Divination Card - Very Very Valuable + SetFontSize 42 + PlayAlertSound 5 300 + +#Divination Cards - Very Valuable +Show + Class "Divination Card" + BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Trial" "Last Hope" "The Enlightened" "The Fletcher" "The Surveyor" "The Dapper Prodigy" "Tranquillity" "Earth Drinker" + SetTextColor 0 186 254 #Divination Card - Very Valuable + SetBorderColor 175 96 37 #Divination Card - Very Valuable + SetFontSize 40 + PlayAlertSound 6 250 + +#Divination Cards - Low Value +Show #Divination Cards - Low Value + Class "Divination Card" + BaseType "The Carrion Crow" "Turn the Other Cheek" + SetTextColor 0 186 254 #Divination Card - Low Value + SetBorderColor 0 186 254 0 #Divination Card - Low Value + +#Divination Cards - CatchAll +Show #Divination Cards - ~CatchAll + Class "Divination Card" + SetTextColor 0 186 254 #Divination Card + SetBorderColor 0 186 254 #Divination Card + +### /Divination Cards ######################################################### +############################################################################### + + + + +############################################################################### +# Section: ### High Itemlevel Rares ########################################### +############################################################################### + +#ItemLevel 84+ Rares - T1 Armour +Show + Rarity Rare + ItemLevel >= 84 + BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" + SetBorderColor 150 0 0 #ItemLevel 84+ - T1 Armour + SetTextColor 255 200 0 #ItemLevel 84+ - T1 Armour + SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - T1 Armour +#ItemLevel 77+ Rares - T1 Armour +Show + Rarity Rare + ItemLevel >= 77 + BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" + SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Armour + SetTextColor 255 255 119 #ItemLevel 77+ - T1 Armour + SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Armour +#ItemLevel 83+ Rares - T1 Weapon +Show + Rarity Rare + ItemLevel >= 83 + BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" + Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" + SetBorderColor 150 0 0 #ItemLevel 83+ - T1 Weapon + SetTextColor 255 200 0 #ItemLevel 83+ - T1 Weapon + SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - T1 Weapon +#ItemLevel 77+ Rares - T1 Weapon +Show + Rarity Rare + ItemLevel >= 77 + BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" + Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" + SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Weapon + SetTextColor 255 255 119 #ItemLevel 77+ - T1 Weapon + SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Weapon +#ItemLevel 83+ Rares - Craft Bases - Weapon +Show + Rarity Rare + ItemLevel >= 83 + BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver" + SetBorderColor 150 0 0 #ItemLevel 83+ - Craft Bases - Weapon + SetTextColor 255 200 0 #ItemLevel 83+ - Craft Bases - Weapon + SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - Craft Bases - Weapon +#ItemLevel 77+ Rares - Craft Bases - Weapon +Show + Rarity Rare + ItemLevel >= 77 + BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver" + SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Weapon + SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Weapon + SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Weapon +#ItemLevel 84+ Rares - Jewelery +Show + Rarity Rare + ItemLevel >= 84 + Class "Amulets" "Rings" "Belts" + SetBorderColor 150 0 0 #ItemLevel 84+ - Jewelery + SetTextColor 255 200 0 #ItemLevel 84+ - Jewelery + SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Jewelery + +#ItemLevel 77+ Rares - Jewelery +Show + Rarity Rare + ItemLevel >= 77 + Class "Amulets" "Rings" "Belts" + SetBorderColor 150 0 0 #ItemLevel 77+ - Jewelery + SetTextColor 255 255 119 #ItemLevel 77+ - Jewelery + SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Jewelery +#ItemLevel 84+ Rares - Craft Bases - Armour +Show + Rarity Rare + ItemLevel >= 84 + BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield" + SetBorderColor 150 0 0 #ItemLevel 84+ - Craft Bases - Armour + SetTextColor 255 200 0 #ItemLevel 84+ - Craft Bases - Armour + SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Craft Bases - Armour +#ItemLevel 77+ Rares - Craft Bases - Armour +Show + Rarity Rare + ItemLevel >= 77 + BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield" + SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Armour + SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Armour + SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Armour + +### /High Itemlevel Rares ##################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Leveling Specials ############################################## +############################################################################### + +Show #Leveling Specials - Quartz Sceptre + BaseType "Quartz Sceptre" + LinkedSockets 3 + ItemLevel <= 25 + SetBorderColor 210 0 0 #Leveling Specials - Quartz Sceptre +Show #Leveling Specials - Crystal Sceptre + BaseType "Quartz Sceptre" "Crystal Sceptre" + LinkedSockets 3 + ItemLevel <= 51 + SetFontSize 28 +Show #Leveling Specials - Flasks - Utility - Normal + BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" + Rarity Normal + ItemLevel <= 60 + SetTextColor 240 240 240 #Leveling Specials - Flasks - Utility - Normal + SetFontSize 28 +Show #Leveling Specials - Flasks - Utility - Magic + BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" + Rarity Magic + ItemLevel <= 60 + SetTextColor 140 190 255 #Leveling Specials - Flasks - Utility - Magic + SetFontSize 28 +Show #Leveling Specials - Quivers + Class "Quivers" + Rarity <= Magic + ItemLevel <= 15 + SetFontSize 28 + +#Disabled Block Start +#Leveling Specials - Magic Boots (Racing) +#Show #Leveling Specials - Magic Boots (Racing) +# Class "Boots" +# Rarity Magic +# ItemLevel <= 45 +# SetFontSize 28 +#Disabled Block End + +### /Leveling Specials ######################################################## +############################################################################### + + + + +############################################################################### +# Section: ### Chromatic Orb Recipe - Normal & Magic ########################## +############################################################################### + +#Chromatic Orb Recipe / Lower font size for large RGBs +Show #Misc - Chromatic Orb Recipe - 4x1 + SocketGroup RGB + Rarity <= Magic + Height 4 + Width 1 + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe + SetFontSize 28 +Show #Misc - Chromatic Orb Recipe - 3x1 + SocketGroup RGB + Rarity <= Magic + Height 3 + Width 1 + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe + SetFontSize 28 +Show #Misc - Chromatic Orb Recipe - 2x2 + SocketGroup RGB + Rarity <= Magic + Height 2 + Width 2 + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe + SetFontSize 28 +Show #Misc - Chromatic Orb Recipe - Large + SocketGroup RGB + Rarity <= Magic + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large + SetFontSize 28 + +### /Chromatic Orb Recipe - Normal & Magic #################################### +############################################################################### + + + + +############################################################################### +# Section: ### Chance ######################################################### +############################################################################### + +#Disabled Block Start +#Misc - Chance - Spine Bow +#Show +# BaseType "Spine Bow" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Judgement Staff +#Show +# BaseType "Judgement Staff" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Gavel +#Show +# BaseType "Gavel" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Imperial Bow +#Show +# BaseType "Imperial Bow" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Vile Staff +#Show +# BaseType "Vile Staff" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Serpentine Staff +#Show +# BaseType "Serpentine Staff" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Leather Belt +#Show +# BaseType "Leather Belt" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Agate Amulet +#Show +# BaseType "Agate Amulet" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Full Wyrmscale +#Show +# BaseType "Full Wyrmscale" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Siege Axe +#Show +# BaseType "Siege Axe" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Titanium Spirit Shield +#Show +# BaseType "Titanium Spirit Shield" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Disabled Block Start +#Misc - Chance - Penetrating Arrow Quiver +#Show +# BaseType "Penetrating Arrow Quiver" +# Rarity Normal +# SetFontSize 28 +# SetBackgroundColor 0 0 0 200 #Dimmed Background +# SetBorderColor 175 96 37 150 #Chance +# SetTextColor 200 200 200 #Chance +#Disabled Block End +#Misc - Chance - Occultist's Vestment +Show + BaseType "Occultist's Vestment" + Rarity Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + SetBorderColor 175 96 37 150 #Chance + SetTextColor 200 200 200 #Chance +#Misc - Chance - Glorious Plate +Show + BaseType "Glorious Plate" + Rarity Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + SetBorderColor 175 96 37 150 #Chance + SetTextColor 200 200 200 #Chance +#Misc - Chance - Prophecy Wand +Show + BaseType "Prophecy Wand" + Rarity Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + SetBorderColor 175 96 37 150 #Chance + SetTextColor 200 200 200 #Chance +#Misc - Chance - Desert Brigandine +Show + BaseType "Desert Brigandine" + Rarity Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + SetBorderColor 175 96 37 150 #Chance + SetTextColor 200 200 200 #Chance +#Misc - Chance - Sorcerer Boots +Show + BaseType "Sorcerer Boots" + Rarity Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + SetBorderColor 175 96 37 150 #Chance + SetTextColor 200 200 200 #Chance + +### /Chance ################################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Talisman ####################################################### +############################################################################### + +#Talisman - Rare +Show #~Talisman - Rare + Class "Amulets" + BaseType "Talisman" + Rarity Rare + SetBorderColor 255 255 119 #Talisman - Rare + SetTextColor 255 255 119 #Talisman - Rare + SetBackgroundColor 0 0 0 255 #Talisman - Rare + +#Talisman - Magic +Show #~Talisman - Magic + Class "Amulets" + BaseType "Talisman" + Rarity Magic + SetBorderColor 136 136 255 #Talisman - Magic + SetTextColor 136 136 255 #Talisman - Magic + SetBackgroundColor 0 0 0 255 #Talisman - Magic + +#Talisman - Normal +Show #~Talisman - Normal + Class "Amulets" + BaseType "Talisman" + Rarity Normal + SetBorderColor 200 200 200 #Talisman - Normal + SetTextColor 200 200 200 #Talisman - Normal + SetBackgroundColor 0 0 0 255 #Talisman - Normal + +### /Talisman ################################################################# +############################################################################### + + + + +############################################################################### +# Section: ### Amulets, Rings, Belts ########################################## +############################################################################### + +#Does anyone ever use these to craft/alch? +Hide #Amulets, Rings, Belts - Scarcely used ring bases + BaseType "Coral Amulet" "Paua Ring" "Paua Amulet" + Rarity <= Magic + ItemLevel >= 45 + SetFontSize 28 + SetBackgroundColor 0 0 0 190 #Hide +Hide #Amulets, Rings, Belts - Iron Ring + BaseType "Iron Ring" + Rarity <= Magic + ItemLevel >= 45 + SetFontSize 28 + SetBackgroundColor 0 0 0 190 #Hide +Hide #Amulets, Rings, Belts - Scarcely used belt bases + BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" + Rarity <= Magic + ItemLevel >= 45 + SetFontSize 28 + SetBackgroundColor 0 0 0 190 #Hide + +Show #Amulets, Rings, Belts - ~Rare + Class "Rings" "Amulets" "Belts" + Rarity Rare + SetBorderColor 255 255 119 #Amulets, Rings, Belts - Rare + SetTextColor 255 255 119 #Amulets, Rings, Belts - Rare + SetBackgroundColor 0 0 0 255 #Amulets, Rings, Belts - Rare + +Show #Amulets, Rings, Belts - 84+ - Normal + Class "Rings" "Amulets" "Belts" + Rarity Normal + ItemLevel >= 84 + SetFontSize 28 + SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 84+ + SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Normal 84+ + +Show #Amulets, Rings, Belts - 84+ - Magic + Class "Rings" "Amulets" "Belts" + Rarity Magic + ItemLevel >= 84 + SetFontSize 28 + SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 84+ + SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Magic 84+ + +Show #Amulets, Rings, Belts - 75+ - Normal + Class "Rings" "Amulets" "Belts" + Rarity Normal + ItemLevel >= 75 + SetFontSize 28 + SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 75+ + +Hide #Amulets, Rings, Belts - 75+ - Magic + Class "Rings" "Amulets" "Belts" + Rarity Magic + ItemLevel >= 75 + SetFontSize 28 + SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 75+ + +Show #Amulets, Rings, Belts - 68+ - Normal + Class "Rings" "Amulets" "Belts" + Rarity Normal + ItemLevel >= 68 + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +Hide #Amulets, Rings, Belts - 68+ - Magic + Class "Rings" "Amulets" "Belts" + Rarity Magic + ItemLevel >= 68 + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +Show #Amulets, Rings, Belts - <68 - Normal + Class "Rings" "Amulets" "Belts" + Rarity Normal + ItemLevel < 68 + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +Show #Amulets, Rings, Belts - <68 - Magic + Class "Rings" "Amulets" "Belts" + Rarity Magic + ItemLevel < 68 + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +Show #Amulets, Rings, Belts - ~CatchAll + Class "Rings" "Amulets" "Belts" + Rarity >= Normal + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +### /Amulets, Rings, Belts #################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Chisel Recipe ################################################## +############################################################################### + +#Chisel +Show #Misc - Chisel Recipe - Normal + Rarity Normal + BaseType "Gavel" "Stone Hammer" "Rock Breaker" + SetBorderColor 127 127 127 #Chisel Recipe + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background +Show #Misc - Chisel Recipe - Magic + Rarity Magic + Quality >= 12 + BaseType "Gavel" "Stone Hammer" "Rock Breaker" + SetBorderColor 127 127 127 #Chisel Recipe + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background +Show #Misc - Chisel Recipe - Rare + Rarity Rare + Quality >= 16 + BaseType "Gavel" "Stone Hammer" "Rock Breaker" + SetBorderColor 127 127 127 #Chisel Recipe + SetFontSize 28 + SetBackgroundColor 0 0 0 200 #Dimmed Background + +### /Chisel Recipe ############################################################ +############################################################################### + + + + +############################################################################### +# Section: ### Animate Weapon ################################################# +############################################################################### + +#Disabled Block Start +#Animate Weapon +#Show +# Rarity Normal +# Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre" +# ItemLevel < 77 +# SetBackgroundColor 55 55 55 #Animate Weapon +# SetTextColor 200 200 200 #Animate Weapon +#Disabled Block End + +### /Animate Weapon ########################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Flasks ######################################################### +############################################################################### + +### Quality Flasks ### +# Show flasks with at least 10% quality + +Show #Flasks - Quality - Q10+ - Normal + Class "Flasks" + Rarity Normal + Quality >= 10 + SetFontSize 28 + SetTextColor 240 240 240 #Normal Item Highlight +Show #Flasks - Quality - Q10+ - Magic + Class "Flasks" + Rarity Magic + Quality >= 10 + SetFontSize 28 + SetTextColor 140 190 255 #Magic Item Highlight + +#### Life and Mana #### +### Progression ### +# Show up to two ranges of DropLevels below current zone + +Show #Flasks - Progression - Life/Mana - Small - Normal + Class "Life Flasks" "Mana Flasks" + Rarity Normal + DropLevel >= 0 + ItemLevel <= 6 + SetFontSize 28 + SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal +Show #Flasks - Progression - Life/Mana - Small - Magic + Class "Life Flasks" "Mana Flasks" + Rarity Magic + DropLevel >= 0 + ItemLevel <= 6 + SetFontSize 28 + SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic +Show #Flasks - Progression - Life/Mana - Medium - Normal + Class "Life Flasks" "Mana Flasks" + Rarity Normal + DropLevel >= 3 + ItemLevel <= 12 + SetFontSize 28 + SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal +Show #Flasks - Progression - Life/Mana - Medium - Magic + Class "Life Flasks" "Mana Flasks" + Rarity Magic + DropLevel >= 3 + ItemLevel <= 12 + SetFontSize 28 + SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic +Show #Flasks - Progression - Life/Mana - Large + Class "Life Flasks" "Mana Flasks" + DropLevel >= 6 + ItemLevel <= 18 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Greater + Class "Life Flasks" "Mana Flasks" + DropLevel >= 12 + ItemLevel <= 24 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Grand + Class "Life Flasks" "Mana Flasks" + DropLevel >= 18 + ItemLevel <= 30 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Giant + Class "Life Flasks" "Mana Flasks" + DropLevel >= 24 + ItemLevel <= 45 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Colossal + Class "Life Flasks" "Mana Flasks" + DropLevel >= 30 + ItemLevel <= 42 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Sacred + Class "Life Flasks" "Mana Flasks" + DropLevel >= 36 + ItemLevel <= 50 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Hallowed + Class "Life Flasks" "Mana Flasks" + DropLevel = 42 + ItemLevel <= 70 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Sanctified + Class "Life Flasks" "Mana Flasks" + DropLevel >= 50 + ItemLevel <= 65 + SetFontSize 28 +Show #Flasks - Progression - Life/Mana - Divine + Eternal + Class "Life Flasks" "Mana Flasks" + DropLevel >= 60 + ItemLevel <= 70 + SetFontSize 28 + +#### Hybrid #### + +### Endgame Exceptions ### +# Show hybrid flasks with atleast 5% quality until ItemLevel 70 + +Show #Flasks - Progression - Hybrid - Q5+ + Class "Hybrid Flasks" + ItemLevel <= 70 + Quality >= 5 + SetFontSize 28 + +### Leveling ### +# Show up to one range of DropLevels below current zone + +Show #Flasks - Progression - Hybrid - Small - Normal + Class "Hybrid Flasks" + Rarity Normal + DropLevel >= 0 + ItemLevel <= 15 + SetFontSize 28 + SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal +Show #Flasks - Progression - Hybrid - Small - Magic + Class "Hybrid Flasks" + Rarity Magic + DropLevel >= 0 + ItemLevel <= 15 + SetFontSize 28 + SetTextColor 240 240 240 #LowLevel Flask Highlight - Magic +Show #Flasks - Progression - Hybrid - Medium - Normal + Class "Hybrid Flasks" + Rarity Normal + DropLevel >= 10 + ItemLevel <= 25 + SetFontSize 28 + SetTextColor 140 190 255 #LowLevel Flask Highlight - Normal +Show #Flasks - Progression - Hybrid - Medium - Magic + Class "Hybrid Flasks" + Rarity Magic + DropLevel >= 10 + ItemLevel <= 25 + SetFontSize 28 + SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic +Show #Flasks - Progression - Hybrid - Large + Class "Hybrid Flasks" + DropLevel >= 20 + ItemLevel <= 35 + SetFontSize 28 +Show #Flasks - Progression - Hybrid - Colossal + Class "Hybrid Flasks" + DropLevel >= 30 + ItemLevel <= 45 + SetFontSize 28 +Show #Flasks - Progression - Hybrid - Sacred + Class "Hybrid Flasks" + DropLevel >= 40 + ItemLevel <= 55 + SetFontSize 28 +Show #Flasks - Progression - Hybrid - Hallowed + Class "Hybrid Flasks" + DropLevel >= 60 + ItemLevel <= 70 + SetFontSize 28 + +#### Utility #### +Show #Flasks - Endgame - Utility - Normal + BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" + Rarity Normal + ItemLevel >= 18 + Quality >= 5 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Flasks - Endgame - Utility - Magic + BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" + Rarity Magic + ItemLevel >= 18 + Quality >= 5 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Flasks - Progression - Utility + Class "Utility Flasks" + BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" + ItemLevel <= 75 + SetFontSize 28 + +#### All Flasks #### +Hide #Flasks - Quality - Q1+ + Class "Flasks" + Quality >= 1 + SetFontSize 28 + +Hide #Flasks - Obsolete + Class "Flasks" + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +### /Flasks ################################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Link Exceptions ################################################ +############################################################################### + +Show #Gear - ~Link Exceptions + Rarity <= Magic + ItemLevel < 20 + LinkedSockets 3 + SetFontSize 28 +Show #Gear - ~Link Exceptions + Rarity <= Magic + DropLevel > 15 + ItemLevel < 40 + LinkedSockets 4 + SetFontSize 28 +Show #Gear - ~Link Exceptions + Rarity <= Magic + DropLevel > 25 + ItemLevel < 50 + LinkedSockets 4 + SetFontSize 28 +Show #Gear - ~Link Exceptions + Rarity <= Magic + DropLevel > 40 + ItemLevel < 65 + LinkedSockets 4 + SetFontSize 28 + +### /Link Exceptions ########################################################## +############################################################################### + + + + +############################################################################### +# Section: ### Quality ######################################################## +############################################################################### + +#Disabled Block Start +#Misc - Quality 5%+ +#Show #Misc - Quality 5%+ +# Quality >= 5 +# Rarity <= Magic +# SetFontSize 28 +# SetBorderColor 127 127 127 #Misc - Quality 5%+ +#Disabled Block End + +### /Quality ################################################################## +############################################################################### + + + + +############################################################################### +# Section: ### Warbands ####################################################### +############################################################################### + +#Disabled Block Start +#Warbands +#Hide +# Rarity Magic +# Class "Helmets" "Gloves" "Boots" +# SetBorderColor 136 136 255 +# SetFontSize 28 +#Hide +# Rarity Magic +# ItemLevel >= 70 +# Class "Axes" "Bows" "Claws" "Daggers" "Maces" "Sceptres" "Staves" "Swords" "Wands" +# SetBorderColor 136 136 255 +# SetFontSize 28 +#Disabled Block End + +### /Warbands ################################################################# +############################################################################### + + + + +############################################################################### +# Section: ### Hide Obsolete Gear ############################################# +############################################################################### + +#The following blocks hide normal and magic items that have a low drop but high itemlevel. Resulting in faster filter processing. + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 5 + ItemLevel >= 10 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 10 + ItemLevel >= 15 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 13 + ItemLevel >= 20 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 20 + ItemLevel >= 25 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 25 + ItemLevel >= 30 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 30 + ItemLevel >= 35 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 35 + ItemLevel >= 40 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 40 + ItemLevel >= 45 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 46 + ItemLevel >= 50 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel <= 52 + ItemLevel >= 55 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + DropLevel < 56 + ItemLevel >= 60 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +Hide #Gear - ~Obsolete + Rarity <= Magic + BaseType "Alder Spiked Shield" "Ancestral Club" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Blood Raiment" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Sceptre" "Champion Kite Shield" "Citadel Bow" "Colossal Tower Shield" "Colossus Mallet" "Conquest Chainmail" "Courtesan Sword" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Dragonbone Rapier" "Dragonscale Doublet" "Ebony Tower Shield" "Elegant Ringmail" "Engraved Hatchet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Gladius" "Golden Plate" "Gutting Knife" "Harlequin Mask" "Harmonic Spirit Shield" "Harpy Rapier" "Headman's Sword" "Hellion's Paw" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ironwood Buckler" "Judgement Staff" "Karui Axe" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Lacewood Spirit Shield" "Lacquered Buckler" "Lathi" "Legion Boots" "Legion Gloves" "Legion Hammer" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Magistrate Crown" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Opal Sceptre" "Pecoraro" "Pernarch" "Pig-Faced Bascinet" "Platinum Sceptre" "Primordial Staff" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Royal Axe" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Sinner Tricorne" "Slaughter Knife" "Solaris Circlet" "Solar Maul" "Spine Bow" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steelwood Bow" "Sundering Axe" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Tenderizer" "Terror Maul" "Throat Stabber" "Tornado Wand" "Twin Claw" "Tyrant's Sekhem" "Vaal Blade" "Vaal Buckler" "Vaal Claw" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" + ItemLevel >= 65 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +#Hide Maelström Staff Exception +Hide #Gear - ~Obsolete + Rarity <= Magic + Class "Staves" + DropLevel 64 + ItemLevel > 77 + SetBackgroundColor 0 0 0 190 #Hide + SetFontSize 26 + +### /Hide Obsolete Gear ####################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Normal & Magic Gear - Endgame ################################## +############################################################################### + +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Pinnacle Tower Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Pinnacle Tower Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Imperial Buckler" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Imperial Buckler" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - 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Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - 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Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Supreme Spiked Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Supreme Spiked Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Supreme Spiked Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Supreme Spiked Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - 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Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Archon Kite Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Archon Kite Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Archon Kite Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets + ItemLevel >= 84 + BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - 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Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets + ItemLevel >= 77 + BaseType "Elegant Round Shield" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### One Hand Axe ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - No Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - No Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - No Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - No Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Sockets - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /One Hand Axe ### +### One Hand Sword ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Tiger Hook + BaseType "Tiger Hook" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Corsair Sword + ItemLevel >= 83 + BaseType "Corsair Sword" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Corsair Sword + ItemLevel >= 77 + BaseType "Corsair Sword" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /One Hand Sword ### +### Two Hand Mace ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + Sockets < 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + Sockets < 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + Sockets < 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Normal + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + Sockets < 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Coronal Maul + BaseType "Coronal Maul" + Rarity Magic + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Piledriver + ItemLevel >= 83 + BaseType "Piledriver" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Piledriver + ItemLevel >= 77 + BaseType "Piledriver" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Two Hand Mace ### +### Bows ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + Sockets < 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + Sockets < 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + Sockets < 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Normal + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + Sockets < 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Magic + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Thicket Bow + ItemLevel >= 83 + BaseType "Thicket Bow" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Thicket Bow + ItemLevel >= 77 + BaseType "Thicket Bow" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Harbinger Bow + ItemLevel >= 77 + BaseType "Harbinger Bow" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Harbinger Bow + ItemLevel >= 77 + BaseType "Harbinger Bow" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Harbinger Bow + ItemLevel >= 77 + BaseType "Harbinger Bow" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Harbinger Bow + ItemLevel >= 83 + BaseType "Harbinger Bow" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Harbinger Bow + ItemLevel >= 77 + BaseType "Harbinger Bow" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - 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Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Vaal Rapier + ItemLevel >= 83 + BaseType "Vaal Rapier" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Vaal Rapier + ItemLevel >= 77 + BaseType "Vaal Rapier" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Jewelled Foil + ItemLevel >= 83 + BaseType "Jewelled Foil" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Jewelled Foil + ItemLevel >= 77 + BaseType "Jewelled Foil" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Thrusting One Hand Sword ### +### Daggers ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - 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Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Sai + BaseType "Sai" + Class "Daggers" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - 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Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Ambusher + ItemLevel >= 83 + BaseType "Ambusher" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Ambusher + ItemLevel >= 77 + BaseType "Ambusher" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Ambusher + ItemLevel >= 77 + BaseType "Ambusher" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Ambusher + ItemLevel >= 77 + BaseType "Ambusher" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - 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Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Ambusher + ItemLevel >= 77 + BaseType "Ambusher" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Ambusher + ItemLevel >= 77 + BaseType "Ambusher" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Platinum Kris + ItemLevel >= 83 + BaseType "Platinum Kris" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Platinum Kris + ItemLevel >= 77 + BaseType "Platinum Kris" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Daggers ### +### One Hand Mace ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - No Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - No Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - No Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - No Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Sockets - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /One Hand Mace ### +### Two Hand Axe ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + Sockets < 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + Sockets < 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + Sockets < 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Normal + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + Sockets < 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Fleshripper + BaseType "Fleshripper" + Rarity Magic + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Vaal Axe + ItemLevel >= 83 + BaseType "Vaal Axe" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Vaal Axe + ItemLevel >= 77 + BaseType "Vaal Axe" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Two Hand Axe ### +### Two Hand Sword ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + Sockets < 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + Sockets < 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + Sockets < 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Normal + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + Sockets < 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Magic + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Normal + Sockets < 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Normal + LinkedSockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Normal + Sockets >= 4 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Reaver Sword + ItemLevel >= 83 + BaseType "Reaver Sword" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Magic + Sockets < 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Magic + LinkedSockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Reaver Sword + ItemLevel >= 77 + BaseType "Reaver Sword" + Rarity Magic + Sockets >= 4 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Two Hand Sword ### +### Claws ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Gemini Claw + BaseType "Gemini Claw" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Great White Claw + ItemLevel >= 83 + BaseType "Great White Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Great White Claw + ItemLevel >= 77 + BaseType "Great White Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Imperial Claw + ItemLevel >= 83 + BaseType "Imperial Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Imperial Claw + ItemLevel >= 77 + BaseType "Imperial Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Terror Claw + ItemLevel >= 83 + BaseType "Terror Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Terror Claw + ItemLevel >= 77 + BaseType "Terror Claw" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Claws ### +### Sceptre ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - No Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Linked Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - No Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Linked Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - No Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Linked Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - No Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Linked Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Sockets - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Sceptre ### +### Staff ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - No Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + Sockets < 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Linked Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - No Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + Sockets < 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Linked Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + Sockets >= 4 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - No Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + Sockets < 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Linked Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Normal + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - No Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + Sockets < 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Linked Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + LinkedSockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Sockets - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Magic + Sockets >= 4 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Staff ### +### Wands ### +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + Sockets < 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + Sockets < 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + Sockets >= 3 + ItemLevel >= 83 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + Sockets < 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Normal + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + Sockets < 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + LinkedSockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Profane Wand + BaseType "Profane Wand" + Rarity Magic + Sockets >= 3 + ItemLevel >= 77 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Imbued Wand + ItemLevel >= 83 + BaseType "Imbued Wand" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Imbued Wand + ItemLevel >= 77 + BaseType "Imbued Wand" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Normal + Sockets < 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Normal + LinkedSockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Normal + Sockets >= 3 + SetTextColor 240 240 240 #Normal Item Highlight + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Opal Wand + ItemLevel >= 83 + BaseType "Opal Wand" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetBackgroundColor 70 70 70 + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Magic + Sockets < 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Magic + LinkedSockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Opal Wand + ItemLevel >= 77 + BaseType "Opal Wand" + Rarity Magic + Sockets >= 3 + SetTextColor 140 190 255 #Magic Item Highlight + SetFontSize 28 +### /Wands ### + +### /Normal & Magic Gear - Endgame ############################################ +############################################################################### + + + + +############################################################################### +# Section: ### Rares - Endgame & Progression ################################## +############################################################################### + +### Armour ### +Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Glorious Plate + BaseType "Glorious Plate" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Plate Vest + BaseType "Plate Vest" + Rarity Rare + ItemLevel <= 6 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Chestplate + BaseType "Chestplate" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Copper Plate + BaseType "Copper Plate" + Rarity Rare + ItemLevel <= 21 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - War Plate + BaseType "War Plate" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Full Plate + BaseType "Full Plate" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Arena Plate + BaseType "Arena Plate" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Lordly Plate + BaseType "Lordly Plate" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Bronze Plate + BaseType "Bronze Plate" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Battle Plate + BaseType "Battle Plate" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Sun Plate + BaseType "Sun Plate" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Colosseum Plate + BaseType "Colosseum Plate" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Majestic Plate + BaseType "Majestic Plate" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Golden Plate + BaseType "Golden Plate" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Crusader Plate + BaseType "Crusader Plate" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Astral Plate + BaseType "Astral Plate" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Gladiator Plate + BaseType "Gladiator Plate" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX - Body Armours - Assassin's Garb + BaseType "Assassin's Garb" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Shabby Jerkin + BaseType "Shabby Jerkin" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Strapped Leather + BaseType "Strapped Leather" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Buckskin Tunic + BaseType "Buckskin Tunic" + Rarity Rare + ItemLevel <= 25 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Wild Leather + BaseType "Wild Leather" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Full Leather + BaseType "Full Leather" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sun Leather + BaseType "Sun Leather" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Thief's Garb + BaseType "Thief's Garb" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Eelskin Tunic + BaseType "Eelskin Tunic" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Frontier Leather + BaseType "Frontier Leather" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Glorious Leather + BaseType "Glorious Leather" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Coronal Leather + BaseType "Coronal Leather" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Cutthroat's Garb + BaseType "Cutthroat's Garb" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sharkskin Tunic + BaseType "Sharkskin Tunic" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Destiny Leather + BaseType "Destiny Leather" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Exquisite Leather + BaseType "Exquisite Leather" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Zodiac Leather + BaseType "Zodiac Leather" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Body Armours - Vaal Regalia + BaseType "Vaal Regalia" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Simple Robe + BaseType "Simple Robe" + Rarity Rare + ItemLevel <= 11 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Vest + BaseType "Silken Vest" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Scholar's Robe + BaseType "Scholar's Robe" + Rarity Rare + ItemLevel <= 25 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Garb + BaseType "Silken Garb" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Mage's Vestment + BaseType "Mage's Vestment" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silk Robe + BaseType "Silk Robe" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Cabalist Regalia + BaseType "Cabalist Regalia" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Sage's Robe + BaseType "Sage's Robe" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Wrap + BaseType "Silken Wrap" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Conjurer's Vestment + BaseType "Conjurer's Vestment" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Spidersilk Robe + BaseType "Spidersilk Robe" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Destroyer Regalia + BaseType "Destroyer Regalia" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Savant's Robe + BaseType "Savant's Robe" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Necromancer Silks + BaseType "Necromancer Silks" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Occultist's Vestment + BaseType "Occultist's Vestment" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Widowsilk Robe + BaseType "Widowsilk Robe" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Body Armours - Carnal Armour + BaseType "Carnal Armour" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Vest + BaseType "Padded Vest" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Vest + BaseType "Oiled Vest" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Jacket + BaseType "Padded Jacket" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Coat + BaseType "Oiled Coat" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Scarlet Raiment + BaseType "Scarlet Raiment" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Waxed Garb + BaseType "Waxed Garb" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Bone Armour + BaseType "Bone Armour" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Quilted Jacket + BaseType "Quilted Jacket" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sleek Coat + BaseType "Sleek Coat" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crimson Raiment + BaseType "Crimson Raiment" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Lacquered Garb + BaseType "Lacquered Garb" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crypt Armour + BaseType "Crypt Armour" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sentinel Jacket + BaseType "Sentinel Jacket" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Varnished Coat + BaseType "Varnished Coat" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Blood Raiment + BaseType "Blood Raiment" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sadist Garb + BaseType "Sadist Garb" + Rarity Rare + ItemLevel <= 71 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR/INT - Body Armours - Saintly Chainmail + BaseType "Saintly Chainmail" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Vest + BaseType "Chainmail Vest" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Tunic + BaseType "Chainmail Tunic" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ringmail Coat + BaseType "Ringmail Coat" + Rarity Rare + ItemLevel <= 21 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Doublet + BaseType "Chainmail Doublet" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Ringmail + BaseType "Full Ringmail" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Chainmail + BaseType "Full Chainmail" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Holy Chainmail + BaseType "Holy Chainmail" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Latticed Ringmail + BaseType "Latticed Ringmail" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Crusader Chainmail + BaseType "Crusader Chainmail" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ornate Ringmail + BaseType "Ornate Ringmail" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chain Hauberk + BaseType "Chain Hauberk" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Devout Chainmail + BaseType "Devout Chainmail" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Loricated Ringmail + BaseType "Loricated Ringmail" + Rarity Rare + ItemLevel <= 61 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Conquest Chainmail + BaseType "Conquest Chainmail" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Elegant Ringmail + BaseType "Elegant Ringmail" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Saint's Hauberk + BaseType "Saint's Hauberk" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Body Armours - Triumphant Lamellar + BaseType "Triumphant Lamellar" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Vest + BaseType "Scale Vest" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Light Brigandine + BaseType "Light Brigandine" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Doublet + BaseType "Scale Doublet" + Rarity Rare + ItemLevel <= 21 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Infantry Brigandine + BaseType "Infantry Brigandine" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Scale Armour + BaseType "Full Scale Armour" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Soldier's Brigandine + BaseType "Soldier's Brigandine" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Field Lamellar + BaseType "Field Lamellar" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Wyrmscale Doublet + BaseType "Wyrmscale Doublet" + Rarity Rare + ItemLevel <= 42 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Hussar Brigandine + BaseType "Hussar Brigandine" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Wyrmscale + BaseType "Full Wyrmscale" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Commander's Brigandine + BaseType "Commander's Brigandine" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Battle Lamellar + BaseType "Battle Lamellar" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Dragonscale Doublet + BaseType "Dragonscale Doublet" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Desert Brigandine + BaseType "Desert Brigandine" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Dragonscale + BaseType "Full Dragonscale" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - General's Brigandine + BaseType "General's Brigandine" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +### /Armour ### +### Helmets ### +Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Eternal Burgonet + BaseType "Eternal Burgonet" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Iron Hat + BaseType "Iron Hat" + Rarity Rare + ItemLevel <= 7 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Cone Helmet + BaseType "Cone Helmet" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Barbute Helmet + BaseType "Barbute Helmet" + Rarity Rare + ItemLevel <= 26 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Close Helmet + BaseType "Close Helmet" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Gladiator Helmet + BaseType "Gladiator Helmet" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Reaver Helmet + BaseType "Reaver Helmet" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Siege Helmet + BaseType "Siege Helmet" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Samite Helmet + BaseType "Samite Helmet" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Ezomyte Burgonet + BaseType "Ezomyte Burgonet" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Royal Burgonet + BaseType "Royal Burgonet" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX - Helmets - Lion Pelt + BaseType "Lion Pelt" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Cap + BaseType "Leather Cap" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Tricorne + BaseType "Tricorne" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Hood + BaseType "Leather Hood" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Wolf Pelt + BaseType "Wolf Pelt" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Hunter Hood + BaseType "Hunter Hood" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Noble Tricorne + BaseType "Noble Tricorne" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Ursine Pelt + BaseType "Ursine Pelt" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Silken Hood + BaseType "Silken Hood" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Sinner Tricorne + BaseType "Sinner Tricorne" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Helmets - Hubris Circlet + BaseType "Hubris Circlet" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Vine Circlet + BaseType "Vine Circlet" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Iron Circlet + BaseType "Iron Circlet" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Torture Cage + BaseType "Torture Cage" + Rarity Rare + ItemLevel <= 26 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Tribal Circlet + BaseType "Tribal Circlet" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Bone Circlet + BaseType "Bone Circlet" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Lunaris Circlet + BaseType "Lunaris Circlet" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Steel Circlet + BaseType "Steel Circlet" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Necromancer Circlet + BaseType "Necromancer Circlet" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Solaris Circlet + BaseType "Solaris Circlet" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Mind Cage + BaseType "Mind Cage" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Helmets - Deicide Mask + BaseType "Deicide Mask" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Scare Mask + BaseType "Scare Mask" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Plague Mask + BaseType "Plague Mask" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Iron Mask + BaseType "Iron Mask" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Festival Mask + BaseType "Festival Mask" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Golden Mask + BaseType "Golden Mask" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Raven Mask + BaseType "Raven Mask" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Callous Mask + BaseType "Callous Mask" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Regicide Mask + BaseType "Regicide Mask" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Harlequin Mask + BaseType "Harlequin Mask" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Vaal Mask + BaseType "Vaal Mask" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR/INT - Helmets - Praetor Crown + BaseType "Praetor Crown" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Rusted Coif + BaseType "Rusted Coif" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Soldier Helmet + BaseType "Soldier Helmet" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Helmet + BaseType "Great Helmet" + Rarity Rare + ItemLevel <= 31 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Crusader Helmet + BaseType "Crusader Helmet" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Aventail Helmet + BaseType "Aventail Helmet" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Zealot Helmet + BaseType "Zealot Helmet" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Crown + BaseType "Great Crown" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Magistrate Crown + BaseType "Magistrate Crown" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Prophet Crown + BaseType "Prophet Crown" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Helmets - Nightmare Bascinet + BaseType "Nightmare Bascinet" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Battered Helm + BaseType "Battered Helm" + Rarity Rare + ItemLevel <= 13 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Sallet + BaseType "Sallet" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Visored Sallet + BaseType "Visored Sallet" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Gilded Sallet + BaseType "Gilded Sallet" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Secutor Helm + BaseType "Secutor Helm" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fencer Helm + BaseType "Fencer Helm" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Lacquered Helmet + BaseType "Lacquered Helmet" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fluted Bascinet + BaseType "Fluted Bascinet" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Pig-Faced Bascinet + BaseType "Pig-Faced Bascinet" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +### /Helmets ### +### Gloves ### +Show #Gear - ~Rare - Endgame - Armour - STR - Gloves - Titan Gauntlets + BaseType "Titan Gauntlets" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Iron Gauntlets + BaseType "Iron Gauntlets" + Rarity Rare + ItemLevel <= 11 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Plated Gauntlets + BaseType "Plated Gauntlets" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Golden Bracers + BaseType "Golden Bracers" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Bronze Gauntlets + BaseType "Bronze Gauntlets" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Steel Gauntlets + BaseType "Steel Gauntlets" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Antique Gauntlets + BaseType "Antique Gauntlets" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Ancient Gauntlets + BaseType "Ancient Gauntlets" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Goliath Gauntlets + BaseType "Goliath Gauntlets" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Vaal Gauntlets + BaseType "Vaal Gauntlets" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX - Gloves - Slink Gloves + BaseType "Slink Gloves" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Rawhide Gloves + BaseType "Rawhide Gloves" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Goathide Gloves + BaseType "Goathide Gloves" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Golden Bracers + BaseType "Golden Bracers" + Rarity Rare + ItemLevel <= 21 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Deerskin Gloves + BaseType "Deerskin Gloves" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Nubuck Gloves + BaseType "Nubuck Gloves" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Eelskin Gloves + BaseType "Eelskin Gloves" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Sharkskin Gloves + BaseType "Sharkskin Gloves" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Shagreen Gloves + BaseType "Shagreen Gloves" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Stealth Gloves + BaseType "Stealth Gloves" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Gloves - Sorcerer Gloves + BaseType "Sorcerer Gloves" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Wool Gloves + BaseType "Wool Gloves" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Velvet Gloves + BaseType "Velvet Gloves" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Golden Bracers + BaseType "Golden Bracers" + Rarity Rare + ItemLevel <= 25 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Silk Gloves + BaseType "Silk Gloves" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Embroidered Gloves + BaseType "Embroidered Gloves" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Satin Gloves + BaseType "Satin Gloves" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Samite Gloves + BaseType "Samite Gloves" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Conjurer Gloves + BaseType "Conjurer Gloves" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Arcanist Gloves + BaseType "Arcanist Gloves" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Gloves - Murder Mitts + BaseType "Murder Mitts" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Wrapped Mitts + BaseType "Wrapped Mitts" + Rarity Rare + ItemLevel <= 16 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Strapped Mitts + BaseType "Strapped Mitts" + Rarity Rare + ItemLevel <= 31 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Clasped Mitts + BaseType "Clasped Mitts" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Trapper Mitts + BaseType "Trapper Mitts" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Ambush Mitts + BaseType "Ambush Mitts" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Carnal Mitts + BaseType "Carnal Mitts" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Assassin's Mitts + BaseType "Assassin's Mitts" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR/INT - Gloves - Crusader Gloves + BaseType "Crusader Gloves" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Chain Gloves + BaseType "Chain Gloves" + Rarity Rare + ItemLevel <= 19 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Ringmail Gloves + BaseType "Ringmail Gloves" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Mesh Gloves + BaseType "Mesh Gloves" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Riveted Gloves + BaseType "Riveted Gloves" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Zealot Gloves + BaseType "Zealot Gloves" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Soldier Gloves + BaseType "Soldier Gloves" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Legion Gloves + BaseType "Legion Gloves" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Gloves - Dragonscale Gauntlets + BaseType "Dragonscale Gauntlets" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Fishscale Gauntlets + BaseType "Fishscale Gauntlets" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Ironscale Gauntlets + BaseType "Ironscale Gauntlets" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Bronzescale Gauntlets + BaseType "Bronzescale Gauntlets" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Steelscale Gauntlets + BaseType "Steelscale Gauntlets" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Serpentscale Gauntlets + BaseType "Serpentscale Gauntlets" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Wyrmscale Gauntlets + BaseType "Wyrmscale Gauntlets" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Hydrascale Gauntlets + BaseType "Hydrascale Gauntlets" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +### /Gloves ### +### Boots ### +Show #Gear - ~Rare - Endgame - Armour - STR - Boots - Titan Greaves + BaseType "Titan Greaves" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Iron Greaves + BaseType "Iron Greaves" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Steel Greaves + BaseType "Steel Greaves" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Plated Greaves + BaseType "Plated Greaves" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Reinforced Greaves + BaseType "Reinforced Greaves" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Antique Greaves + BaseType "Antique Greaves" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Ancient Greaves + BaseType "Ancient Greaves" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Goliath Greaves + BaseType "Goliath Greaves" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Boots - Vaal Greaves + BaseType "Vaal Greaves" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX - Boots - Slink Boots + BaseType "Slink Boots" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Rawhide Boots + BaseType "Rawhide Boots" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Goathide Boots + BaseType "Goathide Boots" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Deerskin Boots + BaseType "Deerskin Boots" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Nubuck Boots + BaseType "Nubuck Boots" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Eelskin Boots + BaseType "Eelskin Boots" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Sharkskin Boots + BaseType "Sharkskin Boots" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Shagreen Boots + BaseType "Shagreen Boots" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Stealth Boots + BaseType "Stealth Boots" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Boots - Sorcerer Boots + BaseType "Sorcerer Boots" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Wool Shoes + BaseType "Wool Shoes" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Velvet Slippers + BaseType "Velvet Slippers" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Silk Slippers + BaseType "Silk Slippers" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Scholar Boots + BaseType "Scholar Boots" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Satin Slippers + BaseType "Satin Slippers" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Samite Slippers + BaseType "Samite Slippers" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Conjurer Boots + BaseType "Conjurer Boots" + Rarity Rare + ItemLevel <= 61 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Boots - Arcanist Slippers + BaseType "Arcanist Slippers" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Boots - Murder Boots + BaseType "Murder Boots" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Wrapped Boots + BaseType "Wrapped Boots" + Rarity Rare + ItemLevel <= 16 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Strapped Boots + BaseType "Strapped Boots" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Clasped Boots + BaseType "Clasped Boots" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Shackled Boots + BaseType "Shackled Boots" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Trapper Boots + BaseType "Trapper Boots" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Ambush Boots + BaseType "Ambush Boots" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Carnal Boots + BaseType "Carnal Boots" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Assassin's Boots + BaseType "Assassin's Boots" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR/INT - Boots - Crusader Boots + BaseType "Crusader Boots" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Chain Boots + BaseType "Chain Boots" + Rarity Rare + ItemLevel <= 13 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Ringmail Boots + BaseType "Ringmail Boots" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Mesh Boots + BaseType "Mesh Boots" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Riveted Boots + BaseType "Riveted Boots" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Zealot Boots + BaseType "Zealot Boots" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Soldier Boots + BaseType "Soldier Boots" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Legion Boots + BaseType "Legion Boots" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Boots - Dragonscale Boots + BaseType "Dragonscale Boots" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Leatherscale Boots + BaseType "Leatherscale Boots" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Ironscale Boots + BaseType "Ironscale Boots" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Bronzescale Boots + BaseType "Bronzescale Boots" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Steelscale Boots + BaseType "Steelscale Boots" + Rarity Rare + ItemLevel <= 42 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Serpentscale Boots + BaseType "Serpentscale Boots" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Wyrmscale Boots + BaseType "Wyrmscale Boots" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Hydrascale Boots + BaseType "Hydrascale Boots" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +### /Boots ### +### Shields ### +Show #Gear - ~Rare - Endgame - Armour - STR - Shields - Pinnacle Tower Shield + BaseType "Pinnacle Tower Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Splintered Tower Shield + BaseType "Splintered Tower Shield" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Corroded Tower Shield + BaseType "Corroded Tower Shield" + Rarity Rare + ItemLevel <= 11 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Rawhide Tower Shield + BaseType "Rawhide Tower Shield" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Cedar Tower Shield + BaseType "Cedar Tower Shield" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Copper Tower Shield + BaseType "Copper Tower Shield" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Reinforced Tower Shield + BaseType "Reinforced Tower Shield" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Painted Tower Shield + BaseType "Painted Tower Shield" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Buckskin Tower Shield + BaseType "Buckskin Tower Shield" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Mahogany Tower Shield + BaseType "Mahogany Tower Shield" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Bronze Tower Shield + BaseType "Bronze Tower Shield" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Girded Tower Shield + BaseType "Girded Tower Shield" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Crested Tower Shield + BaseType "Crested Tower Shield" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Shagreen Tower Shield + BaseType "Shagreen Tower Shield" + Rarity Rare + ItemLevel <= 61 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ebony Tower Shield + BaseType "Ebony Tower Shield" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ezomyte Tower Shield + BaseType "Ezomyte Tower Shield" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR - Shields - Colossal Tower Shield + BaseType "Colossal Tower Shield" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX - Shields - Imperial Buckler + BaseType "Imperial Buckler" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Goathide Buckler + BaseType "Goathide Buckler" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Pine Buckler + BaseType "Pine Buckler" + Rarity Rare + ItemLevel <= 16 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Painted Buckler + BaseType "Painted Buckler" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Hammered Buckler + BaseType "Hammered Buckler" + Rarity Rare + ItemLevel <= 29 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - War Buckler + BaseType "War Buckler" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Gilded Buckler + BaseType "Gilded Buckler" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Oak Buckler + BaseType "Oak Buckler" + Rarity Rare + ItemLevel <= 42 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Enameled Buckler + BaseType "Enameled Buckler" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Corrugated Buckler + BaseType "Corrugated Buckler" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Battle