using System.Windows.Media; namespace Filtration.ObjectModel.LootExplosionStudio { public static class DefaultLootItemAppearanceConstants { public readonly static Color NormalTextColor = new Color { A = 255, R = 200, G = 200, B = 200 }; public readonly static Color MagicTextColor = new Color { A = 255, R = 136, G = 136, B = 255 }; public readonly static Color RareTextColor = new Color { A = 255, R = 255, G = 255, B = 119 }; public readonly static Color UniqueTextColor = new Color { A = 255, R = 175, G = 96, B = 37 }; public readonly static Color QuestItemTextColor = new Color { A = 255, R = 74, G = 230, B = 58 }; public static readonly Color BackgroundColor = new Color {A = 255, R = 0, G = 0, B = 0}; public static readonly Color BorderColor = new Color { A = 255, R = 0, G = 0, B = 0 }; public static readonly int FontSize = 35; } }