############################################################################### ################ Path of Exile Item Filter - Script by Muldini ################ ############################################################################### ############ http://www.pathofexile.com/forum/view-thread/1259059 ############# ############################################################################### ### Overview ################################################################## ############################################################################### ### To navigate between filter sections, copy one of the ### following lines - including "###" - and search (STRG + F) for it. ### Overview ### Customization ### Specials ### Currency ### Gems ### Uniques ### Maps ### Jewels ### Divination Cards ### High Itemlevel Rares ### Leveling Specials ### Chromatic Orb Recipe - Normal & Magic ### Chance ### Talisman ### Amulets, Rings, Belts ### Chisel Recipe ### Animate Weapon ### Flasks ### Link Exceptions ### Quality ### Warbands ### Hide Obsolete Gear ### Normal & Magic Gear - Endgame ### Rares - Endgame & Progression ### Chromatic Orb Recipe - Rare ### Chaos + Regal Recipe ### Rares - CatchAll ### Normal & Magic Gear - Progression ### /Overview ################################################################# ############################################################################### ############################################################################### ### Customization ############################################################# ############################################################################### #This filter contains toggles that can be used to change the behavior of #the script. It will however work just fine in its default state and is #actually used in that state by the author. #Please be aware that you will need Filtration (recommended) or an editor #that is capable of replacing all occurances of a search token (Replace All). #Filtration can be found at https://www.pathofexile.com/forum/view-thread/1287447/ # Example usage: #Let's assume you're playing a 2 hand marauder that primarily uses strength #items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows. # #First, let's hide every piece of gear that is tagged as "Progression": # 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression" # #Now let's enable the gear we're actually interested in: # 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR" # 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT" # 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR" # 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand" # #This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes. #The usual highlighting for top tier items based on zonelevel will still apply. #In addition top tier rares of other bases will be shown as well. #Similiar toggles are available for endgame (T1 + Craft Bases) items. Due to the amount of toggles available #it is highly recommended to use Filtration if you wish to modify that area. #The list below is a subsection of available toggles. #There are more throughout the script, however I do not recommend #using them unless you are sure what you are doing. # Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel # Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets # Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets # Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel # Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets # Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets # Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel # Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets # Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets # Show #Gear - Progression - Weapon - Bows - Lowlevel # Hide #Gear - Progression - Weapon - Bows - No Sockets # Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Bows - 3/4 Sockets # Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel # Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets # Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets # Show #Gear - Progression - Weapon - Daggers - Lowlevel # Hide #Gear - Progression - Weapon - Daggers - No Sockets # Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets # Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel # Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets # Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets # Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel # Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets # Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets # Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel # Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets # Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets # Show #Gear - Progression - Weapon - Claws - Lowlevel # Hide #Gear - Progression - Weapon - Claws - No Sockets # Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Claws - 3/4 Sockets # Show #Gear - Progression - Weapon - Sceptres - Lowlevel # Hide #Gear - Progression - Weapon - Sceptres - No Sockets # Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets # Show #Gear - Progression - Weapon - Staves - Lowlevel # Hide #Gear - Progression - Weapon - Staves - No Sockets # Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Staves - 3/4 Sockets # Show #Gear - Progression - Weapon - Wands - Lowlevel # Hide #Gear - Progression - Weapon - Wands - No Sockets # Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets # Show #Gear - Progression - Weapon - Wands - 3/4 Sockets # Show #Gear - Progression - Armour - STR - Lowlevel # Hide #Gear - Progression - Armour - STR - No Sockets # Show #Gear - Progression - Armour - STR - 3/4 Sockets # Show #Gear - Progression - Armour - STR - 3/4 Linked # Show #Gear - Progression - Armour - DEX - Lowlevel # Hide #Gear - Progression - Armour - DEX - No Sockets # Show #Gear - Progression - Armour - DEX - 3/4 Sockets # Show #Gear - Progression - Armour - DEX - 3/4 Linked # Show #Gear - Progression - Armour - INT - Lowlevel # Hide #Gear - Progression - Armour - INT - No Sockets # Show #Gear - Progression - Armour - INT - 3/4 Sockets # Show #Gear - Progression - Armour - INT - 3/4 Linked # Show #Gear - Progression - Armour - DEX/INT - Lowlevel # Hide #Gear - Progression - Armour - DEX/INT - No Sockets # Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets # Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked # Show #Gear - Progression - Armour - STR/INT - Lowlevel # Hide #Gear - Progression - Armour - STR/INT - No Sockets # Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets # Show #Gear - Progression - Armour - STR/INT - 3/4 Linked # Show #Gear - Progression - Armour - DEX/STR - Lowlevel # Hide #Gear - Progression - Armour - DEX/STR - No Sockets # Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets # Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked # Show #Currency - Armourer's Scrap & Blacksmith's Whetstone # Show #Currency - Portal & Wisdom Scroll # Show #Currency - Scroll Fragment & Alteration Shard # Show #Gems - Active # Show #Gems - Support # Show #Divination Cards - The Carrion Crow # Show #Leveling Specials - Quartz Sceptre # Show #Leveling Specials - Crystal Sceptre # Show #Leveling Specials - Flasks - Utility - Normal # Show #Leveling Specials - Flasks - Utility - Magic # Show #Leveling Specials - Quivers # Show #Misc - Chromatic Orb Recipe - 4x1 # Show #Misc - Chromatic Orb Recipe - 3x1 # Show #Misc - Chromatic Orb Recipe - 2x2 # Show #Misc - Chromatic Orb Recipe - Large # Show #Misc - Chisel Recipe - Normal # Show #Misc - Chisel Recipe - Magic # Show #Misc - Chisel Recipe - Rare # Hide #Amulets, Rings, Belts - Scarcely used ring bases # Hide #Amulets, Rings, Belts - Iron Ring # Hide #Amulets, Rings, Belts - Scarcely used belt bases # Show #Amulets, Rings, Belts - 84+ - Normal # Show #Amulets, Rings, Belts - 84+ - Magic # Show #Amulets, Rings, Belts - 75+ - Normal # Hide #Amulets, Rings, Belts - 75+ - Magic # Show #Amulets, Rings, Belts - 68+ - Normal # Hide #Amulets, Rings, Belts - 68+ - Magic # Show #Amulets, Rings, Belts - <68 - Normal # Show #Amulets, Rings, Belts - <68 - Magic # Show #Flasks - Quality - Q10+ - Normal # Show #Flasks - Quality - Q10+ - Magic # Hide #Flasks - Quality - Q1+ # Show #Flasks - Progression - Life/Mana - Small - Normal # Show #Flasks - Progression - Life/Mana - Small - Magic # Show #Flasks - Progression - Life/Mana - Medium - Normal # Show #Flasks - Progression - Life/Mana - Medium - Magic # Show #Flasks - Progression - Life/Mana - Large # Show #Flasks - Progression - Life/Mana - Greater # Show #Flasks - Progression - Life/Mana - Grand # Show #Flasks - Progression - Life/Mana - Giant # Show #Flasks - Progression - Life/Mana - Colossal # Show #Flasks - Progression - Life/Mana - Sacred # Show #Flasks - Progression - Life/Mana - Hallowed # Show #Flasks - Progression - Life/Mana - Sanctified # Show #Flasks - Progression - Life/Mana - Divine + Eternal # Show #Flasks - Progression - Hybrid - Q5+ # Show #Flasks - Progression - Hybrid - Small - Normal # Show #Flasks - Progression - Hybrid - Small - Magic # Show #Flasks - Progression - Hybrid - Medium - Normal # Show #Flasks - Progression - Hybrid - Medium - Magic # Show #Flasks - Progression - Hybrid - Large # Show #Flasks - Progression - Hybrid - Colossal # Show #Flasks - Progression - Hybrid - Sacred # Show #Flasks - Progression - Hybrid - Hallowed # Show #Flasks - Endgame - Utility - Normal # Show #Flasks - Endgame - Utility - Magic # Show #Flasks - Progression - Utility # Show #Rares - DropLevel <= 45 # Show #Rares - DropLevel <= 60 ### /Customization ############################################################ ############################################################################### ############################################################################### # Section: ### Specials ####################################################### ############################################################################### #Fishing Rod Show BaseType "Fishing Rod" SetTextColor 0 255 150 #Fishing Rod SetBorderColor 0 255 150 #Fishing Rod SetFontSize 45 PlayAlertSound 5 300 #Hideout Doodads & Microtransactions Show Class "Hideout Doodads" "Microtransactions" #Quest Items Show Class "Quest" #Tabula Rasa Exception, show it as a regular unique Show BaseType "Simple Robe" Rarity Unique SocketGroup WWWWWW #6L Show LinkedSockets 6 SetTextColor 0 255 150 #6L SetBorderColor 0 255 150 #6L SetFontSize 45 PlayAlertSound 5 300 #5L Show LinkedSockets 5 Class "Body Armours" SetBorderColor 0 255 150 #5L SetFontSize 40 PlayAlertSound 1 175 Show LinkedSockets 5 Class "Bows" ItemLevel >= 64 SetBorderColor 0 255 150 #5L SetFontSize 40 PlayAlertSound 1 175 Show LinkedSockets 5 Class "Staves" ItemLevel >= 55 SetBorderColor 0 255 150 #5L SetFontSize 40 PlayAlertSound 1 175 Show LinkedSockets 5 SetBorderColor 0 255 150 #5L #6s Show Sockets 6 SetBorderColor 0 255 150 #6s #Sacrificial Garb Show BaseType "Sacrificial Garb" SetBorderColor 127 127 127 #Sacrificial Garb ### /Specials ################################################################# ############################################################################### ############################################################################### # Section: ### Currency ####################################################### ############################################################################### #Currency - Very Very Valuable Show BaseType "Mirror of Kalandra" "Albino Rhoa Feather" SetTextColor 0 255 150 #Currency - Very Very Valuable SetBorderColor 0 255 150 #Currency - Very Very Valuable SetBackgroundColor 0 0 0 255 #Currency - Very Very Valuable SetFontSize 45 PlayAlertSound 5 300 #Currency - Very Valuable Show BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" SetBorderColor 175 96 37 #Currency - Very Valuable SetTextColor 170 158 130 #Currency - Very Valuable SetBackgroundColor 0 0 0 255 #Currency - Very Valuable SetFontSize 40 PlayAlertSound 5 300 #Currency - Valuable Show BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" SetBorderColor 170 158 130 #Currency - Valuable SetTextColor 170 158 130 #Currency - Valuable SetBackgroundColor 0 0 0 255 #Currency - Valuable #Currency - Orb of Fusing Show BaseType "Orb of Fusing" SetTextColor 170 158 130 #Currency - Orb of Fusing SetBorderColor 170 158 130 #Currency - Orb of Fusing SetBackgroundColor 0 0 0 255 #Currency - Orb of Fusing #Currency - Blessed Orb Show BaseType "Blessed Orb" SetTextColor 170 158 130 #Currency - Blessed Orb SetBorderColor 170 158 130 #Currency - Blessed Orb SetBackgroundColor 0 0 0 255 #Currency - Blessed Orb #Currency - Orb of Scouring Show BaseType "Orb of Scouring" SetTextColor 170 158 130 #Currency - Orb of Scouring SetBorderColor 170 158 130 #Currency - Orb of Scouring SetBackgroundColor 0 0 0 255 #Currency - Orb of Scouring #Currency - Orb of Alchemy Show BaseType "Orb of Alchemy" SetTextColor 170 158 130 #Currency - Orb of Alchemy SetBorderColor 170 158 130 #Currency - Orb of Alchemy SetBackgroundColor 0 0 0 255 #Currency - Orb of Alchemy #Currency - Vaal Orb Show BaseType "Vaal Orb" SetTextColor 170 158 130 #Currency - Vaal Orb SetBorderColor 170 158 130 #Currency - Vaal Orb SetBackgroundColor 0 0 0 255 #Currency - Vaal Orb #Currency - Cartographer's Chisel Show BaseType "Cartographer's Chisel" SetTextColor 170 158 130 #Currency - Cartographer's Chisel SetBorderColor 170 158 130 #Currency - Cartographer's Chisel SetBackgroundColor 0 0 0 255 #Currency - Cartographer's Chisel #Currency - Medium Value Show BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble" SetTextColor 170 158 130 #Currency - Medium Value SetBorderColor 170 158 130 0 #Currency - Medium Value SetBackgroundColor 0 0 0 235 #Currency - Medium Value #Currency - Armourer's Scrap & Blacksmith's Whetstone Show #Currency - Armourer's Scrap & Blacksmith's Whetstone BaseType "Armourer's Scrap" "Blacksmith's Whetstone" SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone SetBorderColor 170 158 130 0 #Currency - Armourer's Scrap & Blacksmith's Whetstone SetBackgroundColor 0 0 0 220 #Currency - Armourer's Scrap & Blacksmith's Whetstone #Currency - Portal & Wisdom Scroll Show #Currency - Portal & Wisdom Scroll BaseType "Portal Scroll" "Scroll of Wisdom" SetTextColor 170 158 130 #Currency - Portal & Wisdom Scroll SetBorderColor 170 158 130 0 #Currency - Portal & Wisdom Scroll SetBackgroundColor 0 0 0 220 #Currency - Portal & Wisdom Scroll #Currency - Scroll Fragment & Alteration Shard Show #Currency - Scroll Fragment & Alteration Shard BaseType "Scroll Fragment" "Alteration Shard" SetTextColor 170 158 130 #Currency - Scroll Fragment & Alteration Shard SetBorderColor 170 158 130 0 #Currency - Scroll Fragment & Alteration Shard SetBackgroundColor 0 0 0 220 #Currency - Scroll Fragment & Alteration Shard #Currency - CatchAll Show Class "Currency" "Stackable Currency" SetTextColor 170 158 130 #Currency - CatchAll SetBorderColor 170 158 130 0 #Currency - CatchAll SetBackgroundColor 0 0 0 255 #Currency - CatchAll ### /Currency ################################################################# ############################################################################### ############################################################################### # Section: ### Gems ########################################################### ############################################################################### #Gems - Q10+ Show #Gems - ~Q10+ Class "Gems" Quality >= 10 SetBorderColor 27 162 155 #Gems - Q10+ SetTextColor 27 162 155 #Gems - Q10+ SetBackgroundColor 0 0 0 255 #Gems - Q10+ #Gems - Q1+ Show #Gems - ~Q1+ Class "Gems" Quality >= 1 SetBorderColor 27 162 155 0 #Gems - Q1+ SetTextColor 27 162 155 #Gems - Q1+ SetBackgroundColor 0 0 0 255 #Gems - Q1+ #Gems - DropOnly Show #Gems - ~DropOnly Class "Gems" BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage" SetTextColor 27 162 155 #Gems - DropOnly SetBackgroundColor 0 0 0 255 #Gems - DropOnly #Gems - Vaal Show #Gems - ~Vaal Class "Gems" BaseType "Vaal" SetTextColor 27 162 155 #Gems - Vaal #Gems - Active Show #Gems - Active Class "Active Skill Gems" SetTextColor 27 162 155 #Gems - Active SetFontSize 28 #Gems - Support Show #Gems - Support Class "Support Skill Gems" SetTextColor 27 162 155 #Gems - Support SetFontSize 28 #Gems - CatchAll Show #Gems - ~CatchAll Class "Gems" SetTextColor 27 162 155 #Gems - CatchAll SetFontSize 28 ### /Gems ##################################################################### ############################################################################### ############################################################################### # Section: ### Uniques ######################################################## ############################################################################### #Unique - Very Very Valuable Show Rarity Unique BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Vaal Axe" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Crusader Gloves" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame" SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 45 PlayAlertSound 5 300 #Unique - Very Valuable Show Rarity Unique BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots" SetBorderColor 