Add enable/disable DropSound buttons. (#112)
* Add enable/disable DropSound buttons. * Add undo/redo support for the DisableSound commands.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.ObjectModel;
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namespace Filtration.ObjectModel.Commands.ItemFilterScript
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{
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public class AddBlockItemToBlocksCommand : IUndoableCommand
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{
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private readonly List<Tuple<ObservableCollection<IItemFilterBlockItem>, IItemFilterBlockItem>> _input;
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public AddBlockItemToBlocksCommand(List<Tuple<ObservableCollection<IItemFilterBlockItem>, IItemFilterBlockItem>> input)
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{
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_input = input;
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}
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public void Execute()
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{
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foreach (var v in _input)
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{
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var blockItems = v.Item1;
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var item = v.Item2;
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blockItems.Add(item);
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}
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}
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public void Undo()
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{
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foreach (var v in _input)
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{
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var blockItems = v.Item1;
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var item = v.Item2;
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blockItems.Remove(item);
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}
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}
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public void Redo() => Execute();
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}
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}
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.ObjectModel;
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namespace Filtration.ObjectModel.Commands.ItemFilterScript
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{
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public class RemoveBlockItemFromBlocksCommand : IUndoableCommand
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{
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private readonly List<Tuple<ObservableCollection<IItemFilterBlockItem>, IItemFilterBlockItem>> _input;
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public RemoveBlockItemFromBlocksCommand(List<Tuple<ObservableCollection<IItemFilterBlockItem>, IItemFilterBlockItem>> input)
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{
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_input = input;
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}
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public void Execute()
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{
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foreach (var pair in _input)
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{
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var blockItems = pair.Item1;
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var blockItem = pair.Item2;
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for (var i = 0; i < blockItems.Count; i++)
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{
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if (blockItems[i] == blockItem)
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{
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blockItems.RemoveAt(i--);
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}
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}
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}
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}
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public void Undo()
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{
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foreach (var pair in _input)
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{
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var blockItems = pair.Item1;
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var blockItem = pair.Item2;
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blockItems.Add(blockItem);
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}
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}
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public void Redo() => Execute();
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}
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}
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