using System.Collections.Generic; using System.Windows.Media; using Filtration.ObjectModel.Enums; namespace Filtration.ObjectModel.LootExplosionStudio { public class LootItem { public string Name { get; set; } public int ItemLevel { get; set; } public int DropLevel { get; set; } public int Quality { get; set; } public ItemRarity Rarity { get; set; } public string Class { get; set; } public string BaseType { get; set; } public List SocketGroups { get; set; } public int Width { get; set; } public int Height { get; set; } public Color TextColor { get; set; } public Color BackgroundColor { get; set; } public Color BorderColor { get; set; } public int FontSize { get; set; } } }