0 255 150 #Unique - Very Valuable SetFontSize 40 PlayAlertSound 5 225 #Unique - CatchAll Show Rarity Unique SetTextColor 175 96 37 #Unique - CatchAll ### /Uniques ################################################################## ############################################################################### ############################################################################### # Section: ### Maps ########################################################### ############################################################################### #Maps - DropLevel 79+ Show Class "Maps" DropLevel >= 79 SetBorderColor 150 0 0 #Maps 79+ SetFontSize 45 PlayAlertSound 6 250 #Maps - DropLevel <= 73 (Good Bases) Show #~Maps - DropLevel <= 73 (Good Bases) Class "Maps" DropLevel <= 73 BaseType "Tropical Island Map" "Mountain Ledge Map" "Underground Sea Map" "Strand" "Dry Woods Map" "Pier Map" "Wharf" "Promenade Map" "Shore Map" SetBackgroundColor 0 0 0 255 #Maps - DropLevel <= 73 (Good Bases) #Maps - DropLevel <= 73 Show #~Maps - DropLevel <= 73 Class "Maps" DropLevel <= 73 #Maps - DropLevel 74 - 78 (Good Bases) Show #Maps - DropLevel 74 - 78 (Good Bases) Class "Maps" BaseType "Canyon Map" "Arid Lake Map" "Gorge Map" "Plateau Map" "Dry Peninsula Map" PlayAlertSound 2 200 SetFontSize 38 SetBackgroundColor 0 0 0 255 #Maps - DropLevel 74 - 78 (Good Bases) #Maps - CatchAll Show #~Maps - CatchAll Class "Maps" PlayAlertSound 2 200 SetFontSize 38 #Maps - Fragments Show #~Maps - Fragments Class "Map Fragments" ### /Maps ##################################################################### ############################################################################### ############################################################################### # Section: ### Jewels ######################################################### ############################################################################### #Jewels - Rare Show Class "Jewel" Rarity Rare SetBorderColor 255 255 119 #Jewels - Rare Show #~Jewels - Normal/Magic Class "Jewel" Rarity <= Magic SetBorderColor 136 136 255 #Jewels - Magic ### /Jewels ################################################################### ############################################################################### ############################################################################### # Section: ### Divination Cards ############################################### ############################################################################### #Divination Cards - Very Very Valuable Show Class "Divination Card" BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal" SetTextColor 0 186 254 #Divination Card - Very Very Valuable SetBorderColor 0 255 150 #Divination Card - Very Very Valuable SetFontSize 42 PlayAlertSound 5 300 #Divination Cards - Very Valuable Show Class "Divination Card" BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Trial" "Last Hope" "The Enlightened" "The Fletcher" "The Surveyor" "The Dapper Prodigy" "Tranquillity" "Earth Drinker" SetTextColor 0 186 254 #Divination Card - Very Valuable SetBorderColor 175 96 37 #Divination Card - Very Valuable SetFontSize 40 PlayAlertSound 6 250 #Divination Cards - Low Value Show #Divination Cards - Low Value Class "Divination Card" BaseType "The Carrion Crow" "Turn the Other Cheek" SetTextColor 0 186 254 #Divination Card - Low Value SetBorderColor 0 186 254 0 #Divination Card - Low Value #Divination Cards - CatchAll Show #Divination Cards - ~CatchAll Class "Divination Card" SetTextColor 0 186 254 #Divination Card SetBorderColor 0 186 254 #Divination Card ### /Divination Cards ######################################################### ############################################################################### ############################################################################### # Section: ### High Itemlevel Rares ########################################### ############################################################################### #ItemLevel 84+ Rares - T1 Armour Show Rarity Rare ItemLevel >= 84 BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" SetBorderColor 150 0 0 #ItemLevel 84+ - T1 Armour SetTextColor 255 200 0 #ItemLevel 84+ - T1 Armour SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - T1 Armour #ItemLevel 77+ Rares - T1 Armour Show Rarity Rare ItemLevel >= 77 BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Armour SetTextColor 255 255 119 #ItemLevel 77+ - T1 Armour SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Armour #ItemLevel 83+ Rares - T1 Weapon Show Rarity Rare ItemLevel >= 83 BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" SetBorderColor 150 0 0 #ItemLevel 83+ - T1 Weapon SetTextColor 255 200 0 #ItemLevel 83+ - T1 Weapon SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - T1 Weapon #ItemLevel 77+ Rares - T1 Weapon Show Rarity Rare ItemLevel >= 77 BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Weapon SetTextColor 255 255 119 #ItemLevel 77+ - T1 Weapon SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - T1 Weapon #ItemLevel 83+ Rares - Craft Bases - Weapon Show Rarity Rare ItemLevel >= 83 BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver" SetBorderColor 150 0 0 #ItemLevel 83+ - Craft Bases - Weapon SetTextColor 255 200 0 #ItemLevel 83+ - Craft Bases - Weapon SetBackgroundColor 0 0 0 255 #ItemLevel 83+ - Craft Bases - Weapon #ItemLevel 77+ Rares - Craft Bases - Weapon Show Rarity Rare ItemLevel >= 77 BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver" SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Weapon SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Weapon SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Weapon #ItemLevel 84+ Rares - Jewelery Show Rarity Rare ItemLevel >= 84 Class "Amulets" "Rings" "Belts" SetBorderColor 150 0 0 #ItemLevel 84+ - Jewelery SetTextColor 255 200 0 #ItemLevel 84+ - Jewelery SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Jewelery #ItemLevel 77+ Rares - Jewelery Show Rarity Rare ItemLevel >= 77 Class "Amulets" "Rings" "Belts" SetBorderColor 150 0 0 #ItemLevel 77+ - Jewelery SetTextColor 255 255 119 #ItemLevel 77+ - Jewelery SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Jewelery #ItemLevel 84+ Rares - Craft Bases - Armour Show Rarity Rare ItemLevel >= 84 BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield" SetBorderColor 150 0 0 #ItemLevel 84+ - Craft Bases - Armour SetTextColor 255 200 0 #ItemLevel 84+ - Craft Bases - Armour SetBackgroundColor 0 0 0 255 #ItemLevel 84+ - Craft Bases - Armour #ItemLevel 77+ Rares - Craft Bases - Armour Show Rarity Rare ItemLevel >= 77 BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield" SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases - Armour SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases - Armour SetBackgroundColor 0 0 0 255 #ItemLevel 77+ - Craft Bases - Armour ### /High Itemlevel Rares ##################################################### ############################################################################### ############################################################################### # Section: ### Leveling Specials ############################################## ############################################################################### Show #Leveling Specials - Quartz Sceptre BaseType "Quartz Sceptre" LinkedSockets 3 ItemLevel <= 25 SetBorderColor 210 0 0 #Leveling Specials - Quartz Sceptre Show #Leveling Specials - Crystal Sceptre BaseType "Quartz Sceptre" "Crystal Sceptre" LinkedSockets 3 ItemLevel <= 51 SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel <= 60 SetTextColor 240 240 240 #Leveling Specials - Flasks - Utility - Normal SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel <= 60 SetTextColor 140 190 255 #Leveling Specials - Flasks - Utility - Magic SetFontSize 28 Show #Leveling Specials - Quivers Class "Quivers" Rarity <= Magic ItemLevel <= 15 SetFontSize 28 #Disabled Block Start #Leveling Specials - Magic Boots (Racing) #Show #Leveling Specials - Magic Boots (Racing) # Class "Boots" # Rarity Magic # ItemLevel <= 45 # SetFontSize 28 #Disabled Block End ### /Leveling Specials ######################################################## ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Normal & Magic ########################## ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - 4x1 SocketGroup RGB Rarity <= Magic Height 4 Width 1 SetBorderColor 27 162 155 205 #Chromatic Orb Recipe SetFontSize 28 Show #Misc - Chromatic Orb Recipe - 3x1 SocketGroup RGB Rarity <= Magic Height 3 Width 1 SetBorderColor 27 162 155 205 #Chromatic Orb Recipe SetFontSize 28 Show #Misc - Chromatic Orb Recipe - 2x2 SocketGroup RGB Rarity <= Magic Height 2 Width 2 SetBorderColor 27 162 155 205 #Chromatic Orb Recipe SetFontSize 28 Show #Misc - Chromatic Orb Recipe - Large SocketGroup RGB Rarity <= Magic SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large SetFontSize 28 ### /Chromatic Orb Recipe - Normal & Magic #################################### ############################################################################### ############################################################################### # Section: ### Chance ######################################################### ############################################################################### #Disabled Block Start #Misc - Chance - Spine Bow #Show # BaseType "Spine Bow" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Judgement Staff #Show # BaseType "Judgement Staff" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Gavel #Show # BaseType "Gavel" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Imperial Bow #Show # BaseType "Imperial Bow" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Vile Staff #Show # BaseType "Vile Staff" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Serpentine Staff #Show # BaseType "Serpentine Staff" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Leather Belt #Show # BaseType "Leather Belt" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Agate Amulet #Show # BaseType "Agate Amulet" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Full Wyrmscale #Show # BaseType "Full Wyrmscale" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Siege Axe #Show # BaseType "Siege Axe" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Titanium Spirit Shield #Show # BaseType "Titanium Spirit Shield" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Disabled Block Start #Misc - Chance - Penetrating Arrow Quiver #Show # BaseType "Penetrating Arrow Quiver" # Rarity Normal # SetFontSize 28 # SetBackgroundColor 0 0 0 200 #Dimmed Background # SetBorderColor 175 96 37 150 #Chance # SetTextColor 200 200 200 #Chance #Disabled Block End #Misc - Chance - Occultist's Vestment Show BaseType "Occultist's Vestment" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance #Misc - Chance - Glorious Plate Show BaseType "Glorious Plate" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance #Misc - Chance - Prophecy Wand Show BaseType "Prophecy Wand" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance #Misc - Chance - Desert Brigandine Show BaseType "Desert Brigandine" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance #Misc - Chance - Sorcerer Boots Show BaseType "Sorcerer Boots" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance ### /Chance ################################################################### ############################################################################### ############################################################################### # Section: ### Talisman ####################################################### ############################################################################### #Talisman - Rare Show #~Talisman - Rare Class "Amulets" BaseType "Talisman" Rarity Rare SetBorderColor 255 255 119 #Talisman - Rare SetTextColor 255 255 119 #Talisman - Rare SetBackgroundColor 0 0 0 255 #Talisman - Rare #Talisman - Magic Show #~Talisman - Magic Class "Amulets" BaseType "Talisman" Rarity Magic SetBorderColor 136 136 255 #Talisman - Magic SetTextColor 136 136 255 #Talisman - Magic SetBackgroundColor 0 0 0 255 #Talisman - Magic #Talisman - Normal Show #~Talisman - Normal Class "Amulets" BaseType "Talisman" Rarity Normal SetBorderColor 200 200 200 #Talisman - Normal SetTextColor 200 200 200 #Talisman - Normal SetBackgroundColor 0 0 0 255 #Talisman - Normal ### /Talisman ################################################################# ############################################################################### ############################################################################### # Section: ### Amulets, Rings, Belts ########################################## ############################################################################### #Does anyone ever use these to craft/alch? Hide #Amulets, Rings, Belts - Scarcely used ring bases BaseType "Coral Amulet" "Paua Ring" "Paua Amulet" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Hide #Amulets, Rings, Belts - Iron Ring BaseType "Iron Ring" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Hide #Amulets, Rings, Belts - Scarcely used belt bases BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Show #Amulets, Rings, Belts - ~Rare Class "Rings" "Amulets" "Belts" Rarity Rare SetBorderColor 255 255 119 #Amulets, Rings, Belts - Rare SetTextColor 255 255 119 #Amulets, Rings, Belts - Rare SetBackgroundColor 0 0 0 255 #Amulets, Rings, Belts - Rare Show #Amulets, Rings, Belts - 84+ - Normal Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 84 SetFontSize 28 SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 84+ SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Normal 84+ Show #Amulets, Rings, Belts - 84+ - Magic Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 84 SetFontSize 28 SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 84+ SetBackgroundColor 55 55 55 #Amulets, Rings, Belts - Magic 84+ Show #Amulets, Rings, Belts - 75+ - Normal Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 75 SetFontSize 28 SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 75+ Hide #Amulets, Rings, Belts - 75+ - Magic Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 75 SetFontSize 28 SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 75+ Show #Amulets, Rings, Belts - 68+ - Normal Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Hide #Amulets, Rings, Belts - 68+ - Magic Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - <68 - Normal Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel < 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - <68 - Magic Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel < 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - ~CatchAll Class "Rings" "Amulets" "Belts" Rarity >= Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Amulets, Rings, Belts #################################################### ############################################################################### ############################################################################### # Section: ### Chisel Recipe ################################################## ############################################################################### #Chisel Show #Misc - Chisel Recipe - Normal Rarity Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Magic Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Rare Rarity Rare Quality >= 16 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Chisel Recipe ############################################################ ############################################################################### ############################################################################### # Section: ### Animate Weapon ################################################# ############################################################################### #Disabled Block Start #Animate Weapon #Show # Rarity Normal # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre" # ItemLevel < 77 # SetBackgroundColor 55 55 55 #Animate Weapon # SetTextColor 200 200 200 #Animate Weapon #Disabled Block End ### /Animate Weapon ########################################################### ############################################################################### ############################################################################### # Section: ### Flasks ######################################################### ############################################################################### ### Quality Flasks ### # Show flasks with at least 10% quality Show #Flasks - Quality - Q10+ - Normal Class "Flasks" Rarity Normal Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Quality - Q10+ - Magic Class "Flasks" Rarity Magic Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight #### Life and Mana #### ### Progression ### # Show up to two ranges of DropLevels below current zone Show #Flasks - Progression - Life/Mana - Small - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Small - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Medium - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Medium - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Large Class "Life Flasks" "Mana Flasks" DropLevel >= 