Buckler + BaseType "Battle Buckler" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Golden Buckler + BaseType "Golden Buckler" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Ironwood Buckler + BaseType "Ironwood Buckler" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Lacquered Buckler + BaseType "Lacquered Buckler" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Vaal Buckler + BaseType "Vaal Buckler" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Crusader Buckler + BaseType "Crusader Buckler" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Titanium Spirit Shield + BaseType "Titanium Spirit Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Twig Spirit Shield + BaseType "Twig Spirit Shield" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Yew Spirit Shield + BaseType "Yew Spirit Shield" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Bone Spirit Shield + BaseType "Bone Spirit Shield" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Tarnished Spirit Shield + BaseType "Tarnished Spirit Shield" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Jingling Spirit Shield + BaseType "Jingling Spirit Shield" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Brass Spirit Shield + BaseType "Brass Spirit Shield" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Walnut Spirit Shield + BaseType "Walnut Spirit Shield" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ivory Spirit Shield + BaseType "Ivory Spirit Shield" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ancient Spirit Shield + BaseType "Ancient Spirit Shield" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Chiming Spirit Shield + BaseType "Chiming Spirit Shield" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Thorium Spirit Shield + BaseType "Thorium Spirit Shield" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Lacewood Spirit Shield + BaseType "Lacewood Spirit Shield" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Fossilised Spirit Shield + BaseType "Fossilised Spirit Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Vaal Spirit Shield + BaseType "Vaal Spirit Shield" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - INT - Shields - Harmonic Spirit Shield + BaseType "Harmonic Spirit Shield" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Shields - Supreme Spiked Shield + BaseType "Supreme Spiked Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Spiked Bundle + BaseType "Spiked Bundle" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Driftwood Spiked Shield + BaseType "Driftwood Spiked Shield" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alloyed Spiked Shield + BaseType "Alloyed Spiked Shield" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Burnished Spiked Shield + BaseType "Burnished Spiked Shield" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ornate Spiked Shield + BaseType "Ornate Spiked Shield" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Redwood Spiked Shield + BaseType "Redwood Spiked Shield" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Compound Spiked Shield + BaseType "Compound Spiked Shield" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Polished Spiked Shield + BaseType "Polished Spiked Shield" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Sovereign Spiked Shield + BaseType "Sovereign Spiked Shield" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alder Spiked Shield + BaseType "Alder Spiked Shield" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ezomyte Spiked Shield + BaseType "Ezomyte Spiked Shield" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Mirrored Spiked Shield + BaseType "Mirrored Spiked Shield" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - STR/INT - Shields - Archon Kite Shield + BaseType "Archon Kite Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Plank Kite Shield + BaseType "Plank Kite Shield" + Rarity Rare + ItemLevel <= 13 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Linden Kite Shield + BaseType "Linden Kite Shield" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Reinforced Kite Shield + BaseType "Reinforced Kite Shield" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Layered Kite Shield + BaseType "Layered Kite Shield" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Ceremonial Kite Shield + BaseType "Ceremonial Kite Shield" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Etched Kite Shield + BaseType "Etched Kite Shield" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Steel Kite Shield + BaseType "Steel Kite Shield" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Laminated Kite Shield + BaseType "Laminated Kite Shield" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Angelic Kite Shield + BaseType "Angelic Kite Shield" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Branded Kite Shield + BaseType "Branded Kite Shield" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Champion Kite Shield + BaseType "Champion Kite Shield" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Mosaic Kite Shield + BaseType "Mosaic Kite Shield" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Shields - Elegant Round Shield + BaseType "Elegant Round Shield" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Rotted Round Shield + BaseType "Rotted Round Shield" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Fir Round Shield + BaseType "Fir Round Shield" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Studded Round Shield + BaseType "Studded Round Shield" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Scarlet Round Shield + BaseType "Scarlet Round Shield" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Splendid Round Shield + BaseType "Splendid Round Shield" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Maple Round Shield + BaseType "Maple Round Shield" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiked Round Shield + BaseType "Spiked Round Shield" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Crimson Round Shield + BaseType "Crimson Round Shield" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Baroque Round Shield + BaseType "Baroque Round Shield" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Teak Round Shield + BaseType "Teak Round Shield" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiny Round Shield + BaseType "Spiny Round Shield" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Cardinal Round Shield + BaseType "Cardinal Round Shield" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour +### /Shields ### +### One Hand Axe ### +Show #Gear - ~Rare - Endgame - Weapon - One Hand Axes - Runic Hatchet + BaseType "Runic Hatchet" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Rusted Hatchet + BaseType "Rusted Hatchet" + Rarity Rare + ItemLevel <= 6 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jade Hatchet + BaseType "Jade Hatchet" + Rarity Rare + ItemLevel <= 11 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Boarding Axe + BaseType "Boarding Axe" + Rarity Rare + ItemLevel <= 16 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Cleaver + BaseType "Cleaver" + Rarity Rare + ItemLevel <= 21 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Broad Axe + BaseType "Broad Axe" + Rarity Rare + ItemLevel <= 25 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Arming Axe + BaseType "Arming Axe" + Rarity Rare + ItemLevel <= 29 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Decorative Axe + BaseType "Decorative Axe" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Spectral Axe + BaseType "Spectral Axe" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Etched Hatchet + BaseType "Etched Hatchet" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jasper Axe + BaseType "Jasper Axe" + Rarity Rare + ItemLevel <= 39 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Tomahawk + BaseType "Tomahawk" + Rarity Rare + ItemLevel <= 42 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wrist Chopper + BaseType "Wrist Chopper" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - War Axe + BaseType "War Axe" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Chest Splitter + BaseType "Chest Splitter" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Ceremonial Axe + BaseType "Ceremonial Axe" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wraith Axe + BaseType "Wraith Axe" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Engraved Hatchet + BaseType "Engraved Hatchet" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Karui Axe + BaseType "Karui Axe" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Siege Axe + BaseType "Siege Axe" + Rarity Rare + ItemLevel <= 61 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Reaver Axe + BaseType "Reaver Axe" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Butcher Axe + BaseType "Butcher Axe" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Vaal Hatchet + BaseType "Vaal Hatchet" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Royal Axe + BaseType "Royal Axe" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Infernal Axe + BaseType "Infernal Axe" + Rarity Rare + ItemLevel <= 71 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /One Hand Axe ### +### One Hand Sword ### +Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Tiger Hook + BaseType "Tiger Hook" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Rusted Sword + BaseType "Rusted Sword" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Copper Sword + BaseType "Copper Sword" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Sabre + BaseType "Sabre" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Broad Sword + BaseType "Broad Sword" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - War Sword + BaseType "War Sword" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Ancient Sword + BaseType "Ancient Sword" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elegant Sword + BaseType "Elegant Sword" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Dusk Blade + BaseType "Dusk Blade" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Hook Sword + BaseType "Hook Sword" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Variscite Blade + BaseType "Variscite Blade" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Cutlass + BaseType "Cutlass" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Baselard + BaseType "Baselard" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Battle Sword + BaseType "Battle Sword" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elder Sword + BaseType "Elder Sword" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Graceful Sword + BaseType "Graceful Sword" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Twilight Blade + BaseType "Twilight Blade" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Grappler + BaseType "Grappler" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gemstone Sword + BaseType "Gemstone Sword" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Corsair Sword + BaseType "Corsair Sword" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gladius + BaseType "Gladius" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Legion Sword + BaseType "Legion Sword" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Vaal Blade + BaseType "Vaal Blade" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Eternal Sword + BaseType "Eternal Sword" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Midnight Blade + BaseType "Midnight Blade" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /One Hand Sword ### +### Two Hand Mace ### +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Coronal Maul + BaseType "Coronal Maul" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Driftwood Maul + BaseType "Driftwood Maul" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Tribal Maul + BaseType "Tribal Maul" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Mallet + BaseType "Mallet" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Sledgehammer + BaseType "Sledgehammer" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Jagged Maul + BaseType "Jagged Maul" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Brass Maul + BaseType "Brass Maul" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Fright Maul + BaseType "Fright Maul" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Morning Star + BaseType "Morning Star" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Totemic Maul + BaseType "Totemic Maul" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Great Mallet + BaseType "Great Mallet" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Steelhead + BaseType "Steelhead" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Spiny Maul + BaseType "Spiny Maul" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Plated Maul + BaseType "Plated Maul" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Dread Maul + BaseType "Dread Maul" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Solar Maul + BaseType "Solar Maul" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Karui Maul + BaseType "Karui Maul" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Colossus Mallet + BaseType "Colossus Mallet" + Rarity Rare + ItemLevel <= 61 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Piledriver + BaseType "Piledriver" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Meatgrinder + BaseType "Meatgrinder" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Imperial Maul + BaseType "Imperial Maul" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Terror Maul + BaseType "Terror Maul" + Rarity Rare + ItemLevel <= 69 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Two Hand Mace ### +### Bows ### +Show #Gear - ~Rare - Endgame - Weapon - Bows - Maraketh Bow + BaseType "Maraketh Bow" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Crude Bow + BaseType "Crude Bow" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Short Bow + BaseType "Short Bow" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Long Bow + BaseType "Long Bow" + Rarity Rare + ItemLevel <= 14 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Composite Bow + BaseType "Composite Bow" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Recurve Bow + BaseType "Recurve Bow" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Bone Bow + BaseType "Bone Bow" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Royal Bow + BaseType "Royal Bow" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Death Bow + BaseType "Death Bow" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Grove Bow + BaseType "Grove Bow" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Reflex Bow + BaseType "Reflex Bow" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Decurve Bow + BaseType "Decurve Bow" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Compound Bow + BaseType "Compound Bow" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Sniper Bow + BaseType "Sniper Bow" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Ivory Bow + BaseType "Ivory Bow" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Highborn Bow + BaseType "Highborn Bow" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Decimation Bow + BaseType "Decimation Bow" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Bows - Thicket Bow + BaseType "Thicket Bow" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Steelwood Bow + BaseType "Steelwood Bow" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Citadel Bow + BaseType "Citadel Bow" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Ranger Bow + BaseType "Ranger Bow" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Assassin Bow + BaseType "Assassin Bow" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Spine Bow + BaseType "Spine Bow" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Bows - Imperial Bow + BaseType "Imperial Bow" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Bows - Harbinger Bow + BaseType "Harbinger Bow" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +### /Bows ### +### Thrusting One Hand Sword ### +Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Dragoon Sword + BaseType "Dragoon Sword" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Rusted Spike + BaseType "Rusted Spike" + Rarity Rare + ItemLevel <= 7 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Whalebone Rapier + BaseType "Whalebone Rapier" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Battered Foil + BaseType "Battered Foil" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Basket Rapier + BaseType "Basket Rapier" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Jagged Foil + BaseType "Jagged Foil" + Rarity Rare + ItemLevel <= 26 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Antique Rapier + BaseType "Antique Rapier" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Elegant Foil + BaseType "Elegant Foil" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Thorn Rapier + BaseType "Thorn Rapier" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Smallsword + BaseType "Smallsword" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Wyrmbone Rapier + BaseType "Wyrmbone Rapier" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Burnished Foil + BaseType "Burnished Foil" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Estoc + BaseType "Estoc" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Serrated Foil + BaseType "Serrated Foil" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Primeval Rapier + BaseType "Primeval Rapier" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Fancy Foil + BaseType "Fancy Foil" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Apex Rapier + BaseType "Apex Rapier" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Courtesan Sword + BaseType "Courtesan Sword" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Dragonbone Rapier + BaseType "Dragonbone Rapier" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Tempered Foil + BaseType "Tempered Foil" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Pecoraro + BaseType "Pecoraro" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Spiraled Foil + BaseType "Spiraled Foil" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Vaal Rapier + BaseType "Vaal Rapier" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Jewelled Foil + BaseType "Jewelled Foil" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Harpy Rapier + BaseType "Harpy Rapier" + Rarity Rare + ItemLevel <= 72 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Thrusting One Hand Sword ### +### Daggers ### +Show #Gear - ~Rare - Endgame - Weapon - Daggers - Sai + BaseType "Sai" + Class "Daggers" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Glass Shank + BaseType "Glass Shank" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Skinning Knife + BaseType "Skinning Knife" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Carving Knife + BaseType "Carving Knife" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Stiletto + BaseType "Stiletto" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Knife + BaseType "Boot Knife" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Copper Kris + BaseType "Copper Kris" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Skean + BaseType "Skean" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Imp Dagger + BaseType "Imp Dagger" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Flaying Knife + BaseType "Flaying Knife" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Prong Dagger + BaseType "Prong Dagger" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Butcher Knife + BaseType "Butcher Knife" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Poignard + BaseType "Poignard" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Blade + BaseType "Boot Blade" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Golden Kris + BaseType "Golden Kris" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Royal Skean + BaseType "Royal Skean" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Fiend Dagger + BaseType "Fiend Dagger" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Trisula + BaseType "Trisula" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Gutting Knife + BaseType "Gutting Knife" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Slaughter Knife + BaseType "Slaughter Knife" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Daggers - Ambusher + BaseType "Ambusher" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Ezomyte Dagger + BaseType "Ezomyte Dagger" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Daggers - Platinum Kris + BaseType "Platinum Kris" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Imperial Skean + BaseType "Imperial Skean" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Daggers - Demon Dagger + BaseType "Demon Dagger" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Daggers ### +### One Hand Mace ### +Show #Gear - ~Rare - Endgame - Weapon - One Hand Maces - Behemoth Mace + BaseType "Behemoth Mace" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Driftwood Club + BaseType "Driftwood Club" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tribal Club + BaseType "Tribal Club" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Spiked Club + BaseType "Spiked Club" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Stone Hammer + BaseType "Stone Hammer" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - War Hammer + BaseType "War Hammer" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Bladed Mace + BaseType "Bladed Mace" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ceremonial Mace + BaseType "Ceremonial Mace" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dream Mace + BaseType "Dream Mace" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Wyrm Mace + BaseType "Wyrm Mace" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Petrified Club + BaseType "Petrified Club" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Barbed Club + BaseType "Barbed Club" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Rock Breaker + BaseType "Rock Breaker" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Battle Hammer + BaseType "Battle Hammer" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Flanged Mace + BaseType "Flanged Mace" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ornate Mace + BaseType "Ornate Mace" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Phantom Mace + BaseType "Phantom Mace" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dragon Mace + BaseType "Dragon Mace" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ancestral Club + BaseType "Ancestral Club" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tenderizer + BaseType "Tenderizer" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Gavel + BaseType "Gavel" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Legion Hammer + BaseType "Legion Hammer" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Pernarch + BaseType "Pernarch" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Auric Mace + BaseType "Auric Mace" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Nightmare