95 lines
2.3 KiB
Lua
95 lines
2.3 KiB
Lua
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--[[ Element: LFD Role Icon
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Toggles visibility of the LFD role icon based upon the units current dungeon
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role.
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Widget
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LFDRole - A Texture containing the LFD role icons at specific locations. Look
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at the default LFD role icon texture for an example of this.
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Alternatively you can look at the return values of
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GetTexCoordsForRoleSmallCircle(role).
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Notes
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The default LFD role texture will be applied if the UI widget is a texture and
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doesn't have a texture or color defined.
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Examples
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-- Position and size
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local LFDRole = self:CreateTexture(nil, "OVERLAY")
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LFDRole:SetSize(16, 16)
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LFDRole:SetPoint("LEFT", self)
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-- Register it with oUF
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self.LFDRole = LFDRole
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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local lfdrole = self.LFDRole
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if(lfdrole.PreUpdate) then
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lfdrole:PreUpdate()
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end
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local role = UnitGroupRolesAssigned(self.unit)
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if(role == 'TANK' or role == 'HEALER' or role == 'DAMAGER') then
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lfdrole:SetTexCoord(GetTexCoordsForRoleSmallCircle(role))
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lfdrole:Show()
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else
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lfdrole:Hide()
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end
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if(lfdrole.PostUpdate) then
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return lfdrole:PostUpdate(role)
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end
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end
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local Path = function(self, ...)
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return (self.LFDRole.Override or Update) (self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local Enable = function(self)
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local lfdrole = self.LFDRole
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if(lfdrole) then
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lfdrole.__owner = self
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lfdrole.ForceUpdate = ForceUpdate
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if(self.unit == "player") then
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self:RegisterEvent("PLAYER_ROLES_ASSIGNED", Path, true)
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else
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self:RegisterEvent("GROUP_ROSTER_UPDATE", Path, true)
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end
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if(lfdrole:IsObjectType"Texture" and not lfdrole:GetTexture()) then
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lfdrole:SetTexture[[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]]
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end
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return true
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end
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end
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local Disable = function(self)
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local lfdrole = self.LFDRole
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if(lfdrole) then
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lfdrole:Hide()
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self:UnregisterEvent("PLAYER_ROLES_ASSIGNED", Path)
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self:UnregisterEvent("GROUP_ROSTER_UPDATE", Path)
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end
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end
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oUF:AddElement('LFDRole', Path, Enable, Disable)
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