//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Filtration.ItemFilterPreview.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Filtration.ItemFilterPreview.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to ############################################################################### ///################ Path of Exile Item Filter - Script by Muldini ################ ///############################################################################### ///############ http://www.pathofexile.com/forum/view-thread/1259059 ############# /// /// /// /// ///############################################################################### ///### Overview ################################################################## ///################## [rest of string was truncated]";. /// internal static string muldini { get { return ResourceManager.GetString("muldini", resourceCulture); } } /// /// Looks up a localized string similar to #--------------------------------------------------------------------------------------------------------------- ///# NeverSink's Indepth Loot Filter ///# VERSION 3.0 - Full ///#--------------------------------------------------------------------------------------------------------------- ///# ///# You can always find the latest version here: ///# http://pastebin.com/Af00CbhA ///# Forum discussion thread. You can post question and feedback here: ///# http://www.pathofexile.com/forum/view-thread/1246208/page/1 ///# Please use [rest of string was truncated]";. /// internal static string neversinkfilter { get { return ResourceManager.GetString("neversinkfilter", resourceCulture); } } } }