MxW_Addon/Libraries/oUF/elements/pvp.lua

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2018-01-05 06:40:15 -05:00
--[[ Element: PvP and Prestige Icons
Handles updating and visibility of PvP and prestige icons based on unit's PvP
status and prestige level.
Widget
PvP - A Texture used to display faction, FFA PvP status or prestige icon.
Sub-Widgets
Prestige - A Texture used to display prestige background image.
Notes
This element updates by changing the texture;
`Prestige` texture has to be on a lower sub-layer than `PvP` texture.
Examples
-- Position and size
local PvP = self:CreateTexture(nil, 'ARTWORK', nil, 1)
PvP:SetSize(30, 30)
PvP:SetPoint('RIGHT', self, 'LEFT')
local Prestige = self:CreateTexture(nil, 'ARTWORK')
Prestige:SetSize(50, 52)
Prestige:SetPoint('CENTER', PvP, 'CENTER')
-- Register it with oUF
self.PvP = PvP
self.PvP.Prestige = Prestige
Hooks
Override(self) - Used to completely override the internal update function.
Removing the table key entry will make the element fall-back
to its internal function again.
]]
local parent, ns = ...
local oUF = ns.oUF
local function Update(self, event, unit)
if(unit ~= self.unit) then return end
local pvp = self.PvP
if(pvp.PreUpdate) then
pvp:PreUpdate(unit)
end
local status
local hasPrestige
local level = UnitPrestige(unit)
local factionGroup = UnitFactionGroup(unit)
if(UnitIsPVPFreeForAll(unit)) then
if(level > 0 and pvp.Prestige) then
pvp:SetTexture(GetPrestigeInfo(level))
pvp:SetTexCoord(0, 1, 0, 1)
pvp.Prestige:SetAtlas('honorsystem-portrait-neutral', false)
hasPrestige = true
else
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-FFA')
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
end
status = 'ffa'
elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
if(UnitIsMercenary(unit)) then
if(factionGroup == 'Horde') then
factionGroup = 'Alliance'
elseif(factionGroup == 'Alliance') then
factionGroup = 'Horde'
end
end
if(level > 0 and pvp.Prestige) then
pvp:SetTexture(GetPrestigeInfo(level))
pvp:SetTexCoord(0, 1, 0, 1)
pvp.Prestige:SetAtlas('honorsystem-portrait-'..factionGroup, false)
hasPrestige = true
else
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-'..factionGroup)
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
end
status = factionGroup
end
if(status) then
pvp:Show()
if(pvp.Prestige) then
if(hasPrestige) then
pvp.Prestige:Show()
else
pvp.Prestige:Hide()
end
end
else
pvp:Hide()
if(pvp.Prestige) then
pvp.Prestige:Hide()
end
end
if(pvp.PostUpdate) then
return pvp:PostUpdate(unit, status, hasPrestige, level)
end
end
local function Path(self, ...)
return (self.PvP.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local pvp = self.PvP
if(pvp) then
pvp.__owner = self
pvp.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_FACTION', Path)
if(pvp.Prestige) then
self:RegisterEvent('HONOR_PRESTIGE_UPDATE', Path)
end
return true
end
end
local function Disable(self)
local pvp = self.PvP
if(pvp) then
pvp:Hide()
self:UnregisterEvent('UNIT_FACTION', Path)
if(pvp.Prestige) then
pvp.Prestige:Hide()
self:UnregisterEvent('HONOR_PRESTIGE_UPDATE', Path)
end
end
end
oUF:AddElement('PvP', Path, Enable, Disable)