diff --git a/filtration_version.xml b/filtration_version.xml index 256baee..1f94a3e 100644 --- a/filtration_version.xml +++ b/filtration_version.xml @@ -1,10 +1,15 @@ - 0.11 + 0.12 0 - 11 - https://github.com/ben-wallis/Filtration/releases/tag/0.11 - 2015-07-31 - ♦ Changed maximum PlayAlertSound volume from 100 to 300 as per latest patch -♦ The update check on startup was broken in 0.10 - this has now been fixed. -♦ Please note that this is the first auto-updated release since 0.9 and includes the async saving and loading changes from 0.10 which was not auto-updated in order to get feedback on stability (given the lack of complaints I'm going to assume everything's all good!). Check out the following URL for the 0.10 patch notes: https://github.com/ben-wallis/Filtration/releases/tag/0.10 + 12 + https://github.com/ben-wallis/Filtration/releases/tag/0.12 + 2016-08-30 + 2016-08-21 + ♦ The Item Base Types and Item Classes static data files will now auto-update without requiring a new release of Filtration. +♦ Fixed #26 - Improved "do you want to save changes" detection - now just editing a block item will mark a file as having changes made rather than that flag only being set when you add or remove an entire block. +♦ Implemented #22 - Improved UI for "list" block items such as Base Types and Classes, it is now possible to remove items from lists by clicking the X that appears on hover rather than only being able to use the Delete key on the keyboard. +♦ Fixed #20 - "Switch to Regular block items" link does not work if there are no Appearance conditions active +♦ Removed != operator (it doesn't exist in game) as per #17 +♦ Fixed the black border that sometimes appears when running Filtration on Windows 10 +♦ Retargeted to .NET Framework 4.6.1 - Windows 10 has built in support, previous versions of Windows will require .NET Framework 4.6.1 manually installing, available here: https://www.microsoft.com/en-gb/download/details.aspx?id=49981