//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Filtration.Parser.Tests.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Filtration.Parser.Tests.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to # Item Filter Script created by Filtration v0.1 - www.github.com/XVar/filtration ///# Begin Script Description ///# This is a test script ///# ///# End Script Description /// ///# First test condition booyah ///Show /// ItemLevel = 32 /// DropLevel >= 85 /// Quality >= 15 /// Sockets < 4 /// LinkedSockets >= 3 /// SetFontSize 12 /// ///# Section: Gud stuff u shud pick up m9 /// ///# Second test condition ///Show /// ItemLevel > 50 /// Quality >= 15 /// Rarity > Magic /// Class "Test Class 1" "Test Class 2" "Test Class [rest of string was truncated]";. /// public static string testscript { get { return ResourceManager.GetString("testscript", resourceCulture); } } /// /// Looks up a localized string similar to #Script description ///#Script description ///#Script description ///#Script description /// ///#Comment ///#SomeComment /// ///#Blockdescription ///Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal /// Class "Life Flasks" "Mana Flasks" /// Rarity Normal /// DropLevel >= 60 /// Quality >= 10 /// SetFontSize 28 /// SetTextColor 240 240 240 #Normal Item Highlight /// ///#commentymccommentface /// ///Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal /// Class "Life Flasks" "Mana Flasks" /// Rarity Normal /// DropL [rest of string was truncated]";. /// public static string testscript2 { get { return ResourceManager.GetString("testscript2", resourceCulture); } } /// /// Looks up a localized string similar to ###BETA VERSION 1.0.0.1-8 ///#Please test and let me know via pm on reddit /u/brute_force or @Thiole in game if i am online /// ///#------------------------------------------------------------------ ///#Fishing Rods First OFC ///Show /// Class Fishing Rods /// SetTextColor 0 0 0 /// SetBorderColor 0 0 0 /// SetBackgroundColor 255 255 255 /// ///Show /// Class "Quest Items" /// ///#####Shows better currency differently from lower currency for efficiency ///##### skill gems ///Show /// Class "Active Skill Gems" "Support Skil [rest of string was truncated]";. /// public static string ThioleItemFilter { get { return ResourceManager.GetString("ThioleItemFilter", resourceCulture); } } } }