using System.Windows.Media; using Filtration.ObjectModel.LootExplosionStudio; namespace Filtration.ObjectModel.BlockItemBaseTypes { public abstract class IntegerBlockItem : BlockItemBase, IAudioVisualBlockItem { private int _value; protected IntegerBlockItem() { } protected IntegerBlockItem(int value) { Value = value; } public override string OutputText { get { return PrefixText + " " + Value; } } public override string SummaryText { get { return string.Empty; } } public override Color SummaryBackgroundColor { get { return Colors.Transparent; } } public override Color SummaryTextColor { get { return Colors.Transparent; } } public abstract int Minimum { get; } public abstract int Maximum { get; } public int Value { get { return _value; } set { _value = value; OnPropertyChanged(); } } } }