MxW_Addon/Libraries/oUF/colors.lua

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2018-01-05 06:40:15 -05:00
local parent, ns = ...
local oUF = ns.oUF
local Private = oUF.Private
local frame_metatable = Private.frame_metatable
local colors = {
smooth = {
1, 0, 0,
1, 1, 0,
0, 1, 0
},
disconnected = {.6, .6, .6},
tapped = {.6,.6,.6},
class = {},
reaction = {},
}
-- We do this because people edit the vars directly, and changing the default
-- globals makes SPICE FLOW!
local customClassColors = function()
if(CUSTOM_CLASS_COLORS) then
local updateColors = function()
for eclass, color in next, CUSTOM_CLASS_COLORS do
colors.class[eclass] = {color.r, color.g, color.b}
end
for _, obj in next, oUF.objects do
obj:UpdateAllElements("CUSTOM_CLASS_COLORS")
end
end
updateColors()
CUSTOM_CLASS_COLORS:RegisterCallback(updateColors)
return true
end
end
if not customClassColors() then
for eclass, color in next, RAID_CLASS_COLORS do
colors.class[eclass] = {color.r, color.g, color.b}
end
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function()
if customClassColors() then
f:UnregisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", nil)
end
end)
end
for eclass, color in next, FACTION_BAR_COLORS do
colors.reaction[eclass] = {color.r, color.g, color.b}
end
local function ColorsAndPercent(a, b, ...)
if a <= 0 or b == 0 then
return nil, ...
elseif a >= b then
return nil, select(select('#', ...) - 2, ...)
end
local num = select('#', ...) / 3
local segment, relperc = math.modf((a/b)*(num-1))
return relperc, select((segment*3)+1, ...)
end
-- http://www.wowwiki.com/ColorGradient
local RGBColorGradient = function(...)
local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
if relperc then
return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
else
return r1, g1, b1
end
end
-- HCY functions are based on http://www.chilliant.com/rgb2hsv.html
local function GetY(r, g, b)
return 0.299 * r + 0.587 * g + 0.114 * b
end
local function RGBToHCY(r, g, b)
local min, max = min(r, g, b), max(r, g, b)
local chroma = max - min
local hue
if chroma > 0 then
if r == max then
hue = ((g - b) / chroma) % 6
elseif g == max then
hue = (b - r) / chroma + 2
elseif b == max then
hue = (r - g) / chroma + 4
end
hue = hue / 6
end
return hue, chroma, GetY(r, g, b)
end
local abs = math.abs
local function HCYtoRGB(hue, chroma, luma)
local r, g, b = 0, 0, 0
if hue and luma > 0 then
local h2 = hue * 6
local x = chroma * (1 - abs(h2 % 2 - 1))
if h2 < 1 then
r, g, b = chroma, x, 0
elseif h2 < 2 then
r, g, b = x, chroma, 0
elseif h2 < 3 then
r, g, b = 0, chroma, x
elseif h2 < 4 then
r, g, b = 0, x, chroma
elseif h2 < 5 then
r, g, b = x, 0, chroma
else
r, g, b = chroma, 0, x
end
local y = GetY(r, g, b)
if luma < y then
chroma = chroma * (luma / y)
elseif y < 1 then
chroma = chroma * (1 - luma) / (1 - y)
end
r = (r - y) * chroma + luma
g = (g - y) * chroma + luma
b = (b - y) * chroma + luma
end
return r, g, b
end
local HCYColorGradient = function(...)
local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
if not relperc then return r1, g1, b1 end
local h1, c1, y1 = RGBToHCY(r1, g1, b1)
local h2, c2, y2 = RGBToHCY(r2, g2, b2)
local c = c1 + (c2-c1) * relperc
local y = y1 + (y2-y1) * relperc
if h1 and h2 then
local dh = h2 - h1
if dh < -0.5 then
dh = dh + 1
elseif dh > 0.5 then
dh = dh - 1
end
return HCYtoRGB((h1 + dh * relperc) % 1, c, y)
else
return HCYtoRGB(h1 or h2, c, y)
end
end
local ColorGradient = function(...)
return (oUF.useHCYColorGradient and HCYColorGradient or RGBColorGradient)(...)
end
Private.colors = colors
oUF.colors = colors
oUF.ColorGradient = ColorGradient
oUF.RGBColorGradient = RGBColorGradient
oUF.HCYColorGradient = HCYColorGradient
oUF.useHCYColorGradient = false
frame_metatable.__index.colors = colors
frame_metatable.__index.ColorGradient = ColorGradient