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mikx 2023-09-19 10:18:00 -04:00
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
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x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
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[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
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[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
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*_i.c
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33403.182
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MxEpoch", "MxEpoch.Shards\MxEpoch.csproj", "{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1FC4EF82-00D7-4402-8483-1C3275BE5D9A}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CE6AC995-7CD4-404D-A2EC-618FEF680B9E}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MxEpoch</RootNamespace>
<AssemblyName>MxEpoch</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>game_last.epoch.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="LastEpochLib">
<HintPath>C:\Users\blood\Downloads\LastEpochSaveEditor V4.5\LastEpochLib.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="game_last.epoch.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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/////////////////////////////////////////////////////////////////////////////////
// ___ ___ /////////////////////////////////////////////////////////////////////
// | \/ |_ __ ////////////////////////////////////////////////////////////////
// | . . \ \/ / ////////////////////////////////////////////////////////////////
// | |\/| |> < /////////////////////////////////////////////////////////////////
// | | | /_/\_\ ////////////////////////////////////////////////////////////////
// \_| |_| /////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
// https://www.mikx.ovh // https://mxg.ovh // http://discord.mxg.ovh ////////////
/////////////////////////////////////////////////////////////////////////////////
// MxEpoch //////////////////////////////////////////////////////////////////////
// By mikx (https://mxgit.ovh) //////////////////////////////////////////////////
// Credits: /////////////////////////////////////////////////////////////////////
// Ash06 - LastEpochLib (https://fearlessrevolution.com/viewtopic.php?t=17089) //
/////////////////////////////////////////////////////////////////////////////////
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MxEpoch.Shards
{
internal class Program
{
static void Main(string[] args)
{
// Load file from args or by draging it on the exe
string file = args[0];
// Backup
if (!Directory.Exists("Backup")) { Directory.CreateDirectory("Backup"); }
DateTime dt = DateTime.Now;
string year = dt.Year.ToString();
string month = dt.Month.ToString();
string day = dt.Day.ToString();
string hour = dt.Hour.ToString();
string minute = dt.Minute.ToString();
string second = dt.Second.ToString();
File.Copy(file, $@"Backup\STASH_0.{year}-{month}-{day}.{hour}-{minute}-{second}");
// Load the stash data from the file
var stash = LastEpochLib.Stash.Load.Stash(file);
// Iterate throught the shards in the stash
foreach (var s in stash.SavedShards)
{
// Set the quantity for this shard
s.Quantity = 200;
}
// Iterate throught the glyphs in the stash
foreach (var g in stash.MaterialsList)
{
// Set the quantity for this glyph
g.Quantity = 200;
}
// Prepare a string to be saved as a new stash file
string contents = LastEpochLib.Get.StartFile + JsonConvert.SerializeObject((object)stash);
// Save the prepared string to the loaded file, with the modified data from above
File.WriteAllText(file, contents);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("MxEpoch.Shards")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MxEpoch.Shards")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("ce6ac995-7cd4-404d-a2ec-618fef680b9e")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net48" />
</packages>