121 lines
4.8 KiB
C#
121 lines
4.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Filtration.Parser.Tests.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Filtration.Parser.Tests.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to # Item Filter Script created by Filtration v0.1 - www.github.com/XVar/filtration
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///# Begin Script Description
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///# This is a test script
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///#
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///# End Script Description
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///
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///# First test condition booyah
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///Show
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/// ItemLevel = 32
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/// DropLevel >= 85
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/// Quality >= 15
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/// Sockets < 4
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/// LinkedSockets >= 3
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/// SetFontSize 12
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///
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///# Section: Gud stuff u shud pick up m9
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///
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///# Second test condition
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///Show
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/// ItemLevel > 50
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/// Quality >= 15
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/// Rarity > Magic
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/// Class "Test Class 1" "Test Class 2" "Test Class [rest of string was truncated]";.
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/// </summary>
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public static string testscript {
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get {
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return ResourceManager.GetString("testscript", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ###BETA VERSION 1.0.0.1-8
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///#Please test and let me know via pm on reddit /u/brute_force or @Thiole in game if i am online
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///
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///#------------------------------------------------------------------
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///#Fishing Rods First OFC
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///Show
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/// Class Fishing Rods
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/// SetTextColor 0 0 0
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/// SetBorderColor 0 0 0
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/// SetBackgroundColor 255 255 255
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///
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///Show
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/// Class "Quest Items"
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///
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///#####Shows better currency differently from lower currency for efficiency
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///##### skill gems
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///Show
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/// Class "Active Skill Gems" "Support Skil [rest of string was truncated]";.
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/// </summary>
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public static string ThioleItemFilter {
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get {
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return ResourceManager.GetString("ThioleItemFilter", resourceCulture);
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}
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}
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}
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}
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