Mace + BaseType "Nightmare Mace" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /One Hand Mace ### +### Two Hand Axe ### +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Fleshripper + BaseType "Fleshripper" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Stone Axe + BaseType "Stone Axe" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jade Chopper + BaseType "Jade Chopper" + Rarity Rare + ItemLevel <= 13 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Woodsplitter + BaseType "Woodsplitter" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Poleaxe + BaseType "Poleaxe" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Double Axe + BaseType "Double Axe" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Gilded Axe + BaseType "Gilded Axe" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Shadow Axe + BaseType "Shadow Axe" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Dagger Axe + BaseType "Dagger Axe" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jasper Chopper + BaseType "Jasper Chopper" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Timber Axe + BaseType "Timber Axe" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Headsman Axe + BaseType "Headsman Axe" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Labrys + BaseType "Labrys" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Noble Axe + BaseType "Noble Axe" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Abyssal Axe + BaseType "Abyssal Axe" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Karui Chopper + BaseType "Karui Chopper" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Talon Axe + BaseType "Talon Axe" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Sundering Axe + BaseType "Sundering Axe" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Ezomyte Axe + BaseType "Ezomyte Axe" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Vaal Axe + BaseType "Vaal Axe" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Despot Axe + BaseType "Despot Axe" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Void Axe + BaseType "Void Axe" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Two Hand Axe ### +### Two Hand Sword ### +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Exquisite Blade + BaseType "Exquisite Blade" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Corroded Blade + BaseType "Corroded Blade" + Rarity Rare + ItemLevel <= 8 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Longsword + BaseType "Longsword" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Bastard Sword + BaseType "Bastard Sword" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Two-Handed Sword + BaseType "Two-Handed Sword" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Etched Greatsword + BaseType "Etched Greatsword" + Rarity Rare + ItemLevel <= 27 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ornate Sword + BaseType "Ornate Sword" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Spectral Sword + BaseType "Spectral Sword" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Curved Blade + BaseType "Curved Blade" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Butcher Sword + BaseType "Butcher Sword" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Footman Sword + BaseType "Footman Sword" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Highland Blade + BaseType "Highland Blade" + Rarity Rare + ItemLevel <= 48 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Engraved Greatsword + BaseType "Engraved Greatsword" + Rarity Rare + ItemLevel <= 51 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Tiger Sword + BaseType "Tiger Sword" + Rarity Rare + ItemLevel <= 54 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Wraith Sword + BaseType "Wraith Sword" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lithe Blade + BaseType "Lithe Blade" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Headman's Sword + BaseType "Headman's Sword" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Reaver Sword + BaseType "Reaver Sword" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ezomyte Blade + BaseType "Ezomyte Blade" + Rarity Rare + ItemLevel <= 63 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Vaal Greatsword + BaseType "Vaal Greatsword" + Rarity Rare + ItemLevel <= 65 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lion Sword + BaseType "Lion Sword" + Rarity Rare + ItemLevel <= 67 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Infernal Sword + BaseType "Infernal Sword" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Two Hand Sword ### +### Claws ### +Show #Gear - ~Rare - Endgame - Weapon - Claws - Gemini Claw + BaseType "Gemini Claw" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Nailed Fist + BaseType "Nailed Fist" + Rarity Rare + ItemLevel <= 7 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Sharktooth Claw + BaseType "Sharktooth Claw" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Awl + BaseType "Awl" + Rarity Rare + ItemLevel <= 17 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Cat's Paw + BaseType "Cat's Paw" + Rarity Rare + ItemLevel <= 22 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Blinder + BaseType "Blinder" + Rarity Rare + ItemLevel <= 26 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Timeworn Claw + BaseType "Timeworn Claw" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Sparkling Claw + BaseType "Sparkling Claw" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Fright Claw + BaseType "Fright Claw" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Double Claw + BaseType "Double Claw" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Thresher Claw + BaseType "Thresher Claw" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Gouger + BaseType "Gouger" + Rarity Rare + ItemLevel <= 43 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Tiger's Paw + BaseType "Tiger's Paw" + Rarity Rare + ItemLevel <= 46 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Gut Ripper + BaseType "Gut Ripper" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Prehistoric Claw + BaseType "Prehistoric Claw" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Noble Claw + BaseType "Noble Claw" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Eagle Claw + BaseType "Eagle Claw" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Twin Claw + BaseType "Twin Claw" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Claws - Great White Claw + BaseType "Great White Claw" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Throat Stabber + BaseType "Throat Stabber" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Hellion's Paw + BaseType "Hellion's Paw" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Eye Gouger + BaseType "Eye Gouger" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Claws - Vaal Claw + BaseType "Vaal Claw" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Claws - Imperial Claw + BaseType "Imperial Claw" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Claws - Terror Claw + BaseType "Terror Claw" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +### /Claws ### +### Sceptre ### +Show #Gear - ~Rare - Endgame - Weapon - Sceptres - Sambar Sceptre + BaseType "Sambar Sceptre" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Driftwood Sceptre + BaseType "Driftwood Sceptre" + Rarity Rare + ItemLevel <= 5 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Darkwood Sceptre + BaseType "Darkwood Sceptre" + Rarity Rare + ItemLevel <= 10 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Bronze Sceptre + BaseType "Bronze Sceptre" + Rarity Rare + ItemLevel <= 15 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Quartz Sceptre + BaseType "Quartz Sceptre" + Rarity Rare + ItemLevel <= 20 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Iron Sceptre + BaseType "Iron Sceptre" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ochre Sceptre + BaseType "Ochre Sceptre" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ritual Sceptre + BaseType "Ritual Sceptre" + Rarity Rare + ItemLevel <= 32 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Shadow Sceptre + BaseType "Shadow Sceptre" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Grinning Fetish + BaseType "Grinning Fetish" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Horned Sceptre + BaseType "Horned Sceptre" + Rarity Rare + ItemLevel <= 38 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Sekhem + BaseType "Sekhem" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Crystal Sceptre + BaseType "Crystal Sceptre" + Rarity Rare + ItemLevel <= 44 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Lead Sceptre + BaseType "Lead Sceptre" + Rarity Rare + ItemLevel <= 47 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Blood Sceptre + BaseType "Blood Sceptre" + Rarity Rare + ItemLevel <= 50 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Royal Sceptre + BaseType "Royal Sceptre" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Abyssal Sceptre + BaseType "Abyssal Sceptre" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Stag Sceptre + BaseType "Stag Sceptre" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Karui Sceptre + BaseType "Karui Sceptre" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Tyrant's Sekhem + BaseType "Tyrant's Sekhem" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Opal Sceptre + BaseType "Opal Sceptre" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Platinum Sceptre + BaseType "Platinum Sceptre" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Vaal Sceptre + BaseType "Vaal Sceptre" + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Carnal Sceptre + BaseType "Carnal Sceptre" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Sceptres - Void Sceptre + BaseType "Void Sceptre" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Sceptre ### +### Staff ### +Show #Gear - ~Rare - Endgame - Weapon - Staves - Eclipse Staff + BaseType "Eclipse Staff" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Gnarled Branch + BaseType "Gnarled Branch" + Rarity Rare + ItemLevel <= 9 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Primitive Staff + BaseType "Primitive Staff" + Rarity Rare + ItemLevel <= 13 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Long Staff + BaseType "Long Staff" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Iron Staff + BaseType "Iron Staff" + Rarity Rare + ItemLevel <= 23 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Coiled Staff + BaseType "Coiled Staff" + Rarity Rare + ItemLevel <= 28 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Royal Staff + BaseType "Royal Staff" + Rarity Rare + ItemLevel <= 33 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Vile Staff + BaseType "Vile Staff" + Rarity Rare + ItemLevel <= 36 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Crescent Staff + BaseType "Crescent Staff" + Rarity Rare + ItemLevel <= 37 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Woodful Staff + BaseType "Woodful Staff" + Rarity Rare + ItemLevel <= 41 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Quarterstaff + BaseType "Quarterstaff" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Military Staff + BaseType "Military Staff" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Serpentine Staff + BaseType "Serpentine Staff" + Rarity Rare + ItemLevel <= 52 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Highborn Staff + BaseType "Highborn Staff" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Foul Staff + BaseType "Foul Staff" + Rarity Rare + ItemLevel <= 57 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Moon Staff + BaseType "Moon Staff" + Rarity Rare + ItemLevel <= 58 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Primordial Staff + BaseType "Primordial Staff" + Rarity Rare + ItemLevel <= 60 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Lathi + BaseType "Lathi" + Rarity Rare + ItemLevel <= 62 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Ezomyte Staff + BaseType "Ezomyte Staff" + Rarity Rare + ItemLevel <= 64 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Maelström Staff + Class "Staves" + DropLevel 64 + Rarity Rare + ItemLevel <= 66 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Imperial Staff + BaseType "Imperial Staff" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Staves - Judgement Staff + BaseType "Judgement Staff" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Staff ### +### Wands ### +Show #Gear - ~Rare - Endgame - Weapon - Wands - Profane Wand + BaseType "Profane Wand" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Driftwood Wand + BaseType "Driftwood Wand" + Rarity Rare + ItemLevel <= 6 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Goat's Horn + BaseType "Goat's Horn" + Rarity Rare + ItemLevel <= 12 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Carved Wand + BaseType "Carved Wand" + Rarity Rare + ItemLevel <= 18 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Quartz Wand + BaseType "Quartz Wand" + Rarity Rare + ItemLevel <= 24 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Spiraled Wand + BaseType "Spiraled Wand" + Rarity Rare + ItemLevel <= 30 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Sage Wand + BaseType "Sage Wand" + Rarity Rare + ItemLevel <= 34 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Pagan Wand + BaseType "Pagan Wand" + Rarity Rare + ItemLevel <= 35 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Faun's Horn + BaseType "Faun's Horn" + Rarity Rare + ItemLevel <= 40 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Engraved Wand + BaseType "Engraved Wand" + Rarity Rare + ItemLevel <= 45 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Crystal Wand + BaseType "Crystal Wand" + Rarity Rare + ItemLevel <= 49 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Serpent Wand + BaseType "Serpent Wand" + Rarity Rare + ItemLevel <= 53 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Omen Wand + BaseType "Omen Wand" + Rarity Rare + ItemLevel <= 55 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Heathen Wand + BaseType "Heathen Wand" + Rarity Rare + ItemLevel <= 56 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Demon's Horn + BaseType "Demon's Horn" + Rarity Rare + ItemLevel <= 59 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Wands - Imbued Wand + BaseType "Imbued Wand" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Endgame - Weapon - Wands - Opal Wand + BaseType "Opal Wand" + Rarity Rare + SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Tornado Wand + BaseType "Tornado Wand" + Rarity Rare + ItemLevel <= 68 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +Show #Gear - ~Rare - Progression - Weapon - Wands - Prophecy Wand + BaseType "Prophecy Wand" + Rarity Rare + ItemLevel <= 70 + SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon + SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon +### /Wands ### + +### /Rares - Endgame & Progression ############################################ +############################################################################### + + + + +############################################################################### +# Section: ### Chromatic Orb Recipe - Rare #################################### +############################################################################### + +#Chromatic Orb Recipe / Lower font size for large RGBs +Show #Misc - Chromatic Orb Recipe - ~Rare - 4x1 + SocketGroup RGB + Rarity Rare + Height 4 + Width 1 + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe +Show #Misc - Chromatic Orb Recipe - ~Rare - 3x1 + SocketGroup RGB + Rarity Rare + Height 3 + Width 1 + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe +Show #Misc - Chromatic Orb Recipe - ~Rare - 2x2 + SocketGroup RGB + Rarity Rare + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe + Height 2 + Width 2 +Show #Misc - Chromatic Orb Recipe - ~Rare - Large + SocketGroup RGB + Rarity Rare + SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large + SetFontSize 28 + +### /Chromatic Orb Recipe - Rare ############################################## +############################################################################### + + + + +############################################################################### +# Section: ### Chaos + Regal Recipe ########################################### +############################################################################### + +Show #~Chaos + Regal Recipe - Weapon - 3x2 + Class "Bows" + Rarity Rare + Height 3 + Width 2 + ItemLevel >= 60 + SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare + SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare +Show #~Chaos + Regal Recipe - Weapon - 3x1 + Rarity Rare + Height 3 + Width 1 + ItemLevel >= 60 + SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare + SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare +Show #~Chaos + Regal Recipe - Armour + Class "Gloves" "Boots" "Helmets" "Body Armours" + Rarity Rare + ItemLevel >= 60 + SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare + SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare + +### /Chaos + Regal Recipe ##################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Rares - CatchAll ############################################### +############################################################################### + +#Rares - Staves & Wands +Show #Rares - ~Staves, Wands & Quivers + Rarity Rare + Class "Staves" "Wands" "Quivers" + SetTextColor 255 255 119 #Rares - Staves, Wands & Quivers + SetBorderColor 127 127 127 0 #Rares - Staves, Wands & Quivers +#Rares - DropLevel <= 45 +Show #Rares - DropLevel <= 45 + Rarity Rare + DropLevel <= 45 + ItemLevel >= 60 + SetTextColor 230 230 105 215 #Rares - DropLevel <= 45 + SetBorderColor 127 127 127 0 #Rares - DropLevel <= 45 + SetFontSize 28 +#Rares - DropLevel <= 60 +Show #Rares - DropLevel <= 60 + Rarity Rare + DropLevel <= 60 + ItemLevel >= 60 + SetTextColor 230 230 105 215 #Rares - DropLevel <= 60 + SetBorderColor 127 127 127 0 #Rares - DropLevel <= 60 +#Rares - CatchAll +Show #Rares - ~CatchAll + Rarity Rare + ItemLevel >= 60 + SetTextColor 230 230 105 215 #Rares - CatchAll + SetBorderColor 127 127 127 0 #Rares - CatchAll +#Rares - CatchAll +Show #Rares - ~CatchAll + Rarity Rare + SetTextColor 255 255 119 #Rares - CatchAll + SetBorderColor 127 127 127 0 #Rares - CatchAll + +### /Rares - CatchAll ######################################################### +############################################################################### + + + + +############################################################################### +# Section: ### Normal & Magic Gear - Progression ############################## +############################################################################### + +Show #Gear - Progression - Armour - STR - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Iron Hat" "Cone Helmet" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Plate Vest" "Chestplate" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Iron Gauntlets" "Plated Gauntlets" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Iron Greaves" "Steel Greaves" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Splintered Tower Shield" "Corroded Tower Shield" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - STR - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Leather Cap" "Tricorne" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Shabby Jerkin" "Strapped Leather" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Rawhide Gloves" "Goathide Gloves" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Rawhide Boots" "Goathide Boots" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Goathide Buckler" "Pine Buckler" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" + SetFontSize 28 + +Show #Gear - Progression - Armour - INT - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Vine Circlet" "Iron Circlet" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - INT - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" + SetFontSize 28 + +Show #Gear - Progression - Armour - INT - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Simple Robe" "Silken Vest" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - INT - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" + SetFontSize 28 + +Show #Gear - Progression - Armour - INT - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Wool Gloves" "Velvet Gloves" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - INT - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" + SetFontSize 28 + +Show #Gear - Progression - Armour - INT - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Wool Shoes" "Velvet Slippers" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - INT - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" + SetFontSize 28 + +Show #Gear - Progression - Armour - INT - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Twig Spirit Shield" "Yew Spirit Shield" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - INT - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - INT - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Scare Mask" "Plague Mask" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/INT - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Padded Vest" "Oiled Vest" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/INT - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Wrapped Mitts" "Strapped Mitts" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/INT - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Wrapped Boots" "Strapped Boots" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/INT - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Spiked Bundle" "Driftwood Spiked Shield" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/INT - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR/INT - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Rusted Coif" "Soldier Helmet" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR/INT - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR/INT - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Chainmail Vest" "Chainmail Tunic" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR/INT - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR/INT - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Chain Gloves" "Ringmail Gloves" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR/INT - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR/INT - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Chain Boots" "Ringmail Boots" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR/INT - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" + SetFontSize 28 + +Show #Gear - Progression - Armour - STR/INT - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Plank Kite Shield" "Linden Kite Shield" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - STR/INT - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Helmets + Class "Helmets" + Rarity <= Magic + BaseType "Battered Helm" "Sallet" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/STR - No sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Helmets + Class "Helmets" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Body Armours + Class "Body Armours" + Rarity <= Magic + BaseType "Scale Vest" "Light Brigandine" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/STR - No sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Body Armours + Class "Body Armours" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Gloves + Class "Gloves" + Rarity <= Magic + BaseType "Fishscale Gauntlets" "Ironscale Gauntlets" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/STR - No sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Gloves + Class "Gloves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Boots + Class "Boots" + Rarity <= Magic + BaseType "Leatherscale Boots" "Ironscale Boots" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/STR - No sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Boots + Class "Boots" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" + SetFontSize 28 + +Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Shields + Class "Shields" + Rarity <= Magic + BaseType "Rotted Round Shield" "Fir Round Shield" + ItemLevel <= 30 + SetFontSize 28 +Hide #Gear - Progression - Armour - DEX/STR - No sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" + SetFontSize 28 +Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Shields + Class "Shields" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" + SetFontSize 28 + +### One Hand Axe ### +Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel + Class "One Hand Axes" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets + Class "One Hand Axes" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets + Class "One Hand Axes" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets + Class "One Hand Axes" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /One Hand Axe ### +### One Hand Sword ### +Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel + Class "One Hand Swords" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets + Class "One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets + Class "One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets + Class "One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /One Hand Sword ### +### Two Hand Mace ### +Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel + Class "Two Hand Maces" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets + Class "Two Hand Maces" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets + Class "Two Hand Maces" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets + Class "Two Hand Maces" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + SetFontSize 28 +### /Two Hand Mace ### +### Bows ### +Show #Gear - Progression - Weapon - Bows - Lowlevel + Class "Bows" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Bows - No Sockets + Class "Bows" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets + Class "Bows" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Bows - 3/4 Sockets + Class "Bows" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + SetFontSize 28 +### /Bows ### +### Thrusting One Hand Sword ### +Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel + Class "Thrusting One Hand Swords" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets + Class "Thrusting One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets + Class "Thrusting One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets + Class "Thrusting One Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /Thrusting One Hand Sword ### +### Daggers ### +Show #Gear - Progression - Weapon - Daggers - Lowlevel + Class "Daggers" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Daggers - No Sockets + Class "Daggers" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets + Class "Daggers" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets + Class "Daggers" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /Daggers ### +### One Hand Mace ### +Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel + Class "One Hand Maces" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets + Class "One Hand Maces" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets + Class "One Hand Maces" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets + Class "One Hand Maces" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /One Hand Mace ### +### Two Hand Axe ### +Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel + Class "Two Hand Axes" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets + Class "Two Hand Axes" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets + Class "Two Hand Axes" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets + Class "Two Hand Axes" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + SetFontSize 28 +### /Two Hand Axe ### +### Two Hand Sword ### +Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel + Class "Two Hand Swords" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets + Class "Two Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets + Class "Two Hand Swords" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets + Class "Two Hand Swords" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + SetFontSize 28 +### /Two Hand Sword ### +### Claws ### +Show #Gear - Progression - Weapon - Claws - Lowlevel + Class "Claws" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Claws - No Sockets + Class "Claws" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets + Class "Claws" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Claws - 3/4 Sockets + Class "Claws" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /Claws ### +### Sceptre ### +Show #Gear - Progression - Weapon - Sceptres - Lowlevel + Class "Sceptres" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Sceptres - No Sockets + Class "Sceptres" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets + Class "Sceptres" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets + Class "Sceptres" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /Sceptre ### +### Staff ### +Show #Gear - Progression - Weapon - Staves - Lowlevel + Class "Staves" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Staves - No Sockets + Class "Staves" + ItemLevel < 77 + Rarity <= Magic + Sockets < 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets + Class "Staves" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 4 + SetFontSize 28 +Show #Gear - Progression - Weapon - Staves - 3/4 Sockets + Class "Staves" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 4 + SetFontSize 28 +### /Staff ### +### Wands ### +Show #Gear - Progression - Weapon - Wands - Lowlevel + Class "Wands" + Rarity <= Magic + ItemLevel <= 10 + SetFontSize 28 +Hide #Gear - Progression - Weapon - Wands - No Sockets + Class "Wands" + ItemLevel < 77 + Rarity <= Magic + Sockets < 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets + Class "Wands" + ItemLevel < 77 + Rarity <= Magic + LinkedSockets >= 3 + SetFontSize 28 +Show #Gear - Progression - Weapon - Wands - 3/4 Sockets + Class "Wands" + ItemLevel < 77 + Rarity <= Magic + Sockets >= 3 + SetFontSize 28 +### /Wands ### + +### /Normal & Magic Gear - Progression ######################################## +############################################################################### \ No newline at end of file diff --git a/Filtration.ItemFilterPreview/Resources/neversink.filter.txt b/Filtration.ItemFilterPreview/Resources/neversink.filter.txt new file mode 100644 index 0000000..c279ce3 --- /dev/null +++ b/Filtration.ItemFilterPreview/Resources/neversink.filter.txt @@ -0,0 +1,2631 @@ +#--------------------------------------------------------------------------------------------------------------- +# NeverSink's Indepth Loot Filter +# VERSION 3.0 - Full +#--------------------------------------------------------------------------------------------------------------- +# +# You can always find the latest version here: +# http://pastebin.com/Af00CbhA +# Forum discussion thread. You can post question and feedback here: +# http://www.pathofexile.com/forum/view-thread/1246208/page/1 +# Please use this thread for feedback, questions and suggestions +# +#--------------------------------------------------------------------------------------------------------------- +# INSTALLATION: +#--------------------------------------------------------------------------------------------------------------- +# +# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page. +# 2) Paste the contents into a notepad/txt document anywhere on your PC +# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR +# 3) Click File/Save As and select the following settings: +# SAVE AS TYPE: Select "All Files" +# FILE NAME: "NeverSink.filter" (Without the ") +# SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile +# ENCODING (if available): ANSI +# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter +# +# IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE! +# IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z" +# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN +# +#--------------------------------------------------------------------------------------------------------------- +# If you want to learn more about the syntax of item filters: +# http://pathofexile.gamepedia.com/Item_filter_guide +#--------------------------------------------------------------------------------------------------------------- +# DESIGN GOALS: +#--------------------------------------------------------------------------------------------------------------- +# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame). +# - Highlight and notify players when worthwhile items drop +# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors! +# - Provide light, scaling filtering during levelling +# - Provide comprehensive and in-depth filtering during endgame play +# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything! +# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases +# - Easy to use setup +#--------------------------------------------------------------------------------------------------------------- +#COLORS: +#Most colors remain the same, I want the filter to be very intuitive +# +#1) White background = Top tier drops +#2) Golden background = High currency +#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value. +#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space +#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls +#6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime! +#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :) +#8) There is a blue outline around 5Linked items +#9) There's a barely visible black border around several items. It's just for contrast purposes. +# +#--------------------------------------------------------------------------------------------------------------- +# LOOKUP AND QUICKJUMP TABLE +#--------------------------------------------------------------------------------------------------------------- +# Select one of the strings below and use the search function +# To jump to the section in the document +# (also use Notepad++ as a edit tool if you're not using it already) +# +# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE +# ALPHA-a # Talisman league! +# 0000 # UTILITY AND JUST-IN-CASE +# 0100 # TOP TIER RARITY +# 0200 # UNIQUES AND MAPS +# 0201 # UNIQUE TIER LIST +# 0202 # MAP TIER LIST +# 0203 # MAP FRAGMENTS +# 0300 # CURRENCY +# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED +# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL +# 0303 # MEDIUM-LOW ORBS +# 0304 # BOTTOM TIER: LOW ORB VARIATIONS +# 0305 # DIVINATION CARD TIER LIST +# 0306 # REST +# 0400 # SOCKET/LINK BASED stuff +# 0500 # SKILL GEMS +# 0600 # RARE ITEM HIGHLIGHTING +# 060a # RARES SUITABLE FOR ENDGAME CRAFTING +# 060b # RARE RINGS, AMULETS, JEWELS, BELTS +# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES +# 0601 # RARE DAGGERS +# 0602 # RARE CLAWS +# 0603 # RARE WANDS +# 0604 # RARE SWORDS +# 0605 # RARE AXES&MACES (1H) +# 0606 # RARE SCEPTRES +# 0607 # RARE STAVES +# 0608 # RARE TWO HAND SWORDS + MACES + AXES +# 0609 # RARE BOWS +# 0610 # RARE QUIVERS +# 0611 # RARE GLOVES, HELMETS, BOOTS +# 0612 # RARE SHIELDS +# 0613 # RARE BODY ARMOR +# 0614 # RARES - REMAINING RULES +# 0700 # NORMAL AND MAGIC ITEM RULES +# 0701 # 83+ ITEM CRAFTING +# 0702 # CHROMATIC ORB RECIPE ITEMS +# 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING +# 0704 # MAGIC RINGS, AMULETS, BELTS +# 0705 # MAGIC JEWELS +# 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE +# 0707 # CHISEL RECIPE ITEMS +# 0708 # HIGH LEVEL 4+ LINKED ITEMS +# 0709 # TOP BASES FOR CRAFTING +# 0710 # MARAKETH WEAPONS +# 0711 # PRE-ENDGAME 20% QUALITY ITEMS +# 0712 # ANIMATE WEAPON SCRIPT (DISABLED) +# 0800 # FLASKS +# 0801 # HIDE OUTDATED FLASKS +# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS +# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) +# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) +# 0805 # SHOW WHATEVER FLASKS REMAIN +# 0900 # LEVELING +# 0901 # LEVELING HIGHLIGHT JEWELRY +# 0902 # HIGHLIGHT LEVELING LINKED GEAR +# 0903 # LEVELING GENERAL RULES +# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION +# 5000 # TEMP AND WIP ENTRIES +# 5001 # WARBAND MODS - DEACTIVATED +# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES +# XXXX # HIDE THE REST THEN FAILSAFE DISPLAY +# +#--------------------------------------------------------------------------------------------------------------- +# STYLE DATA FOR EASY SEARCH AND REPLACE +#--------------------------------------------------------------------------------------------------------------- +# +###GENERIC BORDER### +# SetBorderColor 0 0 0 +# +###TALISMAN STYLE### +# SetBorderColor 109 200 130 255 +# +###TOP RARITY STYLE### +# SetBackgroundColor 255 255 255 255 +# +###MEDIUM RARITY UNIQUE BG### +# SetBackgroundColor 175 96 37 255 +# +###HIGH CURRENCY STYLE### +# SetBackgroundColor 213 159 15 +# +###MEDIUM CURRENCY STYLE### +# SetTextColor 190 178 135 255 +# +###DIVINATION CARD TIERS### +# T1: SetTextColor 255 0 175 +# T2: SetBackgroundColor 235 15 200 +# T3: SetBackgroundColor 220 35 225 +# T4: SetBackgroundColor 200 50 250 +# T5: SetBackgroundColor 190 65 255 +# +###83/84 CRAFTING BORDER### +# SetBorderColor 255 255 0 255 +# +###REGAL RECIPE RARE INDICATOR### +# SetTextColor 255 190 0 +# +###EXCEPTIONAL RARE INDICATOR### +# SetBorderColor 25 180 25 +# +###GOOD RARE INDICATOR### +# SetBorderColor 30 90 45 230 +# +###BAD RARE INDICATOR### +# SetBackgroundColor 120 20 20 220 +# +###UTILITY/VENDOR INDICATOR### +# SetBackgroundColor 75 75 75 +# +###ALCHEMY/LOWCRAFT INDICATOR### +# SetBorderColor 255 190 0 150 +# +###LOW SIZE CHROM RECIPE INDICATOR### +# SetBorderColor 150 150 150 +# +###MAGIC JEWEL BACKGROUND +# SetBorderColor 0 150 200 +# +###CHANCE ORB ITEM INDICATOR### +# SetBorderColor 0 150 0 150 +# +###ANIMATE WEAPON MODE### +# SetTextColor 150 0 0 +# SetBorderColor 150 0 0 +# +###PRIORITY MAGIC ITEMS (leveling+flasks)### +# SetTextColor 100 100 255 +# +###HIDDEN ITEMS: normal +# SetBackgroundColor 0 0 0 100 +# +###HIDDEN ITEMS: rare +# SetBackgroundColor 0 0 0 150 +# +#--------------------------------------------------------------------------------------------------------------- +# SOUND DATA FOR EASY SEARCH AND REPLACE +#--------------------------------------------------------------------------------------------------------------- +# Some new entries are not yet added to the list! +# +#The filter only uses 3 sounds: +# +#PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...) +#PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps) +#PlayAlertSound 4 300 map drops +# +#You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops! +# +# +#--------------------------------------------------------------------------------------------------------------- +# SCRIPT by NeverSink ( the-dude- in reddit) +#--------------------------------------------------------------------------------------------------------------- +# +#--------------------------------------------------------------------------------------------------------------- +# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE +#--------------------------------------------------------------------------------------------------------------- +# +#--------------------------------------------------------------------------------------------------------------- +# Section: ALPHA-a # Talisman league! +#--------------------------------------------------------------------------------------------------------------- +# !!!FILTER CODE START!!! + +Show + BaseType "Talisman" + SetBorderColor 109 200 130 255 + SetBackgroundColor 0 0 0 255 + SetFontSize 42 + PlayAlertSound 6 300 + Rarity Unique + +Show + BaseType "Talisman" + SetBorderColor 109 200 130 255 + SetBackgroundColor 0 0 0 255 + SetFontSize 40 + PlayAlertSound 1 300 + Rarity Rare + +Show + BaseType "Talisman" + SetBorderColor 109 200 130 255 + SetBackgroundColor 0 0 0 255 + SetFontSize 38 + Rarity Magic + +Show + BaseType "Talisman" + SetBorderColor 109 200 130 255 + SetBackgroundColor 0 0 0 255 + SetFontSize 36 + Rarity Normal + +#--------------------------------------------------------------------------------------------------------------- +# Section: 0000 # UTILITY AND JUST-IN-CASE +#--------------------------------------------------------------------------------------------------------------- + +Show + Class Microtransactions + +#------------------------------------------------------------------------ +# Section: 0100 # TOP TIER RARITY +#------------------------------------------------------------------------ + +Show + Class "Fishing Rod" + SetTextColor 255 0 0 255 + SetBorderColor 255 0 0 255 + SetBackgroundColor 255 255 255 255 + SetFontSize 45 + PlayAlertSound 6 300 + +#Exception for tabula + +Show + SocketGroup WWWWWW + BaseType "Simple Robe" + Rarity Unique + PlayAlertSound 6 300 + SetBackgroundColor 175 96 37 255 + SetBorderColor 255 150 000 255 + SetTextColor 0 0 0 255 + SetFontSize 43 + +Show + LinkedSockets 6 + SetTextColor 255 0 0 + SetBorderColor 255 0 0 + SetBackgroundColor 255 255 255 255 + SetFontSize 45 + PlayAlertSound 6 300 + +Show + BaseType "Mirror of Kalandra" + SetTextColor 255 0 0 255 + SetBorderColor 255 0 0 255 + SetBackgroundColor 255 255 255 255 + SetFontSize 45 + PlayAlertSound 6 300 + +#------------------------------------------------------------------------ +# Section: 0200 # UNIQUES AND MAPS +#------------------------------------------------------------------------ + +#---------------------------------------------------- +# 0201 # UNIQUE TIER LIST +#---------------------------------------------------- + +Show # T1 - These uniques are have a consistent price of 1+ ex + BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" + Rarity Unique + PlayAlertSound 6 300 + SetBackgroundColor 255 255 255 255 + SetBorderColor 175 96 37 255 + SetFontSize 45 + +Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month. + BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" + Rarity Unique + PlayAlertSound 6 300 + SetBackgroundColor 175 96 37 255 + SetBorderColor 255 150 000 255 + SetTextColor 0 0 0 255 + SetFontSize 43 + +Show + Rarity Unique + PlayAlertSound 6 300 + SetBorderColor 175 96 37 + SetFontSize 39 + +#---------------------------------------------------- +# 0202 # MAP TIER LIST +#---------------------------------------------------- + +Show # Maps:Unique + Class Maps + Rarity Unique + SetFontSize 40 + PlayAlertSound 6 300 + +Show # Maps:T1 + Class Maps + BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island" + SetFontSize 34 + PlayAlertSound 4 300 + +Show # Maps:T2 + Class Maps + BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf" + SetFontSize 35 + PlayAlertSound 4 300 + +Show # Maps:T3 + Class Maps + BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid" + SetFontSize 36 + PlayAlertSound 4 300 + +Show # Maps:T4 + Class Maps + BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria" + SetFontSize 37 + PlayAlertSound 4 300 + +Show # Maps:T5 + Class Maps + BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map" + SetFontSize 38 + PlayAlertSound 4 300 + +Show # Maps:T6 + Class Maps + BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" + SetFontSize 39 + PlayAlertSound 4 300 + +Show # Maps:T7 + Class Maps + BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" + SetFontSize 40 + PlayAlertSound 4 300 + +Show # Maps:T8 + Class Maps + BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard" + SetFontSize 41 + PlayAlertSound 4 300 + +Show # Maps:T9 + Class Maps + BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation" + SetFontSize 41 + PlayAlertSound 4 300 + +Show # Maps:T10 + Class Maps + BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" + SetFontSize 42 + PlayAlertSound 4 300 + +Show # Maps:T11 + Class Maps + BaseType "Academy" "Crematorium" "Precinct" "Springs" + SetFontSize 42 + PlayAlertSound 4 300 + +Show # Maps:T12 + Class Maps + BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin" + SetFontSize 43 + PlayAlertSound 4 300 + +Show # Maps:T13 + Class Maps + BaseType "Courtyard" "Excavation" "Wasteland" "Waterways" + SetFontSize 44 + PlayAlertSound 4 300 + +Show # Maps:T14 + Class Maps + BaseType "Shrine" "Conservatory" "Palace" + SetFontSize 45 + PlayAlertSound 4 300 + +Show # Maps:T15 + Class Maps + BaseType "Abyss" "Colosseum" "Core" + SetFontSize 45 + PlayAlertSound 4 300 + SetTextColor 0 0 0 255 + SetBorderColor 0 0 0 255 + SetBackgroundColor 255 255 255 255 + +# This shouldn't be happening, but just in case: + +Show + Class Maps + PlayAlertSound 4 300 + SetFontSize 44 + +#---------------------------------------------------- +# 0203 # MAP FRAGMENTS +#---------------------------------------------------- + +Show + BaseType "Mortal Hope" + Class "Map Fragments" + PlayAlertSound 6 300 + SetFontSize 45 + SetTextColor 0 0 0 255 + SetBorderColor 0 0 0 255 + SetBackgroundColor 255 255 255 255 + +Show + BaseType "Sacrifice at Midnight" + Class "Map Fragments" + PlayAlertSound 4 300 + SetFontSize 40 + SetBorderColor 255 255 255 255 + SetTextColor 255 255 255 255 + +Show + Class "Map Fragments" + PlayAlertSound 4 300 + SetFontSize 38 + +#------------------------------------------------------------------------ +# Section: 0300 # CURRENCY +#------------------------------------------------------------------------ + +#---------------------------------------------------- +# 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh) +#---------------------------------------------------- + +Show + BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" + SetTextColor 255 0 0 255 + SetBorderColor 255 0 0 255 + SetBackgroundColor 255 255 255 255 + PlayAlertSound 6 300 + SetFontSize 45 + +#---------------------------------------------------- +# 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL +#---------------------------------------------------- + +Show + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" + SetBackgroundColor 213 159 15 + SetTextColor 0 0 0 + SetBorderColor 0 0 0 + PlayAlertSound 1 300 + SetFontSize 39 + +# 200 158 130 this is the old background color, if you like it more use it instead + +#---------------------------------------------------- +# 0303 # MEDIUM-LOW ORBS +#---------------------------------------------------- + +Show + BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" + SetTextColor 190 178 135 255 + SetBorderColor 190 178 135 135 + SetFontSize 37 + +#---------------------------------------------------- +# 0304 # BOTTOM TIER: LOW ORB VARIATIONS +#---------------------------------------------------- + +Show + BaseType "Portal Scroll" "Scroll of Wisdom" + SetTextColor 170 158 130 220 + SetBorderColor 0 0 0 255 + +Show + BaseType "Scroll Fragment" + SetTextColor 170 158 130 165 + SetFontSize 29 + +# 170 158 130 default currency color + +#---------------------------------------------------- +# 0305 # DIVINATION CARD TIER LIST +#---------------------------------------------------- +# Old puple color: "SetTextColor 150 50 190" + +#TIER 1: ~0.65EX+ + +Show + Class "Divination" + BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" + SetFontSize 45 + SetBorderColor 255 0 175 + SetBackgroundColor 255 255 255 255 + SetTextColor 255 0 175 + PlayAlertSound 6 300 + +#TIER 2: ~10C+ + +Show + Class "Divination" + BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity" + SetFontSize 42 + SetBorderColor 0 0 0 + SetBackgroundColor 235 15 200 + SetTextColor 0 0 0 + PlayAlertSound 1 300 + +#TIER 3: ~2C+ + +Show + Class "Divination" + BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil" + SetFontSize 39 + SetBackgroundColor 220 35 225 + SetBorderColor 0 0 0 + SetTextColor 0 0 0 + PlayAlertSound 1 300 + +#TIER 5: TRASH-tier. + +Show + Class "Divination" + BaseType "Carrion Crow" "Other Cheek" + SetBackgroundColor 190 65 255 + SetTextColor 0 0 0 + SetBorderColor 0 0 0 + SetFontSize 32 + +#TIER 4: Rest. Less than 2c + +Show + Class "Divination" + SetBackgroundColor 200 50 250 + SetBorderColor 0 0 0 + SetTextColor 0 0 0 + SetFontSize 36 + PlayAlertSound 1 300 + +#---------------------------------------------------- +# 0306 # REST +#---------------------------------------------------- + +Show + Class Currency + SetBorderColor 0 0 0 255 + +Show + Class Stackable Currency + SetBorderColor 0 0 0 255 + +#------------------------------------------------------------------------ +# Section: 0400 # SOCKET/LINK BASED stuff +#------------------------------------------------------------------------ +# 5-links (6 links are handled at the start) +Show + LinkedSockets 5 + SetBorderColor 0 255 255 + PlayAlertSound 1 300 + SetFontSize 39 + +# 6-Sockets +Show + Sockets 6 + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 75 75 75 + SetBorderColor 150 150 150 + SetFontSize 39 + PlayAlertSound 1 300 + +Show + Sockets 6 + SetBackgroundColor 75 75 75 + SetBorderColor 150 150 150 + SetFontSize 39 + PlayAlertSound 1 300 + +# Corrupted items with white sockets for offhand gem leveling. +Show + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Sockets >= 3 + SocketGroup W + +#------------------------------------------------------------------------ +# Section: 0500 # SKILL GEMS +#------------------------------------------------------------------------ + +Show + Class Gem + BaseType "Empower" "Enlighten" + Quality >= 15 + SetBorderColor 30 150 180 255 + SetTextColor 30 150 180 255 + SetBackgroundColor 255 255 255 255 + PlayAlertSound 6 300 + SetFontSize 45 + +Show + Class Gem + Quality = 20 + SetBorderColor 30 150 180 255 + SetTextColor 30 150 180 255 + SetBackgroundColor 255 255 255 255 + PlayAlertSound 6 300 + SetFontSize 45 + +Show # Drop only good gems + Class Gem + BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste" + SetBorderColor 30 150 180 + PlayAlertSound 6 300 + SetFontSize 41 + +Show # Drop only meh gems + Class Gem + BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" + SetBorderColor 30 150 180 150 + SetFontSize 38 + +Show + Class "Gems" + Quality >= 15 + SetBorderColor 30 150 180 255 + SetFontSize 41 + PlayAlertSound 1 300 + +Show + Class "Gems" + Quality > 0 + SetBorderColor 30 150 180 155 + SetFontSize 38 + +Show + Class Gems + +#------------------------------------------------------------------------ +# Section: 0600 # RARE ITEM HIGHLIGHTING +#------------------------------------------------------------------------ + +#------------------------------------------------------------------------ +# 060a # RARES SUITABLE FOR ENDGAME CRAFTING +#------------------------------------------------------------------------ + +Show + Rarity Rare + ItemLevel >= 84 + BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + SetTextColor 255 255 255 255 + SetBorderColor 255 255 0 255 + SetBackgroundColor 30 90 45 230 + SetFontSize 38 + +Show # Endgame: Show normal ilvl 83+ rings/amulets + Rarity Rare + Class Rings Amulet Belts + BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" + ItemLevel >= 84 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetBorderColor 255 255 0 255 + SetFontSize 40 + +Show + Rarity Rare + BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + SetFontSize 38 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + +Show + Rarity Rare + BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + SetFontSize 38 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + +Show + Rarity Rare + BaseType "Sai" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + Class Daggers + SetFontSize 38 + +#---------------------------------------------------- +# 060b # RARE RINGS, AMULETS, JEWELS, BELTS +#---------------------------------------------------- +#Amulets, rings and jewels (likely) don't care much about the droplevel +#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue + +Show + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetBorderColor 25 180 25 + SetFontSize 38 + Class Rings Amulets Belts Jewel + Rarity Rare + +Show + Class Rings Amulets Belts Jewel + Rarity Rare + SetBackgroundColor 30 90 45 230 + SetFontSize 38 + SetBorderColor 25 180 25 + +#---------------------------------------------------- +# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES +#---------------------------------------------------- + +Show + Rarity Rare + DropLevel >= 69 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Rarity Rare + DropLevel >= 69 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#---------------------------------------------------- +# 0601 # RARE DAGGERS +#---------------------------------------------------- +#GOOD DAGGERS +#---------------------------------------------------- + +Show + Class Daggers + Rarity Rare + DropLevel >= 60 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class Daggers + Rarity Rare + DropLevel >= 60 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations +#---------------------------------------------------- + +Show + Class Daggers + BaseType "Skean" + Rarity Rare + ItemLevel >= 75 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + SetTextColor 255 190 0 + +Show + Class Daggers + BaseType "Skean" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD DAGGERS +#---------------------------------------------------- +#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers + +#---------------------------------------------------- +# 0602 # RARE CLAWS +#---------------------------------------------------- +#GOOD CLAWS +#---------------------------------------------------- +#At least earlier most claws were vendor trash +#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw) +#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often) + +Show + Class Claws + Rarity Rare + DropLevel >= 65 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class Claws + Rarity Rare + DropLevel >= 65 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD CLAWS +#---------------------------------------------------- + +Show + Class Claws + Rarity Rare + DropLevel < 50 + ItemLevel >= 75 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + SetTextColor 255 190 0 + +Show + Class Claws + Rarity Rare + DropLevel < 50 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0603 # RARE WANDS +#---------------------------------------------------- + +#As spellcaster weapons, wands are good pick-ups if they're rare +#High level wands get highlighted, because of their multi-purpose potential + +#GOOD WANDS +#---------------------------------------------------- + +Show + Class Wands + Rarity Rare + DropLevel >= 59 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class Wands + Rarity Rare + DropLevel >= 59 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD WANDS +#---------------------------------------------------- +#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands + +#---------------------------------------------------- +# 0604 # RARE SWORDS +#---------------------------------------------------- + +#Worthwhile swords are physical or elemental weapons +#First one require a decent droplevel, second one the highest attack speed base types +#We can bad-highlight the rest, because they are way too clunky +#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size + +#GOOD SWORDS +#---------------------------------------------------- + +Show + Class "One Hand Swords" + Rarity Rare + DropLevel >= 60 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "One Hand Swords" + Rarity Rare + DropLevel >= 60 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#HIGH ATTACK SPEED LOWER LEVEL BASES +#These are some of the best ele ST weapons bases. + +Show + Class "One Hand" + BaseType "Jewelled Foil" "Spiraled Foil" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "One Hand" + BaseType "Jewelled Foil" "Spiraled Foil" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD SWORDS +#One Hand swords with with such low base drop level are rarely anything interesting. +#High attack speed bases for viable ele weapons are filtered out above. + +Show + Class "One Hand Swords" + Rarity Rare + DropLevel <= 54 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "One Hand Swords" + Rarity Rare + DropLevel <= 54 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0605 # RARE AXES&MACES (1H) +#---------------------------------------------------- +#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended +#GOOD 1H AXES&MACES + +Show + Class "One Hand Axes" + BaseType "Siege Axe" "Vaal Hatchet" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "One Hand Axes" + BaseType "Siege Axe" "Vaal Hatchet" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "One Hand Maces" + Rarity Rare + DropLevel >= 66 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "One Hand Maces" + Rarity Rare + DropLevel >= 66 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#---------------------------------------------------- +#BAD 1H MACES/AXES +#Anything with a <50lvl base won't be a priority pickup while maping. + +Show + Class "One Hand Maces" "One Hand Axes" + Rarity Rare + DropLevel <= 54 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "One Hand Maces" "One Hand Axes" + Rarity Rare + DropLevel <= 54 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0606 # RARE SCEPTRES +#---------------------------------------------------- +#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit +#GOOD SCEPTRES + +Show + Class "Sceptres" + Rarity Rare + DropLevel >= 64 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Sceptres" + Rarity Rare + DropLevel >= 64 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#Lets's also highlight the high base spell damage sceptres + +Show + BaseType "Opal Sceptre" "Crystal Sceptre" + Class "Sceptres" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Opal Sceptre" "Crystal Sceptre" + Class "Sceptres" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD SCEPTRES +#Noone here :O + +#---------------------------------------------------- +# 0607 # RARE STAVES +#---------------------------------------------------- + +#Now staves are a bit tricky. +#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful. +#They can also roll high base damage stats +#Still good staves are rare and all of them are clunky, I'll only highlight the very good base types + +Show + Class "Staves" + Rarity Rare + DropLevel >= 68 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Staves" + Rarity Rare + DropLevel >= 68 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Staves" + BaseType "Lathi" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Lathi" + Class "Staves" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD STAVES +#If you're playing a caster or think it's a good idea feel free to remove the following parts +#However, chances are you won't find anything amazing around here. + +Show + Class "Staves" + Rarity Rare + DropLevel <= 56 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Staves" + Rarity Rare + DropLevel <= 56 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0608 # RARE TWO HAND SWORDS + MACES + AXES +#---------------------------------------------------- +#These are usually pretty bad +#High drop level bases have a small chance to be decent +#Everything else is usually too clunky + +Show + Class "Two Hand" + Rarity Rare + DropLevel >= 65 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Two Hand" + Rarity Rare + DropLevel >= 65 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD TWO HANDED WEAPONS +#Chances are you won't find anything amazing around here. + +Show + Class "Two Hand" + Rarity Rare + DropLevel <= 56 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Two Hand" + Rarity Rare + DropLevel <= 56 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0609 # RARE BOWS +#---------------------------------------------------- +#With the huge demand for good bows, it's worth checking out quite some of those + +Show + Class "Bows" + Rarity Rare + DropLevel >= 62 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Bows" + Rarity Rare + DropLevel >= 62 + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#BAD BOWS! +#---------------------------------------------- +#The low level ones are usually just clunky + +Show + Class "Bows" + Rarity Rare + DropLevel <= 50 + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Bows" + Rarity Rare + DropLevel <= 50 + ItemLevel >= 65 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0610 # RARE QUIVERS +#---------------------------------------------------- +#All quivers are decent pickups. However, there are some quiver-types that are just much more better. + +Show + BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver" + Class "Quivers" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver" + Class "Quivers" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#---------------------------------------------------- +# 0611 # RARE GLOVES, HELMETS, BOOTS +#---------------------------------------------------- +#Most bases are getting highlighted (around 75% of all drops) +#VERY low bases are getting negative highlighting (likely <1% of all drops) + +Show + Class "Gloves" "Boots" "Helmets" + Rarity Rare + ItemLevel >= 75 + DropLevel >= 44 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Gloves" "Boots" "Helmets" + Rarity Rare + ItemLevel >= 65 + DropLevel >= 44 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Gloves" "Boots" "Helmets" + Rarity Rare + ItemLevel >= 75 + DropLevel <= 15 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Gloves" "Boots" "Helmets" + Rarity Rare + ItemLevel >= 65 + DropLevel <= 15 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0612 # RARE SHIELDS +#---------------------------------------------------- +#Shields are by far the hardest category to sort +#Here's my philosophy: + +#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting +#---------------------------------------------------- + +Show + Class "Shields" + Rarity Rare + ItemLevel >= 75 + DropLevel >= 66 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Shields" + Rarity Rare + ItemLevel >= 65 + DropLevel >= 66 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! +#---------------------------------------------------- + +Show + BaseType "Spirit Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 75 + DropLevel >= 55 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Spirit Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 65 + DropLevel >= 55 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#3) Still display the low level spirit shields as "neutral" they are small and nice +#----------------------------------------------------- + +Show + BaseType "Spirit Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetFontSize 31 + +Show + BaseType "Spirit Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 65 + SetFontSize 31 + +#4) The Kite Shields can be quite decent too, let's highlight the good ones! +#----------------------------------------------------- + +Show + BaseType "Branded Kite Shield" "Angelic Kite Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Branded Kite Shield" "Angelic Kite Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 65 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#5) Bucklers and Spiked shields are OK-ish pickups due to their small size +#----------------------------------------------------- + +Show + BaseType "Buckler" "Spiked Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 75 + DropLevel >= 60 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + BaseType "Buckler" "Spiked Shield" + Class "Shields" + Rarity Rare + ItemLevel >= 65 + DropLevel >= 60 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +#6) Now lets mark some of the remaining low level shields as bad +#----------------------------------------------------- + +Show + Class "Shields" + Rarity Rare + ItemLevel >= 75 + DropLevel <= 50 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Shields" + Rarity Rare + ItemLevel >= 65 + DropLevel <= 50 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#---------------------------------------------------- +# 0613 # RARE BODY ARMOR +#---------------------------------------------------- +#Highlight high level tiers +#Mark really low level ones. Easy enough. + +Show + Class "Body Armour" + Rarity Rare + ItemLevel >= 75 + DropLevel >= 60 + SetTextColor 255 190 0 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Body Armour" + Rarity Rare + ItemLevel >= 65 + DropLevel >= 60 + SetBackgroundColor 30 90 45 230 + SetFontSize 35 + SetBorderColor 0 0 0 + +Show + Class "Body Armour" + Rarity Rare + ItemLevel >= 75 + DropLevel <= 47 + SetTextColor 255 190 0 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +Show + Class "Body Armour" + Rarity Rare + ItemLevel >= 65 + DropLevel <= 47 + SetBackgroundColor 120 20 20 220 + SetBorderColor 0 0 0 220 + SetFontSize 28 + +#------------------------------------------------------------------------ +# 0614 # RARES - REMAINING RULES +#------------------------------------------------------------------------ +#Whatever rares wern't highlighted as good or bad above, will still be displayed +#Just without any priority highlighting + +Show + Rarity Rare + SetBorderColor 0 0 0 + SetBackgroundColor 0 0 0 225 + SetFontSize 35 + ItemLevel < 65 + +Show + Rarity Rare + ItemLevel >= 75 + SetTextColor 255 190 0 + SetBorderColor 0 0 0 + SetBackgroundColor 0 0 0 225 + SetFontSize 31 + +Show + Rarity Rare + SetBorderColor 0 0 0 + SetBackgroundColor 0 0 0 225 + SetFontSize 31 + +#------------------------------------------------------------------------ +# Section: 0700 # NORMAL AND MAGIC ITEM RULES +#------------------------------------------------------------------------ + +#------------------------------------------------------------------------ +# 0701 # 83+ ITEM CRAFTING +#------------------------------------------------------------------------ + +Show + ItemLevel >= 84 + BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" + SetBorderColor 255 255 0 255 + SetFontSize 38 + +Show # Endgame: Show normal ilvl 83+ rings/amulets + Class Rings Amulet Belts + BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" + ItemLevel >= 84 + SetBorderColor 255 255 0 255 + SetFontSize 38 + +Show + BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + SetFontSize 38 + +Show + BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + SetFontSize 38 + +Show + BaseType "Sai" + ItemLevel >= 83 + SetBorderColor 255 255 0 255 + Class Daggers + SetFontSize 38 + +#------------------------------------------------------------------------ +# 0702 # CHROMATIC ORB RECIPE ITEMS +#------------------------------------------------------------------------ + +Show + SocketGroup RGB + SetBackgroundColor 75 75 75 + SetBorderColor 150 150 150 + Height <= 2 + Width <= 2 + +Show + SocketGroup RGB + SetBackgroundColor 75 75 75 + SetBorderColor 150 150 150 + Height <= 3 + Width <= 1 + +Show + SocketGroup RGB + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + +#------------------------------------------------------------------------ +# 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING +#------------------------------------------------------------------------- + +Show # Endgame: Show normal ilvl 75+ rings/amulets + Class Rings Amulet Belts + BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" + ItemLevel >= 75 + SetBorderColor 255 190 0 150 + Rarity Normal + SetFontSize 32 + +Show # Endgame: Show normal ilvl 60+ rings/amulets + Class Rings Amulet Belts + BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" + Rarity Normal + ItemLevel >= 62 + ItemLevel < 75 + SetFontSize 32 + +#------------------------------------------------------------------------ +# 0704 # MAGIC RINGS, AMULETS, BELTS +#------------------------------------------------------------------------ +#Once we reach mapping we only want to see the top tiers of magic items +#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly. + +Show # Endgame: Show magic rings, amulets and belts. Reduce font size. + Class Rings Amulets Belts + Rarity Magic + ItemLevel >= 62 + SetFontSize 30 + +Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size + Class Rings Amulets Belts + Rarity Magic + + +#------------------------------------------------------------------------ +# 0705 # MAGIC JEWELS +#------------------------------------------------------------------------ + +Show + Class Jewel + SetFontSize 36 + SetBackgroundColor 75 75 75 + SetBorderColor 0 150 200 + +#------------------------------------------------------------------------ +# 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE +#------------------------------------------------------------------------- +# ADD ADDITIONAL STUFF HERE IF YOU WANT +# Enable this line for improved detection of chance bases (like sorcerer boots) + +#Show +# BaseType "Sorcerer Boots" +# SetBorderColor 0 200 0 200 +# SetTextColor 255 255 255 255 +# Rarity Normal +# SetFontSize 38 +# PlayAlertSound 7 300 + +Show + BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine" + SetBorderColor 0 150 0 150 + SetTextColor 255 255 