6 ItemLevel <= 18 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Greater Class "Life Flasks" "Mana Flasks" DropLevel >= 12 ItemLevel <= 24 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Grand Class "Life Flasks" "Mana Flasks" DropLevel >= 18 ItemLevel <= 30 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Giant Class "Life Flasks" "Mana Flasks" DropLevel >= 24 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Colossal Class "Life Flasks" "Mana Flasks" DropLevel >= 30 ItemLevel <= 42 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sacred Class "Life Flasks" "Mana Flasks" DropLevel >= 36 ItemLevel <= 50 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Hallowed Class "Life Flasks" "Mana Flasks" DropLevel = 42 ItemLevel <= 70 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sanctified Class "Life Flasks" "Mana Flasks" DropLevel >= 50 ItemLevel <= 65 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Divine + Eternal Class "Life Flasks" "Mana Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Hybrid #### ### Endgame Exceptions ### # Show hybrid flasks with atleast 5% quality until ItemLevel 70 Show #Flasks - Progression - Hybrid - Q5+ Class "Hybrid Flasks" ItemLevel <= 70 Quality >= 5 SetFontSize 28 ### Leveling ### # Show up to one range of DropLevels below current zone Show #Flasks - Progression - Hybrid - Small - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Small - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Medium - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Medium - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Large Class "Hybrid Flasks" DropLevel >= 20 ItemLevel <= 35 SetFontSize 28 Show #Flasks - Progression - Hybrid - Colossal Class "Hybrid Flasks" DropLevel >= 30 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Hybrid - Sacred Class "Hybrid Flasks" DropLevel >= 40 ItemLevel <= 55 SetFontSize 28 Show #Flasks - Progression - Hybrid - Hallowed Class "Hybrid Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Utility #### Show #Flasks - Endgame - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel >= 18 Quality >= 5 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Flasks - Endgame - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel >= 18 Quality >= 5 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Flasks - Progression - Utility Class "Utility Flasks" BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" ItemLevel <= 75 SetFontSize 28 #### All Flasks #### Hide #Flasks - Quality - Q1+ Class "Flasks" Quality >= 1 SetFontSize 28 Hide #Flasks - Obsolete Class "Flasks" SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 ### /Flasks ################################################################### ############################################################################### ############################################################################### # Section: ### Link Exceptions ################################################ ############################################################################### Show #Gear - ~Link Exceptions Rarity <= Magic ItemLevel < 20 LinkedSockets 3 SetFontSize 28 Show #Gear - ~Link Exceptions Rarity <= Magic DropLevel > 15 ItemLevel < 40 LinkedSockets 4 SetFontSize 28 Show #Gear - ~Link Exceptions Rarity <= Magic DropLevel > 25 ItemLevel < 50 LinkedSockets 4 SetFontSize 28 Show #Gear - ~Link Exceptions Rarity <= Magic DropLevel > 40 ItemLevel < 65 LinkedSockets 4 SetFontSize 28 ### /Link Exceptions ########################################################## ############################################################################### ############################################################################### # Section: ### Quality ######################################################## ############################################################################### #Disabled Block Start #Misc - Quality 5%+ #Show #Misc - Quality 5%+ # Quality >= 5 # Rarity <= Magic # SetFontSize 28 # SetBorderColor 127 127 127 #Misc - Quality 5%+ #Disabled Block End ### /Quality ################################################################## ############################################################################### ############################################################################### # Section: ### Warbands ####################################################### ############################################################################### #Disabled Block Start #Warbands #Hide # Rarity Magic # Class "Helmets" "Gloves" "Boots" # SetBorderColor 136 136 255 # SetFontSize 28 #Hide # Rarity Magic # ItemLevel >= 70 # Class "Axes" "Bows" "Claws" "Daggers" "Maces" "Sceptres" "Staves" "Swords" "Wands" # SetBorderColor 136 136 255 # SetFontSize 28 #Disabled Block End ### /Warbands ################################################################# ############################################################################### ############################################################################### # Section: ### Hide Obsolete Gear ############################################# ############################################################################### #The following blocks hide normal and magic items that have a low drop but high itemlevel. Resulting in faster filter processing. Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 5 ItemLevel >= 10 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 10 ItemLevel >= 15 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 13 ItemLevel >= 20 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 20 ItemLevel >= 25 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 25 ItemLevel >= 30 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 30 ItemLevel >= 35 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 35 ItemLevel >= 40 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 40 ItemLevel >= 45 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 46 ItemLevel >= 50 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel <= 52 ItemLevel >= 55 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic DropLevel < 56 ItemLevel >= 60 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 Hide #Gear - ~Obsolete Rarity <= Magic BaseType "Alder Spiked Shield" "Ancestral Club" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Blood Raiment" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Sceptre" "Champion Kite Shield" "Citadel Bow" "Colossal Tower Shield" "Colossus Mallet" "Conquest Chainmail" "Courtesan Sword" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Dragonbone Rapier" "Dragonscale Doublet" "Ebony Tower Shield" "Elegant Ringmail" "Engraved Hatchet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Gladius" "Golden Plate" "Gutting Knife" "Harlequin Mask" "Harmonic Spirit Shield" "Harpy Rapier" "Headman's Sword" "Hellion's Paw" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ironwood Buckler" "Judgement Staff" "Karui Axe" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Lacewood Spirit Shield" "Lacquered Buckler" "Lathi" "Legion Boots" "Legion Gloves" "Legion Hammer" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Magistrate Crown" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Opal Sceptre" "Pecoraro" "Pernarch" "Pig-Faced Bascinet" "Platinum Sceptre" "Primordial Staff" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Royal Axe" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Sinner Tricorne" "Slaughter Knife" "Solaris Circlet" "Solar Maul" "Spine Bow" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steelwood Bow" "Sundering Axe" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Tenderizer" "Terror Maul" "Throat Stabber" "Tornado Wand" "Twin Claw" "Tyrant's Sekhem" "Vaal Blade" "Vaal Buckler" "Vaal Claw" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" ItemLevel >= 65 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 #Hide Maelström Staff Exception Hide #Gear - ~Obsolete Rarity <= Magic Class "Staves" DropLevel 64 ItemLevel > 77 SetBackgroundColor 0 0 0 190 #Hide SetFontSize 26 ### /Hide Obsolete Gear ####################################################### ############################################################################### ############################################################################### # Section: ### Normal & Magic Gear - Endgame ################################## ############################################################################### Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Pinnacle Tower Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Pinnacle Tower Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Imperial Buckler" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Imperial Buckler" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Supreme Spiked Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Supreme Spiked Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Archon Kite Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Archon Kite Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets ItemLevel >= 84 BaseType "Elegant Round Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets ItemLevel >= 77 BaseType "Elegant Round Shield" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### One Hand Axe ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - No Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - No Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - No Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - No Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Sockets - Runic Hatchet BaseType "Runic Hatchet" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /One Hand Axe ### ### One Hand Sword ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Tiger Hook BaseType "Tiger Hook" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Corsair Sword ItemLevel >= 83 BaseType "Corsair Sword" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Corsair Sword ItemLevel >= 77 BaseType "Corsair Sword" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /One Hand Sword ### ### Two Hand Mace ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal Sockets < 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal Sockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic Sockets < 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic Sockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal Sockets < 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Normal Sockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic Sockets < 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Coronal Maul BaseType "Coronal Maul" Rarity Magic Sockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Piledriver ItemLevel >= 83 BaseType "Piledriver" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Piledriver ItemLevel >= 77 BaseType "Piledriver" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Two Hand Mace ### ### Bows ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal Sockets < 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal Sockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic Sockets < 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic Sockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal Sockets < 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Normal Sockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic Sockets < 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Maraketh Bow BaseType "Maraketh Bow" Rarity Magic Sockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Thicket Bow ItemLevel >= 83 BaseType "Thicket Bow" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Thicket Bow ItemLevel >= 77 BaseType "Thicket Bow" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Harbinger Bow ItemLevel >= 83 BaseType "Harbinger Bow" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Harbinger Bow ItemLevel >= 77 BaseType "Harbinger Bow" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Bows ### ### Thrusting One Hand Sword ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Dragoon Sword BaseType "Dragoon Sword" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Vaal Rapier ItemLevel >= 83 BaseType "Vaal Rapier" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Vaal Rapier ItemLevel >= 77 BaseType "Vaal Rapier" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Jewelled Foil ItemLevel >= 83 BaseType "Jewelled Foil" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Jewelled Foil ItemLevel >= 77 BaseType "Jewelled Foil" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Thrusting One Hand Sword ### ### Daggers ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Sai BaseType "Sai" Class "Daggers" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Ambusher ItemLevel >= 83 BaseType "Ambusher" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Ambusher ItemLevel >= 77 BaseType "Ambusher" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Platinum Kris ItemLevel >= 83 BaseType "Platinum Kris" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Platinum Kris ItemLevel >= 77 BaseType "Platinum Kris" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Daggers ### ### One Hand Mace ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - No Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - No Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - No Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - No Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Sockets - Behemoth Mace BaseType "Behemoth Mace" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /One Hand Mace ### ### Two Hand Axe ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal Sockets < 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal Sockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic Sockets < 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic Sockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal Sockets < 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Fleshripper BaseType "Fleshripper" Rarity Normal Sockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic Sockets < 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Fleshripper BaseType "Fleshripper" Rarity Magic Sockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Vaal Axe ItemLevel >= 83 BaseType "Vaal Axe" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Vaal Axe ItemLevel >= 77 BaseType "Vaal Axe" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Two Hand Axe ### ### Two Hand Sword ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal Sockets < 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal Sockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic Sockets < 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic Sockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal Sockets < 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Normal Sockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic Sockets < 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Exquisite Blade BaseType "Exquisite Blade" Rarity Magic Sockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Normal Sockets < 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Normal LinkedSockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Normal Sockets >= 4 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Reaver Sword ItemLevel >= 83 BaseType "Reaver Sword" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Magic Sockets < 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Magic LinkedSockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Reaver Sword ItemLevel >= 77 BaseType "Reaver Sword" Rarity Magic Sockets >= 4 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Two Hand Sword ### ### Claws ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Gemini Claw BaseType "Gemini Claw" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Great White Claw ItemLevel >= 83 BaseType "Great White Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Great White Claw ItemLevel >= 77 BaseType "Great White Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Imperial Claw ItemLevel >= 83 BaseType "Imperial Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Imperial Claw ItemLevel >= 77 BaseType "Imperial Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Terror Claw ItemLevel >= 83 BaseType "Terror Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Terror Claw ItemLevel >= 77 BaseType "Terror Claw" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Claws ### ### Sceptre ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - No Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Linked Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - No Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Linked Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - No Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Linked Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - No Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Linked Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Sockets - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Sceptre ### ### Staff ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - No Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal Sockets < 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Linked Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal Sockets >= 4 