Refactored StaticDataService to use local resources for ItemBaseTypes.txt and ItemClasses.txt instead of the old files in APPDATA that aren't used anymore.
Bumped develop version to 1.0.0-beta2
This commit is contained in:
87
Filtration/Properties/Resources.Designer.cs
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87
Filtration/Properties/Resources.Designer.cs
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@@ -224,6 +224,93 @@ namespace Filtration.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A Mother's Parting Gift
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///Abandoned Wealth
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///Aberrant Fossil
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///Abyssal Axe
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///Abyssal Cry
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///Abyssal Sceptre
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///Academy Map
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///Acid Lakes Map
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///Added Chaos Damage Support
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///Added Cold Damage Support
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///Added Fire Damage Support
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///Added Lightning Damage Support
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///Additional Accuracy Support
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///Aetheric Fossil
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///Agate Amulet
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///Albino Rhoa Feather
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///Alchemy Shard
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///Alder Spiked Shield
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///Alira's Amulet
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///Alleyways Map
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///Allflame
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///Alloyed Spiked Shield
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///Alteration Shard
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///Amber Amulet
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///Ambush Boots
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///Ambush Leaguestone
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///Ambush Mitts
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///Ambus [rest of string was truncated]";.
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/// </summary>
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internal static string ItemBaseTypes {
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get {
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return ResourceManager.GetString("ItemBaseTypes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Abyss Jewel
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///Active Skill Gems
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///Amulets
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///Axe
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///Belts
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///Body Armours
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///Boots
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///Bows
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///Claws
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///Currency
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///Daggers
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///Delve Socketable Currency
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///Divination Card
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///Fishing Rods
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///Flasks
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///Gems
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///Gloves
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///Helmets
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///Hybrid Flasks
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///Incursion Item
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///Jewel
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///Labyrinth Item
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///Labyrinth Map Item
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///Labyrinth Trinket
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///Large Relics
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///Leaguestone
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///Life Flasks
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///Mace
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///Mana Flasks
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///Map Fragments
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///Maps
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///Misc Map Items
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///One Hand Axes
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///One Hand Maces
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///One Hand Swords
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///Pantheon Soul
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///Piece
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///Quest Items
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///Quivers
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///Rings
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///Sceptres
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///Shields
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///Stackable [rest of string was truncated]";.
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/// </summary>
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internal static string ItemClasses {
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get {
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return ResourceManager.GetString("ItemClasses", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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