MxW_Addon/Libraries/LibChatAnims/LibChatAnims.lua

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2018-01-05 06:40:15 -05:00
local MAJOR, MINOR = "LibChatAnims", 2 -- Bump minor on changes
local LCA = LibStub:NewLibrary(MAJOR, MINOR)
if not LCA then return end -- No upgrade needed
LCA.animations = LCA.animations or {} -- Animation storage
local anims = LCA.animations
----------------------------------------------------
-- Note, most of this code is simply replicated from
-- Blizzard's FloatingChatFrame.lua file.
-- The only real changes are the creation and use
-- of animations vs the use of UIFrameFlash.
--
FCFDockOverflowButton_UpdatePulseState = function(self)
local dock = self:GetParent()
local shouldPulse = false
for _, chatFrame in pairs(FCFDock_GetChatFrames(dock)) do
local chatTab = _G[chatFrame:GetName().."Tab"]
if ( not chatFrame.isStaticDocked and chatTab.alerting) then
-- Make sure the rects are valid. (Not always the case when resizing the WoW client
if ( not chatTab:GetRight() or not dock.scrollFrame:GetRight() ) then
return false
end
-- Check if it's off the screen.
local DELTA = 3 -- Chosen through experimentation
if ( chatTab:GetRight() < (dock.scrollFrame:GetLeft() + DELTA) or chatTab:GetLeft() > (dock.scrollFrame:GetRight() - DELTA) ) then
shouldPulse = true
break
end
end
end
local tex = self:GetHighlightTexture()
if shouldPulse then
if not anims[tex] then
anims[tex] = tex:CreateAnimationGroup()
local fade1 = anims[tex]:CreateAnimation("Alpha")
fade1:SetDuration(1)
fade1:SetFromAlpha(0)
fade1:SetToAlpha(1)
fade1:SetOrder(1)
local fade2 = anims[tex]:CreateAnimation("Alpha")
fade2:SetDuration(1)
fade2:SetFromAlpha(1)
fade2:SetToAlpha(0)
fade2:SetOrder(2)
end
tex:Show()
tex:SetAlpha(0)
anims[tex]:SetLooping("REPEAT")
anims[tex]:Play()
self:LockHighlight()
self.alerting = true
else
if anims[tex] then
anims[tex]:Stop()
end
self:UnlockHighlight()
tex:SetAlpha(1)
tex:Show()
self.alerting = false
end
if self.list:IsShown() then
FCFDockOverflowList_Update(self.list, dock)
end
return true
end
FCFDockOverflowListButton_SetValue = function(button, chatFrame)
local chatTab = _G[chatFrame:GetName().."Tab"]
button.chatFrame = chatFrame
button:SetText(chatFrame.name)
local colorTable = chatTab.selectedColorTable or DEFAULT_TAB_SELECTED_COLOR_TABLE
if chatTab.selectedColorTable then
button:GetFontString():SetTextColor(colorTable.r, colorTable.g, colorTable.b)
else
button:GetFontString():SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
end
button.glow:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
if chatTab.conversationIcon then
button.conversationIcon:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
button.conversationIcon:Show()
else
button.conversationIcon:Hide()
end
if chatTab.alerting then
button.alerting = true
if not anims[button.glow] then
anims[button.glow] = button.glow:CreateAnimationGroup()
local fade1 = anims[button.glow]:CreateAnimation("Alpha")
fade1:SetDuration(1)
fade1:SetFromAlpha(0)
fade1:SetToAlpha(1)
fade1:SetOrder(1)
local fade2 = anims[button.glow]:CreateAnimation("Alpha")
fade2:SetDuration(1)
fade2:SetFromAlpha(1)
fade2:SetToAlpha(0)
fade2:SetOrder(2)
end
button.glow:Show()
button.glow:SetAlpha(0)
anims[button.glow]:SetLooping("REPEAT")
anims[button.glow]:Play()
else
button.alerting = false
if anims[button.glow] then
anims[button.glow]:Stop()
end
button.glow:Hide()
end
button:Show()
end
FCF_StartAlertFlash = function(chatFrame)
local chatTab = _G[chatFrame:GetName().."Tab"]
if chatFrame.minFrame then
if not anims[chatFrame.minFrame] then
anims[chatFrame.minFrame] = chatFrame.minFrame.glow:CreateAnimationGroup()
local fade1 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
fade1:SetDuration(1)
fade1:SetFromAlpha(0)
fade1:SetToAlpha(1)
fade1:SetOrder(1)
local fade2 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
fade2:SetDuration(1)
fade2:SetFromAlpha(1)
fade2:SetToAlpha(0)
fade2:SetOrder(2)
end
chatFrame.minFrame.glow:Show()
chatFrame.minFrame.glow:SetAlpha(0)
anims[chatFrame.minFrame]:SetLooping("REPEAT")
anims[chatFrame.minFrame]:Play()
chatFrame.minFrame.alerting = true
end
if not anims[chatTab.glow] then
anims[chatTab.glow] = chatTab.glow:CreateAnimationGroup()
local fade1 = anims[chatTab.glow]:CreateAnimation("Alpha")
fade1:SetDuration(1)
fade1:SetFromAlpha(0)
fade1:SetToAlpha(1)
fade1:SetOrder(1)
local fade2 = anims[chatTab.glow]:CreateAnimation("Alpha")
fade2:SetDuration(1)
fade2:SetFromAlpha(1)
fade2:SetToAlpha(0)
fade2:SetOrder(2)
end
chatTab.glow:Show()
chatTab.glow:SetAlpha(0)
anims[chatTab.glow]:SetLooping("REPEAT")
anims[chatTab.glow]:Play()
chatTab.alerting = true
FCFTab_UpdateAlpha(chatFrame)
FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
end
FCF_StopAlertFlash = function(chatFrame)
local chatTab = _G[chatFrame:GetName().."Tab"]
if chatFrame.minFrame then
if anims[chatFrame.minFrame] then
anims[chatFrame.minFrame]:Stop()
end
chatFrame.minFrame.glow:Hide()
chatFrame.minFrame.alerting = false
end
if anims[chatTab.glow] then
anims[chatTab.glow]:Stop()
end
chatTab.glow:Hide()
chatTab.alerting = false
FCFTab_UpdateAlpha(chatFrame)
FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
end