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - No Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic Sockets < 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Linked Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic LinkedSockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic Sockets >= 4 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - No Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal Sockets < 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Linked Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Normal Sockets >= 4 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - No Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic Sockets < 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Linked Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic LinkedSockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Sockets - Eclipse Staff BaseType "Eclipse Staff" Rarity Magic Sockets >= 4 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Staff ### ### Wands ### Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal Sockets < 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal Sockets >= 3 ItemLevel >= 83 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic Sockets < 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic LinkedSockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic Sockets >= 3 ItemLevel >= 83 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal Sockets < 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Profane Wand BaseType "Profane Wand" Rarity Normal Sockets >= 3 ItemLevel >= 77 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic Sockets < 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic LinkedSockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Profane Wand BaseType "Profane Wand" Rarity Magic Sockets >= 3 ItemLevel >= 77 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Imbued Wand ItemLevel >= 83 BaseType "Imbued Wand" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Imbued Wand ItemLevel >= 77 BaseType "Imbued Wand" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Normal Sockets < 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Normal LinkedSockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Normal Sockets >= 3 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Show #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Opal Wand ItemLevel >= 83 BaseType "Opal Wand" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetBackgroundColor 70 70 70 SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Magic Sockets < 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Magic LinkedSockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Hide #Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Opal Wand ItemLevel >= 77 BaseType "Opal Wand" Rarity Magic Sockets >= 3 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 ### /Wands ### ### /Normal & Magic Gear - Endgame ############################################ ############################################################################### ############################################################################### # Section: ### Rares - Endgame & Progression ################################## ############################################################################### ### Armour ### Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Glorious Plate BaseType "Glorious Plate" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Plate Vest BaseType "Plate Vest" Rarity Rare ItemLevel <= 6 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Chestplate BaseType "Chestplate" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Copper Plate BaseType "Copper Plate" Rarity Rare ItemLevel <= 21 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - War Plate BaseType "War Plate" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Full Plate BaseType "Full Plate" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Arena Plate BaseType "Arena Plate" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Lordly Plate BaseType "Lordly Plate" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Bronze Plate BaseType "Bronze Plate" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Battle Plate BaseType "Battle Plate" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Sun Plate BaseType "Sun Plate" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Colosseum Plate BaseType "Colosseum Plate" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Majestic Plate BaseType "Majestic Plate" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Golden Plate BaseType "Golden Plate" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Crusader Plate BaseType "Crusader Plate" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR - Body Armours - Astral Plate BaseType "Astral Plate" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Body Armours - Gladiator Plate BaseType "Gladiator Plate" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX - Body Armours - Assassin's Garb BaseType "Assassin's Garb" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Shabby Jerkin BaseType "Shabby Jerkin" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Strapped Leather BaseType "Strapped Leather" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Buckskin Tunic BaseType "Buckskin Tunic" Rarity Rare ItemLevel <= 25 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Wild Leather BaseType "Wild Leather" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Full Leather BaseType "Full Leather" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sun Leather BaseType "Sun Leather" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Thief's Garb BaseType "Thief's Garb" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Eelskin Tunic BaseType "Eelskin Tunic" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Frontier Leather BaseType "Frontier Leather" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Glorious Leather BaseType "Glorious Leather" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Coronal Leather BaseType "Coronal Leather" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Cutthroat's Garb BaseType "Cutthroat's Garb" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sharkskin Tunic BaseType "Sharkskin Tunic" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Destiny Leather BaseType "Destiny Leather" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Exquisite Leather BaseType "Exquisite Leather" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Body Armours - Zodiac Leather BaseType "Zodiac Leather" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Body Armours - Vaal Regalia BaseType "Vaal Regalia" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Simple Robe BaseType "Simple Robe" Rarity Rare ItemLevel <= 11 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Vest BaseType "Silken Vest" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Scholar's Robe BaseType "Scholar's Robe" Rarity Rare ItemLevel <= 25 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Garb BaseType "Silken Garb" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Mage's Vestment BaseType "Mage's Vestment" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silk Robe BaseType "Silk Robe" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Cabalist Regalia BaseType "Cabalist Regalia" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Sage's Robe BaseType "Sage's Robe" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Wrap BaseType "Silken Wrap" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Conjurer's Vestment BaseType "Conjurer's Vestment" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Spidersilk Robe BaseType "Spidersilk Robe" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Destroyer Regalia BaseType "Destroyer Regalia" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Savant's Robe BaseType "Savant's Robe" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Necromancer Silks BaseType "Necromancer Silks" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Occultist's Vestment BaseType "Occultist's Vestment" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Body Armours - Widowsilk Robe BaseType "Widowsilk Robe" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Body Armours - Carnal Armour BaseType "Carnal Armour" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Vest BaseType "Padded Vest" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Vest BaseType "Oiled Vest" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Jacket BaseType "Padded Jacket" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Coat BaseType "Oiled Coat" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Scarlet Raiment BaseType "Scarlet Raiment" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Waxed Garb BaseType "Waxed Garb" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Bone Armour BaseType "Bone Armour" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Quilted Jacket BaseType "Quilted Jacket" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sleek Coat BaseType "Sleek Coat" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crimson Raiment BaseType "Crimson Raiment" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Lacquered Garb BaseType "Lacquered Garb" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crypt Armour BaseType "Crypt Armour" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sentinel Jacket BaseType "Sentinel Jacket" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Varnished Coat BaseType "Varnished Coat" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Blood Raiment BaseType "Blood Raiment" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sadist Garb BaseType "Sadist Garb" Rarity Rare ItemLevel <= 71 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR/INT - Body Armours - Saintly Chainmail BaseType "Saintly Chainmail" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Vest BaseType "Chainmail Vest" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Tunic BaseType "Chainmail Tunic" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ringmail Coat BaseType "Ringmail Coat" Rarity Rare ItemLevel <= 21 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Doublet BaseType "Chainmail Doublet" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Ringmail BaseType "Full Ringmail" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Chainmail BaseType "Full Chainmail" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Holy Chainmail BaseType "Holy Chainmail" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Latticed Ringmail BaseType "Latticed Ringmail" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Crusader Chainmail BaseType "Crusader Chainmail" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ornate Ringmail BaseType "Ornate Ringmail" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chain Hauberk BaseType "Chain Hauberk" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Devout Chainmail BaseType "Devout Chainmail" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Loricated Ringmail BaseType "Loricated Ringmail" Rarity Rare ItemLevel <= 61 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Conquest Chainmail BaseType "Conquest Chainmail" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Elegant Ringmail BaseType "Elegant Ringmail" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Saint's Hauberk BaseType "Saint's Hauberk" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Body Armours - Triumphant Lamellar BaseType "Triumphant Lamellar" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Vest BaseType "Scale Vest" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Light Brigandine BaseType "Light Brigandine" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Doublet BaseType "Scale Doublet" Rarity Rare ItemLevel <= 21 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Infantry Brigandine BaseType "Infantry Brigandine" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Scale Armour BaseType "Full Scale Armour" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Soldier's Brigandine BaseType "Soldier's Brigandine" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Field Lamellar BaseType "Field Lamellar" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Wyrmscale Doublet BaseType "Wyrmscale Doublet" Rarity Rare ItemLevel <= 42 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Hussar Brigandine BaseType "Hussar Brigandine" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Wyrmscale BaseType "Full Wyrmscale" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Commander's Brigandine BaseType "Commander's Brigandine" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Battle Lamellar BaseType "Battle Lamellar" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Dragonscale Doublet BaseType "Dragonscale Doublet" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Desert Brigandine BaseType "Desert Brigandine" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Dragonscale BaseType "Full Dragonscale" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - General's Brigandine BaseType "General's Brigandine" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour ### /Armour ### ### Helmets ### Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Eternal Burgonet BaseType "Eternal Burgonet" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Iron Hat BaseType "Iron Hat" Rarity Rare ItemLevel <= 7 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Cone Helmet BaseType "Cone Helmet" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Barbute Helmet BaseType "Barbute Helmet" Rarity Rare ItemLevel <= 26 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Close Helmet BaseType "Close Helmet" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Gladiator Helmet BaseType "Gladiator Helmet" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Reaver Helmet BaseType "Reaver Helmet" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Siege Helmet BaseType "Siege Helmet" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Samite Helmet BaseType "Samite Helmet" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Helmets - Ezomyte Burgonet BaseType "Ezomyte Burgonet" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR - Helmets - Royal Burgonet BaseType "Royal Burgonet" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Endgame - Armour - DEX - Helmets - Lion Pelt BaseType "Lion Pelt" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Cap BaseType "Leather Cap" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Tricorne BaseType "Tricorne" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Hood BaseType "Leather Hood" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Wolf Pelt BaseType "Wolf Pelt" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Hunter Hood BaseType "Hunter Hood" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Noble Tricorne BaseType "Noble Tricorne" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Ursine Pelt BaseType "Ursine Pelt" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Silken Hood BaseType "Silken Hood" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Helmets - Sinner Tricorne BaseType "Sinner Tricorne" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Helmets - Hubris Circlet BaseType "Hubris Circlet" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Vine Circlet BaseType "Vine Circlet" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Iron Circlet BaseType "Iron Circlet" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Torture Cage BaseType "Torture Cage" Rarity Rare ItemLevel <= 26 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Tribal Circlet BaseType "Tribal Circlet" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Bone Circlet BaseType "Bone Circlet" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Lunaris Circlet BaseType "Lunaris Circlet" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Steel Circlet BaseType "Steel Circlet" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Necromancer Circlet BaseType "Necromancer Circlet" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Solaris Circlet BaseType "Solaris Circlet" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Helmets - Mind Cage BaseType "Mind Cage" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Helmets - Deicide Mask BaseType "Deicide Mask" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Scare Mask BaseType "Scare Mask" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Plague Mask BaseType "Plague Mask" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Iron Mask BaseType "Iron Mask" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Festival Mask BaseType "Festival Mask" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Golden Mask BaseType "Golden Mask" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Raven Mask BaseType "Raven Mask" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Callous Mask BaseType "Callous Mask" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Regicide Mask BaseType "Regicide Mask" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Harlequin Mask BaseType "Harlequin Mask" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Vaal Mask BaseType "Vaal Mask" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR/INT - Helmets - Praetor Crown BaseType "Praetor Crown" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Rusted Coif BaseType "Rusted Coif" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Soldier Helmet BaseType "Soldier Helmet" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Helmet BaseType "Great Helmet" Rarity Rare ItemLevel <= 31 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Crusader Helmet BaseType "Crusader Helmet" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Aventail Helmet BaseType "Aventail Helmet" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Zealot Helmet BaseType "Zealot Helmet" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Crown BaseType "Great Crown" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Magistrate Crown BaseType "Magistrate Crown" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Prophet Crown BaseType "Prophet Crown" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Helmets - Nightmare Bascinet BaseType "Nightmare Bascinet" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Battered Helm BaseType "Battered Helm" Rarity Rare ItemLevel <= 13 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Sallet BaseType "Sallet" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Visored Sallet BaseType "Visored Sallet" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Gilded Sallet BaseType "Gilded Sallet" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Secutor Helm BaseType "Secutor Helm" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fencer Helm BaseType "Fencer Helm" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Lacquered Helmet BaseType "Lacquered Helmet" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fluted Bascinet BaseType "Fluted Bascinet" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Pig-Faced Bascinet BaseType "Pig-Faced Bascinet" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour ### /Helmets ### ### Gloves ### Show #Gear - ~Rare - Endgame - Armour - STR - Gloves - Titan Gauntlets BaseType "Titan Gauntlets" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Iron Gauntlets BaseType "Iron Gauntlets" Rarity Rare ItemLevel <= 11 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Plated Gauntlets BaseType "Plated Gauntlets" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Golden Bracers BaseType "Golden Bracers" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Bronze Gauntlets BaseType "Bronze Gauntlets" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Steel Gauntlets BaseType "Steel Gauntlets" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Antique Gauntlets BaseType "Antique Gauntlets" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Ancient Gauntlets BaseType "Ancient Gauntlets" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Goliath Gauntlets BaseType "Goliath Gauntlets" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Gloves - Vaal Gauntlets BaseType "Vaal Gauntlets" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX - Gloves - Slink Gloves BaseType "Slink Gloves" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Rawhide Gloves BaseType "Rawhide Gloves" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Goathide Gloves BaseType "Goathide Gloves" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Golden Bracers BaseType "Golden Bracers" Rarity Rare ItemLevel <= 21 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Deerskin Gloves BaseType "Deerskin Gloves" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Nubuck Gloves BaseType "Nubuck Gloves" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Eelskin Gloves BaseType "Eelskin Gloves" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Sharkskin Gloves BaseType "Sharkskin Gloves" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Shagreen Gloves BaseType "Shagreen Gloves" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Gloves - Stealth Gloves BaseType "Stealth Gloves" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Gloves - Sorcerer Gloves BaseType "Sorcerer Gloves" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Wool Gloves BaseType "Wool Gloves" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Velvet Gloves BaseType "Velvet Gloves" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Golden Bracers BaseType "Golden Bracers" Rarity Rare ItemLevel <= 25 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Silk Gloves BaseType "Silk Gloves" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Embroidered Gloves BaseType "Embroidered Gloves" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Satin Gloves BaseType "Satin Gloves" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Samite Gloves BaseType "Samite Gloves" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Conjurer Gloves BaseType "Conjurer Gloves" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Gloves - Arcanist Gloves BaseType "Arcanist Gloves" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Gloves - Murder Mitts BaseType "Murder Mitts" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Wrapped Mitts BaseType "Wrapped Mitts" Rarity Rare ItemLevel <= 16 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Strapped Mitts BaseType "Strapped Mitts" Rarity Rare ItemLevel <= 31 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Clasped Mitts BaseType "Clasped Mitts" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Trapper Mitts BaseType "Trapper Mitts" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Ambush Mitts BaseType "Ambush Mitts" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Carnal Mitts BaseType "Carnal Mitts" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Assassin's Mitts BaseType "Assassin's Mitts" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR/INT - Gloves - Crusader Gloves BaseType "Crusader Gloves" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Chain Gloves BaseType "Chain Gloves" Rarity Rare ItemLevel <= 19 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Ringmail Gloves BaseType "Ringmail Gloves" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Mesh Gloves BaseType "Mesh Gloves" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Riveted Gloves BaseType "Riveted Gloves" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Zealot Gloves BaseType "Zealot Gloves" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Soldier Gloves BaseType "Soldier Gloves" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Legion Gloves BaseType "Legion Gloves" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Gloves - Dragonscale Gauntlets BaseType "Dragonscale Gauntlets" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Fishscale Gauntlets BaseType "Fishscale Gauntlets" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Ironscale Gauntlets BaseType "Ironscale Gauntlets" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Bronzescale Gauntlets BaseType "Bronzescale Gauntlets" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Steelscale Gauntlets BaseType "Steelscale Gauntlets" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Serpentscale Gauntlets BaseType "Serpentscale Gauntlets" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Wyrmscale Gauntlets BaseType "Wyrmscale Gauntlets" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Hydrascale Gauntlets BaseType "Hydrascale Gauntlets" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour ### /Gloves ### ### Boots ### Show #Gear - ~Rare - Endgame - Armour - STR - Boots - Titan Greaves BaseType "Titan Greaves" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Iron Greaves BaseType "Iron Greaves" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Steel Greaves BaseType "Steel Greaves" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Plated Greaves BaseType "Plated Greaves" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Reinforced Greaves BaseType "Reinforced Greaves" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Antique Greaves BaseType "Antique Greaves" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Ancient Greaves BaseType "Ancient Greaves" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Goliath Greaves BaseType "Goliath Greaves" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Boots - Vaal Greaves BaseType "Vaal Greaves" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX - Boots - Slink Boots BaseType "Slink Boots" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Rawhide Boots BaseType "Rawhide Boots" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Goathide Boots BaseType "Goathide Boots" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Deerskin Boots BaseType "Deerskin Boots" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Nubuck Boots BaseType "Nubuck Boots" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Eelskin Boots BaseType "Eelskin Boots" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Sharkskin Boots BaseType "Sharkskin Boots" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Shagreen Boots BaseType "Shagreen Boots" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Boots - Stealth Boots BaseType "Stealth Boots" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Boots - Sorcerer Boots BaseType "Sorcerer Boots" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Wool Shoes BaseType "Wool Shoes" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Velvet Slippers BaseType "Velvet Slippers" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Silk Slippers BaseType "Silk Slippers" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Scholar Boots BaseType "Scholar Boots" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Satin Slippers BaseType "Satin Slippers" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Samite Slippers BaseType "Samite Slippers" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Conjurer Boots BaseType "Conjurer Boots" Rarity Rare ItemLevel <= 61 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Boots - Arcanist Slippers BaseType "Arcanist Slippers" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Boots - Murder Boots BaseType "Murder Boots" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Wrapped Boots BaseType "Wrapped Boots" Rarity Rare ItemLevel <= 16 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Strapped Boots BaseType "Strapped Boots" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Clasped Boots BaseType "Clasped Boots" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Shackled Boots BaseType "Shackled Boots" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Trapper Boots BaseType "Trapper Boots" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Ambush Boots BaseType "Ambush Boots" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Carnal Boots BaseType "Carnal Boots" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Assassin's Boots BaseType "Assassin's Boots" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR/INT - Boots - Crusader Boots BaseType "Crusader Boots" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Chain Boots BaseType "Chain Boots" Rarity Rare ItemLevel <= 13 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Ringmail Boots BaseType "Ringmail Boots" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Mesh Boots BaseType "Mesh Boots" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Riveted Boots BaseType "Riveted Boots" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Zealot Boots BaseType "Zealot Boots" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Soldier Boots BaseType "Soldier Boots" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Boots - Legion Boots BaseType "Legion Boots" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Boots - Dragonscale Boots BaseType "Dragonscale Boots" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Leatherscale Boots BaseType "Leatherscale Boots" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Ironscale Boots BaseType "Ironscale Boots" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Bronzescale Boots BaseType "Bronzescale Boots" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Steelscale Boots BaseType "Steelscale Boots" Rarity Rare ItemLevel <= 42 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Serpentscale Boots BaseType "Serpentscale Boots" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Wyrmscale Boots BaseType "Wyrmscale Boots" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Hydrascale Boots BaseType "Hydrascale Boots" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour ### /Boots ### ### Shields ### Show #Gear - ~Rare - Endgame - Armour - STR - Shields - Pinnacle Tower Shield BaseType "Pinnacle Tower Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Splintered Tower Shield BaseType "Splintered Tower Shield" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Corroded Tower Shield BaseType "Corroded Tower Shield" Rarity Rare ItemLevel <= 11 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Rawhide Tower Shield BaseType "Rawhide Tower Shield" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Cedar Tower Shield BaseType "Cedar Tower Shield" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Copper Tower Shield BaseType "Copper Tower Shield" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Reinforced Tower Shield BaseType "Reinforced Tower Shield" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Painted Tower Shield BaseType "Painted Tower Shield" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Buckskin Tower Shield BaseType "Buckskin Tower Shield" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Mahogany Tower Shield BaseType "Mahogany Tower Shield" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Bronze Tower Shield BaseType "Bronze Tower Shield" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Girded Tower Shield BaseType "Girded Tower Shield" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Crested Tower Shield BaseType "Crested Tower Shield" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Shagreen Tower Shield BaseType "Shagreen Tower Shield" Rarity Rare ItemLevel <= 61 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ebony Tower Shield BaseType "Ebony Tower Shield" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Ezomyte Tower Shield BaseType "Ezomyte Tower Shield" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR - Shields - Colossal Tower Shield BaseType "Colossal Tower Shield" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX - Shields - Imperial Buckler BaseType "Imperial Buckler" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Goathide Buckler BaseType "Goathide Buckler" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Pine Buckler BaseType "Pine Buckler" Rarity Rare ItemLevel <= 16 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Painted Buckler BaseType "Painted Buckler" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Hammered Buckler BaseType "Hammered Buckler" Rarity Rare ItemLevel <= 29 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - War Buckler BaseType "War Buckler" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Gilded Buckler BaseType "Gilded Buckler" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Oak Buckler BaseType "Oak Buckler" Rarity Rare ItemLevel <= 42 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Enameled Buckler BaseType "Enameled Buckler" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Corrugated Buckler BaseType "Corrugated Buckler" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Battle Buckler BaseType "Battle Buckler" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Golden Buckler BaseType "Golden Buckler" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Ironwood Buckler BaseType "Ironwood Buckler" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Lacquered Buckler BaseType "Lacquered Buckler" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Vaal Buckler BaseType "Vaal Buckler" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX - Shields - Crusader Buckler BaseType "Crusader Buckler" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Titanium Spirit Shield BaseType "Titanium Spirit Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Twig Spirit Shield BaseType "Twig Spirit Shield" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Yew Spirit Shield BaseType "Yew Spirit Shield" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Bone Spirit Shield BaseType "Bone Spirit Shield" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Tarnished Spirit Shield BaseType "Tarnished Spirit Shield" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Jingling Spirit Shield BaseType "Jingling Spirit Shield" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Brass Spirit Shield BaseType "Brass Spirit Shield" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Walnut Spirit Shield BaseType "Walnut Spirit Shield" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ivory Spirit Shield BaseType "Ivory Spirit Shield" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Ancient Spirit Shield BaseType "Ancient Spirit Shield" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Chiming Spirit Shield BaseType "Chiming Spirit Shield" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Thorium Spirit Shield BaseType "Thorium Spirit Shield" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Lacewood