107 lines
2.4 KiB
Lua
107 lines
2.4 KiB
Lua
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--[[ Element: Master Looter Icon
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Toggles visibility of the master looter icon.
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Widget
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MasterLooter - Any UI widget.
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Notes
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The default master looter icon will be applied if the UI widget is a texture
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and doesn't have a texture or color defined.
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Examples
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-- Position and size
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local MasterLooter = self:CreateTexture(nil, 'OVERLAY')
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MasterLooter:SetSize(16, 16)
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MasterLooter:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.MasterLooter = MasterLooter
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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local unit = self.unit
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local masterlooter = self.MasterLooter
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if(not (UnitInParty(unit) or UnitInRaid(unit))) then
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return masterlooter:Hide()
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end
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if(masterlooter.PreUpdate) then
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masterlooter:PreUpdate()
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end
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local method, pid, rid = GetLootMethod()
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if(method == 'master') then
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local mlUnit
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if(pid) then
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if(pid == 0) then
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mlUnit = 'player'
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else
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mlUnit = 'party'..pid
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end
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elseif(rid) then
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mlUnit = 'raid'..rid
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end
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if(unit and mlUnit and UnitIsUnit(unit, mlUnit)) then
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masterlooter:Show()
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elseif(masterlooter:IsShown()) then
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masterlooter:Hide()
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end
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else
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masterlooter:Hide()
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end
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if(masterlooter.PostUpdate) then
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return masterlooter:PostUpdate(masterlooter:IsShown())
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end
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end
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local Path = function(self, ...)
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return (self.MasterLooter.Override or Update) (self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local function Enable(self, unit)
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local masterlooter = self.MasterLooter
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if(masterlooter) then
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masterlooter.__owner = self
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masterlooter.ForceUpdate = ForceUpdate
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self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', Path, true)
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self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
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if(masterlooter:IsObjectType('Texture') and not masterlooter:GetTexture()) then
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masterlooter:SetTexture([[Interface\GroupFrame\UI-Group-MasterLooter]])
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end
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return true
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end
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end
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local function Disable(self)
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if(self.MasterLooter) then
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self.MasterLooter:Hide()
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self:UnregisterEvent('PARTY_LOOT_METHOD_CHANGED', Path)
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self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
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end
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end
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oUF:AddElement('MasterLooter', Path, Enable, Disable)
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