Filtration/Filtration.LootExplosionStudio/Services/LootItemAppearanceService.cs

81 lines
3.1 KiB
C#

using System.Linq;
using System.Windows.Media;
using Filtration.ObjectModel;
using Filtration.ObjectModel.BlockItemTypes;
using Filtration.ObjectModel.Enums;
using Filtration.ObjectModel.LootExplosionStudio;
namespace Filtration.LootExplosionStudio.Services
{
internal interface ILootItemAppearanceService
{
void ProcessLootItemAgainstFilterScript(LootItem lootItem, ItemFilterScript script);
}
internal class LootItemAppearanceService : ILootItemAppearanceService
{
private readonly IItemFilterBlockFinderService _blockFinderService;
public LootItemAppearanceService(IItemFilterBlockFinderService blockFinderService)
{
_blockFinderService = blockFinderService;
}
public void ProcessLootItemAgainstFilterScript(LootItem lootItem, ItemFilterScript script)
{
var matchedBlock = _blockFinderService.FindBlockForLootItem(lootItem, script);
if (matchedBlock == null)
{
lootItem.TextColor = GetDefaultTextColorForRarity(lootItem.Rarity);
lootItem.BackgroundColor = DefaultLootItemAppearanceConstants.BackgroundColor;
lootItem.BorderColor = DefaultLootItemAppearanceConstants.BorderColor;
lootItem.FontSize = 35;
return;
}
lootItem.TextColor = matchedBlock.HasBlockItemOfType<TextColorBlockItem>()
? matchedBlock.BlockItems.OfType<TextColorBlockItem>().First().Color
: GetDefaultTextColorForRarity(lootItem.Rarity);
lootItem.BackgroundColor = matchedBlock.HasBlockItemOfType<BackgroundColorBlockItem>()
? matchedBlock.BlockItems.OfType<BackgroundColorBlockItem>().First().Color
: DefaultLootItemAppearanceConstants.BackgroundColor;
lootItem.BorderColor = matchedBlock.HasBlockItemOfType<BorderColorBlockItem>()
? matchedBlock.BlockItems.OfType<BorderColorBlockItem>().First().Color
: DefaultLootItemAppearanceConstants.BorderColor;
lootItem.FontSize = matchedBlock.HasBlockItemOfType<FontSizeBlockItem>()
? matchedBlock.BlockItems.OfType<FontSizeBlockItem>().First().Value
: 35;
}
private Color GetDefaultTextColorForRarity(ItemRarity rarity)
{
switch (rarity)
{
case ItemRarity.Normal:
{
return DefaultLootItemAppearanceConstants.NormalTextColor;
}
case ItemRarity.Magic:
{
return DefaultLootItemAppearanceConstants.MagicTextColor;
}
case ItemRarity.Rare:
{
return DefaultLootItemAppearanceConstants.RareTextColor;
}
case ItemRarity.Unique:
{
return DefaultLootItemAppearanceConstants.UniqueTextColor;
}
default:
{
return DefaultLootItemAppearanceConstants.NormalTextColor;
}
}
}
}
}