Spirit Shield BaseType "Lacewood Spirit Shield" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - INT - Shields - Fossilised Spirit Shield BaseType "Fossilised Spirit Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Vaal Spirit Shield BaseType "Vaal Spirit Shield" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - INT - Shields - Harmonic Spirit Shield BaseType "Harmonic Spirit Shield" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/INT - Shields - Supreme Spiked Shield BaseType "Supreme Spiked Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Spiked Bundle BaseType "Spiked Bundle" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Driftwood Spiked Shield BaseType "Driftwood Spiked Shield" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alloyed Spiked Shield BaseType "Alloyed Spiked Shield" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Burnished Spiked Shield BaseType "Burnished Spiked Shield" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ornate Spiked Shield BaseType "Ornate Spiked Shield" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Redwood Spiked Shield BaseType "Redwood Spiked Shield" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Compound Spiked Shield BaseType "Compound Spiked Shield" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Polished Spiked Shield BaseType "Polished Spiked Shield" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Sovereign Spiked Shield BaseType "Sovereign Spiked Shield" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alder Spiked Shield BaseType "Alder Spiked Shield" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ezomyte Spiked Shield BaseType "Ezomyte Spiked Shield" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Mirrored Spiked Shield BaseType "Mirrored Spiked Shield" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - STR/INT - Shields - Archon Kite Shield BaseType "Archon Kite Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Plank Kite Shield BaseType "Plank Kite Shield" Rarity Rare ItemLevel <= 13 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Linden Kite Shield BaseType "Linden Kite Shield" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Reinforced Kite Shield BaseType "Reinforced Kite Shield" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Layered Kite Shield BaseType "Layered Kite Shield" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Ceremonial Kite Shield BaseType "Ceremonial Kite Shield" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Etched Kite Shield BaseType "Etched Kite Shield" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Steel Kite Shield BaseType "Steel Kite Shield" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Laminated Kite Shield BaseType "Laminated Kite Shield" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Angelic Kite Shield BaseType "Angelic Kite Shield" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Branded Kite Shield BaseType "Branded Kite Shield" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Champion Kite Shield BaseType "Champion Kite Shield" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - STR/INT - Shields - Mosaic Kite Shield BaseType "Mosaic Kite Shield" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Endgame - Armour - DEX/STR - Shields - Elegant Round Shield BaseType "Elegant Round Shield" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Rotted Round Shield BaseType "Rotted Round Shield" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Fir Round Shield BaseType "Fir Round Shield" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Studded Round Shield BaseType "Studded Round Shield" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Scarlet Round Shield BaseType "Scarlet Round Shield" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Splendid Round Shield BaseType "Splendid Round Shield" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Maple Round Shield BaseType "Maple Round Shield" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiked Round Shield BaseType "Spiked Round Shield" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Crimson Round Shield BaseType "Crimson Round Shield" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Baroque Round Shield BaseType "Baroque Round Shield" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Teak Round Shield BaseType "Teak Round Shield" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiny Round Shield BaseType "Spiny Round Shield" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour Show #Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Cardinal Round Shield BaseType "Cardinal Round Shield" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Armour SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Armour ### /Shields ### ### One Hand Axe ### Show #Gear - ~Rare - Endgame - Weapon - One Hand Axes - Runic Hatchet BaseType "Runic Hatchet" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Rusted Hatchet BaseType "Rusted Hatchet" Rarity Rare ItemLevel <= 6 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jade Hatchet BaseType "Jade Hatchet" Rarity Rare ItemLevel <= 11 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Boarding Axe BaseType "Boarding Axe" Rarity Rare ItemLevel <= 16 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Cleaver BaseType "Cleaver" Rarity Rare ItemLevel <= 21 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Broad Axe BaseType "Broad Axe" Rarity Rare ItemLevel <= 25 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Arming Axe BaseType "Arming Axe" Rarity Rare ItemLevel <= 29 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Decorative Axe BaseType "Decorative Axe" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Spectral Axe BaseType "Spectral Axe" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Etched Hatchet BaseType "Etched Hatchet" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Jasper Axe BaseType "Jasper Axe" Rarity Rare ItemLevel <= 39 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Tomahawk BaseType "Tomahawk" Rarity Rare ItemLevel <= 42 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wrist Chopper BaseType "Wrist Chopper" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - War Axe BaseType "War Axe" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Chest Splitter BaseType "Chest Splitter" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Ceremonial Axe BaseType "Ceremonial Axe" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Wraith Axe BaseType "Wraith Axe" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Engraved Hatchet BaseType "Engraved Hatchet" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Karui Axe BaseType "Karui Axe" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Siege Axe BaseType "Siege Axe" Rarity Rare ItemLevel <= 61 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Reaver Axe BaseType "Reaver Axe" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Butcher Axe BaseType "Butcher Axe" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Vaal Hatchet BaseType "Vaal Hatchet" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Royal Axe BaseType "Royal Axe" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Axes - Infernal Axe BaseType "Infernal Axe" Rarity Rare ItemLevel <= 71 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /One Hand Axe ### ### One Hand Sword ### Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Tiger Hook BaseType "Tiger Hook" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Rusted Sword BaseType "Rusted Sword" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Copper Sword BaseType "Copper Sword" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Sabre BaseType "Sabre" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Broad Sword BaseType "Broad Sword" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - War Sword BaseType "War Sword" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Ancient Sword BaseType "Ancient Sword" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elegant Sword BaseType "Elegant Sword" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Dusk Blade BaseType "Dusk Blade" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Hook Sword BaseType "Hook Sword" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Variscite Blade BaseType "Variscite Blade" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Cutlass BaseType "Cutlass" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Baselard BaseType "Baselard" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Battle Sword BaseType "Battle Sword" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Elder Sword BaseType "Elder Sword" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Graceful Sword BaseType "Graceful Sword" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Twilight Blade BaseType "Twilight Blade" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Grappler BaseType "Grappler" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gemstone Sword BaseType "Gemstone Sword" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - One Hand Swords - Corsair Sword BaseType "Corsair Sword" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Gladius BaseType "Gladius" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Legion Sword BaseType "Legion Sword" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Vaal Blade BaseType "Vaal Blade" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Eternal Sword BaseType "Eternal Sword" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Swords - Midnight Blade BaseType "Midnight Blade" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /One Hand Sword ### ### Two Hand Mace ### Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Coronal Maul BaseType "Coronal Maul" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Driftwood Maul BaseType "Driftwood Maul" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Tribal Maul BaseType "Tribal Maul" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Mallet BaseType "Mallet" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Sledgehammer BaseType "Sledgehammer" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Jagged Maul BaseType "Jagged Maul" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Brass Maul BaseType "Brass Maul" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Fright Maul BaseType "Fright Maul" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Morning Star BaseType "Morning Star" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Totemic Maul BaseType "Totemic Maul" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Great Mallet BaseType "Great Mallet" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Steelhead BaseType "Steelhead" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Spiny Maul BaseType "Spiny Maul" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Plated Maul BaseType "Plated Maul" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Dread Maul BaseType "Dread Maul" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Solar Maul BaseType "Solar Maul" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Karui Maul BaseType "Karui Maul" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Colossus Mallet BaseType "Colossus Mallet" Rarity Rare ItemLevel <= 61 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Piledriver BaseType "Piledriver" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Meatgrinder BaseType "Meatgrinder" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Imperial Maul BaseType "Imperial Maul" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Maces - Terror Maul BaseType "Terror Maul" Rarity Rare ItemLevel <= 69 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Two Hand Mace ### ### Bows ### Show #Gear - ~Rare - Endgame - Weapon - Bows - Maraketh Bow BaseType "Maraketh Bow" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Crude Bow BaseType "Crude Bow" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Short Bow BaseType "Short Bow" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Long Bow BaseType "Long Bow" Rarity Rare ItemLevel <= 14 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Composite Bow BaseType "Composite Bow" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Recurve Bow BaseType "Recurve Bow" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Bone Bow BaseType "Bone Bow" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Royal Bow BaseType "Royal Bow" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Death Bow BaseType "Death Bow" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Grove Bow BaseType "Grove Bow" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Reflex Bow BaseType "Reflex Bow" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Decurve Bow BaseType "Decurve Bow" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Compound Bow BaseType "Compound Bow" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Sniper Bow BaseType "Sniper Bow" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Ivory Bow BaseType "Ivory Bow" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Highborn Bow BaseType "Highborn Bow" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Decimation Bow BaseType "Decimation Bow" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Bows - Thicket Bow BaseType "Thicket Bow" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Steelwood Bow BaseType "Steelwood Bow" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Citadel Bow BaseType "Citadel Bow" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Ranger Bow BaseType "Ranger Bow" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Assassin Bow BaseType "Assassin Bow" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Spine Bow BaseType "Spine Bow" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Bows - Imperial Bow BaseType "Imperial Bow" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Bows - Harbinger Bow BaseType "Harbinger Bow" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon ### /Bows ### ### Thrusting One Hand Sword ### Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Dragoon Sword BaseType "Dragoon Sword" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Rusted Spike BaseType "Rusted Spike" Rarity Rare ItemLevel <= 7 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Whalebone Rapier BaseType "Whalebone Rapier" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Battered Foil BaseType "Battered Foil" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Basket Rapier BaseType "Basket Rapier" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Jagged Foil BaseType "Jagged Foil" Rarity Rare ItemLevel <= 26 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Antique Rapier BaseType "Antique Rapier" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Elegant Foil BaseType "Elegant Foil" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Thorn Rapier BaseType "Thorn Rapier" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Smallsword BaseType "Smallsword" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Wyrmbone Rapier BaseType "Wyrmbone Rapier" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Burnished Foil BaseType "Burnished Foil" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Estoc BaseType "Estoc" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Serrated Foil BaseType "Serrated Foil" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Primeval Rapier BaseType "Primeval Rapier" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Fancy Foil BaseType "Fancy Foil" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Apex Rapier BaseType "Apex Rapier" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Courtesan Sword BaseType "Courtesan Sword" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Dragonbone Rapier BaseType "Dragonbone Rapier" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Tempered Foil BaseType "Tempered Foil" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Pecoraro BaseType "Pecoraro" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Spiraled Foil BaseType "Spiraled Foil" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Vaal Rapier BaseType "Vaal Rapier" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Jewelled Foil BaseType "Jewelled Foil" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Harpy Rapier BaseType "Harpy Rapier" Rarity Rare ItemLevel <= 72 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Thrusting One Hand Sword ### ### Daggers ### Show #Gear - ~Rare - Endgame - Weapon - Daggers - Sai BaseType "Sai" Class "Daggers" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Glass Shank BaseType "Glass Shank" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Skinning Knife BaseType "Skinning Knife" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Carving Knife BaseType "Carving Knife" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Stiletto BaseType "Stiletto" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Knife BaseType "Boot Knife" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Copper Kris BaseType "Copper Kris" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Skean BaseType "Skean" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Imp Dagger BaseType "Imp Dagger" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Flaying