255 255 + Rarity Normal + +Show + BaseType "Sacrificial Garb" + SetTextColor 255 255 255 255 + SetBorderColor 0 150 0 150 + Rarity Normal + +#------------------------------------------------------------------------ +# 0707 # CHISEL RECIPE ITEMS +#------------------------------------------------------------------------- + +Show # Chisel Recipe: Magic Gavels with 12+ qual + Quality > 11 + Rarity Magic + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + SetFontSize 32 + +Show # Chisel Recipe: White Gavels + Rarity Normal + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + SetFontSize 32 + +#------------------------------------------------------------------------ +# 0708 # HIGH LEVEL 4+ LINKED ITEMS +#------------------------------------------------------------------------- + +Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame + Class "Boots" "Gloves" "Body Armour" "Helmets" + DropLevel >= 64 + ItemLevel < 72 + LinkedSockets >= 4 + SetFontSize 32 + Rarity <= Magic + +#------------------------------------------------------------------------ +# 0709 # TOP BASES FOR CRAFTING +#------------------------------------------------------------------------- + +Show # Weapons: Show Ambusher CRAFTING +BaseType "Ambusher" +SetFontSize 32 +Rarity <= Magic + +Show # Weapons: Show Harbinger Bow CRAFTING +BaseType "Harbinger Bow" +SetFontSize 32 +Rarity <= Magic + +# +#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING +#BaseType "Hubris Circlet" +#SetFontSize 32 +#Rarity <= Magic + +#Hide # Weapons: Show Platinum Kris CRAFTING +#BaseType "Platinum Kris" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Vaal Axe CRAFTING +#BaseType "Vaal Axe" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Imperial Skean CRAFTING +#BaseType "Imperial Skean" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Demon Dagger CRAFTING +#BaseType "Demon Dagger" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Vaal Rapier CRAFTING +#BaseType "Vaal Rapier" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Jewelled Foil CRAFTING +#BaseType "Jewelled Foil" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Opal Sceptre CRAFTING +#BaseType "Opal Sceptre" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING +#BaseType "Imbued Wand" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING +#BaseType "Prophecy Wand" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Carnal Armour ES/EV CRAFTING +#BaseType "Carnal Armour" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING +#BaseType "Saint's Hauberk" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING +#BaseType "Saintly Chainmail" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING +#BaseType "Triumphant Lamellar" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show General's Brigandine AR=EV CRAFTING +#BaseType "General's Brigandine" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING +#BaseType "Full Dragonscale" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Assassin's Garb EV CRAFTING +#BaseType "Assassin's Garb" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Zodiac Leather EV CRAFTING +#BaseType "Zodiac Leather" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Astral Plate AR CRAFTING +#BaseType "Astral Plate" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING +#BaseType "Glorious Plate" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Vaal Regalia ES CRAFTING +#BaseType "Vaal Regalia" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING +#BaseType "Titanium Spirit Shield" +#SetFontSize 32 +#Rarity <= Magic +# +#Hide # Armour: Show Sorcerer Gloves ES CRAFTING +#BaseType "Sorcerer Gloves" +#SetFontSize 32 +#Rarity <= Magic +# +#------------------------------------------------------------------------ +# 0710 # MARAKETH WEAPONS +#------------------------------------------------------------------------- +# All maraketh weapon bases are visible once their itemlevel is 83+ +# Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82) +# Feel free to enable additional weapons + +Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit) +BaseType "Gemini Claw" +SetFontSize 32 +Rarity <= Magic +ItemLevel < 77 + +Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade) +BaseType "Exquisite Blade" +SetFontSize 32 +Rarity <= Magic +ItemLevel < 77 + +#Show # Maraketh Weapons: Show Profane Wand (Cast Speed) +#BaseType "Profane Wand" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 78 + +#Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace) +#BaseType "Behemoth Mace" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Sai (1h block dagger) +#BaseType "Sai" +#Class Daggers +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 78 + +#Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword) +#BaseType "Tiger Hook" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil) +#BaseType "Dragoon Sword" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe) +#BaseType "Runic Hatchet" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow) +#BaseType "Maraketh Bow" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff) +#BaseType "Eclipse Staff" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 78 + +#Show # Maraketh Weapons: Show Fleshripper (2h crit axe) +#BaseType "Fleshripper" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace) +#BaseType "Coronal Maul" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 77 + +#Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre) +#BaseType "Sambar Sceptre" +#SetFontSize 32 +#Rarity <= Magic +#ItemLevel < 78 + +#------------------------------------------------------------------------ +# 0711 # PRE-ENDGAME 20% QUALITY ITEMS +#------------------------------------------------------------------------ +#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE + +# You can uncomment these lines to show quality items in maps. +#Show +# Quality = 20 +# Rarity <= Magic +# SetBackgroundColor 75 75 75 +# SetBorderColor 0 0 0 + +Show + Quality = 20 + Rarity <= Magic + ItemLevel <= 60 + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + +#------------------------------------------------------------------------ +# 0712 # ANIMATE WEAPON SCRIPT (DISABLED) +#------------------------------------------------------------------------ +# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) + +#Show +# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" +# Rarity Normal +# SetBackgroundColor 0 0 0 +# SetTextColor 150 0 0 +# SetBorderColor 150 0 0 +# SetFontSize 36 + +#------------------------------------------------------------------------ +# Section: 0800 # FLASKS +#------------------------------------------------------------------------ + +Show + BaseType "Flask" + Quality = 20 + SetBackgroundColor 75 75 75 + SetBorderColor 255 255 255 + SetFontSize 38 + +Show + BaseType "Flask" + Quality >= 1 + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + +Show + Class "Utility Flasks" + SetBackgroundColor 75 75 75 + SetBorderColor 0 0 0 + ItemLevel < 74 + +#------------------------------------------------------------------------ +# 0801 # HIDE OUTDATED FLASKS +#------------------------------------------------------------------------ + +Hide + BaseType Flask + ItemLevel >= 35 + BaseType Small Medium Large Greater Grand + SetFontSize 20 + +Hide + BaseType Flask + ItemLevel >= 53 + BaseType Giant Colossal Sacred + SetFontSize 20 + +#---------------------------------------------------- +# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS +#---------------------------------------------------- + +Hide # Endgame: Hide non quality flasks in maps + BaseType Flask + ItemLevel >= 69 + SetFontSize 20 + +#---------------------------------------------------- +# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) +#---------------------------------------------------- + +Show + Class Flask + Rarity Normal + ItemLevel <= 6 + ItemLevel >= 3 + BaseType "Medium" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 9 + ItemLevel >= 5 + BaseType "Large" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 15 + ItemLevel >= 12 + BaseType "Greater" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 21 + ItemLevel >= 18 + BaseType "Grand" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 27 + ItemLevel >= 24 + BaseType "Giant" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 33 + ItemLevel >= 30 + BaseType "Colossal" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 39 + ItemLevel >= 36 + BaseType "Sacred" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 45 + ItemLevel >= 42 + BaseType "Hallowed" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 51 + ItemLevel >= 48 + BaseType "Sanctified" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 62 + ItemLevel >= 60 + BaseType "Divine" + SetTextColor 255 255 255 255 + +Show + Class Flask + Rarity Normal + ItemLevel <= 67 + ItemLevel >= 65 + BaseType "Eternal" + SetTextColor 255 255 255 255 + +#---------------------------------------------------- +# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) +#---------------------------------------------------- + +Show + Class Flask + Rarity Magic + ItemLevel <= 6 + ItemLevel >= 3 + BaseType "Medium" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 9 + ItemLevel >= 5 + BaseType "Large" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 15 + ItemLevel >= 12 + BaseType "Greater" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 21 + ItemLevel >= 18 + BaseType "Grand" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 27 + ItemLevel >= 24 + BaseType "Giant" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 33 + ItemLevel >= 30 + BaseType "Colossal" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 39 + ItemLevel >= 36 + BaseType "Sacred" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 45 + ItemLevel >= 42 + BaseType "Hallowed" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 51 + ItemLevel >= 48 + BaseType "Sanctified" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 63 + ItemLevel >= 60 + BaseType "Divine" + SetTextColor 100 100 255 + +Show + Class Flask + Rarity Magic + ItemLevel <= 68 + ItemLevel >= 65 + BaseType "Eternal" + SetTextColor 100 100 255 + +#------------------------------------------------------------------------ +# 0805 # SHOW WHATEVER FLASKS REMAIN +#------------------------------------------------------------------------ + +Show + BaseType Flask + SetFontSize 29 + Rarity <= Magic + +#------------------------------------------------------------------------ +# Section: 0900 # LEVELING +#------------------------------------------------------------------------ +#Until itemlevel 12 you will see everything +#Then NORMAL items under your level will SLOWLY start getting filtered out. +#We will still see all 3L's until level 30 and all 4L's until level 69 +#All magic items will be visible without further filtering until level 67 + +# 0901 # HIGHLIGHT LEVELING JEWELRY +#------------------------------------------------------------------------ + +Show + Rarity Normal + ItemLevel < 35 + Class "Rings" "Amulets" "Belts" + SetTextColor 255 255 255 255 + SetFontSize 36 + +Show + Rarity Magic + ItemLevel < 45 + Class "Rings" "Amulets" "Belts" + SetTextColor 100 100 255 + SetFontSize 36 + +# 0902 # HIGHLIGHT LEVELING LINKED GEAR +#------------------------------------------------------------------------ + +Show + LinkedSockets >= 4 + ItemLevel <= 66 + Rarity Normal + SetTextColor 255 255 255 255 + SetFontSize 36 + +Show + LinkedSockets >= 4 + ItemLevel <= 68 + Rarity Magic + SetTextColor 100 100 255 + SetFontSize 36 + +Show + Class "Gloves" "Boots" "Body Armour" "Shields" + LinkedSockets >= 3 + ItemLevel <= 25 + Rarity Normal + SetTextColor 255 255 255 255 + SetFontSize 36 + +Show + Class "Gloves" "Boots" "Body Armour" "Shields" + LinkedSockets >= 3 + ItemLevel <= 25 + Rarity Magic + SetTextColor 100 100 255 + SetFontSize 36 + +# 0903 # LEVELING GENERAL RULES +#------------------------------------------------------------------------ + +Show + ItemLevel < 62 + Rarity Magic + + +# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION +#------------------------------------------------------------------------ + +Show + ItemLevel < 12 + +Show + Rarity Normal + ItemLevel < 13 + DropLevel >= 2 + +Show + Rarity Normal + ItemLevel < 14 + DropLevel >= 4 + +Show + Rarity Normal + ItemLevel < 16 + DropLevel >= 6 + +Show + Rarity Normal + ItemLevel < 18 + DropLevel >= 8 + +Show + Rarity Normal + ItemLevel < 20 + DropLevel >= 10 + +Show + Rarity Normal + ItemLevel < 22 + DropLevel >= 13 + +Show + Rarity Normal + ItemLevel < 24 + DropLevel >= 16 + +Show + Rarity Normal + ItemLevel < 26 + DropLevel >= 19 + +Show + Rarity Normal + ItemLevel < 28 + DropLevel >= 22 + +Show + LinkedSockets >= 3 + ItemLevel < 30 + DropLevel >= 24 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 30 + DropLevel >= 28 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 32 + DropLevel >= 26 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 32 + DropLevel >= 30 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 34 + DropLevel >= 28 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 34 + DropLevel >= 32 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 36 + DropLevel >= 32 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 36 + DropLevel >= 34 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 38 + DropLevel >= 34 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 38 + DropLevel >= 37 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 40 + DropLevel >= 37 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 40 + DropLevel >= 39 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 42 + DropLevel >= 39 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 42 + DropLevel >= 41 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 46 + DropLevel >= 43 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 46 + DropLevel >= 45 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 48 + DropLevel >= 46 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 48 + DropLevel >= 47 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 50 + DropLevel >= 48 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 50 + DropLevel >= 49 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 52 + DropLevel >= 50 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 52 + DropLevel >= 52 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 54 + DropLevel >= 52 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 54 + DropLevel >= 54 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 56 + DropLevel >= 54 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 56 + DropLevel >= 56 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 58 + DropLevel >= 56 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 58 + DropLevel >= 58 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 60 + DropLevel >= 58 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 60 + DropLevel >= 60 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 62 + DropLevel >= 60 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 62 + DropLevel >= 62 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 64 + DropLevel >= 63 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 64 + DropLevel >= 64 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 66 + DropLevel >= 65 + SetFontSize 29 + Rarity <= Magic + +Show + Rarity <= Magic + ItemLevel < 66 + DropLevel >= 66 + SetFontSize 29 + +Show + LinkedSockets >= 3 + ItemLevel < 68 + DropLevel >= 67 + SetFontSize 29 + Rarity <= Magic + +#------------------------------------------------------------------------ +# Section: 5000 # TEMP AND WIP ENTRIES +#------------------------------------------------------------------------ +#Work-in-progress entries are added here + +#------------------------------------------------------------------------ +# 5001 # WARBAND MODS - DEACTIVATED +#------------------------------------------------------------------------ + +#Hide +#Rarity Magic +#Class "Helmets" +#SetBorderColor 175 30 30 +#SetBackgroundColor 200 60 0 175 +#SetFontSize 29 + +#Hide +#Rarity Magic +#Class "Gloves" +#SetBorderColor 30 0 175 +#SetBackgroundColor 50 25 150 175 +#SetFontSize 29 + +#Hide +#Rarity Magic +#Class "Boots" +#SetBorderColor 25 150 90 +#SetBackgroundColor 50 125 125 175 +#SetFontSize 29 + +#--------------------------------------------------------------------------------------------------------------- +# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES +#--------------------------------------------------------------------------------------------------------------- +#This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things + +#------------------------------------------------------------------------ +# Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY +#------------------------------------------------------------------------ +#You can replace the "hide" with a "show" below to display all hidden items in a really small font. + +Hide # Minimize junk instead of hiding (if "Show") +Rarity Magic +SetFontSize 23 +SetBackgroundColor 0 0 0 150 + +Hide # Minimize junk instead of hiding (if "Show") +Rarity Normal +SetFontSize 20 +SetBackgroundColor 0 0 0 100 + +# This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it) +# Still I doubt it'll ever happen. However, if it will, please inform me +Show # SafetyLine! +SetFontSize 45 +SetBorderColor 255 0 0 255 + +#--------------------------------------------------------------------------------------------------------------- +# CREDITS +#--------------------------------------------------------------------------------------------------------------- +# SCRIPT by NeverSink ( the-dude- on reddit ) +# +# "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P. +# "Malchron" - for helping out with his advice. And stuff. +# "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out. +# "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ ) +# "Ghudda" - I took his script as a template. It made learning the syntax even easier. +# "StarRune" - Found several flaws in the filter. Thanks for the help! +# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup \ No newline at end of file diff --git a/Filtration.ItemFilterPreview/Services/BlockItemMatcher.cs b/Filtration.ItemFilterPreview/Services/BlockItemMatcher.cs index 2b59cee..6152bce 100644 --- a/Filtration.ItemFilterPreview/Services/BlockItemMatcher.cs +++ b/Filtration.ItemFilterPreview/Services/BlockItemMatcher.cs @@ -71,7 +71,7 @@ namespace Filtration.ItemFilterPreview.Services private static bool ClassBlockItemMatch(ClassBlockItem classBlockItem, IItem item) { - return classBlockItem.Items.Any(c => item.ItemClass.StartsWith(c)); + return classBlockItem.Items.Any(c => item.ItemClass.Contains(c)); } private static bool DropLevelBlockItemMatch(DropLevelBlockItem dropLevelBlockItem, IItem item) diff --git a/Filtration.ItemFilterPreview/Services/ItemFilterProcessor.cs b/Filtration.ItemFilterPreview/Services/ItemFilterProcessor.cs index e8a59a9..4781329 100644 --- a/Filtration.ItemFilterPreview/Services/ItemFilterProcessor.cs +++ b/Filtration.ItemFilterPreview/Services/ItemFilterProcessor.cs @@ -15,7 +15,7 @@ namespace Filtration.ItemFilterPreview.Services { private readonly IBlockItemMatcher _blockItemMatcher; - internal ItemFilterProcessor(IBlockItemMatcher blockItemMatcher) + public ItemFilterProcessor(IBlockItemMatcher blockItemMatcher) { _blockItemMatcher = blockItemMatcher; } diff --git a/Filtration.ItemFilterPreview/UserControls/DesignTime/DesignTimeItemControl.cs b/Filtration.ItemFilterPreview/UserControls/DesignTime/DesignTimeItemControl.cs index a9808d3..91716c8 100644 --- a/Filtration.ItemFilterPreview/UserControls/DesignTime/DesignTimeItemControl.cs +++ b/Filtration.ItemFilterPreview/UserControls/DesignTime/DesignTimeItemControl.cs @@ -1,12 +1,17 @@ using System.Windows.Media; +using Filtration.ItemFilterPreview.Model; +using Moq; namespace Filtration.ItemFilterPreview.UserControls.DesignTime { public class DesignTimeItemControl { - public Color BackgroundColor => Colors.Bisque; - public Color TextColor => Colors.Maroon; - public Color BorderColor => Colors.CornflowerBlue; - public int FontSize => 15; + public IFilteredItem FilteredItem + { + get + { + return Mock.Of(f => f.BackgroundColor == Colors.Bisque && f.TextColor == Colors.Maroon && f.BorderColor == Colors.CornflowerBlue && f.FontSize == 15); + } + } } } diff --git a/Filtration.ItemFilterPreview/UserControls/ItemControl.xaml b/Filtration.ItemFilterPreview/UserControls/ItemControl.xaml index 9725c36..3261c9f 100644 --- a/Filtration.ItemFilterPreview/UserControls/ItemControl.xaml +++ b/Filtration.ItemFilterPreview/UserControls/ItemControl.xaml @@ -9,10 +9,10 @@ d:DataContext="{d:DesignInstance Type=designTime:DesignTimeItemControl, IsDesignTimeCreatable=True}" d:DesignHeight="35" d:DesignWidth="170"> - - + @@ -25,16 +25,13 @@ - + - + - - - - + - + diff --git a/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml b/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml new file mode 100644 index 0000000..3a265c4 --- /dev/null +++ b/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + diff --git a/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml.cs b/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml.cs new file mode 100644 index 0000000..1af5e9a --- /dev/null +++ b/Filtration.ItemFilterPreview/UserControls/LootExplosionSceneUserControl.xaml.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; +using System.Windows; +using System.Windows.Controls; +using Filtration.ItemFilterPreview.Model; + +namespace Filtration.ItemFilterPreview.UserControls +{ + public partial class LootExplosionSceneUserControl : UserControl + { + public LootExplosionSceneUserControl() + { + InitializeComponent(); + } + + public static readonly DependencyProperty FilteredItemsProperty = DependencyProperty.Register( + "FilteredItems", + typeof(IEnumerable), + typeof(LootExplosionSceneUserControl), + new FrameworkPropertyMetadata() + ); + + public IEnumerable FilteredItems + { + get { return (IEnumerable)GetValue(FilteredItemsProperty); } + set { SetValue(FilteredItemsProperty, value); } + } + + } +} diff --git a/Filtration.ObjectModel/ItemFilterBlock.cs b/Filtration.ObjectModel/ItemFilterBlock.cs index 82a7c77..cf80d76 100644 --- a/Filtration.ObjectModel/ItemFilterBlock.cs +++ b/Filtration.ObjectModel/ItemFilterBlock.cs @@ -133,6 +133,19 @@ namespace Filtration.ObjectModel return textColorBlockItem.Color; } + var itemClassBlockItem = BlockItems.OfType().FirstOrDefault(); + if (itemClassBlockItem != null) + { + if (itemClassBlockItem.Items.All(i => i.Contains("Gems"))) + { + return PathOfExileNamedColors.Colors[PathOfExileNamedColor.GemItem]; + } + if (itemClassBlockItem.Items.All(i => i.Contains("Quest"))) + { + return PathOfExileNamedColors.Colors[PathOfExileNamedColor.QuestItem]; + } + } + var rarityBlockItem = BlockItems.OfType().FirstOrDefault(); return rarityBlockItem != null ? ((ItemRarity) rarityBlockItem.FilterPredicate.PredicateOperand).DefaultRarityTextColor()