Knife BaseType "Flaying Knife" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Prong Dagger BaseType "Prong Dagger" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Butcher Knife BaseType "Butcher Knife" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Poignard BaseType "Poignard" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Boot Blade BaseType "Boot Blade" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Golden Kris BaseType "Golden Kris" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Royal Skean BaseType "Royal Skean" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Fiend Dagger BaseType "Fiend Dagger" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Trisula BaseType "Trisula" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Gutting Knife BaseType "Gutting Knife" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Slaughter Knife BaseType "Slaughter Knife" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Daggers - Ambusher BaseType "Ambusher" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Ezomyte Dagger BaseType "Ezomyte Dagger" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Daggers - Platinum Kris BaseType "Platinum Kris" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Imperial Skean BaseType "Imperial Skean" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Daggers - Demon Dagger BaseType "Demon Dagger" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Daggers ### ### One Hand Mace ### Show #Gear - ~Rare - Endgame - Weapon - One Hand Maces - Behemoth Mace BaseType "Behemoth Mace" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Driftwood Club BaseType "Driftwood Club" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tribal Club BaseType "Tribal Club" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Spiked Club BaseType "Spiked Club" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Stone Hammer BaseType "Stone Hammer" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - War Hammer BaseType "War Hammer" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Bladed Mace BaseType "Bladed Mace" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ceremonial Mace BaseType "Ceremonial Mace" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dream Mace BaseType "Dream Mace" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Wyrm Mace BaseType "Wyrm Mace" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Petrified Club BaseType "Petrified Club" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Barbed Club BaseType "Barbed Club" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Rock Breaker BaseType "Rock Breaker" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Battle Hammer BaseType "Battle Hammer" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Flanged Mace BaseType "Flanged Mace" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ornate Mace BaseType "Ornate Mace" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Phantom Mace BaseType "Phantom Mace" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Dragon Mace BaseType "Dragon Mace" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Ancestral Club BaseType "Ancestral Club" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Tenderizer BaseType "Tenderizer" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Gavel BaseType "Gavel" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Legion Hammer BaseType "Legion Hammer" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Pernarch BaseType "Pernarch" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Auric Mace BaseType "Auric Mace" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - One Hand Maces - Nightmare Mace BaseType "Nightmare Mace" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /One Hand Mace ### ### Two Hand Axe ### Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Fleshripper BaseType "Fleshripper" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Stone Axe BaseType "Stone Axe" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jade Chopper BaseType "Jade Chopper" Rarity Rare ItemLevel <= 13 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Woodsplitter BaseType "Woodsplitter" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Poleaxe BaseType "Poleaxe" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Double Axe BaseType "Double Axe" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Gilded Axe BaseType "Gilded Axe" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Shadow Axe BaseType "Shadow Axe" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Dagger Axe BaseType "Dagger Axe" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jasper Chopper BaseType "Jasper Chopper" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Timber Axe BaseType "Timber Axe" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Headsman Axe BaseType "Headsman Axe" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Labrys BaseType "Labrys" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Noble Axe BaseType "Noble Axe" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Abyssal Axe BaseType "Abyssal Axe" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Karui Chopper BaseType "Karui Chopper" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Talon Axe BaseType "Talon Axe" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Sundering Axe BaseType "Sundering Axe" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Ezomyte Axe BaseType "Ezomyte Axe" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Vaal Axe BaseType "Vaal Axe" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Despot Axe BaseType "Despot Axe" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Axes - Void Axe BaseType "Void Axe" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Two Hand Axe ### ### Two Hand Sword ### Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Exquisite Blade BaseType "Exquisite Blade" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Corroded Blade BaseType "Corroded Blade" Rarity Rare ItemLevel <= 8 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Longsword BaseType "Longsword" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Bastard Sword BaseType "Bastard Sword" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Two-Handed Sword BaseType "Two-Handed Sword" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Etched Greatsword BaseType "Etched Greatsword" Rarity Rare ItemLevel <= 27 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ornate Sword BaseType "Ornate Sword" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Spectral Sword BaseType "Spectral Sword" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Curved Blade BaseType "Curved Blade" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Butcher Sword BaseType "Butcher Sword" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Footman Sword BaseType "Footman Sword" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Highland Blade BaseType "Highland Blade" Rarity Rare ItemLevel <= 48 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Engraved Greatsword BaseType "Engraved Greatsword" Rarity Rare ItemLevel <= 51 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Tiger Sword BaseType "Tiger Sword" Rarity Rare ItemLevel <= 54 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Wraith Sword BaseType "Wraith Sword" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lithe Blade BaseType "Lithe Blade" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Headman's Sword BaseType "Headman's Sword" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Reaver Sword BaseType "Reaver Sword" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ezomyte Blade BaseType "Ezomyte Blade" Rarity Rare ItemLevel <= 63 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Vaal Greatsword BaseType "Vaal Greatsword" Rarity Rare ItemLevel <= 65 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lion Sword BaseType "Lion Sword" Rarity Rare ItemLevel <= 67 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Two Hand Swords - Infernal Sword BaseType "Infernal Sword" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Two Hand Sword ### ### Claws ### Show #Gear - ~Rare - Endgame - Weapon - Claws - Gemini Claw BaseType "Gemini Claw" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Nailed Fist BaseType "Nailed Fist" Rarity Rare ItemLevel <= 7 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Sharktooth Claw BaseType "Sharktooth Claw" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Awl BaseType "Awl" Rarity Rare ItemLevel <= 17 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Cat's Paw BaseType "Cat's Paw" Rarity Rare ItemLevel <= 22 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Blinder BaseType "Blinder" Rarity Rare ItemLevel <= 26 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Timeworn Claw BaseType "Timeworn Claw" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Sparkling Claw BaseType "Sparkling Claw" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Fright Claw BaseType "Fright Claw" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Double Claw BaseType "Double Claw" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Thresher Claw BaseType "Thresher Claw" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Gouger BaseType "Gouger" Rarity Rare ItemLevel <= 43 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Tiger's Paw BaseType "Tiger's Paw" Rarity Rare ItemLevel <= 46 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Gut Ripper BaseType "Gut Ripper" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Prehistoric Claw BaseType "Prehistoric Claw" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Noble Claw BaseType "Noble Claw" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Eagle Claw BaseType "Eagle Claw" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Twin Claw BaseType "Twin Claw" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Claws - Great White Claw BaseType "Great White Claw" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Throat Stabber BaseType "Throat Stabber" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Hellion's Paw BaseType "Hellion's Paw" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Eye Gouger BaseType "Eye Gouger" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Claws - Vaal Claw BaseType "Vaal Claw" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Claws - Imperial Claw BaseType "Imperial Claw" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Endgame - Weapon - Claws - Terror Claw BaseType "Terror Claw" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon ### /Claws ### ### Sceptre ### Show #Gear - ~Rare - Endgame - Weapon - Sceptres - Sambar Sceptre BaseType "Sambar Sceptre" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Driftwood Sceptre BaseType "Driftwood Sceptre" Rarity Rare ItemLevel <= 5 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Darkwood Sceptre BaseType "Darkwood Sceptre" Rarity Rare ItemLevel <= 10 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Bronze Sceptre BaseType "Bronze Sceptre" Rarity Rare ItemLevel <= 15 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Quartz Sceptre BaseType "Quartz Sceptre" Rarity Rare ItemLevel <= 20 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Iron Sceptre BaseType "Iron Sceptre" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ochre Sceptre BaseType "Ochre Sceptre" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Ritual Sceptre BaseType "Ritual Sceptre" Rarity Rare ItemLevel <= 32 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Shadow Sceptre BaseType "Shadow Sceptre" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Grinning Fetish BaseType "Grinning Fetish" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Horned Sceptre BaseType "Horned Sceptre" Rarity Rare ItemLevel <= 38 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Sekhem BaseType "Sekhem" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Crystal Sceptre BaseType "Crystal Sceptre" Rarity Rare ItemLevel <= 44 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Lead Sceptre BaseType "Lead Sceptre" Rarity Rare ItemLevel <= 47 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Blood Sceptre BaseType "Blood Sceptre" Rarity Rare ItemLevel <= 50 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Royal Sceptre BaseType "Royal Sceptre" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Abyssal Sceptre BaseType "Abyssal Sceptre" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Stag Sceptre BaseType "Stag Sceptre" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Karui Sceptre BaseType "Karui Sceptre" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Tyrant's Sekhem BaseType "Tyrant's Sekhem" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Opal Sceptre BaseType "Opal Sceptre" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Platinum Sceptre BaseType "Platinum Sceptre" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Vaal Sceptre BaseType "Vaal Sceptre" Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Carnal Sceptre BaseType "Carnal Sceptre" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Sceptres - Void Sceptre BaseType "Void Sceptre" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Sceptre ### ### Staff ### Show #Gear - ~Rare - Endgame - Weapon - Staves - Eclipse Staff BaseType "Eclipse Staff" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Gnarled Branch BaseType "Gnarled Branch" Rarity Rare ItemLevel <= 9 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Primitive Staff BaseType "Primitive Staff" Rarity Rare ItemLevel <= 13 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Long Staff BaseType "Long Staff" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Iron Staff BaseType "Iron Staff" Rarity Rare ItemLevel <= 23 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Coiled Staff BaseType "Coiled Staff" Rarity Rare ItemLevel <= 28 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Royal Staff BaseType "Royal Staff" Rarity Rare ItemLevel <= 33 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Vile Staff BaseType "Vile Staff" Rarity Rare ItemLevel <= 36 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Crescent Staff BaseType "Crescent Staff" Rarity Rare ItemLevel <= 37 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Woodful Staff BaseType "Woodful Staff" Rarity Rare ItemLevel <= 41 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Quarterstaff BaseType "Quarterstaff" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Military Staff BaseType "Military Staff" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Serpentine Staff BaseType "Serpentine Staff" Rarity Rare ItemLevel <= 52 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Highborn Staff BaseType "Highborn Staff" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Foul Staff BaseType "Foul Staff" Rarity Rare ItemLevel <= 57 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Moon Staff BaseType "Moon Staff" Rarity Rare ItemLevel <= 58 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Primordial Staff BaseType "Primordial Staff" Rarity Rare ItemLevel <= 60 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Lathi BaseType "Lathi" Rarity Rare ItemLevel <= 62 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Ezomyte Staff BaseType "Ezomyte Staff" Rarity Rare ItemLevel <= 64 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Maelström Staff Class "Staves" DropLevel 64 Rarity Rare ItemLevel <= 66 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Imperial Staff BaseType "Imperial Staff" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Staves - Judgement Staff BaseType "Judgement Staff" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Staff ### ### Wands ### Show #Gear - ~Rare - Endgame - Weapon - Wands - Profane Wand BaseType "Profane Wand" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Driftwood Wand BaseType "Driftwood Wand" Rarity Rare ItemLevel <= 6 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Goat's Horn BaseType "Goat's Horn" Rarity Rare ItemLevel <= 12 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Carved Wand BaseType "Carved Wand" Rarity Rare ItemLevel <= 18 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Quartz Wand BaseType "Quartz Wand" Rarity Rare ItemLevel <= 24 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Spiraled Wand BaseType "Spiraled Wand" Rarity Rare ItemLevel <= 30 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Sage Wand BaseType "Sage Wand" Rarity Rare ItemLevel <= 34 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Pagan Wand BaseType "Pagan Wand" Rarity Rare ItemLevel <= 35 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Faun's Horn BaseType "Faun's Horn" Rarity Rare ItemLevel <= 40 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Engraved Wand BaseType "Engraved Wand" Rarity Rare ItemLevel <= 45 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Crystal Wand BaseType "Crystal Wand" Rarity Rare ItemLevel <= 49 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Serpent Wand BaseType "Serpent Wand" Rarity Rare ItemLevel <= 53 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Omen Wand BaseType "Omen Wand" Rarity Rare ItemLevel <= 55 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Heathen Wand BaseType "Heathen Wand" Rarity Rare ItemLevel <= 56 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Demon's Horn BaseType "Demon's Horn" Rarity Rare ItemLevel <= 59 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Endgame - Weapon - Wands - Imbued Wand BaseType "Imbued Wand" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Endgame - Weapon - Wands - Opal Wand BaseType "Opal Wand" Rarity Rare SetBorderColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Endgame - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Endgame - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Tornado Wand BaseType "Tornado Wand" Rarity Rare ItemLevel <= 68 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon Show #Gear - ~Rare - Progression - Weapon - Wands - Prophecy Wand BaseType "Prophecy Wand" Rarity Rare ItemLevel <= 70 SetBorderColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetTextColor 255 255 119 #Best BaseType for Zone - Progression - Weapon SetBackgroundColor 0 0 0 255 #Best BaseType for Zone - Progression - Weapon ### /Wands ### ### /Rares - Endgame & Progression ############################################ ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Rare #################################### ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - ~Rare - 4x1 SocketGroup RGB Rarity Rare Height 4 Width 1 SetBorderColor 27 162 155 205 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - ~Rare - 3x1 SocketGroup RGB Rarity Rare Height 3 Width 1 SetBorderColor 27 162 155 205 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - ~Rare - 2x2 SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 205 #Chromatic Orb Recipe Height 2 Width 2 Show #Misc - Chromatic Orb Recipe - ~Rare - Large SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 205 #Chromatic Orb Recipe - Large SetFontSize 28 ### /Chromatic Orb Recipe - Rare ############################################## ############################################################################### ############################################################################### # Section: ### Chaos + Regal Recipe ########################################### ############################################################################### Show #~Chaos + Regal Recipe - Weapon - 3x2 Class "Bows" Rarity Rare Height 3 Width 2 ItemLevel >= 60 SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Weapon - 3x1 Rarity Rare Height 3 Width 1 ItemLevel >= 60 SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Armour Class "Gloves" "Boots" "Helmets" "Body Armours" Rarity Rare ItemLevel >= 60 SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare SetBackgroundColor 0 0 0 241 #Chaos + Regal Recipe - Rare ### /Chaos + Regal Recipe ##################################################### ############################################################################### ############################################################################### # Section: ### Rares - CatchAll ############################################### ############################################################################### #Rares - Staves & Wands Show #Rares - ~Staves, Wands & Quivers Rarity Rare Class "Staves" "Wands" "Quivers" SetTextColor 255 255 119 #Rares - Staves, Wands & Quivers SetBorderColor 127 127 127 0 #Rares - Staves, Wands & Quivers #Rares - DropLevel <= 45 Show #Rares - DropLevel <= 45 Rarity Rare DropLevel <= 45 ItemLevel >= 60 SetTextColor 230 230 105 215 #Rares - DropLevel <= 45 SetBorderColor 127 127 127 0 #Rares - DropLevel <= 45 SetFontSize 28 #Rares - DropLevel <= 60 Show #Rares - DropLevel <= 60 Rarity Rare DropLevel <= 60 ItemLevel >= 60 SetTextColor 230 230 105 215 #Rares - DropLevel <= 60 SetBorderColor 127 127 127 0 #Rares - DropLevel <= 60 #Rares - CatchAll Show #Rares - ~CatchAll Rarity Rare ItemLevel >= 60 SetTextColor 230 230 105 215 #Rares - CatchAll SetBorderColor 127 127 127 0 #Rares - CatchAll #Rares - CatchAll Show #Rares - ~CatchAll Rarity Rare SetTextColor 255 255 119 #Rares - CatchAll SetBorderColor 127 127 127 0 #Rares - CatchAll ### /Rares - CatchAll ######################################################### ############################################################################### ############################################################################### # Section: ### Normal & Magic Gear - Progression ############################## ############################################################################### Show #Gear - Progression - Armour - STR - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Iron Hat" "Cone Helmet" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet" SetFontSize 28 Show #Gear - Progression - Armour - STR - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Plate Vest" "Chestplate" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate" SetFontSize 28 Show #Gear - Progression - Armour - STR - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Iron Gauntlets" "Plated Gauntlets" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - STR - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Iron Greaves" "Steel Greaves" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves" SetFontSize 28 Show #Gear - Progression - Armour - STR - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Splintered Tower Shield" "Corroded Tower Shield" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" SetFontSize 28 Show #Gear - Progression - Armour - STR - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Leather Cap" "Tricorne" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt" SetFontSize 28 Show #Gear - Progression - Armour - DEX - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Shabby Jerkin" "Strapped Leather" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" SetFontSize 28 Show #Gear - Progression - Armour - DEX - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Rawhide Gloves" "Goathide Gloves" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves" SetFontSize 28 Show #Gear - Progression - Armour - DEX - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Rawhide Boots" "Goathide Boots" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Goathide Buckler" "Pine Buckler" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" SetFontSize 28 Show #Gear - Progression - Armour - DEX - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler" SetFontSize 28 Show #Gear - Progression - Armour - INT - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Vine Circlet" "Iron Circlet" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - INT - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet" SetFontSize 28 Show #Gear - Progression - Armour - INT - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Simple Robe" "Silken Vest" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - INT - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia" SetFontSize 28 Show #Gear - Progression - Armour - INT - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Wool Gloves" "Velvet Gloves" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - INT - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves" SetFontSize 28 Show #Gear - Progression - Armour - INT - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Wool Shoes" "Velvet Slippers" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - INT - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots" SetFontSize 28 Show #Gear - Progression - Armour - INT - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Twig Spirit Shield" "Yew Spirit Shield" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - INT - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" SetFontSize 28 Show #Gear - Progression - Armour - INT - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Scare Mask" "Plague Mask" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/INT - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Padded Vest" "Oiled Vest" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/INT - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Wrapped Mitts" "Strapped Mitts" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/INT - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Wrapped Boots" "Strapped Boots" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/INT - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Spiked Bundle" "Driftwood Spiked Shield" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/INT - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Rusted Coif" "Soldier Helmet" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR/INT - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Chainmail Vest" "Chainmail Tunic" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR/INT - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Chain Gloves" "Ringmail Gloves" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR/INT - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Chain Boots" "Ringmail Boots" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR/INT - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Plank Kite Shield" "Linden Kite Shield" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - STR/INT - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" SetFontSize 28 Show #Gear - Progression - Armour - STR/INT - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Helmets Class "Helmets" Rarity <= Magic BaseType "Battered Helm" "Sallet" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/STR - No sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Helmets Class "Helmets" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Body Armours Class "Body Armours" Rarity <= Magic BaseType "Scale Vest" "Light Brigandine" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/STR - No sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Body Armours Class "Body Armours" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Gloves Class "Gloves" Rarity <= Magic BaseType "Fishscale Gauntlets" "Ironscale Gauntlets" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/STR - No sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Gloves Class "Gloves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Boots Class "Boots" Rarity <= Magic BaseType "Leatherscale Boots" "Ironscale Boots" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/STR - No sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets < 4 BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Boots Class "Boots" ItemLevel < 77 Rarity <= Magic Sockets >= 4 BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - Lowlevel - Shields Class "Shields" Rarity <= Magic BaseType "Rotted Round Shield" "Fir Round Shield" ItemLevel <= 30 SetFontSize 28 Hide #Gear - Progression - Armour - DEX/STR - No sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets < 3 BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" SetFontSize 28 Show #Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Shields Class "Shields" ItemLevel < 77 Rarity <= Magic Sockets >= 3 BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield" SetFontSize 28 ### One Hand Axe ### Show #Gear - Progression - Weapon - One Hand Axes - Lowlevel Class "One Hand Axes" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - One Hand Axes - No Sockets Class "One Hand Axes" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets Class "One Hand Axes" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets Class "One Hand Axes" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /One Hand Axe ### ### One Hand Sword ### Show #Gear - Progression - Weapon - One Hand Swords - Lowlevel Class "One Hand Swords" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - One Hand Swords - No Sockets Class "One Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets Class "One Hand Swords" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets Class "One Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /One Hand Sword ### ### Two Hand Mace ### Show #Gear - Progression - Weapon - Two Hand Maces - Lowlevel Class "Two Hand Maces" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Two Hand Maces - No Sockets Class "Two Hand Maces" ItemLevel < 77 Rarity <= Magic Sockets < 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets Class "Two Hand Maces" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets Class "Two Hand Maces" ItemLevel < 77 Rarity <= Magic Sockets >= 4 SetFontSize 28 ### /Two Hand Mace ### ### Bows ### Show #Gear - Progression - Weapon - Bows - Lowlevel Class "Bows" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Bows - No Sockets Class "Bows" ItemLevel < 77 Rarity <= Magic Sockets < 4 SetFontSize 28 Show #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets Class "Bows" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 SetFontSize 28 Show #Gear - Progression - Weapon - Bows - 3/4 Sockets Class "Bows" ItemLevel < 77 Rarity <= Magic Sockets >= 4 SetFontSize 28 ### /Bows ### ### Thrusting One Hand Sword ### Show #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel Class "Thrusting One Hand Swords" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets Class "Thrusting One Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets Class "Thrusting One Hand Swords" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets Class "Thrusting One Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /Thrusting One Hand Sword ### ### Daggers ### Show #Gear - Progression - Weapon - Daggers - Lowlevel Class "Daggers" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Daggers - No Sockets Class "Daggers" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets Class "Daggers" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - Daggers - 3/4 Sockets Class "Daggers" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /Daggers ### ### One Hand Mace ### Show #Gear - Progression - Weapon - One Hand Maces - Lowlevel Class "One Hand Maces" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - One Hand Maces - No Sockets Class "One Hand Maces" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets Class "One Hand Maces" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets Class "One Hand Maces" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /One Hand Mace ### ### Two Hand Axe ### Show #Gear - Progression - Weapon - Two Hand Axes - Lowlevel Class "Two Hand Axes" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Two Hand Axes - No Sockets Class "Two Hand Axes" ItemLevel < 77 Rarity <= Magic Sockets < 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets Class "Two Hand Axes" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets Class "Two Hand Axes" ItemLevel < 77 Rarity <= Magic Sockets >= 4 SetFontSize 28 ### /Two Hand Axe ### ### Two Hand Sword ### Show #Gear - Progression - Weapon - Two Hand Swords - Lowlevel Class "Two Hand Swords" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Two Hand Swords - No Sockets Class "Two Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets < 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets Class "Two Hand Swords" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 SetFontSize 28 Show #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets Class "Two Hand Swords" ItemLevel < 77 Rarity <= Magic Sockets >= 4 SetFontSize 28 ### /Two Hand Sword ### ### Claws ### Show #Gear - Progression - Weapon - Claws - Lowlevel Class "Claws" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Claws - No Sockets Class "Claws" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets Class "Claws" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - Claws - 3/4 Sockets Class "Claws" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /Claws ### ### Sceptre ### Show #Gear - Progression - Weapon - Sceptres - Lowlevel Class "Sceptres" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Sceptres - No Sockets Class "Sceptres" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets Class "Sceptres" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - Sceptres - 3/4 Sockets Class "Sceptres" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /Sceptre ### ### Staff ### Show #Gear - Progression - Weapon - Staves - Lowlevel Class "Staves" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Staves - No Sockets Class "Staves" ItemLevel < 77 Rarity <= Magic Sockets < 4 SetFontSize 28 Show #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets Class "Staves" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 4 SetFontSize 28 Show #Gear - Progression - Weapon - Staves - 3/4 Sockets Class "Staves" ItemLevel < 77 Rarity <= Magic Sockets >= 4 SetFontSize 28 ### /Staff ### ### Wands ### Show #Gear - Progression - Weapon - Wands - Lowlevel Class "Wands" Rarity <= Magic ItemLevel <= 10 SetFontSize 28 Hide #Gear - Progression - Weapon - Wands - No Sockets Class "Wands" ItemLevel < 77 Rarity <= Magic Sockets < 3 SetFontSize 28 Show #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets Class "Wands" ItemLevel < 77 Rarity <= Magic LinkedSockets >= 3 SetFontSize 28 Show #Gear - Progression - Weapon - Wands - 3/4 Sockets Class "Wands" ItemLevel < 77 Rarity <= Magic Sockets >= 3 SetFontSize 28 ### /Wands ### ### /Normal & Magic Gear - Progression ######################################## ###############################################################################